Chapter 57: The Museum of Games (Part I)
After the E3 exhibition, the publicity and promotion activities about the DreamBox128 console gradually reached a climax, and the media power mastered by Zhang Lexing's companies, including web portals, advertising links, newspapers, television, cinema advertisements, etc., were in full swing, overwhelmingly introducing the upcoming DreamBox128 console to people on the whole planet, of course, the focus is still on China, the United States, Japan and other places where the game opportunity will land on July 15.
In China, the promotional text about the DreamBox128 console and its Chinese name "Dream Box" is also everywhere, and many media related to game reports have taken out more or less space to introduce, after entering June, professional game media such as "Video Game Software" and "Home Computer and Game Console" also specially took out up to ten pages of special reports, and Fengyun Game Club has specially published a special issue "Dream Box Journey", from "Dream Box" (DreamBox128 console Chinese version) of the actual machine operation experience, to the pre-sale game graphic trial feeling, plus the video introduction in the attached disc, the DreamBox128 console has made a transparent introduction.
"On July 15th, meet at the Dream Treasure Box ......"
"SNK's fight masterpiece "The King of Fighters: Extreme Impact" is expected to be released in March 2000 in Dream Box ......"
"The first game No.4 "The Legend of Sword and Fairy: The Gods and Demons", the new legend of the world of Sword and Fairy, ......"
"Pro Evolution Soccer 4 VS FIFA99, who is the new king of football games......"
"Game or Fitness, Dance Party Hybrid Edition allows you to enjoy a new feeling of standing up games......"
"The Divine Soldier is Born!The Dream Treasure Box Companion Gamepad Complete Test ......"
"Wake up your ears! Dream treasure box supporting audio ......"
"Monitor, Monitor, or TV? How to Create a Dream Box......
Article after article ignited the passion of players, who conditionally threw themselves into the Internet, using the keyboard as a pen, in the forum to tell their expectations for the DreamBox128 console, or to guess the advantages and disadvantages of the first game, or to ask people for advice on where to buy the DreamBox128 console.
……
After forcibly adjusting his investment plans and following the implementation for a while, Zhang Lexing flew from Hong Kong to Beijing on his own plane to attend the unveiling of a museum. Unlike the usual revolutionary museums and science museums, this is a museum dedicated to the development of the game industry, the "Video Game History Museum", and it is said to be the first of its kind in the world.
The idea of setting up a "video game history museum" has been around for a long time, and since he flew to the United States, he has often paid attention to collecting this kind of information, from the hapless Atari 2600, Nintendo red and white machines, to the gradually popular Super Nintendo, and other home game consoles in various periods, from text-only adventure games, role-playing games composed of symbols, to "SimCity", "Wolf3D", "Dune 2" and other computer games of different periods, but because the collection time is still short, the influence of video games is still shallow, and there is no particularly suitable venue, so this idea has been delayed.
But now that these problems have been resolved, Mr. Zhang's collection is so large that it needs to be stored in several places, and the influence of the game industry is far greater than it was in the year when he first conceived it, and the site already has a conveniently located building called the style of the times. In addition to the seven floors above the ground level, the Times Style Building, which was used to open the "Video Game History Museum", has three floors underground, which are used as underground parking lots, warehouses, and central computer rooms. The building has nearly 60,000 square meters of usable area above ground level, and only one-third of the building is currently used for the "Video Game History Museum", and the rest is intended to be gradually filled in the future.
On Saturday, June 12th, the unveiling ceremony of the "Video Game History Museum" was held......
Li Wenbo excitedly walked onto the temporary stage set up in front of the square of the Times Fashion Building, took out two pages of speech from his arms, and prepared to go to the speaker to talk about his feelings. The reason why he was so excited was not because he had the opportunity to go on stage, but because he was lucky enough to be selected as one of the first players to visit the "Video Game History Museum", which was quite good luck compared to those who could only come tomorrow at the earliest. What's more, he had heard before he came that there were many games from the "prehistoric era" in this "video game history museum", and he was very curious about it, so he was so excited to have the opportunity to visit it in advance.
Walking to the speaker's seat, Li Wenbo took a deep breath and said, "...... First of all, in the game industry, I also belong to the more senior category, but unlike the previous two, they are senior game producers, and I am a senior gamer. It has been almost fifteen or six years since the Apple II and Atari were in the past eight years. Games have been an important part of my life for many years, and I believe that my love for games will never change in the future. On the occasion of the opening of the Video Game History Museum, I was struck by the fact that I wanted to talk about my knowledge of games.
Games are arguably the greatest novelty of the century, and in my opinion, they are not only a highly entertaining form of leisure, but also not inferior to traditional novels and movies in terms of art, and they are more three-dimensional than novels, comics, and movies. This three-dimensional is completely different from the spatial three-dimensionality of animation and manga and movies compared to novels, but it is a unique feeling that games have compared to other forms of expression.
Taking role-playing games as an example, the same plot of two people fighting on the street only needs to write the main plot in the novel, and the onlookers A, B and C only need to mention it in one stroke, or even a word at all. In the movie, unless you are depicting a deserted street in the middle of the night, you have to hire some extras to hang around the street or squat in place and pretend to do business, because the expression has changed, some elements that were previously unobservable have become observable, and more things have to be taken into account, otherwise even if the main plot is as wonderful as the novel, it has no real and artistic value.
This is especially true in the game, but the extras have a more specialized title - NPCs. In order to show a decent street scene, not only must the location of the NPCs be reasonably arranged, but also the lines must be designed for these NPCs, after all, the NPCs live here for a long time, not just for this fight, they may be here before the fight, and they will still stay here after the fight, so not only should they be designed to watch the actions and lines of the fight, but also how they behave before and after the fight. Both inner activity and dialogue should be taken into account.
In this way, the game is more complex than other art forms in terms of expression, and there are more things to consider, which is quite difficult......
Therefore, in my opinion, games are the most perfect form of expression in the world at the moment, and many things can only be expressed by games. Although this is not yet recognized by most people, I believe that sooner or later they will realize their mistakes, and the emergence of the 'Video Game History Museum' may be such an opportunity.
That's all I have to say, thank you!"
There was a warm applause from the audience, and the host immediately replaced Li Wenbo to the speaker's seat, and said with a smile: "Thank you Mr. Li for your speech, and thank you for your enthusiasm." Next, Mr. Zhang Lexing, the director of the 'Video Game History Museum' and the donor of the main collections in the museum, Mr. Zhao Haiguang, President of the China Game Industry Association, Vice Minister Qi of the Press and Publication Administration, and Vice Minister Zhu of the Ministry of Information Industry were invited to the stage to hold the opening ceremony. ”
Accompanied by warm applause, Vice Minister Qi and Vice Minister Zhu and others walked onto the stage with kind smiles, Zhang Lexing and Zhao Haiguang also smiled and followed the stage, and everyone came to the middle of the stage and stood next to a similar game stick installed in advance. At 9:58 a.m., everyone worked together to push the "rocker" forward, and with a soft "click", the door of the "Video Game History Museum" about four or five hundred meters away from the stage slowly opened to both sides, and the museum was officially opened. After the opening ceremony, under the guidance of the "Video Game History Museum", the guests, media, and lucky players who were present walked into the museum and began to visit.
In accordance with the requirements of the training, He Lili maintained a sweet smile while walking briskly into the "Video Game History Museum". In fact, she was only a cashier at the Fengyun Internet café last year, at the beginning of this year, because of her own outstanding conditions, she was selected to become a candidate tour guide for the "Video Game History Museum", after several months of professional training, and after passing the assessment, she became a formal tour guide.
"Hello guests!" He Lili introduced to everyone in her sweet and clear voice as she walked: "This is the hall on the first floor of the museum, and you can see that the first and second floors are combined, so it looks like it is wide and towering. Walking along this side, one of the themes of our exhibition in the museum, 'The Road to Games', mainly exhibits some key game products from the birth of video games to the present, so please follow me here. ”
Under He Lili's greeting, everyone followed her to the left hand side of the gate, Zhang Lexing, Zhao Haiguang and others led the way in front, and the media reporters moved out of their own eating guys, took photos and made records, while Li Wenbo, the lucky players, fell behind, looking around at the magnificent hall on the first floor.
"Everyone, please look at this," He Lili stopped and turned around after walking a distance, and introduced to everyone: "It is said that the world's first video game was born in 1958 in the U.S. government nuclear laboratory, which is a national laboratory on Long Island, New York. So, he and his colleagues used a computer to make a very rudimentary tennis simulation program on a round oscilloscope, and named it "Double Tennis". It was just a white dot jumping around on either side of a white line, but at the time, the people on the farm were amazed by the novelty, but unfortunately the machine was dismantled, so we can only get a feel from these two pictures on the wall. ”
Everyone's eyes followed the direction of He Lili's finger to look at the wall, and sure enough, there were two large pictures pasted there, one of the black and white pictures could vaguely see that there was an oscilloscope in the middle of the two rows of large machines, but unfortunately the clarity was too low to see what was displayed on the screen, and there was only one oscilloscope on the color picture next to it, and the screen was quite clear, but it really couldn't make people associate the curve above with the tennis ball.
After waiting for a while, He Lili continued to lead everyone forward, and after walking four or five meters, she stopped: "Everyone, please look behind me, the larger one is the world's first small computer PDP-1, in 1961, the world's first real computer game was born on this machine. Look at the round screen, there are some white parts moving around on it, that is the legendary first interactive game "Space Wars", don't underestimate it, "Space Wars" supports two-player online battles. ”
With He Lili's introduction, there are really two staff members operating in front of the PDP-1 small machine, controlling their respective pencil heads on the screen like small planes, attacking each other with lasers, although the game is very primitive, but many viewers feel very novel about it, and can't help but let out bursts of surprise.
"Lexing, what this tour guide said sounds quite professional, have you also done special training. Zhao Haiguang asked in a low voice.
"Of course, the tour guides in our museum are carefully selected, in addition to their dignified appearance, they are also professionally trained, otherwise how can they be the first to know about games, they are the key to the success or failure of the museum's operation, if they are too amateur, it will not be a waste of these exhibits. Zhang Lexing also replied in a low voice.
"Everyone, please come over here," He Lili greeted, and then pointed sideways to the display case behind her and said: "This is an early video game console, the one on the left is called 'Odyssey' is the world's first video game console, its first demonstration was on May 24, 1972, and it was officially released in August of the same year, but unfortunately because of the price is too expensive and the time is not right, the final sales failed, but we still have to remember the name of this brave company, Magnavox." On the other side, it is also a video game console like a wooden box, and it also has a chic name 'Brown Box', which is actually the prototype of the 'Odyssey', and the related technology of the 'Odyssey' is derived from this, not to mention the shotgun, which is actually a ray gun, which can capture and identify light spots on the screen, and it is said that this is the world's first ray gun. ”
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