Chapter 142: StarCraft (SC)
StarCraft is a real-time strategy game produced and published by Blizzard Entertainment in the previous life. Pen & Fun & Pavilion www.biquge.info This is the first installment in the StarCraft series of games, and it was officially released on March 31, 1998. The game has 3 expansions, but only the official release is Brood War. The sequel, StarCraft II: Wings of Freedom, was released on July 27, 2010.
StarCraft uses the Warcraft II engine, but with the difference that it is a fusion of three distinct races: Protoss, Zerg, and Terran, each with distinct units and tech trees.
The game's background depicts the story of three races at the center of the galaxy in the early 26th century as they fight for supremacy in the Kpru interstellar space.
The three races are: the Terrans, descendants of the earthlings, the Zerg, a rapidly evolving biological group, and the Protoss, an ancient race with a high level of civilization and psychic power.
The game's innovative design of three unique races has been well received.
As far as Ye Le knows, the racial origin of "StarCraft" also has a lot to do with the science fiction works in the previous life.
Judging from the science fiction context of nearly forty years in the previous life, StarCraft's Zerg has the 1979 movie "Alien" directed by Ridley Scott.
and the 1986 sequel directed by James Cameron, which reflects the highly biologically organizing, the concept of sappers, and the traits of the same leader – just like real-life ants.
And the Protoss is the 1987 movie "Predator" in the previous life, showing the admiration of honor, belligerence and other qualities.
Became an antagonist in the 80s manga AlienVSPredator, which was also made into a movie of the same name in 2004.
A notable piece of evidence of the correlation between the two is in the 1990 movie Predator 2, where the protagonist arrives at the Predator's ship and has a alien head hanging on the wall, because the Predator has the custom of primitive peoples headhunting.
At this set historical lineage, human beings are helpless, with little ability to resist, and are often just the object of slaughter by the other two parties.
Philosophically speaking, StarCraft's racial setting reflects three moral qualities, namely "human", "animal", and "divine"
Well, philosophy?!I can use this to make some articles in the future.
Ye Le pondered in his heart.
Each of the three warring races in StarCraft has its own unique characteristics.
The Zerg are brave and warlike, have the soul of alien biochemical technology, can parasitize other creatures, have strong adaptability, can live in extremely difficult environments, and have the "assimilation" technology to win by quantity.
The Protoss have telepathic abilities and a strong sense of individualism, which often traps them in divisions, and this race has a highly lethal secret weapon, as well as a powerful "protective shield" when the troops move.
The Terrans have the advantages of the first two races, but they are not too prominent, they can attack from a distance, and they are good at close defense, which is not easy for beginners to control.
StarCraft provides a playground where players can compete against each other. This is also the core content of this game, as well as all real-time strategy games.
In this game battlefield, players can control any race, gather resources on a specific map, produce troops, and destroy all the opponent's buildings to achieve victory.
The game also provides players with a multiplayer battle mode. In previous lives, this project was especially popular, and professional game competitions were developed. A large number of players competed against each other on the TV league and gained a lot of popularity.
Back in February 2009, StarCraft sold more than 11 million units worldwide, making it one of the best-selling games on the PC platform.
Many media outlets have given this game high praise, considering it a classic real-time strategy game.
At Interstellar Launch, members of Blizzard's development team only knew they made a good game--- but that was it, and the impact it would have on the computer game world was beyond the expectations of everyone, including Blizzard.
As of May 2007, StarCraft had sold 9.5 million copies worldwide, a number that still firmly held the top 10 of the computer game sales charts until 2008.
In South Korea alone, StarCraft sold 5 million copies, and it became a "national game" game project with many events and sponsors.
StarCraft was ranked No. 37 on Edge's list of the "100 Best Games of All Time." Due to its high popularity, StarCraft broke three records in the Guinness Book of World Records: "Highest Selling PC RTS Game", "Highest Grossing Game in Pro League", "Game with the Most Viewers".
In addition, StarCraft once entered real interstellar space.
In a previous life, during the 1999 Space Shuttle mission STS-96, American astronaut Daniel Barry brought a set of StarCraft into space.
The game circled the globe 153 times before returning to the ground and is now housed at Blizzard Entertainment Headquarters in California, USA. StarCraft was also used for academic research. In early 2009, the University of California, Berkeley, launched a preparatory course to conduct strategic and theoretical research through games
Because of the popularity of "StarCraft", there are many derivative works about it, Ye Le has read novels about it at the beginning, and in addition to novels, it will be made into a board game.
Why are StarCraft games so popular?
Then we have to mention the balance and gameplay of the game.
Balance - Unit Values and "Attack Type" and "Armor Type"
At present, the StarCraft series of games is recognized by players and the industry as the best game balance in the RTS field, but the game balance of StarCraft is reflected through a variety of parameters and settings, and the value setting of StarCraft is the basis of the balance of the entire StarCraft game For a beginner, it is very convenient to be able to intuitively see the attack and defense of each soldier, however, the balance of StarCraft is far from being as simple as attack and defense.
StarCraft has a lot of "attack type" and "armor" special settings, for example, the Terran's vulture car has 20 attack damage, but has a 75% bonus attack against large mechanical units and buildings.
For example, although the Protoss Dragon Knight's photon cannon has a base attack power of 20, it has a 550% attack bonus against small units, and is far less effective against Zerg dogs and Terran machine gunners than against Terran robots and stinging snakes. There are many more examples of the same.
The game developers designed the game with a "genre restraint" system, which may seem too rigid in gameplay, but in any case, it forms the basis of the balance of the whole game.
ps: Thank you for the Kabbalah Tree 100 starting coins!Thank you for the 100 starting coins!Thank you for the 100 starting coins!
War3 (Warcraft 3) will come out later, and now SC (interstellar) will come out.