Chapter 336: Yokoi Born

Of course, this kind of complaint is just a YY for Zhang Junyi to be a little happy. 56 Library's new website: .

Cleaning up his mood, Zhang Junyi once again focused on the Nintendo information that he had not finished reading, although most of these materials Zhang Junyi had an impression because of the memory of his previous life, but Zhang Junyi also had to read it carefully again. After all, the memories of the past life are just some information that is exposed to the general public.

After all, it involves the acquisition of a huge amount of money, and Zhang Junyi can't be careless, after all, even if he has money, whose money is blowing in the wind!

And this acquisition is not a simple acquisition, it is conceivable that even if Nintendo and Atari acquire one of them and merge them into Hasbro, how much achievement will be made in the field of game consoles and toys in the future, Zhang Junyi's heart is hot.

In fact, if you want to acquire Nintendo now, it is a little late in terms of timing, but there is no way, after all, Zhang Junyi has not yet been qualified to acquire Nintendo.

Acquisition of this kind of thing does not mean that you can have money, sufficient capital is just the most basic threshold for acquiring a well-known company.

Nintendo has now designed the portable device Game & atch, a concept from Gunhei Yokoi, which was launched in 1980, the same year that Nintendo announced the opening of a subsidiary in New York, called Nintendo of & atch, which proved popular innovation and more successful adventures than before.

Before 1980, what was Zhang Junyi doing, but he was still working hard for the accumulation of his original funds.

Developed a gaming watch that combines an LCD video game with a digital dial. This is an important achievement for Nintendo, taking it to a new level. Nintendo commissioned processing, 30 partner factories operate day and night, and the market is still in short supply. In 1980 alone, 60 million copies of this game watch were sold, thus laying the foundation of Nintendo's business. Nintendo began producing arcade games. Most of these arcade games are equipped with light guns, such as "Infernal Fire" and "Slime".

However, when a Radar Scope, an alien arcade game, was decided to fail commercially, Shigeru Miyamoto changed that trend. Miyamoto completely changes direction and begins to develop Donkey Kong, with the help of Gunpei Yokoi, the game's craftsman, trying to save his girlfriend at the hands of the ape-man.

Although Nintendo's colleagues were initially dissatisfied, the release of Donkey Kong was a huge success, selling 65,000 units and becoming the most popular game of the year, and the big-nosed carpenter in this game was the Super Mario that would become a big hit.

Nintendo has released a sequel to Donkey Kong, Donkey Kong Jr., which is also an arcade game. Although it is not as good as Donkey Kong, it still sells well, selling about 35,000 pieces. In the same year, they founded Nintendo USA in Redmond, Washington, and merged the New York office.

As he learned more about Nintendo, Zhang Junyi's brows furrowed more, even Zhang Junyi did not expect that in this era, the current Nintendo would be able to develop to such a scale, Zhang Junyi can foresee that the acquisition of Nintendo in the near future will definitely not be an easy thing.

But even in the difficulty, Zhang Junyi will try his best, with 1983 approaching, this is definitely the last chance for him to be able to acquire Nintendo.

Why?

Zhang Junyi knew that in the previous life, next year, that is, in July 1983, Nintendo would launch the biggest killer FC game console for the rise of Nintendo, which was commonly known as the red and white machine by the majority of Chinese players in later generations.

Although this was Nintendo's first foray into a cassette video game platform, Zhang Junyi knew how terrible the success of the system was.

More than 500,000 units were sold in two months because the platform is more technical and cheaper, about $100. Although after several months of best-selling sales, Nintendo has also experienced some twists and turns, and Nintendo has received complaints that FC consoles are prone to crash when players play certain games.

This problem occurred with a faulty chip, and Nintendo decided to recycle all the stock in the store, and although it lost a lot, it achieved a good reputation.

In addition, FC game consoles were also planned to be launched in the United States in 1983, and the video game market in the United States was full of low-quality games, making the American market completely unviable.

Nintendo decided to avoid this by allowing FC games only to use the 10NES lock code system and add their "Seal of Quality" mark to prevent some unregistered FC games.

After that, the red and white machine almost swept the favor of game lovers all over the world, and it was simply out of control.

Therefore, for Nintendo's acquisition, Zhang Junyi will definitely make a desperate bet and use all the resources he can use to acquire this company that can be called a banknote printing machine in the future.

As you can imagine, in the future, every game software developed by a contracted software company must be evaluated by Nintendo to determine whether it meets the standards, and it will be processed into a game card by Nintendo's factory. If it is a game card that costs 10,000 yen, the cost of consignment production is about 3,000 yen, and after deducting the cost of 1,600 yen, Nintendo can receive at least 1,000 yen gross profit from each box of game cards, and it does not bear the risk of inventory, development, etc., regardless of whether it sells well or not.

In addition, the agreement stipulates that each manufacturer cannot develop more than five games for Nintendo in a year, and it must not be applied to models from other manufacturers. Since there are only five opportunities a year, and the contractors are fiercely competing with each other, each software vendor strives to increase the interest and quality of its products, and is committed to developing best-selling products.

And Zhang Junyi wants to say that there is another important reason why Nintendo has a determination not to give up without getting it, and that is Yokoi Junhei.

In Zhang Junyi's view, one Yokoi Junhei can definitely top one-third of the value of the entire Nintendo, or even higher.

Gunhei Yokoi was born on September 10, 1941 in Kyoto City, Kyoto Prefecture, an island country, and graduated from the Department of Electronic Engineering, Faculty of Engineering, Doshisha University.

In other words, for Yokoi Junhei to have such great achievements in later generations, in Zhang Junyi's opinion, in addition to having a talent that ordinary people do not have, his luck is also quite good.

Yokoi Junhei can be so reused by President Yamauchi Pu in Nintendo, but he has a rather legendary experience.

In 1965, Yokoi Junhei entered the Nintendo company, in the previous more than a year he worked for Sharp and other large and small enterprises, because he could not accept the constraints of the outdated regulations and repeatedly changed jobs, Nintendo from managers to workers are all young people, Yokoi felt that the relaxed working environment was very suitable for him and decided to stay for a long time, he was mainly responsible for the maintenance of the playing card assembly line.

One day, while on a work break, Yokoi made a strange device out of waste materials, a mechanical spring arm that can be freely retracted when pressed a button, and it is sure to surprise people. Yokoi proudly demonstrated the new toy to his colleagues in the workshop, but the device suddenly malfunctioned at a critical moment, and the top of the fist glove part flew out under the action of external force, just hitting a middle-aged man who hurriedly walked through the aisle, and when everyone saw that the person was the president Yamauchi Pu, they were too frightened to make a sound.

Yamauchi picked up the strange thing that hit him and examined it repeatedly, then he calmly asked Yokoi Gunpei, "What is your name?"

Yokoi Junhei had long heard from his colleagues about the president's iron-faced and ruthless deeds in the past, and he tried his best to control his emotions: "Yokoi Junhei, assembly line maintenance worker." ”

"Come to my office after work!" Yamauchi turned around and left, taking Yokoi's invention.

Gunhei Yokoi walked into the president's office, and was really a little uneasy under the sharp gaze of Yamauchi's Pu Eagle Falcon. An imperceptible smile crossed Yamauchi's face, and he said to Yokoi, "Your invention is very interesting, but I personally hope that your invention will not be limited to personal entertainment, but will make it a 'great' commodity that can be accepted by the public!"

Yokoi left the office with the spring device, and a few days later he excitedly went to the president with the improved device, which was more rational and safer, and the use of materials became lighter and more flexible. Yamauchi clicked and fiddled like a child dozens of times, and this time there were no more embarrassing mechanical failures, and he immediately called Hiroshi Imanishi, who was in charge of the factory's production, to quickly put him into mass production.

Through the vigorous promotion of TV commercials, the toy called "Super Strange Hand" was a huge hit, and sold more than 1.2 million copies in half a year, becoming Nintendo's most successful product of the year.

Yamauchi set up the first development department of Nintendo, led by Yokoi a group of young people specializing in the research and development of new products, more than ten years Yokoi Junhei personally organized the invention of more than 100 new products such as super periscope, love meter, etc., its creative vitality to colleagues amazed, and he himself also believes that this period of free use of his imagination is the most worthy of cherishing.

Yokoi once said, "Making the world's first invention is my creative philosophy, and I fully embody myself in constant competition and challenge!"

In the mid-70s, Gunpei Yokoi began to take charge of Nintendo's video game business, which gave him a broader creative space, and the time period from TVGAME15 to GAMEBOY can be seen as the entire development process of Nintendo's game products from embryonic to fully mature, whether it is the design of the D-pad or the production of GAME&ATCH software, Yokoi's design ideas have influenced Nintendo and even the entire island game industry.

The D-pad was a revolutionary product for the differential design of arcade joysticks and computer mice at that time, fully embodying the characteristics of Nintendo's products that have always been simple, durable, lightweight, and reasonable, and even in the 128-bit era, the D-pad was still used as the standard design of the controller.

Yokoi's "Fire Squad" specially designed for GAME &ATCH was selected as one of the top 100 masterpieces of the 20th century by IGN of the United States, and the specific gameplay of this game is that two firefighters carry rope nets to continuously carry the residents who jump from the burning building, and the jumping residents are of different heights and speeds, which requires the player's reflexes to be highly concentrated.

Although the graphics of "Fire Squad" are simply unsightly from today's eyes, it already contains all the basic elements of a modern action game, and it has become Nintendo's consistent game production philosophy to make it as fun as possible through subtle adjustments to the operating system. In the decades-long history of the video game industry, there is no other person like Gunhei Yokoi who has made such a significant contribution to both hardware and software.

It can be seen from this that the rise of Nintendo is absolutely inseparable from Yokoi Junhei, Zhang Junyi believes that if there is no Yokoi Junhei, even Nintendo will not necessarily fall into the dust, but it will never become one of the three major hegemons of the world in the future.

Zhang Junyi's evaluation of Yokoi Junping is definitely not made by casually patting his head.

In a previous life, on August 15, 1996, Gunhei Yokoi retired from Nintendo, where he had worked for more than 30 years, on the grounds that he was responsible for the failure of VR BOY, triggering a panic sell-off of Nintendo's stock on the same day.

THE FOLLOWING MONTH, YOKOI SET UP HIS OWN COMPANY COTO IN KYOTO, COTO MADE AND SOLD GAME&ATCH-STYLE PORTABLE GAMES BY HIMSELF AND ACHIEVED GOOD SALES RESULTS, ON THE OTHER HAND, YOKOI AND BANDAI JOINTLY DEVELOPED ONDERSAN TO PREPARE TO CHALLENGE THE PORTABLE CONSOLE MARKET EXCLUSIVE TO THE GB SYSTEM, S INHERITED AND CARRIED FORWARD ALL THE DESIGN IDEAS OF THE PAST GAMEBOY, LIGHTWEIGHT, POWER-SAVING AND HIGH-PERFORMANCE, AND THE ACCIDENTAL DEATH MADE HIM NOT ABLE TO WITNESS THE BIRTH OF S, ALL THE GLORY AND DISGRACE AND JOY WERE IN SMOKE. HOWEVER, THE NAME OF GUNHEI YOKOI HAS NOT BEEN FORGOTTEN BY THE WORLD, AND IN EARLY 2002, HE WAS SELECTED AS ONE OF THE 30 MOST INFLUENTIAL PEOPLE IN THE HISTORY OF GAMESPY GAMES IN THE UNITED STATES.

As for what was the real motivation for Gunpei Yokoi to leave Nintendo?

Zhang Junyi can see this incident as the inevitable result of the formalization of the TV game industry, Yokoi was born with an artist's strong desire to create, and some of these people made outstanding contributions to the embryonic period of the TV game industry, but when Nintendo and other listed companies become more and more concerned about objective factors such as product profit returns and shareholder interests, the space that can be provided to those artists to create freely is becoming narrower and narrower.

In addition, at the beginning of the company, Yokoi often overtook his boss and directly stated his opinions to the president Yamauchi Pu, and he had a unique sense of superiority within Nintendo, but after the company expanded, this special treatment gradually disappeared, and he felt a strong sense of loss.

Zhang Junyi remembers that in his previous life, Hisakazu Hirabayashi, an industry critic in the island country, once analyzed the resignation of Yokoi as follows: "In the past, the game industry was often able to complete a personalized game product by one or two people's clubs, but with the change of the times, the industry will become more and more large-scale, and those who still have the sense of handicraft workshops will be forced to withdraw from this stage..."

Therefore, for the talent of Yokoi Nature, Zhang Junyi is absolutely imperative, even if he can't win Nintendo, Zhang Junyi will do whatever it takes to dig up the talent of Yokoi.

Because Zhang Junyi believes that as long as there is Yokoi Innate, even if he wastes more money and time at that time, he will be able to establish a second Nintendo in the end.

Of course, this kind of complaint is just a YY for Zhang Junyi to be a little happy. 56 Library's new website: .

Cleaning up his mood, Zhang Junyi once again focused on the Nintendo information that he had not finished reading, although most of these materials Zhang Junyi had an impression because of the memory of his previous life, but Zhang Junyi also had to read it carefully again. After all, the memories of the past life are just some information that is exposed to the general public.

After all, it involves the acquisition of a huge amount of money, and Zhang Junyi can't be careless, after all, even if he has money, whose money is blowing in the wind!

And this acquisition is not a simple acquisition, it is conceivable that even if Nintendo and Atari acquire one of them and merge them into Hasbro, how much achievement will be made in the field of game consoles and toys in the future, Zhang Junyi's heart is hot.

In fact, if you want to acquire Nintendo now, it is a little late in terms of timing, but there is no way, after all, Zhang Junyi has not yet been qualified to acquire Nintendo.

Acquisition of this kind of thing does not mean that you can have money, sufficient capital is just the most basic threshold for acquiring a well-known company.

Nintendo has now designed the portable device Game & atch, a concept from Gunhei Yokoi, which was launched in 1980, the same year that Nintendo announced the opening of a subsidiary in New York, called Nintendo of & atch, which proved popular innovation and more successful adventures than before.

Before 1980, what was Zhang Junyi doing, but he was still working hard for the accumulation of his original funds.

Developed a gaming watch that combines an LCD video game with a digital dial. This is an important achievement for Nintendo, taking it to a new level. Nintendo commissioned processing, 30 partner factories operate day and night, and the market is still in short supply. In 1980 alone, 60 million copies of this game watch were sold, thus laying the foundation of Nintendo's business. Nintendo began producing arcade games. Most of these arcade games are equipped with light guns, such as "Infernal Fire" and "Slime".

However, when a Radar Scope, an alien arcade game, was decided to fail commercially, Shigeru Miyamoto changed that trend. Miyamoto completely changes direction and begins to develop Donkey Kong, with the help of Gunpei Yokoi, the game's craftsman, trying to save his girlfriend at the hands of the ape-man.

Although Nintendo's colleagues were initially dissatisfied, the release of Donkey Kong was a huge success, selling 65,000 units and becoming the most popular game of the year, and the big-nosed carpenter in this game was the Super Mario that would become a big hit.

Nintendo has released a sequel to Donkey Kong, Donkey Kong Jr., which is also an arcade game. Although it is not as good as Donkey Kong, it still sells well, selling about 35,000 pieces. In the same year, they founded Nintendo USA in Redmond, Washington, and merged the New York office.

As he learned more about Nintendo, Zhang Junyi's brows furrowed more, even Zhang Junyi did not expect that in this era, the current Nintendo would be able to develop to such a scale, Zhang Junyi can foresee that the acquisition of Nintendo in the near future will definitely not be an easy thing.

But even in the difficulty, Zhang Junyi will try his best, with 1983 approaching, this is definitely the last chance for him to be able to acquire Nintendo.

Why?

Zhang Junyi knew that in the previous life, next year, that is, in July 1983, Nintendo would launch the biggest killer FC game console for the rise of Nintendo, which was commonly known as the red and white machine by the majority of Chinese players in later generations.

Although this was Nintendo's first foray into a cassette video game platform, Zhang Junyi knew how terrible the success of the system was.

More than 500,000 units were sold in two months because the platform is more technical and cheaper, about $100. Although after several months of best-selling sales, Nintendo has also experienced some twists and turns, and Nintendo has received complaints that FC consoles are prone to crash when players play certain games.

This problem occurred with a faulty chip, and Nintendo decided to recycle all the stock in the store, and although it lost a lot, it achieved a good reputation.

In addition, FC game consoles were also planned to be launched in the United States in 1983, and the video game market in the United States was full of low-quality games, making the American market completely unviable.

Nintendo decided to avoid this by allowing FC games only to use the 10NES lock code system and add their "Seal of Quality" mark to prevent some unregistered FC games.

After that, the red and white machine almost swept the favor of game lovers all over the world, and it was simply out of control.

Therefore, for Nintendo's acquisition, Zhang Junyi will definitely make a desperate bet and use all the resources he can use to acquire this company that can be called a banknote printing machine in the future.

As you can imagine, in the future, every game software developed by a contracted software company must be evaluated by Nintendo to determine whether it meets the standards, and it will be processed into a game card by Nintendo's factory. If it is a game card that costs 10,000 yen, the cost of consignment production is about 3,000 yen, and after deducting the cost of 1,600 yen, Nintendo can receive at least 1,000 yen gross profit from each box of game cards, and it does not bear the risk of inventory, development, etc., regardless of whether it sells well or not.

In addition, the agreement stipulates that each manufacturer cannot develop more than five games for Nintendo in a year, and it must not be applied to models from other manufacturers. Since there are only five opportunities a year, and the contractors are fiercely competing with each other, each software vendor strives to increase the interest and quality of its products, and is committed to developing best-selling products.

And Zhang Junyi wants to say that there is another important reason why Nintendo has a determination not to give up without getting it, and that is Yokoi Junhei.

In Zhang Junyi's view, one Yokoi Junhei can definitely top one-third of the value of the entire Nintendo, or even higher.

Gunhei Yokoi was born on September 10, 1941 in Kyoto City, Kyoto Prefecture, an island country, and graduated from the Department of Electronic Engineering, Faculty of Engineering, Doshisha University.

In other words, for Yokoi Junhei to have such great achievements in later generations, in Zhang Junyi's opinion, in addition to having a talent that ordinary people do not have, his luck is also quite good.

Yokoi Junhei can be so reused by President Yamauchi Pu in Nintendo, but he has a rather legendary experience.

In 1965, Yokoi Junhei entered the Nintendo company, in the previous more than a year he worked for Sharp and other large and small enterprises, because he could not accept the constraints of the outdated regulations and repeatedly changed jobs, Nintendo from managers to workers are all young people, Yokoi felt that the relaxed working environment was very suitable for him and decided to stay for a long time, he was mainly responsible for the maintenance of the playing card assembly line.

One day, while on a work break, Yokoi made a strange device out of waste materials, a mechanical spring arm that can be freely retracted when pressed a button, and it is sure to surprise people. Yokoi proudly demonstrated the new toy to his colleagues in the workshop, but the device suddenly malfunctioned at a critical moment, and the top of the fist glove part flew out under the action of external force, just hitting a middle-aged man who hurriedly walked through the aisle, and when everyone saw that the person was the president Yamauchi Pu, they were too frightened to make a sound.

Yamauchi picked up the strange thing that hit him and examined it repeatedly, then he calmly asked Yokoi Gunpei, "What is your name?"

Yokoi Junhei had long heard from his colleagues about the president's iron-faced and ruthless deeds in the past, and he tried his best to control his emotions: "Yokoi Junhei, assembly line maintenance worker." ”

"Come to my office after work!" Yamauchi turned around and left, taking Yokoi's invention.

Gunhei Yokoi walked into the president's office, and was really a little uneasy under the sharp gaze of Yamauchi's Pu Eagle Falcon. An imperceptible smile crossed Yamauchi's face, and he said to Yokoi, "Your invention is very interesting, but I personally hope that your invention will not be limited to personal entertainment, but will make it a 'great' commodity that can be accepted by the public!"

Yokoi left the office with the spring device, and a few days later he excitedly went to the president with the improved device, which was more rational and safer, and the use of materials became lighter and more flexible. Yamauchi clicked and fiddled like a child dozens of times, and this time there were no more embarrassing mechanical failures, and he immediately called Hiroshi Imanishi, who was in charge of the factory's production, to quickly put him into mass production.

Through the vigorous promotion of TV commercials, the toy called "Super Strange Hand" was a huge hit, and sold more than 1.2 million copies in half a year, becoming Nintendo's most successful product of the year.

Yamauchi set up the first development department of Nintendo, led by Yokoi a group of young people specializing in the research and development of new products, more than ten years Yokoi Junhei personally organized the invention of more than 100 new products such as super periscope, love meter, etc., its creative vitality to colleagues amazed, and he himself also believes that this period of free use of his imagination is the most worthy of cherishing.

Yokoi once said, "Making the world's first invention is my creative philosophy, and I fully embody myself in constant competition and challenge!"

In the mid-70s, Gunpei Yokoi began to take charge of Nintendo's video game business, which gave him a broader creative space, and the time period from TVGAME15 to GAMEBOY can be seen as the entire development process of Nintendo's game products from embryonic to fully mature, whether it is the design of the D-pad or the production of GAME&ATCH software, Yokoi's design ideas have influenced Nintendo and even the entire island game industry.

The D-pad was a revolutionary product for the differential design of arcade joysticks and computer mice at that time, fully embodying the characteristics of Nintendo's products that have always been simple, durable, lightweight, and reasonable, and even in the 128-bit era, the D-pad was still used as the standard design of the controller.

Yokoi's "Fire Squad" specially designed for GAME &ATCH was selected as one of the top 100 masterpieces of the 20th century by IGN of the United States, and the specific gameplay of this game is that two firefighters carry rope nets to continuously carry the residents who jump from the burning building, and the jumping residents are of different heights and speeds, which requires the player's reflexes to be highly concentrated.

Although the graphics of "Fire Squad" are simply unsightly from today's eyes, it already contains all the basic elements of a modern action game, and it has become Nintendo's consistent game production philosophy to make it as fun as possible through subtle adjustments to the operating system. In the decades-long history of the video game industry, there is no other person like Gunhei Yokoi who has made such a significant contribution to both hardware and software.

It can be seen from this that the rise of Nintendo is absolutely inseparable from Yokoi Junhei, Zhang Junyi believes that if there is no Yokoi Junhei, even Nintendo will not necessarily fall into the dust, but it will never become one of the three major hegemons of the world in the future.

Zhang Junyi's evaluation of Yokoi Junping is definitely not made by casually patting his head.

In a previous life, on August 15, 1996, Gunhei Yokoi retired from Nintendo, where he had worked for more than 30 years, on the grounds that he was responsible for the failure of VR BOY, triggering a panic sell-off of Nintendo's stock on the same day.

THE FOLLOWING MONTH, YOKOI SET UP HIS OWN COMPANY COTO IN KYOTO, COTO MADE AND SOLD GAME&ATCH-STYLE PORTABLE GAMES BY HIMSELF AND ACHIEVED GOOD SALES RESULTS, ON THE OTHER HAND, YOKOI AND BANDAI JOINTLY DEVELOPED ONDERSAN TO PREPARE TO CHALLENGE THE PORTABLE CONSOLE MARKET EXCLUSIVE TO THE GB SYSTEM, S INHERITED AND CARRIED FORWARD ALL THE DESIGN IDEAS OF THE PAST GAMEBOY, LIGHTWEIGHT, POWER-SAVING AND HIGH-PERFORMANCE, AND THE ACCIDENTAL DEATH MADE HIM NOT ABLE TO WITNESS THE BIRTH OF S, ALL THE GLORY AND DISGRACE AND JOY WERE IN SMOKE. HOWEVER, THE NAME OF GUNHEI YOKOI HAS NOT BEEN FORGOTTEN BY THE WORLD, AND IN EARLY 2002, HE WAS SELECTED AS ONE OF THE 30 MOST INFLUENTIAL PEOPLE IN THE HISTORY OF GAMESPY GAMES IN THE UNITED STATES.

As for what was the real motivation for Gunpei Yokoi to leave Nintendo?

Zhang Junyi can see this incident as the inevitable result of the formalization of the TV game industry, Yokoi was born with an artist's strong desire to create, and some of these people made outstanding contributions to the embryonic period of the TV game industry, but when Nintendo and other listed companies become more and more concerned about objective factors such as product profit returns and shareholder interests, the space that can be provided to those artists to create freely is becoming narrower and narrower.

In addition, at the beginning of the company, Yokoi often overtook his boss and directly stated his opinions to the president Yamauchi Pu, and he had a unique sense of superiority within Nintendo, but after the company expanded, this special treatment gradually disappeared, and he felt a strong sense of loss.

Zhang Junyi remembers that in his previous life, Hisakazu Hirabayashi, an industry critic in the island country, once analyzed the resignation of Yokoi as follows: "In the past, the game industry was often able to complete a personalized game product by one or two people's clubs, but with the change of the times, the industry will become more and more large-scale, and those who still have the sense of handicraft workshops will be forced to withdraw from this stage..."

Therefore, for the talent of Yokoi Nature, Zhang Junyi is absolutely imperative, even if he can't win Nintendo, Zhang Junyi will do whatever it takes to dig up the talent of Yokoi.

Because Zhang Junyi believes that as long as there is Yokoi Innate, even if he wastes more money and time at that time, he will be able to establish a second Nintendo in the end.