268 Treasure Land of Talents

Qin Han's words made the audience laugh knowingly.

Yuji Horii, the father of "Dragon Quest", also smiled at the corners of his mouth.

They seem to recall the happy times of playing traditional Japanese RPGs such as "Dragon Quest" on red and white machines more than ten years ago.

Qin Han continued his speech: "Since in the past, players could get pleasure from simple pictures through the divergence of imagination, but now, is this imagination degenerate? No, no. Therefore, retro pixel art games like "Oriental Gensokyo Story" can still be accepted by players. Of course, I'm not saying that the game graphics aren't important. This is still one of the important factors in judging whether a game is good or not. ”

"In fact, with the improvement of hardware capabilities, even pixel graphics can be made pleasing to the eye, and rely on a unique art style to give players visual enjoyment. And to match the pixel look, I also drew pretty nice 2D vertical graphics for the game. Therefore, in the end, the visual experience that "Oriental Gensokyo Story" brings to players is very good. ”

"With the rapid development of independent games, the diversity of game products will become more and more abundant. In addition to the seemingly novel, but actually nostalgic graphical expression, there will also be more unique games that bring players a new visual experience. And not only the graphics, but also in terms of gameplay, the previous distinct genre divisions such as RPG, SLG, ACT, etc., will also disappear......"

Although the hardware level of the game industry in this world is not weak, it is still different in terms of software. Compared to the other parallel world, there are no colorful and brain-wrenching indie games, no sandbox games with a high degree of freedom, and even roglikes that are full of randomness and are known for their high difficulty.

On the other hand, the world's mainstream triple-A masterpieces pay more attention to graphics and cinematic performance effects, and they also prefer to tell the game plot with a linear narrative.

Of course, this does not mean that the game industry in this world is not of a high level of production. The highly immersive graphics expression, coupled with the increasingly rich game content, still make players addicted.

Qin Han has played many of the world's original game masterpieces, and he also has a high evaluation of them.

It's just that a game company's resources are always limited. If you invest too much in one area, you will not be able to expand in other areas.

The game makers put a lot of effort into filling in the game content. For example, in an FPS game, the makers will rack their brains to design a variety of weapons and even vehicles for players to use, and develop a variety of interesting multiplayer battle modes, as well as design novel single-level cards, and ask famous screenwriters to write a wonderful and memorable story.

However, no one has thought of introducing RPG experience points, levels, skills, attributes, equipment and other concepts into FPS games.

So, there is no Borderlands in this world.

When it comes to the crossover and integration of game genres, I'm afraid no one in this world is more familiar with it than Qin and Han.

Qin Han's speech may not be deafening and open the door to a new world for the audience, but at least, it can give some inspiration to game practitioners, some inspiration.

That's enough.

After all, a thousand words are better than doing one thing.

His "Oriental Gensokyo Story" has brought hundreds of times more influence to game practitioners around the world than today's speech.

After finishing his speech, Qin Han withdrew with thunderous applause from the audience.

In the lounge backstage, Qin Han chatted with Yuji Horii and Hideo Kojima for a while.

"Teacher Qin Han, your speech today is very wonderful. Yuji Horii shook his hand, "To be honest, the success of "Oriental Gensokyo Monogatari" has inspired me a lot. I used to think that today's players don't like the command-based turn-based combat mode of "Dragon Quest" where the enemy and the enemy stand in two rows, you fight, and I fight. I even thought about changing Dragon Quest to a real-time battle mode. But after listening to your presentation today, I think that even though Dragon Quest's battle mode has been seen by many as being outdated - just like the pixel graphics, there are still many people who like it. I think it's better for Dragon Quest to keep the original battle mode and work on other content. ”

"Well, the classics are the best. The old-fashioned platoon battle mode is actually nothing bad, as long as the design is excellent, it can also bring enough fun to the player. Qin Han nodded.

On the other hand, unlike Yuji Horii, who intended to stick to tradition, after listening to Qin Han's speech, Hideo Kojima had a new idea.

"I'm going to incorporate some new elements into the new Metal Gear Solid game. ”

"Metal Gear Solid" is one of the few triple-A masterpieces in this world with multi-genre characteristics, but it seems that Hideo Kojima is still not satisfied and wants more innovation.

Qin Han can only wish this famous producer a smooth career and be able to bring more excellent games to players. If he falls out with Konami in the future, he can consider taking over.

The three of them chatted for a while, and the topic turned to the new game that Qin Han was about to make.

After listening to Qin Han's explanation of the game concept, Yuji Horii and Hideo Kojima were quite surprised.

"Teacher Qin Han, your idea is very creative and bold, but technically, it is not easy to implement. Hideo Kojima said.

In the previous life, from "Spore" in the early years to later games such as "Minecraft", the programming industry has promoted PCG (Procedural Content Generation) technology through continuous technology accumulation, lowering the threshold for use. As a result, various sandbox games have sprung up.

In this world, things are very different.

While procedural content generation has been used in academia for a long time, it's still a novelty for game developers.

"Yes, it's very difficult to turn ideas into actual games. It's hard for my company to find this kind of talent. Qin Han couldn't help but smile bitterly.

Yuji Horii gave Qin Han a suggestion: "Teacher Qin Han, why don't you try to find it at the Game Developers Conference? Perhaps, you will be able to find the person you need. ”

"Well, that's a good idea. Qin Han nodded.

He had only used GDC as a platform to exchange ideas, but he neglected that it was a rare place to gather a large number of outstanding game talents.