Chapter 1438: Attack from Nintendo

"Allied Expendables" is a real-time strategy single-player game based on the background of World War II. Players can control party members with different skills and complete tasks of various difficulties in complex levels. In the game, players can control a total of six people, some are good at combat, some are good at diving, and so on, so it can be said that players will complete difficult levels by using the different characteristics of these six people.

When Allied Expendables was first launched, it was a global hit, with countless players priding themselves on being able to beat the game on high difficulty (without cheating). The appeal of Expendables is that players can use a variety of ways to get through the levels without having to stick to one format or another.

For example, you can kill all the way through (non-hostage rescue levels), or you can sneak up and kill enemies in secret. In the game, players can choose their favorite way to play the game without any restrictions.

After "Allied Expendables", there have been some game companies that have launched similar games, but most of them are imitations, only their shapes, not their gods. Therefore, Lin Feng moved the strategy of "Allied Expendables" to "Contra N1N". And if you want to restore the strategy of "Allied Expendables" to an online game in an authentic way, its perspective is the key. In Expendables, since the enemy's perspective is visible, players can take advantage of the enemy's poor perspective to complete the secret infiltration.

In "Contra N1N", both the player and the NP also have a viewing angle difference, and with this viewing angle difference, you can complete the infiltration of an area, occupy the enemy area with lightning speed, and increase the fun of the game.

"Hey, why doesn't the enemy attack? Uh, attacked, did you see it, this enemy seems to have a perspective, and when he sees us, he will shoot, and if he can't see it, he won't shoot. "One player accidentally revealed the secret of this perspective in the game.

"Also, there are places where you don't alarm the nearby guards if you use a knife, so don't shoot indiscriminately. The sound of gunfire will alarm all the guards. "There are players who also reveal the mystery of sound.

In "Contra N1N", there is not only a full vision system, but also a sound system. Whether it's a player or an NP, their viewing angle is limited, and their hearing is also limited. If the opponent uses a weapon with a very low sound, such as a bow or dagger, it will never alarm the companions in the vicinity of the attacker.

"Mr. Wu, it seems that players are gradually getting used to this unique perspective mode. Lin Feng said with a smile.

Wu Zhaopu nodded. Indeed, according to the data obtained so far, the number of online users of "Contra N1N" has exceeded 70,000, although it is far from being compared with "Warcraft Shijie", but compared to the opening cycle of "Warcraft Shijie" for several years, "Contra N1N" is only half a year of opening cycle and operating costs, which is quite good. What's more, the success of an online game is measured not only by the number of online players, but also by the profits and market praise it brings to the game company.

What's more, "Contra N1N" has just been released for public beta, and most players do not have a deep understanding of the game. Once players understand the meaning and essence of Contra N1N, Lin Feng believes that the number of online players in the world will make a leap.

But obviously, some people don't want Contra N1n to be so popular.

In an interview with reporters three hours after the open beta of "Nintendo" Iwata, the president of "Nintendo", commented that "Contra N1N" is just a game that sells dog meat, and its purpose is to cheat money. Originally, Contra was a game with an extremely tight pace and extremely cool gameplay, but now it has become a game that requires players to tremble, which has lost the original flavor of Contra. In the final analysis, the reason for this is because of the extremely barbaric and shameless charging model adopted by "Contra N1N".

This kind of charging model of spending money to buy "life" (or power stones) seems to be very cheap, and players can continue to play as long as they don't die, but you must know that this is an online game, not a stand-alone game. The difficulty of the game is completely controlled by the game maker. It can be said that if the game manufacturer wants to make the player die in one second, then the player will die in one second, and this modification is simply unfair and unnoticeable to the player. Satoshi Iwata attacked violently, and pointed directly at this full charging model.

And this is undoubtedly a concern for all players. It must be that the charging model of "Contra N1N" is really peculiar enough, and it is unprecedented to "buy" a life with money. Naturally, whether it is a rich player or a rich player, they all want to be able to play "one life" for a longer time, and the key point that restricts whether players can play for a long time is only a little game difficulty. As for the difficulty of the game, this thing is difficult to define.

Generally speaking, the difficulty of single-player games is relatively clear. For example, on normal difficulty, the player's HP is more and the defense is higher, while the monster's attack power is lower and the defense is poorer. If it's "hard" difficulty, then the ratio is reversed. If it's a "god-level" difficulty, the proportion will be skewed, and the monster will be perverted. And this change in difficulty can be easily discerned by the player.

But in "Contra N1N", this game character has no blood attribute, as for the attack power, the weapon damage is fixed, and whether it is the player or NP, it is basically a one-shot kill, in this mode, how can you see that the difficulty has not been modified. At that time, the "second shijie" will secretly modify the difficulty, such as the enemy's perspective is a little farther, the hearing is better, the bullet is more, and other subtleties are slightly modified, and the player will be sad. And this kind of modification is difficult to say from the game, it can only be based on feelings.

And if it feels like this kind of thing, it's hard to say. It can be said that the game manufacturer has modified the difficulty of the game, and it can also be said that the player jishu has declined, or it can be said that the player is not in a good state. In short, this kind of invisible and undocumented difficulty modification without data is definitely a tragedy for players, and players have no way to appeal.

This is especially the case with direct economic benefits. Think, even if there are only 70,000 players at the moment, then if you modify the difficulty a little, as long as each player "buys one more life" per day, that is about $350,000 in income. A little change in difficulty can add $350,000, but what if you change a little more difficulty? Won't it cost an extra $350,000 a day? In the face of this naked temptation of money, will any game company not take risks? Moreover, this is not a risky at all, but a mastery of it.

After all, you modified it, and no one knew. Even if they knew, there was no evidence. Even if there is evidence, who do players turn to?

The bombardment of Satoshi Iwata, president of "Nintendo", is undoubtedly like pouring cold water on the head of the popular "Contra N1N", and the players who were originally playing were excited to cool down on the spot, as for those players who are ready to join the "Contra N1N" game Shijie, they are beginning to hesitate. Although Contra N1n has many elements that bring a completely different gaming experience from other games, if the game manufacturer secretly modifies the difficulty for profit, it will make players a little unbearable. No one can accept that the game suddenly becomes harder, and that the willingness is just a unilateral pursuit of profit by the game manufacturer.

Fart!Little Japan is making a big fart.,When did the "second shijie" do such a disgusting thing to secretly modify the difficulty of the game.。 Only Japanese game companies can do this kind of thing, but the "second shijie" will definitely not do it! In the face of the doubts and criticisms of "Nintendo" president Satoshi Iwata, domestic players jumped out to refute Satoshi Iwata for the first time.

Yes, Little Japan is jealous of the popularity of "Contra N1N", so he deliberately slandered the "second Shijie" and deliberately slandered Lin Feng. Do you know that the "Second Shijie Carnival" held by the "Second Shijie" every year costs tens of millions of yuan every time, so would you care about such a small amount of money? In filthy little Japan, online games can't beat us, so they use such despicable and dirty means to attack us. Shameless! Domestic players have left messages and expressed their absolute support for the "second shijie".

Since the establishment of "Second Shijie", Lin Feng has always treated players more generously. It can be said that Lin Feng is usually biased towards players without violating the company's position and principles. Over the past few years, under the combination of excellent game quality and high-quality customer service, most domestic players have become loyal fans of "Second Shijie". In the face of the attack of the hated country Little Japan, it can be said that domestic players basically stood on Lin Feng's side and scolded "Nintendo" bloody.

However, compared with the support of domestic players, foreign players have performed much calmer and stopped to wait and see. I want to see if "Contra N1N" will really modify the difficulty, which also directly leads to a big drop in the online rate.

"Boss, it's not good. Although the domestic "Contra N1N" still maintains an online rate of 30,000, the global online rate has decreased significantly. In order to make money in the European and American markets (the exchange rate is high, naturally making more money), the online rate has now fallen to less than 10,000. Wu Zhaopu said with a headache.

This time it was clearly a premeditated framing operation against the "second shijie". Otherwise, how could Satoshi Iwata, the president of "Nintendo", jump out and attack "Contra N1N" so maliciously.

"In this way, Mr. Wu, you can publish our online number data, and let domestic players help us build momentum first. Lin Feng groaned.

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