Chapter 218: A Groundbreaking Fighting Game

Thinking of the cost, several bosses suddenly became nervous, and they didn't care about entering the game to see if it was fun or not, and whether it could be a big hit, so they immediately asked the technicians on the other side to speed up the progress and check how much memory Taiyu Technology used on the new motherboard. Pen @ fun @ pavilion wWw. biqUgE。 info【Fengyun Novel Reading】

What they are most afraid of is that Taiyu Technology finds that the piracy problem can not be solved, and in a fit of anger, they use the trick of killing 1,000 enemies and injuring 800 to die side by side with the pirates. They can use a lot of high technology on the new board, let the cost roll up, fight for their own profit, and crush all the pirates.

Yes, if Taiwoo Technology itself doesn't want to make money, then other pirates will definitely not survive.

However, in this way, it will completely offend the global electronics giants, and if all countries join forces to boycott, then Taiyu Technology will not be able to survive either.

Everyone believes that Taiyu Technology will not be so stupid, but humans are sometimes irrational.

Who knows that after a few years of market tug-of-war, the helmsman behind Taiyu Technology is impatient, suddenly swells his head, and makes stupid moves?

A lot of bad ideas are good ideas that look good before they turn out to be true.

After all, the consequences have not yet appeared, and the trick of squeezing competitors by self-harm is also an old trick repeatedly used by monopoly groups in various countries.

“!” The technicians under the two different bosses quickly searched next to the arcade machine with a strong light, and then immediately found the familiar memory manufacturer's logo, and then judged the memory capacity according to the model number engraved on it, and reported it in unison.

Two hundred and fifty-six kilobytes?

A group of bosses, along with other technicians, were stunned.

It's not that they think it's too big, on the contrary, they think it's too small!

The new game launched by Taiyu Technology this time, the colors look too comfortable, and the transition between different colors is also a gradient, which is very natural. In the previous sixteen-color image quality, due to the lack of intermediate transition color buffer, no matter how much you racked your brains during coloring, the actual performance could not be changed from one color to another, and the rendering effect looked fake and abrupt.

However, in the opening scene of this game, there are a large number of colors, and the transition between different colors can be clearly seen from dark to light, and then from light to dark, and it is natural to transition to another color.

This expressiveness is almost the same as the real scene!

Under this kind of color rendering, coupled with excellent character images and background screen design, any still image can be described as a real oil painting. The series of pictures is just like watching cartoons on TV, and it can even be said that it is better and more natural, with clear roles and priorities, clear layers of scenery, and color shades, and better expressiveness.

Compared to the rudimentary games of the past, the revised game graphics are close to the level of TV broadcasts!

With such an order of magnitude higher image quality, the memory only occupies 256 kilobytes, which is so small that they don't want to believe it.

You know, there was a sixty-four-color game developed by the company before, and in the end, more than 100k memory was used. The perfect picture quality performance in front of you, everyone is guessing in their hearts whether the memory is too much, but now the technician reports that it only uses two hundred and fifty-six kb, who believes it!

"Look for it again! There's definitely more to it! A boss got anxious, simply pushed his subordinates away, and lay down next to the arcade machine that opened the box and cut his stomach, and identified the integrated circuits one by one against the latest integrated circuit roster in the world.

Several other bosses, although they did not do it themselves, did not believe it very much.

Of course, 256,000 bytes is not cheap, and there are also two hundred and thirty-four US dollars, or more than 400 Hong Kong dollars, and the cost is definitely higher than before, which goes without saying.

But this one is too high, and it is too limited.

Everyone is waiting for the boss to re-check, and the trial here will not continue. Several technicians gathered around, watching the game pause in the casting screen, itching, and not daring to act recklessly, so they could only look at a few characters over and over again boredly, and then a technician suddenly said "Huh".

"What's wrong?"

The factory was quiet, everyone was holding their breath and waiting for the result, his surprise was obvious, and several bosses couldn't help but turn their heads away. His immediate superiors glared at him fiercely, feeling that he had disgraced himself; The other bosses didn't scold, but asked strangely.

The technician was glared at by the boss, and it was because he was worried that he glanced at the boss and didn't dare to answer.

"If I ask you, I will say, 'What do you see me doing?' Grinding and chirping like a! His boss glared at him again and said in a rough voice.

"Well, this game, it doesn't seem to be a shootout......" The technician was scolded again, his body shook in shock, and he stammered.

"Huh?"

"Huh? It seems to be so! ”

Several bosses look at each other, and then think about the opening scene in front of it, which is a picture of martial artists fighting. At the time, they were all attracted by the delicate and colorful pictures, and they didn't think about it, but in retrospect, although there were many scenes that looked like explosions, they were actually the martial artists' bare hands, and they didn't use firearms.

"I'll try!"

One of the bosses got interested, walked over and pushed the others away, glanced at the screen, and then took control of the handle and moved the casting box to China.

As the casting box moves, the large avatar of the person directly above also changes, and the red dot on the world map in the background quickly moves to China, revealing a character dressed like Bruce Lee.

As the number one martial arts star going to the world, Bruce Lee's appeal is extremely high among the Chinese.

He was overjoyed and immediately pressed the confirmation button.

With a burst of melodious electronic music, the game screen shifts from the casting screen to a martial arts hall full of Chinese style.

When the others saw the game start, they couldn't help but gather around to watch.

But the strange thing is that although he has already chosen a role, and the character who looks like a prototype of Bruce Lee appears in the picture, he just stands quietly on the left side of the screen, sometimes raising his hands in a defensive posture, sometimes hanging his hands and standing quietly.

When he raised his hands to make defensive gestures, his body would sway slightly from side to side, as if he was not letting the opponent grab his body during a real fight.

Well done!

This design alone attracted the admiration of onlookers, and only this design that is close to the real thing allows the gamer to have a sense of participation in the main character and the battle himself.

Taewoo made a move, and it was really extraordinary.

The boss of the trial game, seeing that he was still empty-handed, habitually chose the weapon switch button, but on the screen, the Bruce Lee suddenly swung out a few straight punches with his right hand, and his signature sharp howl came out of his mouth: "Ah, da-da-da!" ”

Triple hit!

After the fight, he immediately withdrew his hand and made a parry motion.

This, this!

Everyone froze.

This really isn't a gunfight game, it's a fighting game!

Their shock, naturally, was not caused by inaction.

Because the program development of a fighting game is much more difficult than a gunfight game!

In the world, it is not only about flying that he can design video games, it can only be said that only he designed the arcade model, which made video games enter the house and become one of the most important ways of mass entertainment.

After the launch of the Space Invaders by Taiyu Technology, global game manufacturers opened their brains and began to conceive a variety of gameplay. Fighting, the oldest form of human combat, has naturally become one of the inspirations for game developers.

But in fact, in the process of development, they realized how difficult it was.

The difficulty in the development of fighting games is not how good the graphics are or how cool the tricks are, and even the hit detection is not much more difficult than that of gunplay games. As long as there is a level of technology to design a space invader, these problems can be solved.

The biggest difficulty lies in the balance and character AI development.

A fighting game for arcade is certainly not always a player opponent, but more time against the computer.

Then the computer opponent must have a sufficient level to be able to play with the player.

And the computer opponent can't have only one, it definitely needs multiple characters, and each character must have its own characteristics in order to make the player have a sense of freshness.

With so many characters, it is very difficult to design the balance of having to have their own unique secrets and the Achilles' heel of being defeated by other characters. In the previous fighting games developed by other game companies, it was difficult to grasp this balance, basically the player knows the weakness of a certain character, and the targeted attack is invincible.

In this way, everyone is not playing a fighting game, but a game of finding fault with D. As soon as a game's character leakage is revealed, it declares that the game's vitality is exhausted, and no one cares about it anymore.

The second is the AI design of computer opponents, which is what people talk about artificial intelligence programs.

In fact, the computer is a special kind of traditional circuit, give it a certain stimulus, it will respond a certain way, there is no intelligence at all.

The so-called AI is also a tree-like condition judgment compiled by programmers for different situations.

The simplest example is that in Space Invaders, the player-controlled space fighter fires a cannonball, and the program begins to determine the conditions: when the cannonball coincides with the shape representing the space monster, it means that it has hit, so the computer turns to another program line to execute the command to explode, the monster disappears, and the player adds points.

It's the same with fighting games.

When the player controls a character and makes defensive moves, the computer opponent has two choices: attack or defense.

In these two choices, the computer will make a decision based on other sub-conditions: if its own HP is less than the opponent's, it will adopt an offensive tactic; If the opponent's HP is more than the opponent's, the defense is the main thing; If the HP is equal, attack or defense is randomly chosen.

All the choices made by the computer are set by a pre-defined behavior tree by the programmer. Generally speaking, the smarter the computer, the larger and more diverse the behavior tree.

The method of judgment and the choice of execution between different conditions involve algorithms. Different algorithms are also highly efficient. Advanced algorithms can be executed through the most concise calculations to find the conditions closest to the best way to deal with them, and the load on the processor and memory space is also minimized. The simple algorithm mostly adopts the exhaustive method, comparing items one by one, and finally finding a condition for execution.

In the past, those fighting games developed by game companies either had ridiculously strong characters and directly used methods that players could not compete with to knock players down; Either that, it's just dumbfounded, and no matter how the player fights, he can't fight back.

That's where the algorithm goes wrong, it doesn't make sense to assign conditional command lines to keep players fresh in order to keep the game alive.

At the same time, the huge condition tree makes the game software too large and takes up a lot of memory space during runtime, making the processor run slowly. In serious cases, the game is even completely unplayable, and the screen display is frame by frame, just like watching a slideshow, which is intolerable to players.

So what is this fighting game developed by Taiyu Technology?