1437 Unique Vision
Are Future Soldiers really strong? Yes, of course, but they are by no means invincible.
As a "soldier of the future", a robot, the key is energy. And energy consumption is ubiquitous, walking, running, jumping, etc. Without energy, the player's "Future Soldier" is a pile of scrap metal. According to the charging method of "Contra N1N", players can receive a piece of energy from the system for free every day, and a piece of energy can ensure that the player can play the game at full power (referring to the full fire attack of the string and down) for one hour, and after one hour, the player must pay to buy energy from the system, and can choose to use game currency or cash. The cash payment method is 5 yuan per energy stone, which is almost the same as the current mainstream point card charging standard. And the reason why I say almost, it is because this fee is not standard. Instead of a fixed charge of $5 per hour, the player is charged according to the amount of energy consumed in the game.
For example, the player can reduce some redundant movements as much as possible, don't run when it's time to go, and don't jump when it's time to run, so as to keep a low energy consumption, so that a piece of energy stone can last a little longer. Therefore, choosing "Future Soldier" is undoubtedly a small constraint on the player's actions, and you can't do whatever you want like choosing "Rambo", jump as you want, jump as you want, and if your physical strength is gone, you can recover your physical strength by resting on the spot.
"Damn, it's distressing to look at this person walking. For the first time, players who chose "Future Soldier" felt that walking was so distressing. Looking at the energy gauge that is constantly being consumed on the screen, most players are confused in their hearts. Although the system automatically sends a power stone every day, it only lasts for an hour of gameplay. After an hour, you will have to spend money on it. Although it can also be purchased directly through in-game currency, this in-game currency is not so easy to obtain.
In "Contra N1N", the mainstream money-making model is to make money by receiving tasks. However, since this is a shooter, there is a limit to bullets, and basically, if it is just a normal mission, then the player will not earn much money except for the cost of the war. In addition to quests, players can also earn money by capturing enemy equipment during quests.
Contra N1N is a shootout shooter, so both players and NPs have weapons, kill enemies, and the weapons they carry with them can be captured, and all of these things can be traded. You can choose to sell to the system store, or you can choose to sell directly to players. However, the system restricts that all characters have a negative weight, and each additional weight will limit the character's movement and increase physical exertion. Once the load is excessive, even the "Rambo" cannot be loaded. Of course, the Future Soldier does not have a weight, but every little weight added increases its energy consumption.
"Hehe, although your 'Future Soldier' is very powerful, everything needs to consume energy, and my 'Rambo' has limited physical strength, but it can recover as long as you rest, which is much better for your 'Future Soldier'. "I was still depressed and chose "Rambo", and I don't feel that there is a player who is not as powerful as "Future Soldier", but at this moment, looking at the degree of the energy gauge of "Future Soldier", my heart is extremely painful. And what makes players who choose "Rambo" feel comfortable is that after this exploration, the "Future Soldier" also has an Achilles heel, that is, the place where the body stores the power stones is its key point. Once hit, it will affect the life of the power stone, or it will explode directly and die on the spot.
Once the "Future Soldier" is blown up by the enemy, the cost is several times more expensive than a power stone.
For this weak design, "Future Warrior" players naturally have no complaints. But think about it, the important thing about a mature online game is balance. If the game is not balanced, then no one will spend money to play. Of course, maybe a small number of props paid online games, there will still be many people to play, that kind of feeling of one against a thousand is really cool, but will this kind of game last long?
"Cut, your 'Rambo' is good, although you can play forever as long as you don't die, but can your human body resist bullets?" The player who chose "Future Soldier" was angry with the player who chose "Rambo" gloating on the sidelines, and sarcastically said in displeasure.
According to the system settings, as long as "Rambo" does not die, he can always survive in the game (of course, if he does not eat every day, he will also die in the game), but once he is shot, there will be various sequelae depending on the place where he was shot. For example, if you have a broken arm and don't want to repair your body (it costs money, it can be game currency or RMB), then prepare to fight with one arm on the battlefield. If you don't want to spend money if you get shot in the thigh and have an amputation, then it's funny, and there will be a soldier on the battlefield who jumps and jumps with a gun.
In short, compared to the almost invincible "Future Soldier", "Rambo" is much more vulnerable in terms of defense. However, on the other hand, after the death of "Rambo", the player only needs to pay 3 yuan to resurrect "Rambo" again.
Two characters to choose from, different game experience.
These two character attributes are completely different, and the two extreme settings are the evolution of Lin Feng's understanding of the completely different settings of the three races (Zerg, Terran, and Protoss) in "StarCraft". In StarCraft, each race fights and produces completely differently, and it can be said that there are basically no similarities, but there is a clever balance. And it's this completely different way of playing and the clever balance that makes players around the world flock to StarCraft.
The "Contra N1N" conceived by Lin Feng adopts the same setting, so that the attributes of the characters in the game are completely different, so that players can have a completely different sense of game experience when choosing two character games. And then through various logical constraints, let the two reach a balance. In this way, Lin Feng believes that even if players are tired of playing one game character, they will choose to play another game character. Because different characters will have completely different combat methods and combat skills, which can make Contra N1N's life a little longer and make players more interested in the game.
Lin Feng is by no means the kind of person who wants to rely on infinite upgrades to attract players to continue playing, that method is too clumsy and incompetent. What Lin Feng wants to do is to open a classic game that allows players to experience the fun of the game at all times, rather than relying on simple upgrades to make players want to stop.
Of course, in Lin Feng's setting, "Contra N1N" also has an absolutely unique full setting, that is, the game vision.
In all current online games, whether it is a first-person shooter or a role-playing game, players can see the entire map at a glance through the computer screen. Not in Contra N1N. Lin Feng adopted a full "seeing" vision, that is, the direction that the game character sees, which can be seen on the screen, otherwise the rest of the place will be dark. It doesn't matter if it's day or night in the game. This is a "first-person + top-notch" full perspective, which is also to enhance the sense of presence and realism of the game.
In addition, all game characters have a field of view, which cannot be seen outside of the field of view, and the farther away they are, the more blurred they are. Of course, the "Future Warrior" naturally has an absolute advantage in this regard, especially in the dark of night. However, this also has a disadvantage, that is, when its "electric infrared eye" is activated, it acts like a bright light in the dark.
"Hey, where are you, why can't I see you?" one player shouted to a friend. Originally, the two of them entered the same map together, but they couldn't see it in a blink of an eye.
"Damn, I'm right behind you, and you can see me when you turn around. His friend roared. This kind of thing has been born several times.
"Oh, I see, I see. Damn, this kind of perspective mode is so weird, I'm not used to it. Quite a few players complained.
After playing the game for so many years, this is the first time I have encountered this vision mode. You know, in other games, there is a distinction between day and night, but at night you can see it as long as you light a candle or something. And in this "Contra N1N", that's good, you can only see a small area during the day. The large field of view is only 12 degrees, and beyond this limit, when viewed from the computer screen, it is all dark. This is a bit uncomfortable for players who are used to seeing their teammates attacking together on the map. After all, you're not a first-person shooter game.,You're a top-down view game.,Isn't that weird!
"Boss, now many players on our official website forum are complaining about this vision mode, saying that this mode is too weird, and they are really not used to it, and ask us to change to the same perspective (top-down) mode as "Ground Strong"!" Wu Zhaopu said worriedly.
Originally, for this unique perspective mode, Wu Zhaopu has been a little hovering left and right. I don't know if I should support Lin Feng's decision. But in the end, Lin Feng still persuaded Wu Zhaopu. It's just that now it seems that the players don't accept it.
"Don't worry, Mr. Wu, now that everyone starts the game, they are still a little excited, they don't understand the game well enough, and they will know the interesting place of this vision when they play for a while. Lin Feng smiled.
Wu Zhaopu pouted, Lin Feng was so confident, he could only wait and see.
"Damn, I can't see this vision, how can I attack. I said, everyone open the group chat and report the number at any time!" said one player helplessly after repeated attacks were repulsed.
Each map in Contra N1N is huge, and although it is 2D, players can attack from three aspects: sea, 6, and air according to the terrain, so a single perspective is very limited. Often hit by stray bullets. Therefore, some players proposed to directly look at one direction and then report directly through the voice group chat software.
"I have enemies on my side!"
"I have it on my side. Oops, it's coming, lie down!"
"Whew! Thanks to the reminder, I would have been crippled now. The player who narrowly escaped the bullet wiped a handful of sweat from his forehead.
Lin Feng smiled slightly.
"Mr. Wu, this is one of the reasons why I don't use the first-person perspective, dodging bullets. In addition to the high performance requirements of the computer from the first-person perspective, it is important that I want Contra N1N to retain the essence of the standalone version of Contra. I hope that in Contra N1N, players can see the bullets and be able to dodge them. Lin Feng explained why he must insist on using this unique "first-person plus top-down" perspective at this moment.
Wu Zhaopu nodded. You know, if you simply use the "first-person view", it is usually impossible to dodge the bullet, and even if you can dodge the bullet in the setting, I am afraid it is not easy to dodge. After all, first-person games, while they seem very free, are also very dizzying. It is impossible to see the incoming bullets like in the stand-alone version of "Contra", and you can choose to hold them, jump and other ways to dodge them. And the setting of this dodge bomb is also a major feature of "Contra", and "Contra N1N" naturally has to be retained.
"Mr. Wu, do you see it, now players have begun to cooperate with themselves, and they are all using the voice group chat software jointly launched by our company and 'Tencent'. Lin Feng said with a smile.
In Contra N1N, the death of the game character means that it costs money, and in order to spend less money, players must work together, which can minimize damage. And "Contra N1N" is for players around the world, and it is launched in Europe, America, Asia, and Oceania at the same time. The voice group chat tool opened by Tencent is the game's default chat tool, and it can be used in the game after installing the game.
And Lin Feng wants to use the game of "Second Shijie" to gradually promote "Tencent" to the world. You must know that your current share in the "Tencent" company is more than half, and "Tencent" makes money, and you make a lot of money. Moreover, Lin Feng also hopes to use the dominance of "Tencent" on the desktop to improve his game empire.
Of course, at present, although Lin Feng has put a lot of effort into it, the influence of "Tencent" is mainly in China, and the rest of the world is still using "ntbsp; In addition to the above two factors, there is another reason why Lin Feng chose this unique perspective of "first person + top-down", that is, strategy.
Although "Contra N1N" is a 2D side-scrolling shooter online game, Lin Feng does not want it to become a pure shooter game, a single shootout shooter game in which players hold weapons and bombard from beginning to end, which is not what Lin Feng wants. Therefore, Lin Feng added a strategic aspect to it, combining "Allied Expendables" and "Contra" into one.
wW