Chapter Ninety-Three: VrBoy and Mario Kart
Although the VrBoy is not a suitable consumer electronics product for launching and making money from various angles, Sony has set up a research team to study the technology that VrBoy may use, and once there is a breakthrough, it will immediately apply for a patent.
The reason why Sony is called the electronic empire of this is because Sony is very involved in a wide range of electronic industries.
Manufacturers like Sharp, although they are also very powerful, but they can also do something powerful, and other electronic products cannot.
But Sony, from radios to cameras to televisions, has almost nothing that they can't do.
Moreover, Sony can maintain the first echelon in these fields, and the sales of products are also rising.
Although it may not be as good as the luxury brands that have been in these fields for an unknown number of years in terms of absolute quality, it is almost the only high-end brand in the civilian price range.
It is probably because of this that Sony is so powerful that Sony has always been hesitant about not being able to enter the video game industry.
After the Tokyo Consumer Electronics Show in the fall, the time quickly entered 1996.
The First Development Department, led by Junhei Yokoi, has been investing in the VrBoy project for more than a year.
Don't look at the relatively long interval between the launch of each generation of Nintendo's consoles, in fact, the development cycle is not that long.
For products like red and white machines, the development cycle is only a little more than a year, such as super red and white machines, the reason why it has been developed for three years is mainly because there was a problem with the production idea for a period of time in the middle, and after correcting the idea, it was faster.
The estimated development time of VrBoy in Yokoi Gunpei is actually only half a year, because the technology is already on the radar of Keio University.
As long as it takes six months to complete the mass production of the product and complete the synchronization of input and display, there should be no problem.
However, the fact that 10,000 households provided light-emitting LEDs in other colors suddenly made the complexity of the project several orders of magnitude more complicated.
As a result, the time to complete is also significantly longer.
However, the good thing is that VrBoy has finally been developed and can play normally.
But the embarrassing thing is that because the entire colorful display system needs to consume a lot of electricity and the weight is not low, this machine still can't be made into a portable version in the end, and can only be made into a version with a stand and power cable.
It's not that Gunhei Yokoi hasn't thought about subtracting again, and replied that it's a single color of red.
Although the power consumption will be slightly reduced, the weight and volume cannot be solved.
And VrBoy is really not very portable.
Because if this thing is said to be played in the car, what if the car passes through the station?
If you play in the park, I'm afraid that after the game, even the clothes on your body have been lost.
This more immersive display is actually contradictory to portability.
There is basically a big contradiction with the use scenarios that portable will have.
In that case, let's just get off the donkey with the slope and make this machine a machine to play at home.
Compared with other countries, there is a greater need for the existence of this video game machine.
Because for the urban population of Yuben, the living environment is generally very narrow, and the cost of traveling far away is too expensive, outing this kind of thing can be done once or twice a year, and anyone will be tired of doing it for a while.
As a result, when I was tired of boring shows on TV, playing video games became a good way to pass the time.
In particular, the VrBoy, a machine with a very immersive sense of immersion, may be able to make players feel like traveling outside in this machine.
Because of the display principle, the VrBoy machine is magically free of pixels, so even if you watch it from a very close distance, you won't see the particles that affect the perception.
During the development process, game producers, including Shigeru Miyamoto, made exclusive games for this hardware.
However, some games have already been made, while others have not.
These games are basically VrBoy escort masterpieces.
This is inside Nintendo, although everyone is against this project when it is not established, but once the project is successfully established, most of everyone will still choose to fully support it.
Because of the new display mode of VrBoy, there are actually many aspects of this machine that are actually very fun.
When you make a game, you can do a lot of tricks.
For example, the tennis game at the time of the demo evolved into Mario Tennis.
Unlike the Mario ball games on other platforms, this machine really makes you feel like I'm playing.
Even with the headphones, you can feel the ball whistling past your ears.
And what Shigeru Miyamoto chose to make for VrBoy is also a very important branch game in the "Mario" series and the world's best-selling racing game - "Mario Kart".
Mario Kart is a game that can be said to be a very accidental and hugely popular game.
You know, the earliest origins of racing games can also be traced back to the frame arcade machines produced by Sega.
The "Initial D" arcade machine produced by Wanhu is also loved by many players.
Under such a trend, Nintendo naturally can't let its own family be absent.
Although Nintendo has withdrawn from the arcade game market, as long as there is a game genre on the arcade, there will definitely be one on its own platform.
Other game manufacturers may not have such a keen sense of games.
Therefore, these common-sense game genres are all carried out by Nintendo itself.
However, due to functional reasons, it is impossible to make a realistic racing game, and there is no way to even achieve a sense of speed.
So, the clever game producer Shigeru Miyamoto came up with the idea of using props to play a racing game.
In multiplayer mode, this can be a lot of fun.
Even in this joy, it doesn't matter if there is a sense of speed or not.
Shigeru Miyamoto's sense of smell in the market has always been very sensitive, and once "Mario Kart" was launched, it exceeded one million copies in a short period of time.
And, it has become another long-selling game.
The sales volume has reached a terrifying figure of 5 million for a single model.
Moreover, after the launch of the super red and white machine, the second generation still continued such good results, and also reached a new high, with sales exceeding 6 million sets.
It can be said that this is also a fist product of Nintendo.
And this fist product, although there is no way to play multiplayer on VrBoy, has reached another element of racing games that Shigeru Miyamoto has been pursuing.