Chapter 427: Developing the Game
"Chairman, we should do a special sales promotion for college students. Jiang Rong saw the results of big data analysis, and about 73% of the people who bought computers were college students.
Jiang Rong immediately realized that instead of promoting computers for offline purchasing users, it was better to target college students. They are a huge group of tens of millions, with a strong demand for computers and a certain ability to repay.
After reading the data analysis, Hang Yu also felt that he should do a university promotion: "Do you have any plans?"
Jiang Rong replied: "Didn't we help Jiangnan Mall do offline publicity last time, this time I also want to do it offline and send people directly to the local university to promote it." ”
Hang Yu said suspiciously: "Last time I was in the downtown area to carry out publicity, after all, the university is a place to study, which is not very convenient. ”
Jiang Rong said: "Negotiate with the school and spend some money, and the average university should be fine." A good university may be more rigorous, and we can choose to advertise it near the school, and the effect will not be too bad. ”
Hang Yu nodded and said, "Okay, that's it." ”
With his consent, Jiang Rong immediately returned to the agency department to convene people and plan a publicity plan.
Because I already had relevant experience, it was just a change of location, so the plan was done quickly. The propaganda task was assigned to more than 400 first, second, and third-level agencies located in various localities, and the forces were mobilized in two days.
The smallest tertiary agency has more than 10 promoters, and each agency only needs to send two or three people to visit the school to publicize, and this activity lasts for one or two months.
When Jiang Rong was engaged in installment activities, Hang Yu seized the time to write a game setting. Because he is not a professional, there is no need to write too rigorously, just write down his own requirements and some ideas.
The complete setting of a real game, if Hang Yu is allowed to write it alone, it is estimated that it will not be able to be written in a year. Because there are many settings in the game, we need to keep testing and improving them after they come out, rather than being able to improve them all at once.
Hang Yu's goal is to make a competitive, collaborative, and interactive game, and make some settings for tipping fees. When it comes to competition, many people may immediately think of League of Legends, but Hang Yu plans to act as an agent for League of Legends and does not plan to make a similar game.
Gunplay games have CF, so Hang Yu won't do this kind of game, and try not to fight with himself.
In Hang Yu's mind, there is a classic action competitive game, and its name is Meteor Butterfly Sword. Maybe the post-95 generation basically doesn't know this game, but the operation and competitiveness of the Meteor Butterfly Sword are really strong, but the shortcomings are also obvious.
First of all, Meteor Butterfly Sword is a stand-alone game, although it can be played online, but it is difficult to find an opponent with too few people playing, and the map is running around alone, which feels quite boring.
Another disadvantage is that the Meteor Butterfly Sword is too difficult to play, and it takes a long time for novices to mature. Although Hang Yu pays attention to operability, if the operation is too difficult, it is difficult for ordinary players to accept.
For competitive games, it's not a good thing to have a map that is too big, because many players will passively avoid battles and chase after them very annoyingly. But the map is too small, it's not good, it's this scene to play around, there's nothing to develop a map to spend, it's easy to get tired of playing.
For this problem, StarCraft has long given a good solution, that is, monster farming upgrades. In other words, there can't be just players in the map, and Star Craft League of Legends is a good model.
There is also the problem of game modeling, if the modeling is too delicate and realistic, it will be a test for the computer configuration. In addition, the operation of competitive games is fast, and the modeling must be trade-off, otherwise most players' computers will not be able to support it, and it will not be popular.
Sword & Soul is a good example of this, although this game is very exquisitely made, but the computer configuration requirements are too high, plus some other flaws, so it is not as good as the old games.
The trade-off between modeling and operation can also refer to games such as League of Legends and Dragon Nest. Make the character background model smaller and slightly miniaturized, which ensures visual enjoyment without affecting the smoothness.
"First of all, we decided that the target of our service is a group of players who like to compete and pay attention to operation. Hang Yu intermittently spent more than a week writing an outline, and then invited Liu Luyuan to discuss it together.
Liu Luyuan attaches great importance to the joint development of games, and took the initiative to come to Jiangyan Company, saving Hang Yu a trip.
"Such a group must be very fair, so the balance of the game must be as good as possible. My vision is to make an action online game with visual impact and a sense of impact, not confined to the background of the times, how to impact how to come. Hang Yu said.
"Listen up. Liu Luyuan was not in a hurry to express his opinion, he felt that Hang Yu's idea was quite good.
"Recently, there is a very popular online book called Infinite Horror, and I think that setting is good. Hang Yu knew that Liu Luyuan must not have read this book, so he directly introduced: "The protagonist shuttles between different time and space, there are zombies, aliens, martial arts, science fiction, fantasy and many other elements. What I want to do is such a game that integrates multiple elements. ”
"You see, this is the original painting I asked someone to make. Hang Yu turned the notebook to Liu Luyuan and opened a copy of the original art document, which contained some local settings of the game made according to his vision.
"With so many elements coming together, light modeling is a big project. Liu Luyuan said.
"It's not a single map, I'm going to make different maps with different elements like CF. You see this picture, it's a map I envisioned, it's called the ancient city of Luoyang, it's in the ancient Chinese style. In this map, some ancient soldiers will be set as monsters, and the soldiers will be divided into two camps. Players from both sides join two factions to enhance their stats by killing enemy monsters or players. This competitive setting is similar to Star Craft, but instead of a God perspective, it is a first-person perspective. Hang Yu said.
"I get it, it's the side that destroys the opponent's base camp in the end wins. Liu Luyuan said.
"Yes, that's the model. Hang Yu replied.
Liu Luyuan nodded slightly, he felt that the setting of Hang Yu was still very interesting, according to the display of the original painting, it was definitely a beautiful production, because the map and character modeling were all 3D.
"The premise of tipping and charging requires a guaranteed way to charge a fee, and I think selling fashion accessories is the best way. So the character only has a very ordinary dress at the beginning, and then we will continue to introduce modern fashion, Chinese antique, Western fantasy, and apocalyptic technology elements according to the map elements to attract those who look like the party to consume. Hang Yu said.
"First-person melee controls look cool, but they're difficult to use, and they're not easy to popularize. And your modeling is so exquisite, the requirements for the computer are high, and a little lag will affect the outcome of the game. Liu Luyuan said.
"I've thought about it, the difficulty of melee operations, and I recommend referring to DNF. It is to replace the operation mode of DNF with a 3D version, and then add a crosshair like CF to improve the accuracy of the player. As for the modeling, you don't look at the original painting so grand and exquisite, but when you actually enter the game, it will be slightly miniaturized and blurred. Hang Yu said.
Semi-locking is also a good option, but Hangyu doesn't like semi-lock-in settings.
"Well, that sounds good. Liu Luyuan nodded. 2510