17 The hot spots have passed, and there are many benefits

Li Annan knew that people must have their own little Jiujiu, and it was impossible to rush to give him free advertising. But in any case, Guangming.com is willing to report, and for him, it must be a valuable resource.

He did his homework seriously. When interviewed, he was straightforward, logical and clear, and his performance should have passed.

But after the second interview report of Guangming.com came out, Li Annan read it and found that none of the things he really wanted to say to people had been written.

The second report still does not mention the content of the game, nor does it mention the attitude of domestic players, and only discusses the performance of the game in overseas markets.

And the wording is really exaggerated. It seems that the remake of "Sword" can achieve such overseas sales, what is the thing that shakes the pattern of the world game industry. Video games, which contain the best Chinese culture, have begun to blow the clarion call to enter the global market......

People who don't know how to do it, they can't help but feel a little proud when they see it.

But for players who are a little more knowledgeable, this kind of report is black. Many people are disgusted, saying that there are countless indie game producers on Steam who can get this result. What's all the fuss about?

It's like people have a lot of people who score 100 points every year, and it's rare for you to take a 50 score test, how dare you be fluttering?

There are scoldings, but Guangming.com is a top media that covers an unimaginably wide audience. There are hundreds of people, colorful. Some are just looking at the excitement, some are disgusted, and many people are interested and want to know what this domestic game that foreign players like to play looks like?

As a result, more and more people are boarding Steam and buying games, and the growth rate of sales makes Li Annan unbelievable.

All gaming media know that this is a hot topic, and it is important to come up with detailed news as soon as possible to attract players who are curious and want to know, but have not bought the game for various reasons.

As a game medium, players come to see the news with the expectation of seeing more professional content. Therefore, it is necessary to come up with a deep and substantive draft, just like a game review, to show all aspects of the remake of "Sword".

And it has to be fast! If any one is slow, the popularity will be attracted away by competitors, causing losses.

What to do? These editors thought of going together, and they all searched for reviews on the Internet. Once you find something that works, reprint it, much faster than writing now!

So they found a small headline called "Fun Hour", where they actually wrote an original article about the remake of "Sword". The author of the article, who has played the game, explains all aspects of the game in detail. Anyone who reads the article will have a preliminary understanding of the game.

This article was exactly what they needed! They hurriedly sent a private message, reported to their home, and asked if they could authorize the reprint.

The editors of the media can think of this, and so can others. Many people read the report of Guangming.com, and they became interested in the game, looking for articles detailing the game, so they found "fun time".

In a short period of time, the articles written by Fun Time have been read more than 100,000 times and liked more than 1,000 times. According to Toutiao's algorithm mechanism, articles began to be pushed to more people and attracted more people to read them.

The guy who runs Fun Hour is a pleasant surprise.

He has been doing this for a long time, and it has been tepid. In order to repay the favor, he promised to write an article to a big brother to introduce a remake of an old domestic game on Steam.

Although he was not paid, he decided to write this article well. He went and bought a copy of the game, played it carefully, and put a lot of thought into writing this article.

Maybe it's really hard work that pays off. This article is a big hit!

The article itself attracted a lot of attention. After authorizing the game media to reprint, because the source of the reprint was indicated, it played a role in draining him. Various factors worked together to increase the number of his followers by 30,000 all of a sudden.

Not only that, but even Jinghong Games took the initiative to contact him to discuss cooperation!

Li Annan heard before that Liu Kun contacted a person and wrote an article introducing and recommending it in friendship, but it was not until recently that he had the pleasure of reading it.

The article is well detailed, and it doesn't take much text to outline what the game looks like. The level of writing far surpasses that of Annan Lee.

Li Annan took the initiative to establish cooperation with the other party, and if he encountered something that was maliciously smeared in the future, he could ask these people to help clarify it. It's better to leave professional things to professional people.

……

The heat generated by the Guangming Network report finally dissipated after a few days. Whether it is the whole society or the gaming circle, there are new hot spots that have attracted people's attention.

But Annan Lee has already reaped unimaginable benefits.

The big game media that he had been talking about for a long time before, and he couldn't talk about it, changed their attitude towards him directly after the report appeared. In addition to being suspicious, there is also some flattery.

Like Liu Kun before, when they saw the report, they subconsciously thought that there was someone above Li Annan. Everyone knows what the country's attitude towards games has in the past. Li Annan can invite the central media to stand for a game, can this energy still be obtained!

In the end, Annan Lee and the top few large game media have successfully negotiated cooperation. These media outlets have launched a game section for the remastered version of Sword, which not only aggregates resources such as guides, game tips, and modifiers, but also assists in selling genuine versions of the game.

The cooperation is long-term. When Annan Lee releases a new game in the future, he will also get the current treatment. In addition, the media will also cooperate with the release period to promote and boost sales. When negative news appears, either do not reprint it, or avoid the important and light.

In addition to finally establishing a cooperation with the media. The sales of the remake of "Sword" are even more visible benefits.

By the fifteenth day after the game's release, the total sales of the game reached a staggering 800,000. Among them, 650,000 are in China and 150,000 are overseas.

Li Annan originally expected that after the media intervened, sales could be doubled. As a result, inexperience limited his imagination. A hot event increased sales from 250,000 to 800,000, more than three times!

The next time he settles on Steam, the income he can get is as high as about 20 million!

And it's sold on steam.,It's not the same as selling it in a game store.,There's no expiration and it's off the shelves.,It can always be placed on the stage.,People will continue to buy it one after another.。 This is the long-tail effect. By next year, sales will definitely exceed one million.

A domestic stand-alone game with one million sales just around the corner! There hasn't been such a thing in many years! It's too long-faced!

Li Annan couldn't hold back his excitement, and posted a celebratory Weibo with the official blue V account of Jinghong Games.

"Today, the total sales of the remake of Sword and Demon Record have reached 800,000! Its sales in China are 651191, thanks to the 650,000 players who are willing to support the domestic game! Please believe that this is just the beginning. For a long time to come, we will strive to remake the classic games of the past, and bring the joy and emotion of the past to today's players!"

The blue V account has a lot of fans, and as soon as Weibo was posted, there were a lot of comments.

"Protest, why only thank 650,000 players? And 1,191 players why don't they thank them? Are they games that were bought at a discount?"

I also listened to my friend's introduction at the beginning, thinking that it was just a try and that it wouldn't be addictive, so I played your game. I can't quit now!"

"Hurry up and get a sale. I'm just a fan of yours on the surface, and I don't know you at all, so I won't buy your game at the original price. Only discounts I think about. ”

"The people upstairs are too skinny, Muay Thai warning! Hurry up and send a letter to their beautiful lawyer online!"

Li Annan couldn't help but be stunned, what is this. These fans are sent by time-consuming charges, how is it different from what I imagined.

In his imagination, fans will shout long live, lick him in various ways, and regard him as the hope of domestic games, and praise him so much that flowers bloom in the stones......

Is there something wrong with the painting style? Why is the message leaving at this time, all of them are a bunch of two or five boys?

Annan Lee's vanity was not satisfied, so he was angry.

Pick a classic old game in a few days, announce a remake, whet their appetite, and see if they are in a hurry!

……

Due to the phenomenal success of the Sword remake, changes have also begun on the side of the pixel software.

Liu Kun and Zhao Shan shook hands and made peace, and the matter of changing the legal person was not resolved. Zhao Shan is still the general manager, but has changed the company's strategy.

In the future, Pixel Software will develop both mobile games and stand-alone markets. Use stand-alone games to build a reputation and build a player base. Then make derivative mobile games to obtain cash flow. Walk on two legs and strive to take pixel software to unprecedented heights.

Liu Kun set up a project team and began the preliminary project approval work of "Sword Sealing Demon Record 2". After he has designed the world view and art style, and has set a production plan for the game, he will start production in earnest.

The production cycle is expected to be two years. Most of the funding comes from the revenue from the remake of Sword, and a few more crowdfunding should be enough. The pixel software itself doesn't have to invest much extra money at all!

Even if the worst is possible, the sequel fails. The result is nothing more than a windfall from the remaster's big sell, and there is no loss of pixel software.

But people didn't think it would fail. Compared to the remake, the sequel will have all aspects of the improvement, the changes are big, like innovation. It's sure to satisfy the players.

According to Liu Kun's current expectations, the sequel is still an ARPG game, but the degree of freedom has been greatly improved, no longer using a linear plot to restrain players, but designing a wide and huge map for players to explore freely.

The well-received combat system and equipment system in the remake still have potential to be tapped in Liu Kun's opinion, so it will be taken to the next level in the sequel to a point that is unimaginable to everyone.

Liu Kun even plans to hire a screenwriting team to add a lot of wonderful plots and characters to the game.

The story background of "Sword" takes place in the dark age when demons and humans compete for the world. How humans defeated the demons, and how humans ushered in their own era, are all worth writing carefully and telling a different story.

As long as the quality of the finished product is up to the expected standard, why not succeed? After all, the first generation of remakes have achieved such astonishing results. Times have changed! Players will pay for a good single-player game!

After the success of the sequel, make a derivative mobile game to obtain higher income. And project the next sequel, or start a new series!

After a few cycles, pixel software is bound to rise and snowball.

They all seem to see a glorious future! an era that belongs to them!

What brought them all this was the thrilling game that seemed to come out of nowhere. For this, they are grateful from the bottom of their hearts.

Although they can't figure it out, how did Annan Lee come up with the remake of "Sword", which is so fast and of such high quality......

That incomprehensible company has now entered the market. In the future, what kind of changes will it bring to the domestic game industry?

They are ready to wait and see.

In the future, there will definitely be more good games on the market. They definitely have more gossip to watch too. What's more, their path will definitely be better than before.