Chapter Ninety-Seven: Acquisition
At a time when the electronic arts industry was still playing carefully, online games in the United States had made considerable progress.
An online game called Cyber Genesis is starting to become popular among players.
If the release time of this game is actually almost three years.
This online game is a role-playing game, yes, but it is very different from other role-playing games.
In the end, this kind of game was called, MMORPG is multiplayer online role-playing game.
Compared to games such as "Stone Age" launched by Manho, this is a game that almost completely implements the concept of virtual community.
The player's actions are entirely up to the player's own decision.
Players can choose to be a herb picker who gathers herbs, or they can choose to go to sea to become a man in One Piece.
Even, even if it's just buying and selling, it's very fun.
It's because the players have wove a fun set of game modes that makes this game different from other games, and it doesn't start losing players after a peak after its release.
On the contrary, it seems that the game has no peak, and players have been rising at a slower pace.
The number of people online at the same time, after nearly three years of accumulation, has also stabilized at more than 10,000.
This is already a remarkable achievement, you must know that the 10,000-household battle platform, the stable number of simultaneous online people, is only maintained at the order of 100,000.
And this is not the number of people who are online at the same time maintained by one game, but the number of people who are online at the same time maintained by multiple games.
Tripp, who has experienced failure, has never been a person who gives up easily, since he feels that online games have a head, and the electronic arts industry can't handle it now, so it's good to buy it.
The solid success of Cyber Genesis made Tripp feel like an ideal acquisition.
"Yes, I can guarantee that you will maintain a high level of autonomy once you enter Electronic Arts. No one will interfere with your operations, no one will make compulsive demands on you. All you need to do is make the game and continue to refine your Cyber Genesis.
I'm buying you guys just because I think online games are a way forward. And Electronic Arts needs to do something in a new direction. ”
Tripp spitted at the foam.
Almost all acquisitions in Electronic Arts were negotiated by him himself.
He likes the feeling of negotiating, and feels that when he negotiates, he is a superman who can do anything.
In a simple acquisition, as long as they talk about it, they will be willing to become a member of the electronic arts industry.
The slightly more difficult acquisition can also be successfully acquired through their own magical mouth.
Of course, the premise of all this is because Electronic Arts has money.
Origins, the developer and publisher of Cyber Genesis, has a game with a stable number of simultaneous players of more than 10,000 players, but it is not wealthy, and it often falls into a life of today and no tomorrow.
Why is this so?
The reason is simple.
Although the game is paid in the form of a monthly card, the price of payment is not high. It is far from sufficient to cope with the ever-expanding broadband resources required.
Almost 60 or 70 percent of each month's income has to be paid on broadband fees.
Add in the horrible taxes and employee expenses, and if you want to add more servers, you often need to take out a loan.
The first two years were fine, and it was not a difficult thing to get a loan, but this year, it has become difficult.
Because the dot-com bubble has burst, one company after another, which once seemed to have great potential, is now starting to go bankrupt one after another.
Cyber Genesis, despite its large number of people online, looks promising. But there are no eggs under the nest. The whole Internet is singing about the crash, how could Origin be exempt?
And at this time, Electronic Arts came along, and Tripp appeared.
However, the emergence of Tripp and Electronic Arts did not make the people at Origin feel relaxed.
You know, the names of Electronic Arts and Tripp can be said to be known to everyone in the American video game industry.
Both Electronic Arts and Tripp mean one thing, "Buy a video game company, and destroy it." ”
If you believe Tripp or the companies in Electronic Arts, and really think that if you merge with them, the company will not be affected, then you will definitely regret it.
So, no matter what Tripp is saying now, the two people in front of him, not a word, don't believe a sound.
Both of them know that recently Electronic Arts is making inroads into online gaming.
However, perhaps there is something wrong with Tripp's thinking, and the act of frying cold rice is not very popular with players right now.
That's why Tripp came to buy his own Origin Company.
However, it seems that being acquired by Electronic Arts will solve the problem of money, but if it is really acquired, who knows if it will be dissolved in an instant like other similar companies?
It is better to believe in the festival of electronic arts than to believe that donkeys can fly.
But...... Origin has really reached a very critical time.
While Electronic Arts Tripp was negotiating with Origin, Takahashi Manto was also negotiating with an American game company, whose name translated into Chinese was Villefort, meaning valve.
The owner of the valve company is a fat man, everyone likes to call him G fat, he himself is a very good, and like video game programmer, once worked at Microsoft for several years.
A few years ago, he left Microsoft and not far from Microsoft, opened a new company, a video game company, which is Valve Corporation.
At the beginning of the establishment of the valve company, the game they planned to make was a shooting game, and they initially planned to develop a shooting game engine by themselves, but they found that their level was difficult to surpass the engine used by ID company "Thor's Hammer" at that time.
In order to avoid the embarrassment of reinventing the wheel, they chose to buy the right to use the game engine from ID.
As they wished, they succeeded, and when they succeeded, the first game they made was the Chinese translation of "Half-Life" called "Half-Life".
"Half-Life" is a game with a good design feel, and the plot of fighting various monsters is also fascinating, and it has been welcomed by countless players as soon as it was launched, and the sales volume soon exceeded one million sets, and the player community is extremely active, giving birth to many interesting gameplay. It's in hand, please wait a while, after the content is updated, you need to refresh the page again to get the latest update!
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