Chapter 684: The Chinese version of the League of Legends

Ye Qiu can only be regarded as an amateur whether he is really interested in movies, but his advantages are incomparable, and there are so many things ahead of his time. Pen ~ fun ~ pavilion www.biquge.info

It's just that sometimes half a step ahead is a genius, and one step ahead is not a genius but a neurosis.

When it comes to cultural invasion, many people will subconsciously think of Hollywood, the United States imperialism with its super national strength, film industrialization, assembly line operations, the export of American imperialist films to the world, naturally along with the culture they want to export, in the form of film and television.

Whether it is a previous life or this life, it is largely the same.

Even if China has a population advantage, in the era of economic explosion in later generations, China has become the world's largest economy, but at the cultural level, it is still influenced by the United States imperialism in all aspects.

However, many people ignore another country, and that is the island nation.

Maybe in China, many people think of the island country and will scoff at what they say, the culture of the island country is the A-film culture, but it ignores a very key thing, in fact, although the island country is not very good in film and television, but in terms of animation and games, the island country is actually still very strong.

Especially in these two pieces of anime games.

Before the era of online games, the island nation was the world's number one gaming powerhouse.

Almost all over the world is playing their game.

Film and television are certainly the vanguard of cultural export, but games are also the carrier of cultural export.

If we talk about the entertainment industry, Huaguo is actually in the game industry, and its strength is even weaker, and it is basically imported foreign games.

This point is sad that the game screenwriting department on the side of Legend Technology has to say that when setting the background story of its own company's game and making character settings, it directly uses Westernized stories and characters.

Of course, some people may say that China's unique culture is difficult for Westerners to accept, but this is really not a reason, just an excuse for incompetence.

Perhaps some of them are indeed difficult to understand and accept because of cultural differences, but in fact, the culture of the island country originates from China, but in terms of foreign cultural export, China does not have much to offer.

So Ye Qiu wanted to give it a try, for Ye Qiu, failure, it was just a loss of funds, but if it succeeded, then it would be very rewarding to think about it, wouldn't it?

Of course, the premise is that the game made by Legend Technology can really sweep the world, otherwise, it is all empty talk.

As long as the game is fun, the things that come with the game will naturally be easy for players to accept, which is the first step, and then the natural promotion of the game's professional league system.

Ye Qiu is not worried about this, he can completely imitate those mechanisms that have been successful in his previous life, it is nothing more than throwing money, and when the accumulation is almost over, after the advent of the era of smart machines, it is completely possible to take the first step and launch a mobile game version of the game on the original basis.

Of course, everything is based on the premise that the game can be popular.

In fact, from a technical point of view, competitive online games, if you are willing to invest a lot of money, are not a problem at all, because this is not too high-end technology in itself.

If there is no talent to be tapped, if the equipment is insufficient, if there is not enough money, why can't Huaguo's game companies make those classic games? In fact, it is really not a problem of technology, but the most important thing is a problem of risk.

The risk of representing a game and developing a new game are completely different things, the cost of representing a game is really low compared to developing a large game, and conversely, spending a lot of money to develop a new game, if the new game developed is not successful, then it will be lost.

You can spend the least amount of money to represent a game, so why take a huge risk to develop a new game with uncertain prospects?

"In terms of game characters, each game character can be a historical celebrity, such as those celebrities in the Three Kingdoms, such as those famous generals and celebrities in each dynasty. ”

"In the game, in terms of the introduction of the characters, we can give two different story backgrounds, one is the story of real historical figures, and the other can be brainstormed and re-given a background story. ”

"If there are not enough people in the screenwriting department, you can recruit again, and you can even directly launch an essay on the background story of the character to the people, which is not a problem. ”

"Of course, it is not necessarily limited to those historical celebrities, mythological characters, the same can also be some influential film and television figures, or animation characters in the folk to join it, the copyright can be authorized by the copyright owner, money is not a problem. ”

"Then are there any questions now?" Ye Qiu said a lot, then glanced at the people present and asked.

"Ye Dong, there is one more big question, how should we charge for this game?" asked Liang Ziqing, the head of the operation department.

"What do you think?" Ye Qiu didn't give an answer right away, but asked rhetorically.

Liang Ziqing showed a wry smile and said: "Ye Dong, we have a meeting to discuss this issue, first of all, we ruled out the mode of point card charging like "Legend", because the mainstream of online games is free now, so if the point card fee is adopted, then it is difficult to promote it quickly." ”

"As for the charging of props, although it is the charging model of mainstream games, but because we are online games that are biased towards competitive battles, unlike other online games, we cannot sell those items that disrupt the balance of the game, but in this way, the paid props we can choose from are very limited. ”

"Tell me about the results of your discussions. Ye Qiu was noncommittal.

"That's right, there are several aspects of the paid props we have set up at present, one is consumable props, this kind of props, multi-experience cards, gold coin cards, etc., but because these things are not necessary, there are no these things, as long as it takes time, players can get the same, so we thought of it again, Feixin has Feixin show, and online games have character fashion, so, another type of props is props that are biased towards dress-up. ”

"The last and most core charge is the hero role...... Liang Ziqing said again.

"It's just that we are a little unsure about the cost of such props......"

First of all, we are a competitive online game of the battle type, without destroying the balance of the game, such as character fashion, this prop can not be limited to the surface, you can work the skill effect, appearance effect, etc., no matter what the game, the player will automatically compare, we want to make this skin dress up effect, give people a sense of superiority. ”

"Secondly, some experience cards can be launched on a regular basis, which can be hero experience cards or hero skin experience cards, so that players can experience them, and at the same time form an official game league......"