267 Don't underestimate the human imagination
Kawahara listened to the words of his thin companion and patted him on the shoulder proudly: "Ono, with me, your wish will definitely come true! Qin Han, a layman majoring in mechanical engineering, can make a game that sells well, and if I am a computer major, wouldn't it be very embarrassing if I lose to him?"
For Kawahara's mysterious confidence, Shimazu Fumitsuki next to him shook his head slightly when he heard it.
There are so many computer professionals in Jeon-Young, and I don't see a few who can act as producers and make an indie game that sells millions of copies.
In terms of talent, the gap between people is huge.
Just like herself. As a girl, she has never had an advantage in physical fitness, but those brothers in the family have always been beaten by her in kendo. Even many old teachers who have practiced kendo for decades, and the masters of the dignified school, have been defeated by her hands.
Genius is so unreasonable.
Seeing that others have made brilliant achievements, so people who feel that they can do it often eat a big turtle.
Ono, who is skinny, said, "It would be interesting if we could use the random algorithm I designed in our new game, right?"
Kawahara listened to the other party's words, suddenly changed his face, and said a little unhappily: "Ono, our new gameplay has been decided, and the concept of 'randomly generated, so that every time you start a new game, it is a new experience', is not used at all. It's your talent for math that I've given you all the important work of numerical design! ”
A look of disappointment flashed in Ono's eyes, but he nodded silently.
Seeing this, Kawahara smiled again: "By the way, you have to listen to the opinions of your predecessors." You're a sophomore and you don't understand a lot of things. If I hadn't taken care of you, you would have taken a lot of detours. ”
Kawahara chatted with his companions for a while, and fantasized about being like Qin Han in the future—no, it was to surpass Qin Han and become a superstar producer in the game industry who made tens of billions of yen. He didn't even bother to listen to the speech.
Suddenly, Kawahara noticed that the girl who was listening carefully next to him was actually a rare beauty.
"Although in this day and age, female gamers are not rare. But it is still very rare to see a girl who is so beautiful and comparable to a star. It's better to say that I've been playing the game for so many years, and I've never seen it!" Kawahara thought came alive.
As soon as he thought that the other party was here to listen to Qin Han's speech, he immediately became jealous of his juniors.
"Could it be that she is also a fan of Qin Han? Otherwise, why did she come to listen to the speech? Damn, when I become a star producer in the future, I will have many, many beautiful female fans!"
Kawahara thought to himself, and suddenly felt that why should he wait for the future? Since there was a beautiful girl sitting next to him now, he couldn't miss this opportunity.
"This young lady, are you also here to listen to Qin Han's speech today?" Kawahara said.
He's all nonsense. If you hadn't come to listen to the speech, would you be sitting here?
But there's nothing wrong with picking up a conversation and using a piece of nonsense as a starting hand.
Shimazu Fumitsuki was obviously not surprised by this situation for a long time, she just nodded slightly and didn't say a word.
Seeing that the other party reacted coldly, Kawahara was not surprised. This kind of beautiful girl will definitely be very difficult to get started, but if you can do what you like, maybe you have a chance.
"You're a fan of Qin Han, right? Tell you, the reason why that guy has been able to achieve so much today is because he received a lot of guidance from me when he was in college. It was I who introduced him to the world of video games. ”
Kawahara unceremoniously continued to boast to himself: "I have a good relationship with Qin Han, after the speech is over in a while, if you want to take a photo with him or sign an autograph, I can help you get it!"
Seeing Kawahara patting his chest and vowing, Shimazu Fumitsuki couldn't help but feel funny.
However, the meaning of this smile was misunderstood by Kawahara. He thought that the pretty girl had been moved by his own words, so he added, "I'm a very helpful person—especially if it's a cute girl like you." I'll help you get Qin Han's autograph, how about you have a meal with me?"
"No need. Shimazu Fumitsuki didn't give Kawahara any chance, and directly refused. She actually wanted to say that she had played with Qin Han for a day yesterday, and she didn't need you to do much at all.
But thinking about it, it's annoying to say a word to this kind of man, so I gave up.
Seeing that the girl turned her head away and stopped paying attention to herself, Kawahara, who had eaten the closed door, smiled awkwardly and explained to the junior next to her: "She is shy." After all, not any kind of girl can be calm in front of our Dongda elite. ”
Ono nodded, not wanting to expose the lies of his predecessors.
At this time, Qin Han's speech on the stage was in full swing.
The content of his speech today is about the history of the development of games and the inevitability of the rise of indie games.
"At the beginning, after the trial version of "Oriental Gensokyo Story" was released, many people questioned whether this kind of pixel style picture in the era of 8-bit and 16-bit consoles could really be accepted by the player? Prior to this, there had been a fair number of indie games that had adopted this style. Although these works did not cause much repercussions, they still enjoy a good reputation among a specific fan group. ”
"Actually, I think that video game graphics, with the advancement of hardware capabilities, from pixels, 2D, to 3D, and now to cinematic HD, are gradually approaching the peak of expressiveness. In the future, if you want to further improve the picture to increase the player's sense of presence and immersive experience, the input and output will become more and more disproportionate. In addition, new equipment such as somatosensory and VR is needed to make a leap forward. ”
"But are the near-realistic graphics really needed for a good game? I don't think so. I think some game producers underestimate the human imagination. , only using cold words, but still able to weave a story that makes people want to stop. Comics, just black and white static pictures, can still perfectly show readers a lifelike world. Compared with comics, games have color dynamics, sound and light effects, interactive feedback, etc., and have inherent advantages in information delivery. So, why do we have to be obsessed with turning games into movies?"
"More than ten years ago, players looked at the characters on the screen composed of simple color blocks, and then through a certain text description, they could make up the image of a beautiful blonde princess, and then they were full of enthusiasm for her to destroy monsters, explore the labyrinth, complete one task after another, and finally defeat the demon king, save the country, and finally marry the beautiful princess. ”