Chapter 713: Fresh Gameplay
"Our game is both competitive and dungeon, and both can get equipment items. Zhou Guangyue said.
"Can you get equipment for competition?" Hang Yu said.
"Yes, the winner can get random material equipment, and the probability is similar to that of fighting the dungeon mob. If you defeat a player with a Medal of Honor, you can get the explosion rate of elite monsters, and you can get a boss probability by defeating the rank king. Zhou Guangyue said.
"In this way, some elite players will be able to farm materials. Hang Yu said.
"First of all, there is a rank limit, there is no benefit from skipping the level challenge, and ordinary characters can only challenge the Elite or King once a day. As for the rank elite and king roles, a large number of points will be deducted if you lose once, and you can't get it by brushing materials. Zhou Guangyue said.
"How many elite and king characters are there?" asked Hang Yu.
"There is only one rank king, and there are four levels under it: marshal, governor, general, and captain, and the number of people is limited to twelve, and anyone who reaches the corresponding score can get a medal. We divide the ranks into nine levels, according to the color of the rainbow to distinguish, each rank has kings and elite players, different ranks have different character attributes, and the challenge of skipping the level is very difficult. Zhou Guangyue said.
"With this design, it seems that the difficulty of obtaining materials and equipment in the arena is much higher than that of dungeons. Hang Yu said.
"Not necessarily, there is a limit to the number of dungeons, but there is no limit to competition. Through the number of competitions, the explosion rate problem can be compensated, provided that the player is willing to spend more time. Zhou Guangyue said.
"I see, the dungeon explosion rate is relatively high, but the number of times is limited, and the competitive explosion rate is the same as that of mobs, and the number of times is unlimited. As for the rank kings and elites, because of the scarcity of numbers, it is difficult for ordinary players to get the opportunity to compete with them, and even if they do, they may not necessarily win. Hang Yu said.
"That's right. Zhou Guangyue said.
Many role-playing games have arenas, but in order to make money, arenas generally don't have any revenue. Because the arena needs to be fair, players will assimilate any attribute after entering, so equipment items are not used in the arena.
If you don't need equipment props, you naturally don't need to spend money, and if the arena can still explode equipment, it will affect everyone's pursuit of dungeons and equipment. But Zhou Guangyue doesn't have to think about this, because Hang Yu has already told him that self-made games should be based on word-of-mouth.
Hang Yu believes that as long as the cross-server self-made game has a good reputation, it will naturally make money, and it will be long-term.
However, although Hang Yu attaches importance to word of mouth, it does not mean that he does not attach importance to interests.
"What are the ways to make money?" asked Hang Yu.
"Fashion and tipping... In fact, we haven't figured out how to make money for the time being, and in order to balance dungeons and competitions, and improve playability, it is obviously unlikely that we will sell equipment gems or anything like that. Zhou Guangyue said.
"That's the same as the Martial God, selling appearance weapons, and you can maintain your attributes in the arena, and improving your attributes a little bit will have little impact on the competition. Hang Yu said.
"Good. Zhou Guangyue said.
The so-called appearance weapons are beautifully designed, similar to those hero weapons in CF.
"What's the special competitive mode?" Hang Yu asked.
"Considering that most players are not good at competitive, we took some of the characteristics of gunplay and designed shadow effects in the map. Zhou Guangyue operated the computer to show him.
Hang Yu saw the character walk to the corner of a wall, only to find that there was a sun on the map, and the corner formed a shadow, the character was almost invisible after walking into the shadow, and only when you looked closely could you find a vague outline.
"You see, the character will become invisible when hiding in the shadows of the map, and players who are not good at facing enemies head-on can borrow the shadows to sneak attack or escape, which greatly improves the replayability. Zhou Guangyue said.
"Very nice design, it should be added to Valkyrie. Hang Yu said.
"Martial God has formed a perfect competitive mode, and I am afraid that players will not adapt to adding new ways to play rashly. And Valkyrie also has this kind of gameplay, and when we launch a zombie invasion, it will reduce the appeal. Zhou Guangyue said.
"Yes. Hang Yu nodded.
"Also, we designed a way to seal zombies, where one team guards the graveyard and the other team attacks the graveyard and uses special items to open the seal. Zhou Guangyue said.
"It's similar to the bomb in CF. Hang Yu said with a smile.
"Borrowing from CF's competitive gameplay, Guardians can reseal before zombies escape. However, after the zombies come out, the guardians will not lose the game immediately, if they have the ability, they can destroy the attacking side and the zombies together, and they will win. Zhou Guangyue said.
"Isn't that going to stall for time, as far as I know, competitive players have always been impatient. Hang Yu said.
"We set the attack power of the zombie to be relatively strong, but the amount of blood is not much, it is not very difficult to kill the zombie, and if the technique is good enough, it will not take more than thirty seconds to go head-to-head. Zhou Guangyue said.
"Nice setup. Hang Yu nodded in approval, and then he had an idea: "Should you also have zombie gameplay?" ”
"Yes, it also borrows from CF, the difference is that the zombie arena is not perfect with equipment attributes, and it is a competitive mode specially designed for players with good equipment. And players with bad equipment can only fight with local tyrants by turning into zombies. Zhou Guangyue said.
"It's not new, but it's fun. Hang Yu said.
Knowing the various ways to play the zombie invasion, Hang Yu is looking forward to this game and should achieve good results.
This game is a mix of cold weapons and hot weapons, the difference is that the cold weapons in the zombie invasion are the main weapons, which can use a variety of powerful skills, while hot weapons have no skill bonuses and can only be used to assist in combat.
Thermal weapons are relatively backward muskets, handguns, and cannot be fired in bursts, so they have no effect on the pattern. Their role is presumably to exert their power when the character is not blue or fights mobs.
In addition, when competing, quickly switching thermal weapons to attack the enemy can also have an unexpected effect. While thermal weapons are very powerful in the arena, they can inflict a lingering effect on enemies for a few tenths of a second, and can even interrupt certain abilities.
Since everyone has a thermal weapon and has the same stats, there is no problem with the balance.