7 Finalize the authorization

Soon, Liu Kun sent a reply: "I was in too much of a hurry in this matter, and when I discussed it with you yesterday, I didn't ask for other people's opinions...... I'm having a problem here, and I may not be able to give permission. ”

Li Annan guessed that it might be that someone in the other company did not trust his ability and opposed cooperation.

It's understandable. For pixel software, it is still a trivial matter that the project is difficult to produce after licensing, and it is still a trivial matter to not be able to produce results. If you get a complete garbage out and become the laughing stock of players, won't you smash the "Sword" brand?

Understanding is understanding, and Li Annan is unwilling to give up like this. He has thought about it, through the remake of "Sword", he wants to make a name for himself, and he also wants to make some small money to start his own business.

Otherwise, he has an artifact in his hand, but he is still a nobody, and even the Gathering Network can bully him.

Li Annan struggled: "Don't, I've started to do it here! Otherwise, I'll go to the capital and show you the results?"

Liu Kun didn't take this sentence seriously. The verbal agreement reached yesterday can be done in one day.

After being silent for a long time, Liu Kun said: "I take the liberty of asking, are you really the author of the remake of the ride?"

After waiting for a long time, Li Annan couldn't help but sigh when he waited for such a sentence.

It's no wonder that in many games, "reputation" is an important attribute. Look, it's not famous, it's just hard to be trusted.

Li Annan said directly: "If you don't believe it, you can open the remastered version of Riding and Chopping, scan the QR code of the initial interface, pay me a penny, and I will show you a screenshot of the collection information." It should prove it, right?"

As a result, Liu Kun really did this: "Excuse me, show me the screenshot." ”

So Li Annan opened Alipay, found the collection record, and sent a screenshot to the past.

After a while, the other party seemed to have a firm stance and said, "If you can, you can come to the capital." I sign a license agreement with you. ”

"Okay. When I get it here, I'll go right away. Li Annan said, glancing at the computer screen.

The future game builder is still converting games, and the progress bar is almost halfway there.

The other side.

When Liu Kun saw the screenshot of Alipay, he was completely convinced that the other party was really the author of the remastered version of Riding and Chopping.

In this regard, he made up his final decision.

He decided to bypass the company's articles of association and sign the authorization agreement directly in his legal capacity.

"Important decisions are approved by the general manager", which is an internal rule of the company. The scale of pixel software is not large, but there are a bunch of veterans, if anyone can make decisions on behalf of the company and sign agreements with outsiders, wouldn't it be chaotic?

So more than ten years ago, after they discussed, they made a gentleman's covenant - the general manager holds the official seal and is the top leader of the company. Only the general manager can make key decisions, such as establishing projects, external cooperation, IP licensing, adding or removing departments, etc.

For more than a decade, they have kept this agreement. Even when there were disagreements, they never broke the agreement.

However, according to the Company Law of the People's Republic of China, the documents signed by the legal person of the company also have legal effect.

In other words, Liu Kun, as a pixel software legal person, can completely ignore Zhao Shan's opinion, draft a power of attorney on his own, sign a contract with Li Annan, and get legal recognition.

However, doing so means breaking the tacit understanding within the company for more than ten years, which will definitely lead to serious consequences. Until this time, Liu Kun was at war with heaven and man in his heart, and he was extremely contradictory.

Do you really want to do that? Do you really want to get to this point?

However, there was no other way for him.

Zhao Shan is adamant against the remake of "Sword", and there is no possibility of a change of heart.

Liu Kun was unwilling to secretly go down to connect with others in private and force Zhao Shan to the palace. He's not a man of intrigue. Betraying the agreement between the brothers, which has been maintained for more than ten years, is already the limit.

As for the outcome of this, he was prepared for the worst. He turned his face with all his brothers, was deprived of his legal personality, and left the company in disgrace......

He didn't want that. But in the current situation, how can there be the best of both worlds?

For so many years, "Sword" has always been a thorn in his heart. Back then, he devoted all his efforts and enthusiasm to make the most perfect game in his mind with his brothers, but he was beaten hard by sales.

Maybe from then on, he fell into a daze. He kept telling himself that as long as he didn't give up, he could wait for hope.

But when hope finally came, Zhao Shan wanted to turn it away?

Liu Kun couldn't accept it.

As long as the remake of Sword is released and known to the world again, any sacrifice will be worth it!

He pulled up a template for a copyright release from the library and revised the terms.

With his age and background, it is estimated that it will be difficult to find the job he wants if he leaves the pixel software. Forget it, I've been doing it for more than ten years anyway, and I've made some money, so let's just retire. In the future, I will have nothing to do with my wife to travel, and watch my children study at home.

……

Annan Lee has been waiting for a long time, and the future game developer has finally completed the conversion.

He was already in a hurry, and hurriedly chose the preview to experience the remake effect this time.

For the test, he opened all the maps and adjusted the character level to the maximum.

After entering the game, Annan Li immediately noticed that the visual experience this time was very comfortable. All the materials in the game have been re-rendered and are very detailed. And made a top-down perspective, you can no longer see all kinds of awkwardness of the previous 3D.

If you take similar games on the market as a reference, it is probably somewhat similar to "Dawn of Terror", with the same dark tones, both in a realistic style, and the picture quality is also very exquisite.

But that game is a Western fantasy worldview. And the remake of "Sword" is pure Chinese style.

The picture of the original "Sword" is known for its artistry. According to the information that Li Annan learned during this time, more than ten years ago, when Liu Kun and his team were making the original game, they referred to a large number of materials, combined with their unbridled imagination, and hand-painted countless original paintings. This has created buildings and characters full of classical atmosphere, strange monster images, and rich geographical features.

Now, after high-definition, a large number of details have been enriched, and the expressiveness is better than blue, full of impact. It feels like you're in the middle of the action. It seems that he really has a sword and a sword, and has come to a world where demons are rampant.

However, the game's various data panels are very similar to Diablo 2. The inventory, skill slot, health and blue bars, and inventory are all copied directly from Diablo 2. It could be a blemish.

This question belongs to the legacy of history, and whether it is good or bad is a matter of opinion.

On the bright side, it is to reduce the learning cost of players and reduce the difficulty of getting started.

In the bad place, there is some suspicion of plagiarism.

If Annan Lee didn't have a future game developer and remade Sword from scratch, he would definitely modify it, even if it can't get out of the shadow of Diablo 2, it would have to look less like it.

But forget it for now, there's no need to waste time on this.

As in the original game, players can choose from several characters to play. Li Annan chose "Frost Knife Woman" out of some ulterior evil taste.

It was a slender girl with a dagger in each hand, and a ponytail. Featuring a high attack frequency and the fastest movement speed of any character.

Annan Lee manipulates the protagonist of the game and makes two circles around the spawn point. The Frost Knife Woman held the dagger in both hands and rushed forward with her body hunched. Her ponytail swayed back and forth, her bulging little ass twisting and turning. It's so detailed and lifelike that I want to knead it......

Ahem, ahem. Annan Lee retracted his distractions and began to experiment with the combat system.

The reason why the combat in "Sword" is unique, and what made Annan Lee forget to sleep and eat when he was a child, is that it uses not the combat system of traditional RPGs at all, but the combat system of fighting games.

Liu Kun and others were deeply influenced by "Street Fighter" and "The King of Fighters". There is no such thing as a one-trick fight in fighting games. Punches and kicks, throwing skills, special skills, special moves, super special moves, whoever can release these moves more skillfully will have a better chance of defeating the opponent.

Moves and moves can also be combined into combos, which are incredibly powerful. Sometimes, a set of domineering combos can even harvest the opponent's life without harm.

So Liu Kun and the others referred to the fighting game and made the combo system into "Sword".

In high difficulty, the monster's blood is very thick, and the power of a single skill is limited, so it can only hurt the monster with a little blood. However, if you combine various skills in a reasonable order to form combos, you can keep attacking monsters and eventually run out of monsters' HP safely and unharmed.

The game also has the concept of combo scores, which score players based on the effect of combos. When killing a monster, the monster will be judged for dropping items once. When a streak score is generated, the second drop will be determined. The higher the score, the higher the chance of dropping good things.

If you hit a perfect combo score of 100 points, you will drop an additional thing, and the chance of hitting a good thing is even higher.

But it's not difficult to get a high score, but it's more difficult to get a perfect score. This kind of challenge is also an important reason why "Sword" attracted Annan Lee so much.

In this remastered version, the combat system is exactly the same as the original. When you look from above, the movements of the characters are pleasing to the eye, and the experience is completely different from that of 3D.

When people look at a 3D picture, they automatically substitute the situation in reality. If it matches reality, it feels real. If it doesn't match reality, it will feel awkward.

This is also the reason why in the previous 3D third-person perspective version, Annan Lee couldn't stand the action of the characters.

In order to improve the authenticity of the actions in the third-person game, some foreign companies do not hesitate to spend huge sums of money to study motion capture technology and use real-life interpretation to improve the actions of the characters in the game.

But from a top-down perspective, all the character movements are just ordinary pictures. Except for a few geniuses with an extremely developed sense of space, most of the living beings are unable to convert the 2D picture into a three-dimensional image in their minds, and make a reference to reality, so they naturally will not feel fake.

Like the "kick" of the Frost Knife Woman, when one leg kicks forward, the other leg stands in place, and then the body actually moves forward, which is completely unreasonable. The mechanical structure also does not stand. When Annan Lee watched this action from a third-person perspective, he felt extremely weird, but now he switched to a top-down perspective, but he didn't feel anything.

After a set of combos, Li Annan pulled the Frost Knife Woman to cut a zombie to death, and finally found the feeling of playing this game when he was a child.

But the large number of details added to the picture makes his perception more than just nostalgia. The game is brand new, and it's full of fresh content that keeps people exploring and experiencing the game's transformation.