Extra 2: "Nine Kings" World Structure, Level Setting (2)

Xiuzhen Civilization World Structure

First, the composition of the world of cultivation

1. Age: The history of the Xiuzhen world is much longer than that of the technological world, having existed for millions of years. It was also from the era of chaos that he gradually developed his intelligence, and finally embarked on a completely different development path from the world of science and technology. It is mainly to temper the body and develop potential. Mobilize the Heaven and Earth Yuan Qi (cosmic energy) for my use.

2. Unlike the scientific and technological civilization, the progress of the Xiuzhen civilization is uniform, and there is no explosive development of the scientific and technological civilization.

3. Through millions of years of external expansion, the Xiuzhen civilization gradually occupied three-fifths of the Milky Way, and finally collided fiercely with the rapidly expanding technological civilization. The difference in civilizations led to the immediate outbreak of war.

4. The structure of the Xiuzhen world is relatively loose. There are also a large number of ordinary people, and only those with outstanding talents can cultivate. Other ordinary people could only serve as slaves to the monks, working hard to provide the necessary material base for the monks. For example, source stones. And the energy used by technological civilization is a principle. Source stones can also be refined and synthesized, and high-level source stones can be synthesized. At the same time, ordinary people also bear the heavy responsibility of providing reserve personnel for the Xiuzhen world.

5. After hundreds of years of evolution, the internal structure of the cultivator's body is completely different from that of the earthlings, and the earthlings are unable to cultivate the exercises of the cultivation world. It is also difficult for the Xiuzhen world to use the weapons of technological civilization.

6. The world of cultivation is composed of various sects, and the mundane world also has countries and rulers. But relatively speaking, the mundane realm of the Xiuzhen world is very backward, and there is basically no shadow of scientific and technological civilization, which is similar to the situation on the ancient earth. All rulers of the mundane world must obey the orders of the cultivators.

7. The cultivator's storage bracelet, with encryption settings, must be opened by the person, and if someone else forcibly opens it, it will directly self-destruct. This is an improved setting to prevent murder and looting.

8. Xiuzhen World Level

A: Spirit child. Beginner, Intermediate, Advanced. Elite Warriors Level 1 to 3

B: Mage. Elite Warriors Rank 4 to 6

C: Mage. Elite Warriors are seven to nine levels

D: Archmage. Advanced Genetic Warrior (Storm Warrior) Level 1 to 3

E: His Holiness. Advanced Genetic Warrior (Storm Warrior) Levels 4 to 6

F: His Holiness. High-level Genetic Warriors (Storm Warriors) cultivators below the rank 7 to 9 Great Venerable are unable to perform long-distance interstellar flights with their physical bodies alone, and cannot enter interstellar jumps, so they must use the magic weapon of flight.

G: Sage. Super Gene Warrior (Thunder Warrior) Cultivators of the first to third level saint to the great saint level can perform long-distance interstellar flights, but when performing space jumps, uncontrollable accidents may occur.

H: Great Sage. Super Gene Warrior (Thunder Warrior) Levels 4 to 6

I: The Holy King. Super Gene Warrior (Thunder Warrior) Levels 7 to 9

J: Tenjin. The Kill Warrior (Slayer) is a Level 1 to 3 free interstellar flight that allows for space jumps in the flesh

K: Titan. Killing Spree (Executioner) Levels 4 to 6

L: Ancestral God. Ultimate Kill Warrior (Terminator) Levels seven to nine

M: God-King. God of War flies freely interstellar, changes space, and jumps autonomously, but with certain limitations.

N: God-Emperor. God of War

Comparison of the strength of ordinary mecha warriors, genetic warriors and cultivators

One: Spirit Child.

A: Fully armored first-order genetic warrior (elite warrior) vs. spirit child beginner. The mech must be the latest fourth-generation mech. Simple mechs and three generations of fully equipped mechas, three to one. Semi-mecha and fourth-generation simple mecha, six against one. Two squads of semi-armored mechanized infantry (eighteen to twenty-four) can be used against one beginner spirit child. A first-order elite warrior is equivalent to a senior special warrior. Some special forces with more than ten years of combat experience are comparable to entry-level elite fighters in terms of controlling mechas. A normal mech warrior who needs two or three mechs to fight against a level 1 elite warrior. A fully armored first-order elite warrior, piloting a fifth-generation mecha, has a great advantage over ordinary beginner-level spirit children. A second-order elite warrior, a semi-mecha, capable of fighting a beginner-level spirit child.

At the beginning of the fourth generation of mechas, there are improved models, called four-generation modifications, which can fly and combat at a certain distance.

B: Fully armored second-order elite warrior vs. spirit child mid-rank. The mech must be the latest fourth-generation mech. Simple mechs and three generations of fully equipped mechas, three to one. Half-mecha and a first-generation simple mecha, six against one. Three fully equipped Tier 1 Elite Warriors can fight against a mid-tier Spirit Child. A platoon of semi-armored mechanized infantry, equipped with a heavy fire support squad, can fight against a mid-level spirit child. A very senior special warrior, the combat effectiveness of the piloting mecha is comparable to that of a second-order elite warrior. A fully armored second-order elite warrior, driving a third-generation mecha, has a great advantage over ordinary middle-level spirit children. A third-order elite warrior, a semi-mecha, capable of fighting a mid-tier spirit child.

C: Fully armored third-order elite warrior vs. spirit child high-level. Three fully equipped second-order elite warriors and nine fully equipped first-order elite warriors can fight against a high-level spirit child. A company of semi-armored mechanized infantry, equipped with a medium fire support mech, can take on a high-ranking spirit child. An extremely excellent senior special warrior, the combat power of the driving mecha is comparable to that of a third-order elite warrior. A fully armored third-order elite warrior, driving a fifth-generation mecha, has a great advantage over ordinary high-level spirit children. A fourth-order elite warrior, a semi-mecha, which can fight against a high-level spirit child.

Two: Priests.

A: Fully armored fourth-order elite warrior vs. mage beginner. It must be a high-level fourth-generation mecha. Simple mecha and high-level third-generation full-mounted mecha, three-on-one. Semi-mecha and high-level third-generation simple mecha, six against one. A battalion of semi-armored mechanized infantry, plus a heavy fire support mech, can take on a beginner mage. A genius-level senior special warrior, at the level of controlling mechas, is comparable to a fourth-order elite warrior. A fully armored fourth-order elite warrior, driving a fifth-generation mecha, has a great advantage over ordinary beginner-level mages. A fifth-order elite warrior, a half-mecha, capable of fighting a beginner-level mage.

B: Fully armored fifth-order elite warrior vs. mid-tier mage. High-level fourth-generation mecha. Simple mecha and high-level third-generation full-mounted mecha, three-on-one. Semi-mecha and high-level third-generation simple mecha, six against one. A battalion of semi-armored mechanized infantry, plus a company of heavy fire support mechs, can fight against a mid-tier mage. A genius-level senior special warrior, at the level of controlling mechas, is comparable to a fourth-order elite warrior. A fully armored fourth-order elite warrior, driving a fifth-generation mecha, two against one, can deal with a mid-level mage. A fully armored fifth-order elite warrior, driving a fifth-generation mecha, has a great advantage over ordinary mid-level mages. A sixth-order elite warrior, a semi-mecha that can fight against a mid-tier mage.

C: Fully armored sixth-order elite warrior vs. mage high-rank. High-level fourth-generation mecha. Simple mecha and high-level third-generation full-mounted mecha, three-on-one. Semi-mecha and high-level third-generation simple mecha, six against one. Two battalions of semi-armored mechanized infantry, plus a battalion of heavy fire support mechs, can fight against one high-ranking mage. A fully armored fifth-order elite warrior who pilots a fourth-generation mecha that can deal with a high-level mage in a two-on-one or three-on-one way. Fully armored seventh-order elite warrior, semi-mecha, can deal with a high-level mage.

Three: Mage.

A: Fully armored seventh-order elite warrior vs. mage beginner. High-level fourth-generation mecha. Simple mecha and high-level third-generation full-mounted mecha, three-on-one. Semi-mecha and high-level third-generation simple mecha, six against one. Two battalions of semi-armored mechanized infantry, plus a battalion of heavy fire support mechs, plus aerial fire support, can fight against a beginner mage. Fully armored sixth-order elite warriors, high-level fourth-generation mechas, three-on-one, can deal with a beginner mage. An eighth-order elite warrior, a semi-mecha, can deal with a beginner mage. The C600 Light Gunboat (Patrol Boat) can be used against a beginner mage.

B: Fully armored Tier 8 Elite Warrior vs. Mage Mid-Tier. High-level fourth-generation mecha. Simple mecha and high-level third-generation full-mounted mecha, three-on-one. Semi-mecha and high-level third-generation simple mecha, six against one. A semi-armored mechanized infantry regiment, plus a heavy fire support mech battalion, plus ground air medium fire support, can take on a mid-level mage. Fully armored seventh-order elite warriors, high-level fourth-generation mechas, three-on-one, can deal with a mid-level mage. A ninth-order elite warrior, a semi-mecha, can deal with a mid-level mage. The C900 Gunboat (Patrol Boat) can be used against a mid-level mage.

C: Fully armored ninth-order elite warrior vs. mage high-rank. Four generations of mechs. Simple mecha and high-level third-generation full-mounted mecha, three-on-one. Semi-mecha and high-level third-generation simple mecha, six against one. A semi-armored mechanized infantry regiment, plus a heavy fire support mech battalion, plus enough aerial fire support to take on a high-level mage. Fully armored eighth-order elite warriors, high-level fourth-generation mechas, three-on-one, can deal with a high-level mage. A first-order storm warrior, a half-mech, can take on a high-level mage. The C1500 Heavy Gunboat (Patrol Boat) can be used against a High Mage.

Fourth, the archmage

A: Fully armored first-order Storm Warrior vs. Archmage beginner. Five generations of mechas. Simple mecha and high-level fourth-generation full-mounted mecha, three-on-one. Semi-mecha and high-level fourth-generation simple mecha, six to one. Mechanized infantry can barely inflict lethal damage on Archmage-level monks, and heavy marine artillery can kill archmages, but it is difficult for a single cannon to hit directly. Fully armored ninth-order elite warriors, high-level fourth-generation mechas, three-on-one, can deal with a beginner-level archmage. A second-order Storm Warrior, a half-mech, can deal with a beginner archmage. A 3,000-ton corvette can fight against a beginner archmage. Two or three C1500 heavy gunboats can also be used against a beginner archmage.

B: Fully armored second-tier Storm Warrior vs. Archmage mid-tier. Five generations of mechas. Simple mecha and high-level fourth-generation full-mounted mecha, three-on-one. Semi-mecha and high-level fourth-generation simple mecha, six to one. Mechanized infantry is basically unable to deal lethal damage to a mid-tier archmage, and multiple heavy land cannons and a large number of laser-guided missiles can be used against a mid-tier archmage. Fully armored first-order storm warriors, fourth-generation mechs, three-on-one, can deal with a mid-level archmage. A third-order Storm Warrior, a half-mech, can deal with a mid-tier archmage. A 5,000-ton frigate or two 3,000-ton corvettes or four or more C1500 heavy gunboats can be used against a mid-tier archmage.

C: Fully armored third-order Storm Warrior vs. Archmage high-tier. Five generations of mechas. Simple mecha and high-level fourth-generation full-mounted mecha, three-on-one. Semi-mecha and high-level fourth-generation simple mecha, six to one. Mechanized infantry is basically incapable of dealing lethal damage to a high-level archmage, and multiple heavy land cannons and a large number of laser-guided missiles can fight a high-level archmage. Fully armored second-order storm warriors, fifth-generation mechs, three-on-one, can deal with a high-level archmage. Fourth-order Storm Warrior, a half-mech, can deal with a high-level archmage. An 8,000-ton heavy frigate or two to three 5,000-ton frigates or four to six 3,000-ton corvettes can be used against a high-ranking archmage.

5. His Holiness

A: Fully armored fourth-order Storm Warrior vs. Venerable Beginner. High-level fifth-generation mecha. Simple mecha and high-level fourth-generation full-mounted mecha, three-on-one. Half-mecha six-on-one. Mechanized infantry is basically unable to inflict lethal damage on Venerable monks, and a large number of heavy marine artillery with laser-guided missiles and some air fire support can be used against a junior Venerable. Fully armored third-order storm warrior, high-level fifth-generation mecha, three-on-one, can deal with a beginner-level Venerable. A fifth-order storm warrior, a half-mech, can deal with a Beginner Venerable. A 10,000-ton light destroyer, a heavy frigate of 8,000 tons, and a small number of land-based fighters can fight against a Junior Venerable.

B: Fully armored fifth-tier Storm Warrior vs. Venerable mid-tier. High-level fifth-generation mecha. Simple mecha and high-level fourth-generation full-mounted mecha, three-on-one. Half-mecha six-on-one. Mechanized infantry is barely able to inflict lethal damage on Venerable monks, and a large number of heavy land guns and laser-guided missiles with enough aerial fire support can take on a mid-tier Venerable. Fully armored fourth-order storm warrior, high-level fifth-generation mecha, three-on-one, can deal with a mid-level Venerable. A sixth-order storm warrior, a half-mech, can deal with a mid-level Venerable. A 15,000-ton destroyer, a 10,000-ton light destroyer, two land-based fighters, and some land-based fighters can fight against a mid-tier Venerable.

C: Fully armored Tier 6 Storm Warrior vs. Venerable Tier. High-level fifth-generation mecha. Simple mecha and high-level fourth-generation full-mounted mecha, three-on-one. Half-mecha six-on-one. Mechanized infantry is barely able to inflict lethal damage on Venerable monks, and a large number of heavy marine artillery guns with laser-guided missiles and enough aerial fire support can take on a high-ranking Venerable. Fully armored fifth-order storm warriors, high-level fifth-generation mechas, three-on-one, can deal with a high-level Venerable. Seventh-Order Storm Warrior, a half-mech, can deal with a high-level Venerable. One 20,000-ton heavy destroyer or two 15,000-ton destroyers plus a certain number of land-based fighters can fight against a high-ranking Venerable.

6. The Great Venerable.

A: Fully armored seventh-order Storm Warrior vs. Great Venerable Beginner. High-level fifth-generation mecha. Simple mecha and high-level fourth-generation full-mounted mecha, three-on-one. Half-mecha six-on-one. Mechanized infantry is basically not able to inflict lethal damage on a Grand Venerable-level monk, but in ground combat, a large number of heavy marine artillery guns with laser-guided missiles and enough aerial fire support can confront a junior Grand Venerable. Fully armored sixth-order storm warrior, high-level fifth-generation mecha, three-on-one, can deal with a beginner-level Great Venerable. Tier 8 Storm Warrior, a half-mecha, can deal with a Beginner Great Venerable. A 30,000-ton light cruiser, or a 20,000-ton heavy destroyer, plus a certain number of space fighters, can fight against a junior Great Venerable. Land-based fighters can only confront the monks at low altitudes and in the inner space area, and once they enter the outer space area, they must be air-based fighters or all-round mechs.

B: Fully armored Eighth-Order Storm Warrior vs. Grand Venerable Mid-Tier. High-level fifth-generation mecha. Simple mecha and high-level fourth-generation full-mounted mecha, three-on-one. Half-mecha six-on-one. Mechanized infantry is basically not able to inflict lethal damage on Venerable monks, but when fighting on the ground, a large number of heavy land guns and laser-guided missiles plus enough aerial fire support can confront a high-ranking Venerable. Fully armored seventh-order storm warriors, high-level fifth-generation mechas, three-on-one, can deal with a mid-level Great Venerable. A ninth-order storm warrior, a half-mecha, can deal with a mid-level Great Venerable. A 50,000-ton cruiser or a 30,000-ton light cruiser, two plus a certain number of short-range fighters can fight against a mid-level Great Venerable.

C: Fully armored ninth-order Storm Warrior vs. Great Venerable Rank. High-level fifth-generation mecha. Simple mecha and high-level fourth-generation full-mounted mecha, three-on-one. Half-mecha six-on-one. Mechanized infantry is basically not able to inflict lethal damage on a Great Venerable-level monk, but in ground combat, a large number of heavy land artillery guns and laser-guided missiles plus enough air fire support can fight against a high-ranking Great Venerable. Fully armored eighth-order storm warriors, high-level fifth-generation mechas, three-on-one, can deal with a high-level Great Venerable. A first-order thunder warrior, a semi-mecha, can deal with a high-level Great Venerable. A 70,000-ton heavy cruiser, one or 50,000-ton cruiser, two plus a certain number of space fighters can fight against a high-ranking Venerable.

7. Saints.

A: Fully armored first-order Thunder Warrior vs. Saint Beginner. The sixth generation is changed to the first generation of mecha or all-round mecha. Simple mecha and high-level fifth-generation full-mounted mecha, three-on-one. Half-mecha six-on-one. Mechanized infantry is completely unable to cause fatal damage to saint-level monks, but in ground combat, a large number of heavy land artillery and laser-guided missiles plus sufficient air fire support can also cause some trouble to saint-level monks. Normally, a saint-level monk would not appear in a ground battle, and the energy required to consume too much when he shot would affect his cultivation. Fully armored ninth-order storm warrior, all-round mecha first generation, three-on-one, can deal with a beginner-level saint. A second-order Thunder Warrior, a half-mecha, can deal with a beginner-level saint. A 100,000-ton light battlecruiser or a 70,000-ton heavy cruiser, plus a certain number of space fighters, can fight against a beginner-level saint.

B: Fully armored second-order Thunder Warrior vs. Saint mid-rank. The sixth generation is changed to the first generation of mecha or all-round mecha. Simple mecha and high-level fifth-generation full-mounted mecha, three-on-one. Half-mecha six-on-one. Fully armored first-order thunder warrior, all-round mecha first-generation, three-on-one, can deal with a mid-level saint. A third-order thunder warrior, a half-mecha, can deal with a mid-level saint. One 150,000-ton battle cruiser or two 100,000-ton light battlecruisers plus a certain number of space fighters can fight against a mid-level saint.

C: Fully armored third-order Thunder Warrior vs. Saint high-rank. The sixth generation is changed to the first generation of mecha or all-round mecha. Simple mecha and high-level fifth-generation full-mounted mecha, three-on-one. Half-mecha six-on-one. A fully armored second-order thunder warrior, the first generation of all-round mechas, three against one, can deal with a high-level saint. A fourth-order thunder warrior, a half-mecha, can deal with a high-level saint. A 200,000-ton heavy battlecruiser or a 150,000-ton battlecruiser, two plus a certain number of short-range fighters can fight against a high-ranking saint.

8. The Great Sage.

A: Fully armored fourth-order Thunder Warrior vs. Great Sage Beginner. The second generation of the all-round mecha. Simple mechs and all-round armor first-generation or sixth-generation mechas, three-on-one. Half-mecha six-on-one. Fully armored third-order thunder warrior, all-round mecha second-generation, three-on-one, can deal with a beginner-level great sage. A fifth-order thunder warrior, a half-mecha, can deal with a beginner-level great sage. One 300,000-ton dreadnought-class battleship or two 200,000-ton heavy battlecruisers plus a certain number of space fighters can fight against a beginner-level Great Sage.

B: Fully armored fifth-order Thunder Warrior vs. Great Sage mid-rank. The second generation of the all-round mecha. Simple mecha and the first generation of all-round mecha, three against one. Half-mecha six-on-one. Fully armored fourth-order thunder warrior, all-round mecha second-generation, three-on-one, can deal with a mid-level great sage. A sixth-order thunder warrior, a semi-mecha, can deal with a mid-level Great Sage. One 500,000-ton Typhoon-class battleship or two 300,000-ton Dreadnought-class battleships plus a certain number of space fighters can fight against a mid-level Great Sage.

C: Fully armored sixth-order thunder warrior against the great sage high-rank. The second generation of the all-round mecha. Simple mecha and a generation of all-round mecha, three to one. Half-mecha six-on-one. Fully armored fifth-order thunder warrior, all-round mecha second-generation, three-on-one, can deal with a mid-level great sage. A seventh-order thunder warrior, a half-mecha, can deal with a high-level sage. One 800,000-ton Giant Wave-class battleship or two 500,000-ton Typhoon-class battleships plus a certain number of space fighters can fight against a high-level Great Sage.

9. The Holy King.

A: Fully armored seventh-order thunder warrior vs. Saint King beginner. The third generation of the all-round mecha. Simple mecha and all-round second-generation fully equipped mecha, three-on-one. Half-mecha six-on-one. Fully armored sixth-order thunder warrior, all-round mecha third-generation, three-on-one, can deal with a beginner-level saint king. An eighth-order thunder warrior, a semi-mecha, can deal with a beginner-level saint king. Two 800,000-ton Great Wave-class battleships or four 500,000-ton Typhoon-class battleships plus one aircraft carrier, plus auxiliary warships can fight against a beginner-level Saint King.

B: Fully armored eighth-order Thunder Warrior vs. Saint King mid-rank. The third generation of the all-round mecha. Simple mecha and all-round second-generation fully equipped mecha, three-on-one. Half-mecha six-on-one. Fully armored seventh-order thunder warrior, all-round mecha third-generation, three-on-one, can deal with a mid-level saint king. A ninth-order thunder warrior, a half-mecha, can deal with a mid-level Saint King. One million-ton Changfeng-class battleship or two 800,000-ton Giant Wave-class battleships plus an aircraft carrier, plus an auxiliary battleship can fight against a mid-level Saint King.

C: Fully armored ninth-order thunder warrior vs. Saint King high-rank. The third generation of the all-round mecha. Simple mecha and high-level generation all-round mecha, three to one. Half-mecha six-on-one. Fully armored eighth-order thunder warrior, all-round mecha third-generation, three-on-one, can deal with a high-level saint king. A first-order slaughterer, a half-mecha, can deal with a high-level Saint King. One 1,500,000-ton Constellation-class battleship or two million-ton Changfeng-class battleships plus an aircraft carrier, plus auxiliary warships to fight against a high-level Saint King.

10. Celestials

After entering the god level, the combat power is doubled. A god-level monk, at the top of the pyramid of the cultivation world, is very rare, and he will not make a move easily,

The Gene Warrior has also become extremely powerful after three leaps of transformation.

A: Fully armored first-order kill warrior (slaughterer) against the first tier of the gods. The fourth generation of the all-round mecha. Simple mecha and high-level all-round three-generation fully equipped mecha, three-on-one. Half-mecha six-on-one. Multiple super-heavy marine guns plus laser-guided two-way missiles plus enough air fire support to deal with the rudimentary god of war. Normally, god-level cultivators rarely appear in ground battles, and the amount of energy they need to consume when they shoot is too great, which will affect his cultivation. Fully armored ninth-order thunder warrior, all-round mecha fourth-generation, three-on-one, can deal with a beginner-level god. A second-order slaughterer, a half-mech, can deal with a beginner-level god. One two-million-ton Galaxy-class battleship or two one-and-a-half-million-ton Constellation-class battleships plus an aircraft carrier, plus auxiliary warships to fight against a beginner-level Celestial.

B: Fully armored second-order kill warrior (slaughterer) against the mid-tier of the gods. The fourth generation of the all-round mecha. Simple mecha and high-level third-generation all-round mecha, three-on-one. Half-mecha six-on-one. A fully armored first-order slaughterer, an all-round mecha fourth-generation, three-on-one, can deal with a mid-level celestial. A third-order slaughterer, a half-mech, can deal with a mid-level Celestial. Three two-million-ton Starriver-class battleships plus one aircraft carrier, plus auxiliary warships can fight against a mid-tier Celestial.

C: Fully armored third-order killer (slaughterer) against the Celestial high-rank. The fourth generation of the all-round mecha. Simple mecha and high-level third-generation all-round mecha, three-on-one. Half-mecha six-on-one. A fully armored second-order slaughterer, an all-powerful mecha fourth-generation, three-on-one, can deal with a mid-level celestial. A class executor, a half-mech, can deal with a high-ranking celestial. Nine two-million-ton Starriver-class battleships plus one or two aircraft carriers, plus auxiliary warships to fight against a high-level Celestial.

11. Giant God

A: Fully armored 4th Order Frenzy Killing Warrior (Executioner) vs. Titans Beginner. The fifth generation of the all-round mecha. Simple mecha and high-level all-round four-generation full-mounted mecha, three-on-one. Half-mecha six-on-one. Super heavy marine artillery, laser-guided two-way shells, plasma vortex and enough aerial fire support to deal with the beginner Titan. Normally, god-level cultivators rarely appear in ground battles, and the amount of energy they need to consume when they shoot is too great, which will affect his cultivation. A fully armored third-order slaughterer, an all-round mecha fifth-generation, three-on-one, can deal with a beginner-level giant god. A fifth-class executioner, a half-mech, can deal with a beginner-level titan god. Three 4-million-ton Tejlis-class battleships plus two aircraft carriers, with a certain number of auxiliary ships to fight against a beginner titan.

B: Fully armored fifth-order executor vs. Titan-mid-tier. The fifth generation of the all-round mecha. Simple mecha and high-level fourth-generation all-round mecha, three-on-one. Half-mecha six-on-one. A fully armored Level 4 Executioner, an all-round mecha fifth-generation, three-on-one, can deal with a mid-level giant god. A sixth-order executor, a half-mecha, can deal with a mid-level giant god. Six 4-million-ton Terew-class battleships plus two aircraft carriers, and a certain number of auxiliary ships can fight against a mid-level titan.

C: Fully armored sixth-order executor vs. Titan. The fifth generation of the all-round mecha. Simple mecha and high-level fourth-generation all-round mecha, three-on-one. Half-mecha six-on-one. A fully armored fifth-order executor, an all-round mecha fifth-generation, three-on-one, can deal with a high-level giant god. The seventh-order Ultimate Killing Warrior (Terminator), a half-mecha, can deal with a high-level giant god. There are more than 12 4-million-ton Tejlis-class battleships plus two to three aircraft carriers, and a certain number of auxiliary ships can fight against a high-level titan.

XII. Ancestral God

A: Fully armored seventh-order Ultimate Killing Warrior (Terminator) vs. Ancestral God Beginner. The sixth generation of the all-round mecha. Simple mecha and high-level all-round fifth-generation fully equipped mecha, three-on-one. Half-mecha six-on-one. Super heavy marine artillery, laser-guided two-way artillery shells, plus enough aerial fire support, can deal with the beginner ancestral gods. A fully armored sixth-order executor, an all-round mecha sixth-generation, three-on-one, can deal with a beginner-level ancestral god. An eighth-order terminator, a half-mecha, can deal with a beginner-order ancestral god. Six six-million-ton star-class battleships plus three or more aircraft carriers, plus a certain number of auxiliary warships can fight against a beginner-level ancestral god.

B: Fully armored eighth-order ultimate killing warrior (terminator) against the ancestral god mid-tier. The sixth generation of the all-round mecha. Simple mecha and high-level fifth-generation all-round mecha, three-on-one. Half-mecha six-on-one. A full-armored, seventh-rank ultimate killer, the sixth generation of all-round mechas, three-on-one, can deal with a mid-level ancestral god. The Ninth Order Terminator (Throne Terminator), a half-mecha, can deal with a mid-level Ancestral God. Six 8-million-ton Black Hole-class battleships or 12 6-million-ton star-class battleships, plus three or more aircraft carriers, plus a certain number of auxiliary warships can fight against a mid-level ancestral god.

C: Fully armored ninth-order ultimate killing warrior (throne terminator) vs. Ancestral God High Rank. The sixth generation of the all-round mecha. Simple mecha and high-level fifth-generation all-round mecha, three-on-one. Half-mecha six-on-one. The all-armored eighth-order terminator, the sixth-generation all-round mecha, three-on-one, can deal with a high-level ancestral god. God of War level genetic warrior, semi-mecha, can deal with a high-level ancestral god. Six 10-million-ton invincible-class battleships or 12 8-million-ton Black Hole-class battleships, four or more aircraft carriers, plus a certain number of auxiliary warships can fight against a high-level ancestral god.

XIII. The God King

The God King is the highest level of existence in the cultivation world. In the entire Xiuzhen world, there are twelve god kings. Megatron is the eternal god of the Xiuzhen world

Only. Although there is a supreme god emperor in the legend, there are very few people who have actually seen this god emperor, and it belongs to an absolute myth

Legendary figures. All the affairs of the Xiuzhen world are handled by the twelve god kings.

The God-King is invincible.

But the god of war-level genetic warrior, plus the seventh-generation all-round mecha, is said to be able to call the board god king.

The only genetic warrior in the technology world who has touched the threshold of the god of war is Zhang Tianjiu, who is the strongest throne terminator among the ultimate killers.

It is also the most promising transformer who breaks through the shackles and sets foot in the realm of immortality.

However, in the ultimate battle, the death squads of the technological world were all wiped out, Zhang Tianjiu disappeared, and there was no chance to break through.

XIV. God Emperor.

This is the mythical and legendary Lord of Eternity.

However, in fact, in the long course of history, not only one person has reached the supreme realm of the God Emperor.