Chapter Twenty-Six: The Beginning of Red and White
On July 15, 1983, on a very ordinary Friday in the United States, Zhang Lexing finally waited for the good news, and Dick, the sales representative he instructed to go to Japan, found a new game console on the market in the local market, and the price was quite cheap, only 14,800 yen.
"Boss, this should be the game console you want me to pay attention to, it was officially launched yesterday by a local company called Nintendo, and it looks like it's still very popular. Dick said on the phone.
Zhang Lexing feels that he must not be wrong, this should be Nintendo's new product this year - home game console FamilyComputer, referred to as FC. Because the main colors of the game console are red and white, it is also nicknamed "red and white machine". This is a gold mine in the next few years, and Zhang Lexing certainly won't let it slip away from his eyes.
"Dick, you buy five sets at once, and then take the fastest plane back. Zhang Lexing ordered on the phone.
Dick's work efficiency was very high, and in just one and a half days, he successfully completed the task and appeared in front of Zhang Lexing with five sets of Nintendo red and white machines. Dick's expression was relaxed, but with a sense of tiredness that he couldn't hide, and it seemed that he had spent a lot of effort getting these consoles ready.
The console arrived, and the hardware engineers, who had been bored for almost a month, finally had a new task, and under the leadership of Jim, they began to reverse engineer these sets of Nintendo red and white machines and analyze the hardware structure. Zhang Lexing intercepted a set and prepared to go to the TV in the office to relive the feeling of the year.
Unpacking the package, Zhang Lexing took out the game console, power supply and connection cable, connected to the TV, took out a game card from the package and plugged it in, pushed the power switch, and the familiar and unfamiliar "Donkey Kong" appeared on the TV screen. Zhang Lexing picked up the gamepad and controlled Mario on the screen, running up the stairs and the road, while dodging the barrel in front and the flames in the rear, an inattentive Zhang Lexing missed, and poor Mario was knocked to the ground by a barrel. Although the challenge failed, Zhang Lexing did not give up, and continued to struggle with the handle, and slowly he had a feeling of fighting at night with the lights back then. It's a pity that the good mood didn't last long, Mario and Donkey Kong suddenly froze at the same time, and Zhang Lexing found that the FC game console actually crashed. Fortunately, the reset button still works, but Mario needs to challenge from the first level again, but unfortunately as the saying goes, blessing and misfortune are not a single line, and when Mario finally came to the sixth level, the tragedy happened again, and the picture did not move again. Zhang Lexing suddenly had a ridiculous thought in his heart, fortunately it was still 83 years, if it was 93 years, Zhang Lexing would have to wonder if he was playing a copy.
Fortunately, there are still professionals to rely on, and although Jim made Zhang Lexing wait for two weeks, the reverse engineering finally has initial results. Under Jim's explanation, Zhang Lexing finally understood that a game console is not so simple, and FC does not rely on the 6502 processor alone to support the scene. FC uses an 8-bit 2A03NMOS processor made by Ricoh, which not only has the functions of a 6502 processor, but also contains a sound processor, although it is not possible to analyze the detailed structure of the internal structure for the time being, but Jim believes that this should be an important reason why the sound effect of FC games is better than that of the Apple II, which also uses a 6502 processor. The unique feature of FC is that it has a PPU (Image Processor), which is a chip also produced by Ricoh, and contains 2KB of video memory, according to Jim's calculations, it should be able to achieve a picture resolution of 256×240. More details need to be analyzed, but Jim believes that even if Atari doesn't have a problem, the FC console has the ability to beat Atari.
As for the inexplicable fault encountered by Zhang Lexing, Jim also found out the reason, in fact, it is very simple that there is negligence in the design of the circuit board wiring, and the game console will crash after running for a period of time. This kind of small problem is more than a way to solve it for the production plant, and if it is simply repaired, Jim has at least three solutions to deal with it, and he also took out an FC game console that has been remedied by the flying line, Zhang Lexing tried it for a long time, and sure enough, there was no such situation again.
"Now we also have the capital to talk to Nintendo. Zhang Lexing couldn't help but feel proud in his heart, of course, he also knew that this alone was not enough, and he had to come up with better works if he wanted to impress Nintendo.
So the reverse engineering began to accelerate under the urging of Zhang Lexing, and finally came up with two sets of development tools that used the transformation of the FC game console before the end of August, and Zhang Lexing reorganized the Apple II game development team into an independent studio, planning to be responsible for developing games on the FC game console in the future. When he came up with the name of the studio, Zhang Lexing's mind couldn't help but think of a movie that he had only seen the trailer, and the funny panda in it impressed him very much. After picking up a pen and scribbling on the paper for a while, Zhang Lexing finally decided that the name of the studio would be KF-Panda, and the logo of the studio would be designed as a cute panda.
The KF-Panda studio was officially established and the development work began. Although the processors of Apple II and FC game consoles are both 6502, Zhang Lexing still understands that the programming design of the two is still very different, so he didn't want to make something big at once as if he wanted to pull out the seedlings, and let the designers of the studio practice "Digging for Gold" first. With the compilation source code reference of "Gold Digger" on Apple II, and Zhang Lexing's familiarity with "Gold Dig" on FC game consoles, the development project progressed very quickly, and it was basically completed in just one week. Seeing that everyone already has a deeper understanding of FC game programming, Zhang Lexing decided to leave two people to debug "Gold Digging", and the rest of them continued to work on the new project "Super Mario", which is the key to impressing Nintendo.
According to Zhang Lexing's original idea, he directly did it according to the original version of "Super Mario", which he was very familiar with. However, after vaguely consulting with the company's legal counsel, Zhang Lexing found that it is not so simple to use someone else's copyright image to make a game, if it is not a commercial use, it is not a big problem, but if it is used in a commercial game, then the consent of the copyright owner of the image must be obtained, otherwise it will not be sold, and even the cassette that has been produced must be destroyed. Zhang Lexing doesn't want to touch Nintendo's mold head so stupidly, who knows what Lao Yamauchi will think, in case he really doesn't let it be released, Zhang Lexing can't only be blind.
Since Mario's image can't be used, Zhang Lexing simply replaced the game's protagonist Mario with a cartoon-type prince, and even changed the name of the game to "Super Prince", of course, the other things that go to the sky and the sea, and the mushrooms on their heads and step on the turtle or something, of course, are basically the same, but the image is slightly adjusted, after all, this part is the most fun part of "Super Mario". This time the development time is longer, although Zhang Lexing is very familiar with "Super Mario", but after all, this game is much more complex than "Gold Digging", not only the map is varied, but also there are many hidden elements, so it took almost three weeks to basically get it done. "Super Prince" can be played, but Zhang Lexing is not satisfied, although most of the content is the same, and even the actions of the game characters are exactly the same, but he always feels like something is missing when he plays. Zhang Lexing was worried that the game was not attractive enough to Nintendo, and he was also worried that the game's sales would be affected by the change of characters, and he didn't want to hit the streets in the first battle on Nintendo's red and white machine. In order to be more secure, Zhang Lexing decided to make another original version of "Super Mario", which is basically ready-made anyway, at least with a little modification. This time, the progress was very fast, Zhang Lexing found an artist to take a moment to redraw the places that needed to be modified, and then found someone to replace the relevant textures, and it was done in less than two days, which can be said to be exactly the same as the "Super Mario" in Zhang Lexing's memory.
In the following days, Zhang Lexing was very busy, and officially acquired the cassette factory that he had been in contact with some time ago, and then arranged for people to start adjusting the production line according to the characteristics of FC game cards, and at the same time retraining the production workers. The FC game development team on the other side was not idle, and collectively went into battle to conduct a comprehensive test of several completed games.
In the middle of October, several FC games have completed the final test and have been burned into game cartridges, and the adjustment of the cartridge factory on the other side has basically been put in place, and everything is ready only to owe Dongfeng. Business negotiation is a very complicated matter, and Zhang Lexing is not arrogant enough to think that he can easily handle Nintendo single-handedly, so he organized a team of more than ten people, including hardware engineers, translators, lawyers, bodyguards, etc., all of whom are elites in various industries. Of course, Zhang Lexing did not forget to bring the solution of the FC crash, the FC game console modified by experts, and the finished game cartridge, and the group rushed to the destination - Kyoto, Japan.
When the plane landed at Osaka Airport, it was the evening of the next day local time. In order to adjust to the jet lag early, everyone found a nearby hotel to rest for the night. Early the next morning, the interpreter booked the vehicle and the temporary tour guide through the travel agency early. After breakfast, Zhang Lexing and his party took several cars and were led by the tour guide to a three-story gray-and-white building located in Kamitoba-Hodate-cho, Minami-ku, Kyoto. If it weren't for the obvious "Nintendo" logo on it, Zhang Lexing would definitely have thought that he had met a black-hearted tour guide, but he didn't expect that Nintendo at this time was also very ordinary, and it was really hard to imagine how strong it would be in a few years. took out a stack of yen that had just been exchanged and sent away the tour guide, Zhang Lexing decided to meet Yamauchi Pu, who is known as the godfather of Japanese games.
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