Chapter 275: Development Philosophy

August is destined to be an unquiet month in the magic capital, and the Aurora Games held WCG with great momentum, at least in just half a month, the tourism industry of the magic capital increased by more than 10,000 tourists year-on-year, and e-sports has become the center of discussion among many players. Pen, fun, and www.biquge.info

Through e-sports competitions, you can stand on such a high-profile stage and enjoy the cheers and admiration of the audience, and even have a million-dollar prize to be won!

Although the WCG has ended, hundreds of professional esports clubs of various sizes have been established across the country within a week.

Players who don't have the money to set up a professional club, but want to play games, have called for the formation of private teams.

A lot of them are a few college classmates who have a good time hitting it off and taking advantage of the excitement.

The owners of Internet cafes did not let go of this opportunity, WCG pushed the topic of e-sports to the center of public opinion, and e-sports is in the limelight, just in time to think of a wave of heat.

Originally, Ye Le's cousin posted a big poster at the door of the Wangyu Internet Cafe, announcing that the Wangyu Internet Cafe would form its own Internet café team and enter e-sports.

Below the poster is a slogan: bloody battles, more than struggle, the competitive feelings expressed by the keyboard and mouse, and the net fishing team is waiting for you to join.

But what people pay the most attention to is the treatment at the bottom of the poster, the coach position of the net fishing team - the basic salary of 5,000 yuan plus bonuses (many holidays).

Players - a basic salary of 3,500 plus bonuses, including food and accommodation.

I9 tasted the sweetness in this WCG, and its "Bomb Master" not only added a lot of players, but also made a "boom" in profit.

So they also began to be interested in e-sports, and on the third day after the end of WCG, I9 announced a news on the platform of its parent company, Qiandu.

They will start holding the "First Huaxia Cup E-sports Competition" in mid-September, and the finals are expected to start during the National Day.

The events of the competition are tentatively set as: "Bomb Master", "StarCraft", "CrossFire" and "Kart Run".

WCG itself is a competitor to the Aurora game, but "Bomb Master" is still shortlisted for key competitions, and it's time to return the favor.

At the same time, it is also considered for the highlight of the game, but the project of the bomb master of the competition, the attention and topic will definitely be unsatisfactory.

This treatment may not be much in the eyes of those white-collar workers in the magic capital, but in the eyes of some players who have a talent for games but don't have a good job, the treatment is quite good.

After all, you can still get money by playing games every day, and if you get a good ranking in the competition, you will also have a lot of bonuses, which is really attractive!

The day after the poster of the online fishing Internet café was posted, it attracted imitation from other Internet cafes, and most of the people who came to the interview were young people who did not have a good job and hoped to make money from the game, and of course, there were some rich second generations with the nature of playing tickets and giving up their superior jobs to play e-sports because of their love for games.

Time will tell, e-sports is not as simple as players think, this is also about talent and opportunity, ordinary people are really not qualified to eat this bowl of rice, everything is measured by the strength of the game.

The esports industry isn't just about professional esports clubs.

From game developers, tournament organizers, and peripheral manufacturers, to esports clubs, live streaming platforms, media companies, and data companies, all companies involved in esports can be included in the esports industry.

What kind of talent is needed in the esports industry?

When it comes to esports, the first reaction must be players, yes, with the increase in professional clubs and the development of various professional events, more and more top players choose to become professional players, and these people are the first type of talents that esports needs most. It can be said that they are the core of the entire esports industry and the core existence of "sports".

However, not everyone can become a player, and more people want to enter the industry, and you need to have "professional skills" other than being able to play games. For example, if you're a treasurer, you don't know anything about gaming or esports, but you have to have enough professional skills. When recruiting, the company will clearly write out the recruitment requirements for various positions, and your understanding and cognition of the game is your plus or must, but he is definitely not a must for the company to hire you.

You don't have to be a player or coach to love gaming and esports.

Other positions are still shining.

As an esports club, this aspect is what we know best about what kind of talent the club needs.

The general club mainly includes the training team and the operation team.

As the name suggests, the general club in China now has several teams including 1-2 game items, and each team includes players, team leaders, team managers, coaches, and some teams are also equipped with data analysts and psychological counselors.

Then there's the operations team. For a complete club, the operations department is very important.

Now that e-sports is still in its infancy, Ye Le can also understand that there are many people who have misunderstandings about the club, thinking that "play your game well, don't engage in so many useless things".

Of course, results come first, and it is wrong to even breathe without results, but as a self-financed commercial club, operation and promotion are also essential, and they are part of the club like event training, and the two complement each other and are indispensable.

Professional e-sports clubs can not be top-notch, but in terms of promotion and operation, player packaging, business cooperation, etc., they are very good and can also let many people know that this club includes its core players.

At the same time, the importance of the operation team to the team is equivalent to the importance of the salesman to the company.

In Ye Le's view, professional e-sports clubs in China now need media operations, that is, the release of team dynamics and external publicity every day.

The official Weibo and official Weiwei public accounts that ordinary players see are equivalent to media operations, which are mainly responsible for the daily updates of the club's various self-media channel platforms.

In addition to this work, another very important job is to connect with other media.

Other media will contact our media operators as soon as they ask the club for news interviews and feature production.

The main component of most club operation teams is the content promotion team including media operations, copywriters, photographers, video directors, visual designers, artists, etc.

A professional esports club is complicated, and it is not something that can be done casually, and time will naturally lead to the destruction of clubs that do not do things in a regular way and do not know how to do things.

But this is something that Ye Le does not want to see, once the professional e-sports club is destroyed on a large scale, it will have a huge impact on the entire e-sports, and it will even be compared to the "e-sports bubble" like the Internet bubble.

He would never allow this to happen, so at the first time, Ye Le and the company's planning department wrote a plan for the construction of professional e-sports clubs and an article called "Professional E-sports Clubs and Teams in My Eyes".

Soon the plan and the article were uploaded to the Internet, providing information to players and a well-established concept for clubs, professional teams, and amateur teams.