Chapter 279: The Future of Esports

With the emergence and development of the e-sports industry, you will provide new opportunities and ideas for economic growth. Pen × fun × Pavilion www. biquge。 info

The extension from animation to games, the derivation from games to peripherals, the combination of competition and commerce, the alliance and interaction between brands and e-commerce, etc., will become the focus of the e-sports market in the future, and the explosion of great prospects.

At present, it is very common for e-sports clubs to poach people at high prices, especially those clubs that were established earlier, which has invisibly increased the burden on clubs.

Due to the lack of clear laws and regulations to regulate it, there are many deficiencies in the management of e-sports clubs, which are private organizations.

The short professional life of e-sports players and the high price of equipment configuration also invisibly restrict the development of the e-sports market.

The current rise of esports is becoming more and more obvious, but it is still far from profitable.

A mature e-sports industry chain, with game manufacturers in the upstream, clubs, e-sports players, events, and live broadcast platforms in the middle, and audiences, peripheral derivatives and value-added services in the downstream, is a set of business models that have been proven to be successful.

But on the other hand, in domestic e-sports, in addition to the carnival of upstream manufacturers, the middle and downstream are almost faulty. We know that unlike other sports, e-sports needs to have a complete industrial chain, but the lack of core competitiveness is directly presented in the lack of events, and many projects are restricted by manufacturers and funds, which is a big difficulty.

In Ye Le's view, the intervention at the national level will make e-sports better promoted and maintained in good condition.

Also, like all video industries, live streaming of video games also needs to bring business value to the platform with high traffic. However, at present, these platforms are still a niche industry, and most of them have been acquired and invested by giants, and they still need to make breakthroughs in the profit model.

In the previous life, China's e-sports lacked R&D and original capabilities, which was the key problem, because there was no core competitiveness, which also affected the overall layout of the event.

In this life, Ye Le will definitely not let this happen.

However, even he does not deny that the future road of e-sports development will encounter many obstacles, and he still needs a long way to go if he wants to tear off the labels of "not doing his job" and "plaything" labeled by the public, and truly walk out of a broad road.

In addition, it is a kind of atmosphere that Ye Le is quite disgusted with, of course, it has not appeared yet, but in his previous life, it was rampant in the e-sports circle.

With the increasing number of players and the increasing influence of games, e-sports has entered the attention of more people and become the new favorite of players.

In such an environment, e-sports players are becoming more and more concerned by players, and even begin to lose their hearts.

How chaotic was the e-sports circle in the previous life?

It can be said that it chills those old e-sports people, and even disgusts the e-sports circle they once stayed in.

In the esports circle, professional players generally join an esports club first to form a team.

Then the club pulls a sponsor to sponsor them, including salary, food, clothing, housing, transportation, competitions, etc.

The general sponsors of the e-sports industry are some electronic products, such as mice and keyboards, etc., by investing in what they think are potential stocks to make a name for themselves and promote their products.

And the initial investment in being a team is very large. After all, in China, the state has not allocated a large amount of money to support this e-sports cause, and even now Ye Le has not waited for the emergence of policies to support the development of e-sports.

Professional players must be quite difficult in the early days, e-sports has just been popularized by WCG, and it will take some time to develop and grow.

What Ye Le is most afraid of is that e-sports will start to deteriorate from the inside.

There are more and more gamers, and esports will also be more popular and sought after by more people.

Fame and fortune are not a good sign in the esports world.

According to Ye Le's estimate, almost everyone knows that e-sports is an industry that eats youth, and most of the members are young people, and they have little resistance to fame and fortune.

Over time, future professional players will first have a very inexplicable sense of superiority, and they will begin to feel that I am a professional player, and it is natural for the club to be good to me and ordinary players to worship me.

Even the enthusiasm for playing professionally at the beginning slowly declined, and he began to cut corners during training, pick up female fans, and brag in front of a group of passers-by and players with the same strength to brag that he was a professional player and felt that he was superior.

Esports has begun to collapse from within, and the so-called esports dreams will begin to slowly dissipate.

Recently, Ye Le found on the Internet that some faint phenomena have appeared.

One of the professional gamers under Kuke TV includes individual players from several other clubs, and it is not uncommon to hear scolding them on various gaming forums.

In fact, these people openly ridiculed those ordinary players as rookies, and then went to high-level passers-by to find a sense of existence and superiority.

WCG has just spread e-sports to players, and such a phenomenon has appeared, Ye Le really can't imagine what it will evolve into in the future.

In addition to being a game producer and a senior gamer, Ye Le is also the owner of a game company, and he has his own views on such players from his standpoint.

A sponsor is not a charity, and their number one purpose in sponsoring a professional club is to make a profit.

Before the Chinese e-sports industry has achieved real recognition, there is no huge amount of money to support the e-sports industry every year.

If it does not bring any substantial benefits to the sponsor, the sponsor loses money.

It's like if an employee causes his boss to lose money and the company is facing a crisis because of his own reasons, what qualifications do he have to keep his superiority with his nose upright and look down on everything.

There is no free lunch in the world, and no one will solve your dreams for free

The so-called e-sports dream is based on the player's own talent, and the second is hard training.

The e-sports industry cannot operate in a standardized and orderly manner, and sooner or later, like other industries, it will become an "e-sports bubble".

In order not to ruin his hard work and be questioned, Ye Le plans to unify professional e-sports clubs and create a "Huaxia E-sports League" that complies with norms and can maintain a good e-sports atmosphere.

In the future, it will continue to become the mainstream of e-sports, adjust or limit the atmosphere of the e-sports circle through the intervention of the upper echelons, and implement strict rules and regulations for professional players.

There are no rules, there is no circle, if one day even Ye Le himself begins to dislike the e-sports he holds with his own hands, then I am afraid it will be the greatest sorrow.