Chapter 366: The Difference

Gao Xiang saw that Ye Le was not moved, and he couldn't help but be a little disappointed. Pen | fun | pavilion www. biquge。 info

Because in his mind, VR games are very promising, and Aurora Games has always been known as an "innovator" with an extremely keen sense of smell, and it stands to reason that Ye Le should be very happy when he mentions VR games today.

Gao Xiang wanted to continue chatting, but when he looked up and saw Ye Le's lack of interest, he couldn't help but sigh, and then closed his mouth.....

At the same time, in a distant foreign country, players are not happy, because they find that Aurora's "Sword and Soul" is not very suitable for them, on the contrary, this new game "Cat Wars" has surprised them.

That's right, "Sword and Soul" can be said to have swept all directions in Asia, but it has been cold in Europe and the United States.

European and American players prefer game worlds that can evolve, such as civilization, SimCity, Sims, Second Life, Minecraft, Spore, etc. Even GTA can be said to have a little bit of this flavor

And "Cat Wars" also has such characteristics.

Each player is born into an empty house with a large open space outside the house, which the player can choose to turn into a vegetable patch, plant fruit trees, or even turn it into their own garage.

That's right, this is a game where you can buy a car and drive it right down the street, and of course even if you want to hit someone with your car on purpose, you'll just pass through other players instead of knocking them off.

"Cat Wars" does not have so many restrictive plots, and it can even be said that this game has a high degree of freedom, and players do not need to complete those tedious tasks at the beginning, but can directly do what they want to do according to their own wishes.

You can choose to do things that are interesting and make a lot of money to complete, or you can increase your level like crazy at the beginning, and of course, players who enjoy life can also slowly walk through the streets of the game and leisurely watch other players run around.

This is much better than most mobile online games in the country.

It's no secret that most players of mobile online games will have a mandatory newbie story mission when they enter, and you will either choose to complete it or nothing at all.

Moreover, most of the game features (achievements, skills, wings, mounts) in these games are open by level, which is simply annoying to death, and the average player even needs to play for ten or twenty minutes in the settings of some perverted game companies to get rid of such a mandatory task.

For example, a player wants to charge six or ten blocks at the beginning of the game to quickly improve his strength, or he wants to experience other things in the game first, but none of this will work until he completes the mandatory tasks.

You'll notice that the top-up, rewards, and events icons are shining, but no matter how much you click on them, they won't respond, because an evil "little guiding hand" has appeared on your screen to force you to complete a certain task.

"Cat Wars" has released such restrictions, except for a few functions that can be unlocked by completing a certain condition, almost all game functions are opened at the beginning of the player's entry into the game.

Cat Wars is also relatively low, allowing players to quickly adapt to the game's features even if they omit tutorial missions.

A large number of Chinese players are more keen to play games with fixed plots, fighting monsters and upgrading gameplay, such as various RPGs and multiplayer online games.

One of the core differences between domestic and foreign mainstream games is that domestic players play for the fun of growth, while foreign players prefer to play for the fun of experience.

This also led to the game market, which was originally deviated due to the appearance of Ye Le, and moved closer to the trajectory of the previous life.

It can be said that in the year when Ye Le had just risen, it prompted Huaxia games to temporarily evolve into standard international games.

But it's only been a little more than a year, and now more domestic games are putting the fun of the game back on upgrading and growing, because players like to be better than others, and what the player does every moment does not necessarily make him feel fun, but the result of this incident will eventually make him have fun.

It's like a player who repeatedly does boring tasks and keeps brushing the same dungeon, which can be said to be extremely boring, but the result of this is that they get better equipment and upgrade faster, and at the same time, it naturally has the fun of the game.

In China, Ye Le found that many players have always seen all kinds of entertainment, including games, as "plays", you are here to play for the master, I am here to play to be the uncle, that is, to step on the heads of others, instead of respecting this form of entertainment.

Therefore, the competitive comparison mentality is very heavy, which makes the growth game very popular.

Even games like CF and Everyday Cool Running were actually meant to be experiential fun, but in the end, they were added to strong growth gameplay and comparison.

The fun of foreign players is that the moment I play, the gameplay engages my immediate reaction or strategic thinking, and the process of making choices and acting is fun.

Although there is a growth system for games made by foreigners, it is more to enhance the player's experience at this moment.

In terms of gameplay, levels, and plots, foreign players pay more attention to "shooting games", "racing games" and "ball games", because these are the mainstream gameplay that can best make experience fun, as well as action-adventure, because there is a plot, a strategy in the process, and expressiveness.

For example, in MMORPG China, Chinese players think more about the growth system, attributes and other values. And those foreign players often study MMORPGs as an example of storytelling, world-building, or online identity in the process of playing.

Almost all the differences between the domestic and foreign game industry are based on this difference.

Now the mainstream direction of PC and mobile games in the world, because of the arrival of Ye Le, the mainstream has become in-app purchases and free downloads.

Therefore, in pursuit of a higher penetration rate, as long as it can adapt to more models and lower configurations, it can be popular even if the picture is poor.

But this is really a very important part of the domestic market.

If you want players to make in-app purchases, you want to arouse their desire in this virtual world and help them build relationships.

It's hard to build a positive relationship, so build a negative one, let the players have conflicts with each other, generate hatred, kill each other, and they will keep it, and they will pay.

In fact, many game companies like Ye Le know these things, and they will also think differently between these two points when making games.

Ye Le has no right to interfere with his peers, but he will try his best to make Aurora Games as much as possible to make games that players at home and abroad like.