Chapter 526: Iron Hoof
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"I'll go, the Aurora game can be! High production like a sow, and a new game has been released. ”
It's 3 p.m. capital time, and a young man who has just turned on his computer is sitting in front of his computer in his bedroom and letting out a cry of surprise.
This person's name is Luo Ping, and he is a junior student in the computer science department of a second college in China.
Today, when he was hanging out on the SGP as usual, he didn't realize that he actually saw a new game that Aurora Games just released this morning on the cover of the paid game store.
This surprised him, knowing that Aurora Games just released "PlayerUnknown's Battlegrounds: Battle Royale" a few days ago, which attracted countless eyeballs, but he didn't expect to release an action-oriented competitive game today.
However, what he didn't know was that Aurora Games mainly relied on countless games to make money all year round.
Gaming has also been the main pillar of the company's revenue.
This is not without reason, because it does not have just one game team, excluding the 12 game studios in the Cool Game Studio group, it also has 7 large production teams under its umbrella.
In other words, Aurora Games has 19 production teams to serve it, and it is constantly creating new games one after another like an assembly line.
Of course, most teams are not only busy developing new games, but also have to optimize and update previous games.
Therefore, Aurora Games will probably only launch one or three major games and some ordinary games with a little new ideas.
This year's first releases are PUBG: Battle Royale and Need for Speed.
But apart from these two games, it's not that other games aren't worth looking forward to.
For example, Ye Le's more optimistic "Iron Hoof" is a hyper-realistic 3D ancient war masterpiece, but some time ago, the publicity focus of Aurora Games was "PlayerUnknown's Battlegrounds: Battle Royale", relatively speaking, the publicity of "Iron Hoof" was much weaker, so that the attention was stolen by the "PlayerUnknown's Battlegrounds: Battle Royale" promoted at the same time.
And what Luo Ping just saw was this game called "Iron Hoof"!
"Iron Hoof" This game can be seen as a combination of horseback riding and slashing and glory fighting spirit, but it is richer in gameplay, the game uses a self-developed engine, fresher gameplay, optimization and soldier AI are very high, more playable than the previous two games, worth a try.
As a "template", "Horse and Blade" has a variety of gameplay, players can play the commander of the battlefield, arrange the troops to take the lead, but also can play the role of a chivalrous wanderer, outside the plot, the game gives players a high degree of freedom, in addition to the open source of the game is also very high, players can modify the game by themselves, make their favorite plot and character image.
However, Iron Hoof is a game that does not play the role of a commander on the battlefield or command minions, the player is like a passer-by on the battlefield or a "mercenary" who temporarily participates in the war.
The game has no main story, and naturally there will be no plot and successive missions.
If you have to give it a proper metaphor and definition, maybe you can call it a high-end version of "For Honor".
The original game idea of "Iron Hoof" is indeed inseparable from "For Honor".
In fact, last year, Ye Le was inspired by "For Honor" and wanted to make a new game similar to it.
"Iron Hoof" is the game that was born based on the Spirit of Honor.....
"The global unified price is 144 yuan, which is really a bit expensive, and "PlayerUnknown's Battlegrounds: Battle Royale" only bought 120 yuan!"
Luo Ping frowned when he looked at the high price of the game at 144 yuan, although the price was still within his affordability, but after thinking about it, he still couldn't make up his mind to buy it.
However, the signboard of the four words of Aurora Game seems to have a huge attraction, which makes him reluctant to leave for a long time.
He decided to click in and have a look first, and wait for a little understanding before deciding on his mind.
The introduction shows that the engine used in this game is an improved version of the Sword and Spirit engine, and at the beginning of the game, players can pinch their own faces to create their own characters, and the face pinching mod is similar to that of Sword and Soul.
Thanks to the powerful performance of the self-developed engine and the special network architecture, Iron Hoof can support 1,000 players to fight, each player has its own characteristics, and players can truly experience the grand scene of thousands of people on the same screen.
Seeing this, Luo Ping couldn't help but rub his eyes, thinking that he had seen it wrong.
"Oh my God, is it really fake?,1,000 real players plus fighting on the same screen, that scene is too spectacular!!"
Since there is no main game and no plot and missions, the game itself naturally does not have so many restrictions.
All players have to do is take part in game after game of multiplayer battles, survive the war, and help their side emerge victorious.
But it's not like any other survival game.
When the player first enters the game, he is poor and white, with only a set of tattered linen clothes to cover his body.
Since there are no missions in the game, players don't have to think about completing missions to get equipment and a lot of money.
If players want to have the style of a master who is not an idle person at first glance from the appearance of this game, they will never be able to do without "money"!
If you have money, you can use it to buy clothes, weapons, armor, and so on.
The game can't get these things from any other source, and can only be bought with money.
This money is not a pointing ticket, but a copper coin obtained through each game.
The way to get money in the game is very simple, you can go to the battlefield to kill enemies, destroy other siege equipment, etc., and get a rating based on these points at the end of the game.
And each of these pieces of equipment has its own strengths and weaknesses, which will not affect the balance.
Clothes and Warframes are similar to body armor in other games, all of which increase the Warframe value by the same value, and the difference between them is only the appearance of the same.
Once attacked by someone else, half of the damage will be shared with the Warframe first, and when the Warframe is depleted, the Warframe will completely disappear in the Authority game, and will not reappear until the second game.
There are no in-game equipment and items for sale, and all weapons and equipment sold are real weapons and equipment from ancient history.
There are a total of 12 classes to choose from, each with its own characteristics.
There are only seven skills for all professions, and there are no very perverted, gorgeous and cool skills with special effects in the game, all the skills look simple and unremarkable, and they are highly restored to the real cold weapon warfare in ancient times.
After all, it is a realistic fighting game, and the weapons and moves in it refer to the ancient martial arts of various countries in reality.
The two general skills of back jump and tumbling are particularly important in the game, don't think that you can be invincible if you wear a cool armor and hold a sword with a high level, and if you don't know how to dodge, you are a living target and you don't even know how to die.
If players think that they can be like a game similar to Dynasty Warriors in this world, it will be miserable to end up with a thousand blocks.
The creeps in "Iron Hoof" are not purely soy sauce like "Mow Mushuang", but each soldier has an independent AI, and their attributes are roughly the same as those of each player.
The setting of "Iron Hoof" intrigued Luo Ping very much, and the more realistic and challenging the game would attract his attention.
"This game doesn't need to be deliberately leveled, great!"
"There will no longer be any actual bonuses to ranks, which is similar to the League of Legends rank system. Doesn't that mean that a novice who is very good at playing fighting games can compete with high-level players in the game?!"
The game level here is similar to the ranked rank, and is mainly used to show the player's strength and system, which is used as an evaluation to help match players.
There are ten ranks, from the most basic cadet soldier to the highest rank of Warlord.
Each tier has its own representative badge, and players can actively press the button to display the medal during the game, which is very similar to how League of Legends players can show up their cards in the game.
This function is used to pretend to be forced, and it can also play a role in deterring the enemy and showing off their strength.
It's like saying, "I'm not one of those new players, so don't mess with me!"
The game is divided into solo and flexible teams (no more than six players), and then search for matches to join.
The game can freely switch between the third-person perspective of the single-player sense and the first-person perspective of FPS games.
The ability to adjust one's perspective at will is due to the fact that the game development team hopes that players can not only feel the first-person immersive sense of battlefield substitution, but also experience the third-person flexible and highly realistic single military commander operation.
The gameplay is based on the real combat mode of ancient wars, and it is currently the only one in China that can achieve the real 10,000 people on the same screen, and each game will be composed of 1,000 players.
It creates a hyper-realistic battlefield atmosphere, allowing players to experience the feeling of bloody battles on the ancient battlefield in the game. Therefore, in terms of the number of opponents, it must not be less.
Aurora Games is to make an end game that can truly reflect the grandeur and grandeur of ancient wars.
The game will open the national war server from Saturday to weekend, and players can directly choose the national war server to join the national war and capture the fortresses of other countries.
After carefully reading the game introduction and information, Luo Ping habitually clicked on the comment area.
The game comment area on SGP is quite reliable, and it is rare for developers to ask the water army to brush up on the praise, after all, there will be an icon displayed below the avatar after real-name authentication, and the account of the water army is generally not certified, and a discerning person can tell whose comment is the real comment at a glance.
The first player in the comment area commented: "The most worrying thing about playing this kind of game is RMB players, but "Iron Hoof" only implements a buyout system and cannot recharge coupons, which now makes us civilian players feel a lot more at ease." I played two games this morning and felt quite exciting, and the price of the game was 144 yuan!"
The second player wrote: "The controls and combat system are perfect, and the striking sounds, including sword collisions and fist-to-flesh sounds, are fantastic!"
This player is also telling the truth.
As an action-oriented competitive game, the combat system is the most important thing in Iron Hoof, and it is also the key to whether the game is enjoyable or not.
Although the classic elements of action games such as combos, positioning, and dodging are also an important part of the combat mechanics of this game, it is the direction determination that is really decisive.
Whether the player is attacking, defending, or dodging, they must determine a specific direction from the top, left, and right.
If the attacker's attack is in the same direction as the defender's defense/parry, the attack will fail, and in order to successfully inflict damage on the opponent, it is necessary to determine the position of the opponent's defense in advance.
And such rules also allow this work to avoid falling into the embarrassing situation of brainless slashing and slashing, and on this basis, the evolution of advanced actions such as breaking defenses and anti-counter further enriches the connotation of the combat system.
Whatever action you make in battle requires you to pay attention to your direction
Of course, such a setting actually puts forward high requirements for the player's eye speed, hand speed, and judgment.
Quick-eyed people can easily gain an advantage in battle, but for players who lack talent in this area, there is simply no time to think about offensive and defensive strategies before making a move, and the intense and chaotic combat may make the process more like a game of "rock-paper-scissors"......
One veteran gamer wrote, "In terms of in-game settings and items, Iron Hoof is a true reflection of the customs of the countries in 1600 AD. The development team has conducted on-site collection many times, and the clothing, armor, mounts, weapons, etc. are all designed on the basis of verifying the real cultural relics system. Through the ultra-fine reflection of metal, wood, canvas, linen, leather and other materials, the game gives players a strong sense of substitution through the high restoration of items and equipment. ”
"Iron Hoof" is set in the major countries of the world during the 1600 AD period.
Players can strongly feel the atmosphere of the battlefield and the distinct sense of the era of the Ming Dynasty, and can learn about ancient warfare step by step. Those who appear in the war clips in film and television movies will also remove their thin veils step by step, and appear in front of players more completely and realistically!
Cold weapons and firearms coexist, and at the same time have a variety of large-scale siege equipment and a variety of defense equipment, all kinds of equipment players can be operated in real time, and the battle is more intense.
There are many types of NPCs, including musketeers, pikemen, sword and shield soldiers, longbowmen, cavalry, and many other classes that have never been seen in the game market today.
Players can experience four battles: siege battles, head-to-head battles on the plains, tragic mountain battles, and intra-city battles to suppress rebellions.
"Iron Hoof is probably Aurora Games' most ambitious attempt at action competitive games in recent years. This work puts the background in the era of cold weapons, and what players need to do is to play as a hot-blooded man on the ancient battlefield, using swords and guns to kill enemies. This is not only eye-catching in terms of subject matter, but also full of wild close-range combat.
”
The person who wrote this review, Luo Ping, knows that this person is a certified well-known developer in the industry and a senior game reviewer who is active in the SGP.
After reading a series of detailed content about "Iron Hoof" on the SGP and the reviews of players who have purchased it, Luo Ping finally gritted his teeth and made up his mind.
"That's it!"
........
"Bookmark for easy reading"