Chapter 428: Developing Games (2)
The chapters are repeated, and they will be refreshed tomorrow
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"I played DNF before, and it really hits, so it should be fine if you change to the 3D version. But I'm not very optimistic about the game upgrade method, and every time I play a game, I have to start over to farm monsters and upgrade, and players are easily bored. It's better to make it a role-playing game, divided into field maps and dungeons, and competitive dungeons. Liu Luyuan said.
"No, if you want to make a field map, this game will really burn the computer. We can set up a variety of props and equipment, and each upgrade can buy or burst out different props, and the equipment can produce different effects. In this way, players have a new configuration idea every time, and this sense of accomplishment can dilute the aversion to leveling up as they continue to refine their configuration. Hang Yu said.
This setting is actually the same as League of Legends, and the game Hang Yu wants to make combines the advantages of many works. Of course, he also has his own ideas, and he has played a lot of games that have not yet been released, and the ideas that are generated by synthesis.
In fact, there is another advantage of setting NPC monsters, which is to avoid passive combat for players. Because you don't farm monsters and don't hit people, you can't upgrade, and in the later stage, you will be abused by people to death.
"Listening to you say that, it feels like the maps and characters of CF, the gameplay of StarCraft, and the operation of DNF. With both strategy and operation, wouldn't such a game be too difficult to play. Liu Luyuan didn't know what to say.
Although StarCraft also requires a little operation, that kind of operation from the perspective of God is definitely not comparable to melee action. Melee combat is like being in it, because it is 3D, it requires a high level of neurological response.
Moreover, if you are in it, there is an effect of "the authorities are confused", which is not conducive to the development of strategy. In close quarters and fierce battles, it's easy to overlook the strategic nature of the game.
"Set up a mini-map, just like CF, so that players can observe the situation of their teammates at any time. Hang Yu said that to solve the problem of "the authorities are confused", the minimap is a good auxiliary setting.
"The map is so big, and it's melee, it's hard for enemy players to run around and catch up, and it can also cause boredom and negativity. Liu Luyuan said that this is also a flaw of the large map, gunfights can shoot far away, but close combat is not good.
"You can set a dash skill, accelerate for a fixed time, and remotely control the skill to catch people. "The sprint skill in Hang Yu's mouth can refer to the charge of Dragon Nest.
"Well, it seems that you are very thoughtful. Liu Lu said from afar.
"The game is played a lot, and there is always some idea of its own. Hang Yu said.
"Is there anything else to sell fashion and accessories?" asked Liu Luyuan, because it takes time to launch fashion, so it may not be possible to make a guaranteed profit by selling fashion alone.
"Generally, games launch a series of fashions in a quarter, and we have to be faster than them, and we have to launch a collection a month, and use the quantity to ensure profitability. In addition, we can also set a time limit for fashion, so that there is no way to buy clothes that will not wear out all the time. Hang Yu said.
Fashions are available at different times and at different prices, so that players can experience short-term fashions for very little money, which can stimulate players to constantly change clothes, so that they don't wear a set of clothes to death.
How attractive beautiful clothes are to players can refer to other games.
For example, CF is basically a paid role.
"Well, this is the same as CF buying a gun, what else?" asked Liu Luyuan.
"I think it's enough, don't make too many small settings of a profitable nature, so as not to cause players to rebound. In addition to selling fashion, we should encourage players to tip each other. Hang Yu said.
"According to the gameplay you said, it's nothing more than CF, just like CF, give a reward when you fight. To be honest, this mode has a longer and less frequent battle than CF, and it is estimated that the frequency of tipping is not as good as CF. And in this game, the number of opponents cannot be as large as CF, and the number of tips will be very small. Liu Luyuan quickly saw its shortcomings.
The game that has not yet come out is synthesized to generate ideas.
In fact, there is another advantage of setting NPC monsters, which is to avoid passive combat for players. Because you don't farm monsters and don't hit people, you can't upgrade, and in the later stage, you will be abused by people to death.
"Listening to you say that, it feels like the maps and characters of CF, the gameplay of StarCraft, and the operation of DNF. With both strategy and operation, wouldn't such a game be too difficult to play. Liu Luyuan didn't know what to say.
Although StarCraft also requires a little operation, that kind of operation from the perspective of God is definitely not comparable to melee action. Melee combat is like being in it, because it is 3D, it requires a high level of neurological response.
Moreover, if you are in it, there is an effect of "the authorities are confused", which is not conducive to the development of strategy. In close quarters and fierce battles, it's easy to overlook the strategic nature of the game.
"Set up a mini-map, just like CF, so that players can observe the situation of their teammates at any time. Hang Yu said that to solve the problem of "the authorities are confused", the minimap is a good auxiliary setting.
"The map is so big, and it's melee, it's hard for enemy players to run around and catch up, and it can also cause boredom and negativity. Liu Luyuan said that this is also a flaw of the large map, gunfights can shoot far away, but close combat is not good.
"You can set a dash skill, accelerate for a fixed time, and remotely control the skill to catch people. "The sprint skill in Hang Yu's mouth can refer to the charge of Dragon Nest.
"Well, it seems that you are very thoughtful. Liu Lu said from afar.
"The game is played a lot, and there is always some idea of its own. Hang Yu said.
"Is there anything else to sell fashion and accessories?" asked Liu Luyuan, because it takes time to launch fashion, so it may not be possible to make a guaranteed profit by selling fashion alone.
"Generally, games launch a series of fashions in a quarter, and we have to be faster than them, and we have to launch a collection a month, and use the quantity to ensure profitability. In addition, we can also set a time limit for fashion, so that there is no way to buy clothes that will not wear out all the time. Hang Yu said.
Fashions are available at different times and at different prices, so that players can experience short-term fashions for very little money, which can stimulate players to constantly change clothes, so that they don't wear a set of clothes to death.
How attractive beautiful clothes are to players can refer to other games.
For example, CF is basically a paid role.
"Well, this is the same as CF buying a gun, what else?" asked Liu Luyuan.
"I think it's enough, don't make too many small settings of a profitable nature, so as not to cause players to rebound. In addition to selling fashion, we should encourage players to tip each other. Hang Yu said.
"According to the gameplay you said, it's nothing more than CF, just like CF, give a reward when you fight. To be honest, this mode has a longer and less frequent battle than CF, and it is estimated that the frequency of tipping is not as good as CF. And in this game, the number of opponents cannot be as large as CF, and the number of tips will be very small. Liu Luyuan quickly saw its shortcomings. 21010