14 Overseas sales increased significantly
Time passed.
The sales of "Sword" in the country have increased, and they are becoming more and more weak. Relying on the spontaneous word of mouth of players, it may have reached its limit.
Annan Lee has never studied media studies, but he probably knows the truth. In today's Internet, people are divided into countless distinct groups according to their interests, each with its own side of the world.
Now people who are willing to buy "Sword", the crowd is actually quite large. Even if they publicize it again, the propaganda effect can basically only be spread in their own circles. If you are willing to buy it, you have already bought it.
The wider player base in the outside world is unaware of this and does not know that such a game is on the market.
If you want to expand your popularity, you can only use the power of the media. Only when the media participates in propaganda can the influence spread to a wider group of people and be known by more people.
Recently, some media outlets have started to contact Ann Lee, but they are all independent game media. It's not the regular army like Duowan and 17173, and it's not the mainstream news media.
The indie gaming press is willing to report on the remake of Sword. But they asked Jinghong Games to become their partner and contribute a sum of money every month to sponsor their development.
Correspondingly, they will provide promotional help for the game.
In other words, it is to pay them to publish the manuscript.
After all, there is a cost to writing an original manuscript. Spending energy is one thing. If the written manuscript is not accepted by fans, it will lose fans. And it is also possible to offend people, be deleted or even limit the stream, etc., although it is unlikely, but I have heard of similar things before, and the risk exists.
So writing an original manuscript is not the same as reprinting someone else's article. If they weren't motivated by profit, they wouldn't have written original manuscripts at all.
Unless they conclude that they can detonate hot spots after writing it and attract a lot of fans for themselves. But can a remake of Sword be a hit? They don't think so.
Li Annan pondered for a long time, listened to Liu Kun's words, and understood the matter.
Liu Kun said: "I know a little brother who has just started to make game self-media, and I made a number called 'Fun Time', and I asked him to write a manuscript. No matter how much I have, I can't do it, so I can only give money. You still have to contact a few media outlets, cooperate with them, and publish a few more reports, maybe which manuscript will hit the ground and become popular. ”
As long as a manuscript is popular, countless media will follow suit and reprint it. Although they are attracting fans for themselves, they are also helping to expand the popularity of the remake of "Sword".
"It's not that I disagree, it's just that the price they set is definitely not good, and some of them are asking for a price. This is not a deception!" Li Annan said.
Those prices are simply lion-mouthed. Li Annan is not a fortune boy, how can he be such a wronged man?
Liu Kun said: "It's a pity that it wasn't released in the name of pixel software, in that case, they would definitely not dare to offer such a price." And we don't use them, we have long-term media partners. It's useless to talk about these things again, and now I can only negotiate with them to see if I can negotiate some. ”
Li Annan suddenly thought: "You say, is it possible that the game itself suddenly broke out into a hot spot?
"Unlikely. Liu Kun said categorically, not thinking much about it at all.
"Yes. Li Annan nodded, giving up the idea.
……
The growth of "Sword" sales in China began to slow down, but abroad, it is still growing.
The game has a sentimental bonus in China, so it quickly detonated sales, attracting a large number of players, and at the same time, it also reached the ceiling too quickly.
And overseas, there is no emotional bonus. There were almost no sales in the early days, but the excellent quality of the game and the unique gameplay still attracted more and more people's attention. Each day that passes, you can sell more than the previous day.
On the other side of the globe, Uruguay in South America.
It's a small country with little international presence. Thanks to the unique geographical climate, the temperature here is pleasant, the water and grass are abundant, and people can easily live a rich life.
Like the rest of the world, young people in this country also enjoy playing video games. The same goes for 20-year-old Aberto.
As usual, he turned on his computer and started playing Cs:Go on steam. He plays very well and has a very hard style, so he is often the first to die. When you die, you can't do anything, you can only watch.
Just then, a window popped up in the bottom right corner of Steam. Remind him that a friend is playing a game called Sword Seal.
It didn't take long for another pop-up prompt and another friend started playing the game.
Two friends are playing, what kind of game is so attractive? Aberto couldn't help but wonder, what kind of new masterpiece is this? Why haven't I seen the publicity beforehand?
All foreign translations of the Sword and Demon Seal, except Japanese, are based on their English names. At the same time, the English name of the game has also been changed to "Sword & Blade: The Story Of Demon Slayer".
It means "Knives and Swords: Tales of the Demon Slayer".
After the name change, it is not only closer to the original Chinese name, but also more intuitive. After reading the title, people probably know that this is a game where you fight with cold weapons, and the enemy is an evil demon.
After switching to Spanish, the meaning of the title of the game remains the same, and the corresponding information is still retained. This piqued Aberto's interest.
After playing this game of "CS", he immediately searched for "Sword" and quickly found the game.
After reading the introduction, he couldn't help but be surprised, this is actually a Chinese game!
China is probably the foreign country with which he has the most connections. From the clothes he wears to the computer he uses now, they are all Chinese products. If one day he gets nervous and wants to throw away all the things made in China, it is estimated that half of the things will be missing at home.
But he knows almost nothing about China.
Unlike the United States. Los Angeles, the NBA, Coca-Cola, there are so many things in the United States that he can treasure.
And China, except that the country is very large, produces a lot of things, and there are giant pandas, there is no other cognition.
What kind of games can be produced in this mysterious country? With such curiosity, he chose to buy it.
Enter the game. First, there are three completely incomprehensible title screens, and then the game officially enters, and the background music sounds. Aberto had never heard anything like it.
It was similar to the sound of a flute, but the background music was softer than that of an iron or bone recorder, and it was supposed to be a wooden instrument. Some of the drums are played in perfect harmony, which is touching and refreshing.
Then he chooses the swordsman and enters the game. The game screen directly surprised him, the quality is so high, it's incredible.
However, this game is probably the Oriental version of Diablo 2. He judges in his heart.
Not only the game page is similar, but even the opening plot is similar - a warrior who has lost his memory appears in a strange camp and embarks on an adventure under the commission of a life-saving benefactor.
He played Diablo 2 the way he used to play it. Go out, find the monster, and pounce on it directly. As a result, he was beaten to death by the zombie horde in two hits.
"It's too difficult...... he tried a few times, but he couldn't beat the first bunch of monsters at the door.
It is estimated that the difficulty is too high, so he retreats and starts again, chooses the easy difficulty, and then continues to stand on the pile and fight with the monster.
On easy difficulty, the monster's HP and attack are greatly reduced. He finally won't die so easily.
"It's a little boring. His interest is being consumed bit by bit, listlessly dragging the character and the monster to slash, eating a blood vial when the blood is less, and going back to buy a new one after the blood vial is eaten, the fun is not very great.
What keeps him playing now is that with the accumulation of experience, the character is getting closer and closer to leveling up. He wants to level up and learn a skill to see how the game's skills are. It seems to be Chinese kung fu, and it's too much of a loss not to look at it.
Soon, the character was upgraded. He opened the skill panel and selected the skill "Wind".
Looking at the introduction, this skill allows the character to quickly rush towards the enemy and launch a surprise attack. I don't know if the action looks good or not, and how powerful is it?
He swapped his right-click move to "Wind" and unleashed it on a zombie.
I saw that the character quickly rushed in front of the zombie and cut it with his sword, only injuring the zombie with a little blood, and the power was actually smaller than an ordinary attack.
He looked confused, controlling the character to continuously cast the "wind", shuttling back and forth to cut the monster, and after a few moments, it was no blue, but the monster still had half a blood left.
"What the hell?" he almost shut down the game with Alt+F4.
There's something sick about this game, isn't it? How can there be a blue-consuming skill, which is smaller than an ordinary attack? So what is the player's hard work to level up for?
He suspected that he had made a mistake, opened the skill panel, and looked at it carefully, and sure enough, he discovered the mystery. In the skills panel, there is a custom combo editor, where you can put all the skills in it and combine them freely to form combos!
"Combo?" His curiosity was piqued again, and he wanted to give it a try. Normal attacks are four slashes in a row, and the last one is a finishing move. Then interrupt in the middle, three normal attacks, insert one "Hurricane", and add four normal attacks.
This time, he dragged the character to slash monsters, and he was able to slash monsters eight times at a time. After the combo is finished, the monster is dead. He couldn't help but be amazed by the unique design of the game, at least the concept of freely defined combos, which no other game has!
Aberto is not like Chinese players, a check on the Internet is full of guides. He had to figure it out on his own.
But once he finds out something, it can really bring him an unparalleled sense of achievement, as if digging out an unknown treasure. This kind of sense of accomplishment is something that players who watch the strategy can't experience.
So far, the combo mechanic has completely aroused Aberto's curiosity. There are so many skills that the character can cultivate, and how many sets of combos can be combined!
Now, he doesn't feel that the game is a remake of Diablo 2. There may be some references, but there are more unique highlights in the game!