Chapter 527 It's an Action Game
Iron Hoof is not an action plus strategy game, and the RP elements are also very light in the game. [with _ dream]ā
It is a game that leans more towards action, fighting.
Players play this game for cold weapon action fighting games, and there are many other games that want to play strategy.
If "Mount & Blade" can help players with their own general dreams, then "Iron Hoof" is to create a "hero" who is unparalleled on the battlefield and turns the tide with his operational power.
There is no lawn mowing Musou (Dynasty Warriors), that kind of metamorphosis skill, metamorphosis attributes, and there is no so-called ultimate.
The game is all about individual tactics, manipulation and resourcefulness.
The player's character attributes are judged according to the weapon specialization selected by the individual entering the game, but the player's attributes are only slightly stronger than the NPC soldiers in the game, but they are weaker than the generals in the game.
The generals in Iron Hoof are actually the summons in other games, and those NPC soldiers are his brothers.
This will be a test of how the player can use these non-controlling factors to win.
Although the difference in stats is almost negligible, players are often able to kill dozens or hundreds of NPC soldiers with their own maneuvers and intelligence, and the winner of the game depends on which side kills the enemy general first.
Most of the players are so focused on the battle that they don't have the energy to command the NPCs.
Rolling and dodging in this game require you to control the direction, if you roll in the wrong direction, you will still be stabbed, or even easily killed by others.
Blocking and timing are also very important in the game, as you have to block from whichever direction the enemy is attacking, rather than just taking a block pose to block attacks from all sides, as in the game.
First of all, this game is not only about blocking and attacking, but also about breaking and parrying.
Breaking Defense and Parrying This skill or game method allows players to choose in the battle not only to defend against incoming attacks and attack the opponent's defenseless position, but also to break defense and parry so that you have more offensive and defensive means in the game.
The defense breaking system includes breaking defense and anti-breaking defense, which allows the enemy in the defensive state to appear hitstun and create an opportunity for themselves to attack.
The unique defense-breaking moves not only create larger hitstun, but some can even light up the opposite health bar, and the reverse is not true.
Parry skills include parrying light strikes and heavy blows, there are tutorials in the advanced training of the game, parrying is a more interesting skill, because from an economic point of view, parrying is far more beneficial than a simple block, not only can defend against the opponent's attack but also directly cause a loss of physical strength to the attacker, but also launch a strong counterattack.
Iron Hoof may not give players the thrill of dominating the eight directions and directing the battle, but these high-maneuvering, hearty battles are more in line with the definition of action-oriented competitive games.
The game itself is not a strategy game, but the masters of action games can feel the thrill in it that they have never felt before, and watching their battles, you will find out what it means to "be in the middle of a thousand armies, and not get a drop of blood".
However, melee weapon specializations are generally too difficult to use, and ordinary players cannot use their full strength.
Of course, the average player has their own way of surviving, and many players find that muskets and bows are simply weapon specializations tailored for people like them.
Not only can you stand within the range of others and kill the target with one hit, but you can also use cannons, trebuchets, giant crossbows and other war weapons in the rear of the battlefield to control the situation of the battle.
The in-game musket is slow to reload and cannot be fully fired continuously, and must be reloaded for each shot, but it can often be fatal at medium distance, and most of the skills are ordinary physical skills.
Bow and arrow skills are the most abundant, can shoot poison arrows, incendiary arrows, can also shoot multiple arrow volleys, and can also charge and shoot, although the power is weaker than the musket, but it is deeply loved by players.
The game is more about the coordination between the player and the player, and between the player and the NPC of the player, rather than the command.
A person's energy is limited, and it is impossible to concentrate on his own difficult operations and have the energy to take into account a series of things such as battlefield command, troop allocation, tactical strategy, and cooperation.
So players have no doubts about whether they can command battlefield manipulators in the game, as long as Iron Hoof lives up to its name as an action competitive game.
There are plenty of hints to make players feel satisfied about the sense of pride in the game.
For example, if you successfully kill in the battlefield, make three kills and five kills, the game will broadcast to you, including the game's merit settlement, and after the war, we will calculate your various outputs, kills, and assists to determine the player's ranking.
Aurora Games has always had this concern, fearing that after releasing too many things at once, their users will be distracted, so that they don't know what his focus is.
In terms of battlefield atmosphere, "Iron Hoof" has done a lot of work.
The flames in the sky, the sound of weapons clashing, the slow advance of giant siege equipment, the loud sound of siege vehicles hitting the city gates, and the dust falling from all show the unique atmosphere of the battlefield.
The setting of different weapon specializations is to allow players to find their own position on the battlefield and find the sense of presence on the ancient battlefield at the same time.
A variety of weapon specializations are enough for almost every player to find a character that suits them in the game.
In a normal game, the two sides have a total of 10,000 players.
Don't think that this number is small, the battles of people fighting people in film and television dramas and real history do look a little shabby.
But in the game, it's definitely a shocking scene.
To give you an analogy to open up your mind,
"R" a wolf ride past your door, "Red Alert" - a natural enemy tank moving across the map, "League of Legends" a wave worth nearly 10,000 troops
I believe that when such a scene happens, it is enough to make people look excited.
Many games are dazzling enough to be dazzled by dozens of people fighting dozens of people, but "Iron Hoof" is a real 10,000-person melee.
When you have the courage to rampage on the battlefield and get lost, you will know when you are rushed in the face by a team of cavalry and nearly 100 people, what is an iron horse, and what is an instant to teach you to be a man
Putting aside personal operations when playing this game, you must first know how to find your own combat position and attack targets on the battlefield, otherwise you will be drawn into the battlefield of a large group of NPC soldiers.
Although these NPCs are not controlled, it does not mean that they have no use value, mainly depending on whether players will use the limited resources in their hands.