Chapter 808: Cross-server strength
For example, if you press the left button + basic attack, the game character will instantly attack to the left, and if you press the arrow button + basic attack twice in a row, the game character will not only turn direction, but also swoop out of a distance to attack.
The power of the attack does not increase, but the direction of the attack is arbitrary, so that the game character can easily navigate the complex scenes. For example, when the enemy instantly shifts behind him and attacks from behind, press Rear + Block to OK.
Or when you are beaten by two or three people, if the operation is slippery enough, this set of patterns can reflect the playability.
Of course, not all skills can be blocked, and some ultimates cannot.
"Compared to competitive games from God's point of view, the first person has a big disadvantage, that is, it is very troublesome to turn sharply, and it is often easy to overdo it if the mouse movement is too large. Using the arrow keys in conjunction with the attack can make up for this shortcoming to the greatest extent. Zhou Guangyue said.
"It's a good idea to be innovative in the details, and you should think more about the details. Hang Yu said.
"I think so too, compared to foreign game design, we have no problem in the overall situation, but we lack detailed creativity and polishing. This extension of the revision time has given us some inspiration. I deliberately studied some domestic games, and found that their overall view is good, and the game background is also said to be too rough in detail design. We have thousands of years of history, so there are so many books that can be used as backgrounds, but unfortunately most games are designed to be the same as Xiang, which is a waste of these books. Zhou Guangyue said.
"Would you like to give you some more time to polish this game?" asked Hang Yu.
"By June next year, I think it's enough, and I can't take a long time. Zhou Guangyue said that he still has to consider the R&D cycle and revenue, and it is not necessarily a good thing to focus too much on the details.
The zombie invasion has been in production for more than two years, but Zhou Guangyue has no financial problems at all, and no one urges him to complete it as soon as possible. Because the popular games across servers are so popular, the profits are eye-catching, and there is enough money for him to show his talents.
Now Hang Yu can say with certainty that cross-server is the most profitable game company in China, and its R&D strength is also first-class. Even if it is compared to the world, cross-server companies are at the top of the pyramid.
In addition to several well-known online games, cross-server has also launched many web games and mobile games.
A small number of these games are self-made by the company, and most of them are contributed by the software park.
Not all entrepreneurial teams choose to do big things at the beginning, and many entrepreneurial teams have found a more convenient way to develop, that is, to make web games and mobile games.
These gadgets do not require so much R&D funds and technical level, but more of creativity.
Many entrepreneurial teams earn their first funds through web games and mobile games, and find a good way for those who follow.
The software park now has more than 500 entrepreneurial teams, and a considerable number of them are making web games and mobile games, contributing a lot of creative and excellent works to the cross-server.
Due to the increase in the number of web games and mobile games, cross-server has specially built a web game platform and a mobile game platform, so that players who don't have time to play large-scale games can find a variety of web games and mobile games.
Nowadays, the revenue of web games and mobile games has accounted for about 26% of cross-server, and it has become an industry that cannot be ignored.
"Weibo Literature Network has published several excellent works, with more than 10 million hits, which has the value of building an IP industry. You can use these literary works as a background to develop a mobile game on the page, and you will definitely get good results. Hang Yu said.
"yes, I'll go back and see. Zhou Guangyue said.
Weibo Literature Network does not rank high in the industry, and its development speed is not as fast as Zongheng.
Because Hang Yu didn't invest too much money, first, the funds were tight, and the income of the literary network was not very high. Second, Hang Yu believes that literature needs to be accumulated, especially the literary style of the website, which needs to be gradually revised in the process of development.
If you invest a lot of money as soon as you come and pull out the seedlings to help them grow, you may be able to attract a lot of attention, but the website has a thin library and a young style, which will not retain readers, but will disappoint readers.
Hang Yu is ready for long-term struggle, and intends to increase the investment of the literary network year by year according to the company's income. Lay a good foundation step by step, find a mature positioning, and when the library is enriched, Weibo Literature Network can become a real big literary website.
At present, the positioning of Weibo Literature Network is still good, especially the unique traditional area, which has attracted many "literary youth" to settle in the website. In fact, there are a lot of young writers these days, but because of the general trend, the website does not support it, so I can't vent my worries.
And Weibo Literature Network supports them, although the book subscription in the traditional area is low, but once they become famous, the probability of making a film and television drama is higher, so there are still many people who can endure loneliness.
In fact, the current literary IP has entered a misunderstanding, that is, linking online readers with TV audiences. In fact, TV audiences have not yet gotten used to the style of online writing, and adaptations of films and television are often failures.
"The comics of the book can be made into an IP industry chain, we are obviously not good in the field of comics, but the development of online texts is better than them. So my goal is to take literature as the foundation of the industrial chain, and games are a part of the industrial chain. Hang Yu said.
"I will. Zhou Guangyue replied.
In terms of potential, comic creation is actually inferior to literary creation, first of all, the creation cycle and threshold are different.
However, the development time of China's online literature is too short and has not really matured, so the industrial chain is not as good as the book. The development of online literature is two-way, and readers' preferences affect creation.
It's a good thing that old readers are getting more and more distant, but mobile readers are still a lot of novices.
Of course, the literary quality of the author himself is also very important, and the literacy of most authors is obviously not very good at present. There is no way to do this, how many books can be read in the childhood of the post-80s? The post-90s generation is a generation that has been poisoned by games, and there are books that do not read.
In addition, the average age of online authors is on the small side, and a group of young people in their teens and twenties should not expect them to write such advanced works.
However, as readers mature and authors gradually mature, the quality of online literature will naturally gradually improve. When the post-00s and post-0s grow up, they will gradually enter online literature, and it is estimated that a leap will occur.
The struggle of at least three generations can make online literature an industrial chain like book comics.
And those who are in a hurry to denigrate online literature are just a bunch of keyboard warriors who can only talk about it. Just like the industrial development of our country, it is clear that it has been very fast, but keyboard warriors can always find shortcomings to denigrate the struggles of scientists.