Extra 1: "Nine Kings" World Structure, Level Setting (1)
The architecture of the world of scientific and technological civilization
1. Chronology: 2416 A.D. Mankind has entered the era of astronautics for 2,400 years and has built a huge galaxy home.
Second, the composition of the human world
1. Ancestral planets: the solar system, the Earth. At the edge of the galaxy, in the middle of nowhere.
2. The entire human world, divided into about a hundred countries. There are two main forms of state, one is a republic, which is formed in the form of a federal state. The other is the imperial system.
3. There are two types of imperial states: the centralized system of the emperor and the constitutional monarchy. Comparatively speaking, constitutional monarchies are more democratic and emotionally closer to republics. There are also some constitutional monarchies that move closer to dictatorial monarchies. Thus, the entire human world is divided into two camps. On one side is the Entente camp of the imperial states, and on the other is the Union of Republics. The mutual defense agreement signed by Dragon City, the capital of the Athos Empire, is known as the Dragon City Entente, also known as the Athos Entente, or Ayo for short. An alliance agreement was signed in Sandys, the capital of the Silver Radiance Republic, known as the Sandys League, also known as the Silver Alliance, or simply the Hui Alliance.
4. In addition to this, in remote and harsh places with poor resources, there are also autonomous regions that are free from the edge of the country, also known as free ports. In these autonomous territories, the simple law of the jungle is enforced, and interstellar pirates run rampant. Various forces crisscross and are very complex.
5. There are often disputes between the two camps, and in the past few hundred years, there have been two large-scale wars and conflicts, which are sharply opposed to each other, and various conflicts are constantly and hostile to each other.
6. In imperial states, human beings are divided according to higher and lower races. The more centralized the imperial state, the stricter the racial system.
7. In the era of interstellar navigation, the regions are divided into: galaxies, star fields, constellations and galaxies.
8. Planets are divided into habitable and resource stars, and there are also countries that are purely composed of space cities.
9. The Interstellar United Council is the highest council in the human world, which manages and coordinates all major affairs in the human world. Similar to the United Nations in the ancient earth era.
Third, the composition of science and technology civilization and armed forces
1. The national armed forces are mainly composed of the army and the space navy, and many countries have set up the Marine Corps.
2. The army is mainly composed of land-based aviation, mecha units and mechanized armored infantry units, fire support units. In addition, there were garrison units, gendarmerie troops, special forces, engineer troops, baggage transport units.
3. The space navy is mainly composed of various types of warships: missile patrol boats, frigates, destroyers, cruisers, heavy cruisers, light battleships, heavy battleships and aircraft carriers. All kinds of transport ships, hospital ships, supply ships. Supply ships and transport ships have some overlapping functions.
4. The Marine Corps is a mixed group, the largest warship is a heavy cruiser, various types of transport ships, short-range fighters, mecha units and mechanized infantry units, and fire support units.
5. Army mechanized armored infantry standard equipment.
A: Marching shoes. In the case of full loading, it can guarantee a marching speed of fifty kilometers per hour, and can make short jump flights at low altitudes. With a single replenishment, the maximum travel can reach 300 kilometers. The speed of the rapid march is 70 kilometers per hour, and the energy consumption is increased, and it can march about 200 kilometers. The speed of the forced march is one hundred kilometers per hour, and the energy is consumed in an hour and a half. Short-term combat assault speeds can reach more than one hundred and fifty kilometers per hour.
Individual soldiers can be lightly armed, the marching speed can be accelerated, and the maximum travel can be extended, depending on the degree of light equipment.
B: Flight belt. The flight belt is a supplement to the marching shoes, which is more stable and easy to handle than the marching shoes, but it is also more vulnerable than the flight shoes and the greater the energy consumption. The speed of the flight belt can reach more than 200 kilometers per hour, and the fastest can reach 400 kilometers. It consumes more than twice as much energy as a flying shoe. The faster the speed, the more energy is consumed. Usually used as standard equipment for scouts. Works with scout mechs.
C: The helmet of land warfare has a digital system, which is used to connect with the Skynet system, accept instructions from superiors, and complete command output. At the same time, there is a certain defense against the head.
D: Combat uniform. It has a certain defensive ability, and the temperature can be adjusted within a certain range, so that the warrior can better adapt to various harsh environments. Special Forces Marine Helmets and Combat Uniforms can be linked together to complete short dives.
E: Energy gun. Fires energy bullets that pierce through opponents' helmets and combat uniforms. After reloading a block, shoot more than 100 shots in a row. The effective killing distance is two kilometers, and there is no armor-piercing ability.
Energy pistol. Twenty consecutive shots, with an effective killing distance of 200 meters.
F: Military spur (military dagger). Made of titanium, it is extremely sharp.
G: Grenades, grenades. The grenade is intelligently controlled and can automatically fly up to hundreds of meters. Equivalent to a small-sized mortar.
H: Other emergency items.
6. Mecha classification: land mecha, air mecha, naval mecha, all-round mecha.
7. The classification of land mechs is the main force of mechas. Most mecha generally refer to land mechas, mainly individual mechas. In addition, there are heavy fire support mechs, heavy assault mechs, command mechs, electronic communication mechs, medical mechs and logistics support mechs.
(1): Individual mecha classification: scout mecha, main combat mecha, fire support mecha, sniper mecha, assassin mecha.
A: Scout mech. Lightweight, concealed, with a certain stealth function, fast speed, agile action, strong communication ability, weak attack ability, insufficient armor protection. It is the fastest of all land mechs and can continue to fly at low altitudes.
B: Main battle mech. Heavy, sturdy, taking into account firepower, maneuverability and protection, the three are relatively balanced. Usually the main mech of the combat group.
C: Fire support mech. Mobility and protection are weak, and firepower is extremely strong. Individual combat ability is weak, and must be used in conjunction with other mechs.
D: Sniper mecha. Mobility is average, protection is weak, firepower is strong, long-range sniper ability is excellent, and melee combat is lacking.
E: Assassin mech. The stealth function is the strongest, the mobility is strong, the protection is weak, and the armor is thin. Strong firepower, with some long-range sniper ability, strong melee ability, preferred when performing special missions.
F: The standard mecha combat squad consists of one to two scout mechs, three to five main combat mechs, one to two sniper mechs, and one to three fire support mechs. Assassin mechs are subject to availability.
G: Heavy fire support mech. Multi-player mechs with strong armor protection, poor mobility, and extremely powerful firepower.
H: Heavy assault mech. There are both single-player mechs and multi-person mechas, with extremely strong armor protection, average mobility, and extremely strong firepower, but poor durability and too much energy consumption. Similar to the heavy ironclad cavalry of the Cold Weapon era.
I: Command mecha, electronic communication mecha, logistics support mecha, medical mecha.
J: All individual mechs are divided into three modes: armored warrior mode, which is equivalent to mechanized armored infantry, with a small amount of armor protection, weak firepower, average mobility, and low energy consumption, also known as semi-mecha mode. The Simple Mech mode, also known as the Micro Mech, is tailor-made for pilots and is a step up from armored infantry, but with increased energy consumption. Fully equipped mecha mode, standard mecha, stronger combat power, consumes more energy.
K: Combat power comparison: Full mode is equivalent to double to triple the combat power of easy mode, and easy mode is equivalent to two to three and a half times armor mode. Easy mode is more suitable for melee combat, hand-to-hand combat.
L: Marine Mecha Standard Armament: Light Energy Cannon, Enhanced Alloy Knife, Laser Knife or Laser Sword. Pike. Special mechs will have special weapons and equipment. Energy Shield. Special weapons include flame launchers, magnetic storm generators, flash freezes, electronic jammers, and more.
M: Land mecha appearance: humanoid, beast and special form.
(2). Land mecha generation difference:
A: Before the war, the generation difference between land mechs in various countries was not very standardized. It is roughly divided into nine generations of mechas.
B: After the start of the war, in order to unify the allocation and standardization, the Interstellar Alliance Headquarters redivided the in-service military mecha of various countries into generations. All mecha that have retired from active service are excluded, and the active mecha is divided into six generations. The main countries use mechs of the fourth to sixth generations. The first to third generation mecha are basically eliminated, and only those small countries that are backward will use them.
C: The generation difference of mecha often means that the overall improvement is simple, and the combat effectiveness of a fifth-generation mecha is roughly equivalent to that of three fourth-generation mechas. Three fifth-generation mechas, the combat effectiveness is equivalent to one sixth-generation mecha. Of course, this is just a simple comparison, and when it comes to real battles, the results vary widely. Often, excellent pilots can defeat high-level mechs even if they operate backward mechs.
(3). Private mecha. Private mechs tend to have less focus on long-range firepower. After all, the main role of private mecha is to compete in competitions, and pay attention to the ability to fight hand-to-hand. Because of the different design concepts, the protection of private mechs is often weaker than that of military mechas. In addition to being very strong in melee combat, in long-range combat, private mechs are far from being the opponents of military mechas.
8. Air combat mecha, naval combat mecha and all-round mecha
(1). Air combat mecha. Because of aerodynamic reasons, air combat mechs are far inferior to fighters in terms of cost performance. And boarding the ship, using ordinary land mechs, can be competent. Therefore, the air combat mecha was just a flash in the pan.
(2). Naval mecha. Entering the Age of Interstellar Discovery, the navies on all planets have become insignificant. Just local defense forces, armed with old-fashioned naval warships, submarines. Naval mechs are rarely equipped, and they are basically dispensable.
(3). All-round mecha.
A: It's still because of aerodynamics and cost-effectiveness, before the war, all-round mecha actually didn't exist. Governments don't want to develop such expensive and unsuitable mechas. The emergence of the all-round mecha was developed in conjunction with the super gene warriors when the war was at its most intense.
B: The all-round mecha is no better than the land mecha in terms of pure land combat. But the defense is higher. The more advanced the all-round mech, the stronger the defense. Naturally, because of the scarcity of super gene warriors, everyone must protect them properly. In addition, the all-round mecha has flight capabilities and air combat capabilities that are not inferior to those of fighters. It also has naval combat capabilities and can also fight in special terrain. For example, volcanoes, ice fields, deserts, forests and other extreme environmental terrain, the all-round mecha can also adapt.
C: A high-level all-round mecha with a life-sustaining system that is comparable to a heavy cruiser, independently carrying out long-distance interstellar flights, and performing space jumps and passing through wormholes. However, few people generally use this mode, and if the energy consumption is too large, the armor will become very fragile during battle.
D: There are several major changes in the all-round mecha: one is flying, and the other is the all-round weapon, any part of the mecha's body can be turned into a weapon to attack the enemy.
9. All kinds of mecha parameters.
(1). Individual mecha below three generations, taking the standard main battle mecha as an example, generally the total weight does not exceed 50 tons, the height of the humanoid mecha is not more than four meters, the height of the beast-shaped mecha is not more than three meters, and the length is not more than five meters. The caliber of the energy cannon did not exceed one hundred and twenty mm. Carrying an energy gun, the protection is weak, the weapon equipment is single, and the attack cannot be diversified. The speed of travel on the road is less than 200 kilometers per hour. In a short time, the speed of a battlefield assault can exceed three hundred kilometers. It has the ability to fly at short distances at low altitudes, with a one-time flight distance of about two thousand meters, and basically all rivers do not become assault obstacles. Four short-range anti-aircraft missiles.
(2). The fourth-generation mecha, with a total weight of less than 60 tons, and the caliber of the energy cannon does not exceed 120 mm, and the protection is stronger than that of the third-generation mecha, with faster energy storage, higher attack frequency, and more agile response. The active energy cannon can be removed and fired manually. Equipped with an energy machine gun, a flame launcher, and four short-range anti-aircraft missiles. After the modification, it has the ability to fly at medium and low altitudes, and can carry out certain medium and low altitude air combat dogfights. In space, there are carrying platforms that can be used for short-term space battles. The height of the humanoid mecha is no more than four meters, and the height of the beast-shaped mecha is no more than three meters, and the length is no more than five meters.
(3). The fifth-generation mecha, with a total weight of less than 80 tons, the caliber of the energy cannon does not exceed 150 mm, the protection is stronger than that of the fourth-generation mecha, the energy storage speed is faster, the attack frequency is higher, and the response is more agile. An active energy cannon that can be fired manually. Equipped with an energy machine gun, a flame launcher, a metal proximity fuse shell, a flowering bullet, four short-range anti-aircraft missiles, two medium- and short-range homing missiles. After the modification, it has the ability to fly at medium and low altitudes, and can carry out medium and low altitude air combat dogfights for a certain period of time. In space, there are carrying platforms that can be used for short-term space battles. The height of the humanoid mecha is no more than 4.5 meters, and the height of the beast-shaped mecha is no more than 3.5 meters, and the length is not more than 5.5 meters.
(4). The sixth-generation mecha (prototype), with a total weight of less than 80 tons, the caliber of the energy cannon does not exceed 150 mm, the protection is stronger than that of the fifth-generation mecha, the energy storage speed is faster, the attack frequency is higher, and the response is more agile. An active energy cannon that can be fired manually. Equipped with an energy machine gun, a flame launcher, a metal proximity fuse shell, a flowering bullet, four short-range anti-aircraft missiles, two medium- and short-range homing missiles. After the modification, it has the ability to fly at low altitudes, and can carry out low-altitude air combat dogfights for a certain period of time, leaving the air longer and flying farther. The height of the humanoid mecha is no more than 4.5 meters, and the height of the beast-shaped mecha is no more than 3.5 meters, and the length is not more than 5.5 meters.
(5). The sixth generation of mecha (modified machine), that is, the first generation of new all-round mecha. The total weight has been increased to 120 tons, the caliber of the energy cannon does not exceed 120 mm, and the performance is comparable to that of the sixth-generation prototype, with fast energy storage, high attack frequency, and quick response. An active energy cannon that can be fired manually. Equipped with an energy machine gun, a flame launcher, a metal proximity fuse shell, a flowering bullet, four short-range anti-aircraft missiles, two medium- and short-range homing missiles. The main modification item is air combat performance, after the modification, the air combat performance is stronger, the air time is long, the flight distance is long, and the saint-level cultivator can have a battle power at medium and low altitudes, and if there is a carrying platform, it can fight in space. In order to carry more energy, increase the time in the air, increase the flight distance, and reduce a certain defense capability, it is equipped with a high-speed computer for key automatic defense. The height of the humanoid mecha is no more than five meters, and the height of the beastoid mecha is no more than four meters, and the length is no more than six meters.
(6). The second generation of all-round mecha. The total weight has been increased to 200 tons, the caliber of the energy cannon does not exceed 150 mm, and the performance of the all-round machine exceeds that of the first generation of all-rounders. An active energy cannon that can be fired manually. Equipped with an energy machine gun, an extremely high temperature flame launcher, a metal proximity fuse shell, a flowering bullet, four short-range anti-aircraft missiles, four medium-range homing missiles. The air combat performance is stronger, the air retention time is long, the flight distance is long, and the long-range self-sustaining force is greatly enhanced. It can fight in all airspace on its own. Using more advanced materials, the all-round defense mode is still restored, and the energy shield is strengthened. The height of the humanoid mecha is no more than six meters, and the height of the beast-shaped mecha is no more than five meters, and the length is no more than seven meters.
(7). The third generation of all-round mecha. The total weight has been increased to 400 tons, the caliber of the energy cannon does not exceed 180 mm, and all the performance exceeds that of the second-generation all-rounder, with fast energy storage speed, high attack frequency, and quick response. An active energy cannon that can be fired manually. Equipped with an energy machine gun, an extremely high temperature flame launcher, a metal proximity fuse shell, a flowering bullet, four short-range anti-aircraft missiles, four medium-range homing missiles. Equipped with the newly developed mine-summoning bomb and two-way bomb, it has stronger air combat performance, long air retention time, long flight distance, and greatly enhanced long-range self-sustaining power. It can fight in all airspace on its own. The height of the humanoid mecha is no more than six meters, and the height of the beast-shaped mecha is no more than five meters, and the length is no more than eight meters.
(8). The fourth generation of all-round mecha. The total weight has been increased to 800 tons, the caliber of the energy cannon does not exceed 200 mm, and all the performance exceeds that of the third-generation all-rounder, with fast energy storage speed, high attack frequency, and quick response. Greatly improve the defense capability and defend in all directions. An active energy cannon that can be fired manually. Equipped with an energy machine gun, an extremely high temperature flame launcher, a metal proximity fuse shell, a flowering bullet, four short-range anti-aircraft missiles, four medium-range homing missiles. Equipped with the latest development of the summoning mine, two-way bomb. The outer armor is made of the latest nanomaterials, making it extremely defensive. The air combat performance is stronger, the air retention time is long, the flight distance is long, and the long-range self-sustaining force is greatly enhanced. It can fight in all airspace on its own. The height of the humanoid mecha is no more than seven meters, and the height of the beastoid mecha is no more than six meters, and the length is no more than nine meters.
(9). The fifth generation of all-round mecha. The total weight has been increased to 1,500 tons, the caliber of the energy cannon does not exceed 200 millimeters, and all the performance exceeds that of the fourth-generation all-rounder. Greatly improve the defense capability and defend in all directions. An active energy cannon that can be fired manually. Equipped with an energy machine gun, an extremely high temperature flame launcher, a metal proximity fuse shell, a flowering bullet, four short-range anti-aircraft missiles, four medium-range homing missiles. Equipped with the latest development of the summoning mine, two-way bomb. The outer armor is made of the latest nanomaterials, which is extremely defensive, and can automatically change various forms and automatically adapt to the environment. The air combat performance is stronger, the air retention time is long, the flight distance is long, and the long-range self-sustaining force is greatly enhanced. It can fight in all airspace on its own. Starting from the fifth-generation all-round machine, due to the breakthrough progress made in the research of high-dimensional matter in the low-dimensional field, the energy and various supplies that the mecha can carry have been greatly increased, and the independent survivability and self-sustaining power of the all-round mecha have been greatly enhanced. However, the high-dimensional storage warehouse of the fifth-generation mecha is still relatively primitive, so the storage space is not large enough, and the self-sustaining power is limited. The height of the humanoid mecha is no more than eight meters, and the height of the beast-shaped mecha is no more than seven meters, and the length is no more than ten meters.
(10). The sixth generation of all-round mecha. The total weight has been increased to 2,000 tons, the caliber of the energy cannon is no more than 200 millimeters, and all the performance has surpassed that of the fifth-generation all-rounder, with fast energy storage speed, high attack frequency, and quick response. Greatly improve the defense capability and defend in all directions. An active energy cannon that can be fired manually. Equipped with an energy machine gun, an extremely high temperature flame launcher, a metal proximity fuse shell, a flowering bullet, four short-range anti-aircraft missiles, four medium-range homing missiles. It is equipped with the latest development of thunder summoning bullets, two-way bombs, and fire bombs. The outer armor is made of the latest nanomaterials, which is extremely defensive, and can automatically change various forms and automatically adapt to the environment. The air combat performance is stronger, the air retention time is long, the flight distance is long, and the long-range self-sustaining force is greatly enhanced. It can fight in all airspace on its own. Because of the rapid development of dimensional storage space technology, the self-sustaining power of the sixth-generation mecha far exceeds that of the fifth-generation. The height of the humanoid mecha is no more than ten meters, and the height of the beast-shaped mecha is no more than eight meters, and the length is no more than twelve meters.
10. Elite Warrior (Gene Warrior)
(1). Cloning, biotechnology, and genetic modification are prohibited by order because of ethical and other concerns. As early as a thousand years ago,
These technologies were frozen, and all scientists who studied them deeply were warned and stopped. As a result, many scientists have been imprisoned. equally
AI development is also prohibited.
(2). After the start of the war, in the face of the devastating offensive of the Xiuzhen civilization, the world of science and technology decided to secretly develop genetic warriors, in order not to arouse the disgust of the people, and called them "elite warriors" to the outside world.
(3). The main difference between scientific and technological civilization and Xiuzhen civilization is that scientific and technological civilization is a "plug-in", using highly developed technology to make up for the lack of the body. Thousands of years have passed, and the physical potential of human beings has not been deeply developed, and in terms of physical fitness, it is not much stronger than that of the ancestors. The conquest of the galaxy and the conquest of the universe depends on the rapid development of scientific and technological civilization. The cultivation civilization is the opposite of the scientific and technological civilization, focusing on the development of the body's potential, and the cultivation of various exercises is mainly the use of cosmic energy.
(4). Gene warrior is to modify human genes, stimulate human potential, and let the human body exert super combat effectiveness.
(5). Because the physical fitness of the genetic warrior is particularly strong, and the degree of development of the brain forbidden area is far greater than that of ordinary soldiers, the ability is greatly increased, and it can be perfectly combined with the mecha computer to exert the strongest power of the mecha.
(6). Genetic warrior level division
A: Ordinary Gene Warrior (Elite Warrior) Levels 1 to 9. Unable to fly autonomously, it requires the help of mechs and flying equipment.
B: Advanced Gene Warrior (Storm Warrior) Levels 1 to 9. It can fly short distances and long distances with the help of mechs.
C: Super Gene Warrior (Thunder Warrior) Levels 1 to 9. Autonomous flight, with the help of mechs, can perform interstellar flight, but when jumping, there is a certain chance of accidents.
D: Kill Warrior (Slayer) Level 1 to 3. Autonomous flight, fast speed, interstellar flight without the help of mechs, but space jumps must be made with the help of mechs.
E: Killing Spree (Executioner) Levels 4 to 6. Autonomous flight, faster, interstellar flight, without the help of mechs for space jumping, there is a certain chance of accidents.
F: Ultimate Killing Warrior (Terminator) Levels 7 to 9. Autonomous flight, extremely fast, interstellar flight, space jumping without the help of mechs.
G: The god of war flies autonomously, the space changes, and with the help of mechas, he can jump autonomously.
H: The god of war flies autonomously, the space changes, and everything is from the heart.