Chapter 41 Prelude to Acquisitions

After thinking about game development, Zhang Lexing began to think about how to solve the problem of teachers on Lao Xiao's side, after all, he gave him a package ticket for this matter. The solution to the problem of teachers is nothing more than their own accumulation and inviting foreign aid, and now the creative workshop has more development experience on hand than 20 people, and there are only eight or nine people left who participate in the development, which is a little less for the training course with the development direction of the game academy, not to mention that not everyone is suitable for teaching. When it comes to inviting foreign aid, the target is naturally the United States and Japan, the two most developed regions in the game industry, but Zhang Lexing has also done some surveys in recent years, and there are no special game training institutions in the United States and Japan, only some game development companies with outstanding strength have their own training departments, and it is not easy to invite people, and it is limited to language communication problems, so this foreign aid can not be invited too much.

Since this is the reality, Zhang Lexing can only dig out the potential from the inside. The eight old employees who have not arranged the development task for the time being are arranged to Xiao Donghai, plus two or three colleagues who used to be teachers invited by Lao Xiao, to run in and run in together, and strive to select the lecturers of the future training courses, of course, it is more important to get the training materials out first, not to expect how comprehensive and in-depth they can be, at least to get out the basic training materials of programming, art, and planning, not only the training courses can be used, but even the creative workshop's own staff induction training has the opportunity to use.

However, when taking stock of his own family, Zhang Lexing noticed that the strength of Dongfang Electronic Entertainment Co., Ltd. was really weak. Zhang Lexing is not worried about the future of Eidos in Europe and Activision in North America, but in Asia, Oriental Electronic Entertainment is also based on Hong Kong-based Maxis, plus the mainland's Tianzhiyuan and the newly established creative studio. Speaking of strength, only Tianzhiyuan can get it, after all, the development time is the longest, Maxis's variety is too single, and the ones that have come out in the past few years are basically "Simulation XX", which can only be regarded as a professional simulation game development company, and the creative workshop has been established for less than a year, and even the official work has just been completed, so it can be said that it has no influence. After this calculation, Zhang Lexing found that in addition to accepting the game distribution network from Kunpeng Animation, Oriental Electronic Entertainment in Japan basically has no achievements, and its influence is too weak.

"Are you considering setting up a branch of Dongfang Electronic Entertainment in Japan?......?" Zhang Lexing began to think carefully about this question. However, it is difficult to transfer manpower from your own company to develop a branch, not to mention that your own manpower is not sufficient, and it is difficult to transfer it again. If you don't allocate people to set up your own branch, then you can only consider the acquisition method. Thinking of this, Zhang Lexing dialed the office phone of the person in charge of the blue information market research company, and asked him to investigate the details of the well-known Japanese game company, so that he could choose the target of the acquisition, and then Zhang Lexing only needed to wait quietly......

Time goes on day by day......

May 12, Akasaka, Tokyo, Japan. Sony held another press conference, at which the Minister of Public Relations Kenichi Fukunaga announced that Sony had officially parted ways with Nintendo and would release a high-performance home game console on its own, and talked about the differences between Sony and Nintendo in the choice of game user groups, in his words: " Nintendo attaches too much importance to providing entertainment for younger players, while Contempt believes that the business should be carried out with the upper age group as the core, and the irreconcilable huge differences in market positioning are the main reasons why we and Nintendo finally parted ways!"

In the United States during the same period, after the release of MPC1.0 (the first generation of multimedia PC platform standard) standard in 1990, the Multimedia Microcomputer Market Committee released a new version of the standard MPC2.0 (the second generation of multimedia PC platform standard), the microprocessor was increased to 486 (the clock frequency is required to be not less than 25MHz), the memory size was increased to 4MB, the hard disk capacity was increased to 160MB, and the double-speed optical drive was required, audio sampling, The quantization accuracy is 16 bits, etc., on the one hand, it has set a benchmark for the user's upgrade, and on the other hand, it has once again promoted the upgrade of hardware, bringing new opportunities to many software and hardware manufacturers.

During this period, the "Legend of Sword and Fairy" project team began to perform their duties after coming up with a formal planning report, the programmers worked hard to study the writing of the RPG engine, the planners were busy designing some interesting branch plots on the basis of the main plot and writing a large number of dialogue scripts at the same time, and the artists communicated with the planners while depicting the large map, scenes, and characters in detail. The game system has been determined in the early discussions, but some adjustments have been made in the details, and the only addition is a system called "semi-intelligent NPC", which is to give a certain autonomy to the originally dull NPCs (non-player characters), for example, in the village, NPCs will work at sunrise and sunset, and have a certain activity area, and even when talking to NPCs, they are no longer faced with a "dialogue jar" that will only be repeated in a few sentences. What's more interesting is that the game character can no longer be like before, rummaging around the NPC's house with the hero's sign, under the new game setting, if someone goes to the NPC's house to rummage through things and is discovered, then he will be greeted by a large number of catchers, and the ending can be imagined.

During this period, the recruitment organized by Chu Jing was held again, and through newspaper advertisements and participation in job fairs, another 35 people were attracted to join the company, but the main thing was the program, followed by art, and five or six administrative staff. Most of the programs and artists recruited are for the trio led by Ken Silvermanze, most of whom have some experience in the industry (not the game industry, of course), and joined the 3D engine development team after a short period of training, Ken Silvermanzer has complained for a long time about the temporary alleviation of the manpower problem, although the addition of newcomers has brought him a lot of new troubles, but it can still help to do a little easier work. In addition, Chu Jing actually found an amateur studio to play computer music from nowhere, there are only five people in total, but it is said that he has been engaged in traditional music for a few years before playing computer music, and what is more interesting is that these people in the studio are not very old, and they are quite interested in games, although it is not yet possible to expect this studio to come up with any excellent game music immediately, but at least it can be regarded as a start.

At the end of May, Zhang Lexing received a package from the United States, the sender on it was marked "Jenny Yang", it looked as if it was sent by Yang Xinxin, and he didn't know what good things were inside. When I opened it, there were three video cassettes and a separately packaged game, and the cover of the game box said "Dune II", which turned out to be the famous "Dune II". There was also a letter in the package, Zhang Lexing opened it and took a look, it turned out to be Yang Xinxin's handwritten letter, which read: "...... Dear brother, it's been a long time, have you missed my sister and me lately...... Everything is fine here, the tape sent with the letter was sent by DreamWorks, it is a film "Jurassic Park" that has just been produced and has not yet been officially released, sister, I have enjoyed it first, it is quite interesting, especially the dinosaurs in it, remember to watch it when you have time. That set of games is what I saw from the magazine, the introduction is very good, what to say about the creation of a new game mode, my sister remembered that your birthday is coming, so I bought a set, it is a gift for you ......:-)"

After reading the letter, Zhang Lexing finally knew what was going on, those few tapes turned out to be the "Jurassic Park" that Spielberg mentioned back then, this must be a box office blockbuster, it seems that DreamWorks' financial statements this year should look much better. Although "Jurassic Park" is good, Zhang Lexing is not interested in rewatching it on low-resolution media such as videotapes, as long as he watches it, at least he has to be on DVD. As for the famous "Dune II", Zhang Lexing has no interest in playing, but it doesn't prevent everyone in the creative workshop from using it to broaden their horizons, and maybe one day we can come up with a very good real-time strategy game.

The day after receiving the package, Zhang Lexing heard a good news from Hong Kong on the phone, Hua Ziqing finally persuaded Zheng Weijian to transfer the shares of Standard Chartered Bank held by Bao Yugang's family, plus some of the outstanding shares acquired in the market before, Oriental Holdings held a total of 19.3% of the shares of Standard Chartered Bank, becoming the largest single shareholder of Standard Chartered Bank, and successfully became the board of directors of Standard Chartered Bank, for which a total of 12.8 billion Hong Kong dollars was spent. However, the benefits are also obvious, with the support of the bank, it will be much easier to raise funds in the future, whether it is the company's operation or asset acquisition.

At the beginning of June, the long-awaited investigation report of the blue information market research company on Japanese game companies was finally delivered to Zhang Lexing. In the investigation report, it was written: "At present, the more well-known game companies in Japan include Nintendo (Nintendo), SEGA (Sega), Capcom (Capcom), Bandai (Bandai), Namco (Namco), Konami (Konami), KOEI (Glorious), Tecmo (Tekumo), Square (Scowell), Enix (Enix), Taito (Taidong), Hudson (Hudson), Details of these companies such as Altus, ChunSoft, Banpresto, SNK, Falcom, and Takara are described below.

Nintendo was founded in 1889 as Nintendo Koppai, and the first president was Yamauchi Bojiro, who mainly produced flower cards at that time......

Sega was officially founded in Japan in 1954 by David Rosen, an American Jew......

Capcom: Founded in 1979 as 'I.R.M.'......

Bandai: One of Japan's leading toy suppliers, founded in 1950......

Namco: Founded on June 1, 1955 by Masaya Nakamura in Ikegami, Tokyo......

Konami (Konami): Founded in Osaka Prefecture on March 21, 1969, Konami moved its headquarters to Tokyo in April 1993......

KOEI (Koei): Founded in 1978 by Yoichi and Keiko Kokawa, he has been involved in the game development industry since 1981......

Tecmo: Founded on July 31, 1967, Tecmo specializes in making action games......

Square: Originally a subsidiary of Denyusha, it was acquired in 1986 and became a holding subsidiary of KF-Panda......

Enix: Founded in 1975......

Taito: Founded in 1953, it was initially engaged in the development and sales of games for arcade and FC consoles......

Hudson: Founded on May 18, 1973, the head office is located in Tokyo, Japan......

Altus: Naoya Harano, Hideyuki Yokoyama, and Koshi Okada founded in 1986......

ChunSoft: Founded on April 9, 1984 by game producer Koichi Nakamura, ChunSoft is located in Shinjuku, Tokyo......

Banpresto: A game publishing company founded in April 1977 and partially owned by Bandai since 1989......

SNK (New Japan Project): Founded in 1978, the president has launched many fighting games......

Falcom: Founded in March 1981, Falcom focuses on the development of computer games......

Takara: One of the toymakers who has launched a number of games based on toys......

……”

After reading this report, which includes the introduction of many well-known game companies and the main financial situation, Zhang Lexing was a little dizzy, there are too many good companies, but it seems that they are not easy to start.

"Which company should I choose?" Zhang Lexing fell into deep thought......

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