Chapter 40: The First Step of the Fairy Sword
After lunch, Zhang Lexing has no interest in continuing to stay, and he has seen what he should see, and he has talked about the things that should be talked about, and the editor-in-chief of the first series of the collection "Game Concentration Camp" that he is thinking about also promised to send a souvenir after the book is published, and he originally didn't gain anything from inquiring about the amateur game development team, but the people who came to the editorial department were very interested in games, but that interest was only in playing games, even if there were a few people who had the idea of making games, they were just still on their lips.
I rode a bicycle for too long in the morning, and when Zhang Lexing got on the bike again and was about to leave, he felt that he was a little tired, and he had no interest in going back to the creative workshop.
A few days later, Transport Tycoon was completed on schedule, and the new project team reached the date of its official establishment. Before this, there were really seven or eight players who listened to Zhang Lexing's promise and deliberately came to the company to inquire about the news, fortunately, Zhang Lexing told Chu Jing about it as soon as she got to work, or she would have to be blind again, so Zhang Lexing also complained a lot, this can't be blamed on her, who made Zhang Lexing temporarily upset, now Chu Jing's recruitment plan that was finally revised is about to be adjusted again.
The group of players who came to the creative workshop to listen to the news found that the person in the courtyard that day was true, and there was really a promising job as a game tester, and they immediately called friends to come together, and within three days, after picking and choosing, they quickly completed the recruitment task of 20 game testers, and Chu Jing's game tester recruitment plan ended hastily before it opened. Because there were too many people and their enthusiasm was very high, Zhang Lexing didn't want to disappoint everyone too much, so he simply registered all of them, and selected some of the personnel who owned the computer as the company's supernumerary personnel, which could not only find more testing opportunities for future games, but also lay some foundation for the future player club. Among the twenty game testers selected is Lin Musen, due to the temporary lack of dedicated test computers, this group of people sent Zhan Jun to the recreation room, of course, not just playing games, after playing, each person must write a game test report, which must include the analysis of the game system, whether there is unreasonable content in the game, etc., and complete it within a week. Originally, these game testers had a headache when they heard that they had to write a report, but when they walked into the recreation room and saw those cabinets of games, they immediately smiled. By the next day, there were some supernumerary testers who also came under the pretext of learning how to write game test reports, and this time the entertainment room was full every day, but fortunately, these people were still more conscious, and they were all waiting quietly, and even when they decided the order of the machine, they were extremely quiet, but there were many fewer people waiting every day in the editorial department, which made Brother Long puzzled for a long time.
The game testers here are happily playing game consoles, and in the conference room on the other side, the project members selected by Zhan Jun are sitting quietly in their chairs, waiting for Zhang Lexing to announce today's agenda.
The participants who participated in the first meeting of the "Legend of Sword and Fairy" project included veteran employees such as Zhan Jun, Li Bai, Wang Yali, Zhou Jianbo, Su Xiaoya, Lv Yongcheng, Ma Yongqiang and Cheng Lin who went abroad for further study, as well as game newcomers such as Zhu Jingyu, Wen Dawei, Yang Shenjie, Fan Weimin, and even marketers such as Chen Jingyi. Because "The Legend of Sword and Fairy" will be sold in China, Zhang Lexing intends to arouse players' purchase hopes through the preview and some game setting pictures released in advance in the magazine, which is the responsibility of Chen Jingyi and other marketers, Zhang Lexing does not want such a classic game to make a black start in his own hands.
"I believe you already know the purpose of gathering everyone today, in order to make our company's first Chinese RPG game well, we need to work closely together to achieve great results in the future. Next, Zhan Jun, the project manager of the project, spoke on the assignment of specific work. After making a start, Zhang Lexing pushed out today's protagonist, anyway, it is impossible to count on him, the company's boss, to take care of the specific work.
"Hello everyone, we have had different long and short periods of cooperation before, although there are still some shortcomings, but I believe we will be able to get along well. Zhan Jun first said some opening remarks, then opened the folder in front of him, and then said: "You can take a look at the information in front of you, at present, the project of "The Legend of Sword and Fairy" has only one story framework and a small number of game system introductions, and these materials are still very imperfect for game development, so the task of pre-planning is very heavy, and it is necessary to come up with a complete game planning book as soon as possible, and it is necessary to determine the operating environment of the game (386 or 486, whether it needs mouse support, etc.), the carrier of the game (floppy disk or CD), The distribution region (tentatively Asian, first consider the Chinese Simplified Chinese version and Chinese Traditional Chinese version, and the production of the Japanese version is considered outsourcing), main game characters, game system settings, main game scenes, etc., and negotiate with the artist to plan the game's art style, character setting, scene style and other art resources, so that the art can start the preliminary work. In addition, I consider whether to use this opportunity to make an RPG game engine, so that it can be used in the future to make new versions, and in the future, I only need to continue to maintain the engine, so that future game versions can also keep up with the technical trend, but this aspect needs to be communicated with the planning and program side, so that the program can understand what functions are needed in the game...... Therefore, I have made the following arrangements for the recent work of the project team members: the plan should take out the game plan within two weeks; the artist should start to set the characters and scenes after the plan determines the painting style, and the main game characters should be set up within fifteen days and the sketches of important scenes; the program will assist in planning and selecting the game operating environment (to consider certain development factors) and game carriers, and after the plan is taken out, the RPG engine will be designed, and the game resources (graphics, sound effects, music, etc.) import tools to minimize inefficient work ......"
Everyone listened carefully while looking at the information at hand, Zhan Jun said the work arrangement for a while, picked up the water cup and took a sip of water, then looked at the expressions of everyone and said: "Do you have any questions about such a work arrangement? If not, then let's move on to the next item, talk about how the game "The Legend of Sword and Fairy" should be designed, what kind of elements can be added, and what ideas you have. β
After Zhan Jun finished speaking, everyone was quiet for a while, but fortunately, Lu Yongcheng, one of the old employees, stood up and spoke: "Everyone, I have read some Chinese RPG materials, and there are two more common combat methods at present, one is turn-based, the other is real-time system, and our "Legend of Sword and Fairy" information mentions that the combat system is traditional turn-based. I used to play "Final Fantasy 4" and "Final Fantasy 5" launched by Scowell on Super Nintendo, which has a special ATB (ActiveTimeBattle) system, when the battle happens, the enemy and the enemy control the order of action according to an ATB count, and before the ATB count is full, no other commands can be given except to escape, if this system can be adopted, it will reflect the intensity of the battle more than the traditional turn-based system. In addition, the information also mentions that the enemy mode uses a Japanese-style way of stepping on mines, this mode often can't find the right enemy when you need to level up, and when you want to hurry, you often get caught in unnecessary battles, I think about whether to simply design the enemy to wander on the map on its own, when the player wants to fight, he can dodge when he wants to hurry, and he can even design the enemy into different categories, some stick to a point, the player doesn't bother him, he won't reflect, some have a certain warning area, as long as the player enters this area, he will be attacked by the enemy, and even some enemies can be ambushedto sneak up when the player passes. In this way, different enemy encounter modes can also be added to the battle mode, such as normal battle mode (the ATB count of both sides increases normally, and the battle is carried out according to the normal process), first attack (the player controls the character ATB count is full, and can attack directly), enemy sneak attack (the enemy ATB count is full, the first attack, the player's character's attack power is halved within a certain turn), and even siege (the player controls the character surrounds the enemy, and the enemy cannot escape) and flanking (the enemy surrounds the character controlled by the player, and cannot use all attacks on the enemy, and the player cannot escape) and so onβ¦β¦ This greatly enriches the fun of the game and gives the player more things to think about. β
Su Xiaoya proposed that the game operation should be controlled directly with the mouse, rather than with the keyboard as mentioned in the information, and her reason is also very sufficient: "Use the mouse to click wherever you go, how convenient, if you want to use the keyboard, you have to keep pressing, how tired." In fact, Su Xiaoya's statement is very reasonable, this is also the future development direction of game control, and Zhang Lexing will of course gladly accept suggestions like this.
Next, Zhou Jianbo proposed that there are many places mentioned in the framework of the story, in order to be connected in the game, you can consider making a large map out, the character can wander to various places on the big map, if you need to control it in the game, you can add some obstacles on the big map to ensure that the character can go where he needs to go, these obstacles can be designed in many forms, such as natural disasters that cause the road ahead to collapse, or a powerful gang of thieves (or monsters) occupy a certain road, or an NPC issued by a certain mission to block the way, etc., some of which have the possibility of passing, and some of them are not allowed to pass at all, so that you can add some side plots by the way without affecting the main plot.
Zhou Jianbo's argument for a large map aroused Wen Dawei's association, and he suggested adding some means of transportation to the game, such as post carriages, horseback riding, donkey riding, ferries, sea boats, etc., as well as the later imperial sword flight or direct teleportation to certain places through immortal talismans.
After that, everyone continued to speak enthusiastically, and also put forward a lot of interesting suggestions, such as designing a lot of fairy arts and magic weapons, and equipping the characters with different things to be able to see the difference from the appearance (simple paper doll system), etc., but later some suggestions were not so reliable, perhaps because they had seen European and American movie cutscenes, and actually proposed that the cutscenes of "The Legend of Sword and Fairy" simply use live-action movies. According to the current film compression technology, if this requirement is realized, I am afraid that a disc will definitely not be able to be stuffed, if it is shot a little longer, maybe four or five shots will not be able to beat, if compressed, according to the performance of the first computer, I am afraid that even the speed of 5 frames per second can not be reached. And if it does, the 386 computer may have to be excluded from the support list, and there will be far fewer people who can play it.
β¦β¦
After the first meeting of the "Legend of Sword and Fairy" project team, the members of the development team began to work hard according to the tasks assigned by Zhan Jun, and Zhang Lexing also temporarily gave up on his mind. Mike Ronald, who failed in the competition some time ago, did not give up, he pulled John Fermax together to propose a project with a Dungeons & Dragons style ARPG (action role-playing game), but successfully passed the company's internal review and began to form a project team, although most of them are inexperienced newcomers, but as long as they can do their favorite games, Mike Ronald has completely ignored these.
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