Chapter Forty-Nine: Chaos Reigns

It was midnight and Minister Koguchi Kyosuke finally returned to Hudson, and from his tired face it was clear that he had just experienced a very exerting experience.

Yuji Kudo and everyone else came back, and a simple meeting was held to gather all the information. Combined, all recorded sales exceeded four thousand.

Although this number is very small compared to one million, it is not a small sales volume for Hudson.

Yuji Kudo briefly analyzed today's situation, and after arranging the follow-up propaganda work, he told him that except for a few important personnel, he could come to work later tomorrow and rest more.

From beginning to end, he didn't talk about Kyosuke Koguchi, the head of the game department.

Naturally, Takahashi didn't stupidly open his mouth to ask. If Yuji Kudo really trusted Kyosuke Koguchi very much, he asked directly just now, and now he doesn't know what to consider.

Everyone else is off work, and Takahashi comes out with them. However, instead of going home, he walked directly into the comic club next door.

Don't look at this era as the golden age of comics, there are many readers, many authors, and the works are full of vitality. But we can't just look at the glamorous side, in fact, behind the prosperity, I don't know how many people fought overnight at the expense of their health.

For example, in the elementary school hall, they work much more overtime than Hudson. Their magazine never even turns off the lights twenty-four hours a day.

Because of the hot response to the column, Takahashi, who doesn't have a special desk in Hudson, has a desk here.

In addition to column planning, column writing, communicating with cartoonists and editors, and receiving letters from readers, he is responsible for column planning, column writing, communication with cartoonists and editors.

Looking at the pile of at least hundreds of envelopes on the table, Takahashi did not complain, but directly began to open the letter and read it.

He never saw this kind of reader letter as a burden. In fact, he sees letters from readers as a very important task.

Knowing the state of your audience and giving timely feedback will make your work more grounded.

For example, Takahashi learned that Nintendo's game watch GAME &WARCH series of portable game consoles were very popular among children through letters from readers.

For example, Takahashi learned from a reader that children like to learn from adults to exchange business cards. Therefore, Takahashi suggested that Hudson's key personnel have made a batch of business cards ready to exchange with the children.

This will make the little ones feel friendly and save time on autographs.

You must know that before the business card is made, Takahashi has to sign at least 100 times a day.

In fact, it was not the first time that many children asked for autographs, and Takahashi remembered their appearances. However, you can't help but sign them, right?

Even if you don't respect the children themselves, you must respect the money in the hands of the children. The customer is God, and to put it bluntly, money is God.

For a gaming watch that he didn't have much impression of, Takahashi also applied for one from Hudson.

When he got his hands on it, he found out that he had seen this thing, and this was not the kind of portable game console with a printed LCD screen that he bought for ten or twenty yuan when he was a child.

The screen of this kind of console is not measured in pixels. Every action and every scene is pre-printed on the screen. When a specific scene and action is needed, the corresponding liquid crystal pattern is electrified, and the liquid crystal is flipped and no longer transmits light, and this part becomes black.

Takahashi is not very optimistic about this kind of game machine. Although it has the advantages of portability, power saving, etc., it has a fatal disadvantage, that is, one machine, one screen, can only have one game.

However, Nintendo is worthy of being a legendary manufacturer. This shortcoming turned decay into magic, and turned the shortcomings into profit points.

Since a machine can only play one game, let's engage in machine sea tactics.

According to incomplete statistics, there are no less than 40 game watch series products on the market.

Due to the low unit price, the cumulative sales are even about to reach tens of millions of copies. Not only in the local market, but even European countries and North America have been conquered by such small game consoles.

However, because of Atari, the U.S. is the largest market in the world, although the consumption potential is huge. But the majority of overseas sales of gaming watches are still in Europe.

Perhaps because of the hot sales of game watches, along with the hot sales of red and white machines, it is rumored that Nintendo will launch a portable version of the red and white machines that can be exchanged for games.

However, few people in the industry believe this.

Who doesn't know the reason for the hot sales of red and white machines, isn't it because of the low price of hardware.

However, if you want to make a portable version of the red and white machine, in addition to greatly improving the integration and increasing the cost, the screen and power consumption are difficult to solve.

However, this is all something that the big manufacturers think. Konagato doesn't want to be so much, they look at the hot sales of game watches, and also launch a variety of portable game consoles.

With an LCD screen, imitating a game watch, it can be regarded as a normal product. Those "portable game consoles" that use red diodes and stickers, purely rely on the brain, and weigh a pound, are also considered "right".

Takahashi has ever seen the most harmonious "portable game console", and it is also a hybrid game console.

That's right! hybrid.

High-end, atmospheric, high-grade!

In a few decades, it is impossible to say that it will be able to blow a wave of environmentally friendly products.

What kind of power does it mix?

It may surprise some people to say that it is mechanical energy and electrical energy.

In human terms, it is a game console that needs to be wound up and battery-wound.

The gameplay of this console is based on Atari's well-known game PANG. However, the trajectory of the ball movement of this machine is not determined by the program, but is completely derived from the mechanical structure.

The so-called ball is also a diode that emits red light. The function of the battery is to make this red diode emit light, which can be better distinguished.

In other words, even without a battery, this console can still play.

Robopunk!

No matter what words you use to describe this console, you can't exaggerate. Takahashi even collected one with his own money.

The mechanics of this console are truly fascinating.

However, such a tricky design idea, although this game console is full of gimmicks, it does not make this game console a big seller.

The reason is simple, in the world of gaming, not being fun is the original sin.

Due to its mechanical structure, the trajectory of the "ball" is really unpredictable. It's not as intuitive and intuitive as PANG, so the console has largely disappeared from the market.

Takahashi was very good at using its surplus value and wrote the console as an anecdote in a magazine.