Chapter 143: StarCraft (2)
In addition, the designer's adjustment of the HP and mana data of the unit makes the comprehensive strength of the troops between the three races more balanced in front of the player. Pen × fun × Pavilion www. biquge。 info
The competitive elements of StarCraft: StarCraft as one of the most successful RTS games, the competitive elements of the game are more playable, and it has also led to the development of the e-sports industry.
The pace of the game: As a competitive game, the time of the game is bound to be shortened, and if you want to shorten the time of the game, you must modify and abandon it from many aspects.
It is mainly reflected in the development process of a troop and the scale of the map, many RTS games such as "Age of Empires" and "Civilization" have a system of business and internal affairs, these systems will be the player's energy can not be more focused on the war, which greatly slows down the pace of the game, StarCraft has abandoned such a similar cumbersome system, it only has three contents of developing troops and combat, simply put, it is to make money, build troops, and fight.
On top of this, the designers have increased the speed of farmer mining and the time it takes to build troops and control the health of the class, compressing the time of battle, so you will see that in StarCraft it only takes a few minutes or less from the time the battle takes place to the end of the battle.
At the same time, the size of the map also plays a decisive role, the previous RTS games have a huge map system, but interstellar does not, its map is small, and it is easy for players to encounter and fight.
StarCraft is the hardest and inaccurate. The previous RTS games of Red Alert, Dune, and War2 were more inhumane to play, and the operation was very cumbersome.
What many players don't know is that StarCraft was launched at that time, in fact, many operations were simplified!
The success of SC and becoming a benchmark for RTS games is largely due to the good balance, or map editor, which determines the balance of the game to a certain extent.
The balance is mainly reflected in the application proportion of the two major aspects of operation and awareness. Like in the past, the Red Alert was basically faster than everyone, and it was agreed that they were not allowed to fight minecarts when they fought in the past--! , so relying on consciousness to some tactics, strategy content is very little, although there are also arms to restrain each other, but it is the number of troops that determines everything.
StarCraft is completely different in this regard, a bit like playing chess, tactics and situations can be varied from the beginning of the layout, so it is also very tiring to play, you need to constantly operate troop reconnaissance, constantly judge the opponent's situation, constantly analyze the situation, and then continue to perform various operations.
It can be said that the slightest change will affect the entire battle situation. In particular, the concept of micro-operations was introduced, which was not available in other RTS games at the time.
At the same time, consciousness can also be applied to the entire battle situation, and many tactics can work wonders if you grasp timing. You don't even need to operate too much, because the arms are mutually restrictive, and the tactics are mutually restrictive.
Basically, StarCraft is a game that relies 65% on action and 35% on tactical awareness. I think there was a balance in that other games didn't have at the time.
Blizzard even boasted that God had given players a masterpiece through Blizzard's hand.
The time when Interstellar 1 was launched was in early 98, the battle of the brood was in 99, and the real popularity in China was around 2000.
Because the Red Alert was too popular at that time, the initial impression of Interstellar was Ye Le's feeling back then, which was completely covered by the light of Red Alert, so that people who had played Red Alert were so resistant that they couldn't accept this game, and when a large number of beginners poured into Internet cafes later, there was no preconceived notion of Red Alert, which made Interstellar begin to popularize.
Of course, there is no doubt that the quality of this game is higher than that of Red Alert.
StarCraft gave many players their first glimpse of what esports is.
This game, based on the current situation in China, StarCraft is not suitable for those novice players who are new to the game, including those with low gaming talent.
"Red Alert" and "Age of Empires" are very suitable for the current player market, but Ye Leke not only needs a game for players, but also a game suitable for eSports.
If you're a veteran PC gamer and you're passionate about PC games, what would you answer if someone asked you what was the most classic RTS (real-time strategy) game in gaming history?
At least eighty percent of people will answer that it's StarCraft.
Yes, that's it. Since its inception, it has swept the world with lightning speed, making many computer gamers fall in love and obsessed with it. Its perfect balance, excellent operating feel, and rich cultural connotation are impeccable. Its appearance has to be said to be a magnificent monument in the history of computer games.
In this case, it is undoubtedly the first choice for Ye Le to develop e-sports!
After it, there will be Warcraft and so on to strengthen the impact of esports.
There are not many game points now, but fortunately, although "StarCraft" represents extraordinary significance, it is a masterpiece in the previous life, but the exchange price is really not expensive, only 1.4 million game points.
And 1.6 million game points, what can be redeemed?
At that time, it will definitely cost a lot to hold a game event, and it seems that you still have to make money, otherwise you will not be able to support so much expenses.
"System, do you have any recommendations for these 1.6 million game points?"
"Brother, I recommend you "Running Kart" and "Audition", the exchange price of these two games is just 1.6 million game points."
Burst! Ye Le just drank the coffee in his mouth, and all of it squirted out...................
ps: Friends who join the group, go to the group to vote. One option is:
:
1. Running go-karts (witnessing countless qualified old drivers, which one is stronger in drift drag racing technology!) )
2. One is the Audition Troupe
(Witness the rise of the noble dynasty that killed Matt!) Funeral love family: ★ ·° Qian Xun danced
Chatting and dancing
儴zI 己覺dèShu fū
4 per 個んの天賦; ︶︵︶)
Online and so on, especially urgent!!
I'm going to write it later, and whichever side has the most support, I'll choose whichever side has the most support.