Chapter 251: Great Construction

July 10, 1981.

The production equipment ordered from the Panasonic Group was shipped to Guangzhou, and after being inspected by China Customs and accepted by Xiaobawang Enterprise, the factory of Guangdong Xiaobawang began to be installed and commissioned.

The area is vast, but slightly messy and barren, and the Guangdong Xiaobawang factory area. Everywhere there is big construction, production training, skills training.

Although Guangdong Xiaobawang already has a ready-made factory, it is very crowded, and the expansion of the plant has become inevitable. In addition, staff dormitories, nurseries, medical rooms, office buildings, warehouses, and other facilities need to be built gradually.

This time, the technicians of Panasonic Company, after coming to Guangzhou, were also quite touched by such a lively scene. Between the 50s ~ 70s, the Panasonic Group often saw this scene of large-scale construction.

However, with the transfer of many production lines of Panasonic to Chinese companies and other enterprises in underdeveloped regions. As a result, the scale of Panasonic's factory is constantly shrinking, and it is difficult for Panasonic employees to see such a scene of building a new plant in full swing.

"This cooperation was successfully reached, thank you Brother Fujiwara!" Zhang Shaojie had a smile on his face.

"Where, where! I am just an errand runner for the Hong Kong Panasonic branch, and customers like you are the foundation for us to have something to eat! Hong Kong Panasonic Fujiwara Toshio is very modest.

After the equipment was uninstalled and installed, most of the personnel of Panasonic were ready to return to the company by boat. However, there are still 3 technicians who will stay in Guangzhou for one year to provide technical consulting services to Xiaobawang Company, as well as help Xiaobawang Company train industrial workers and skilled workers.

These technical services also need to be paid for by Xiaobawang Company. Originally, these technicians could earn a salary of more than $20,000 a year in Ben.

However, when these technicians go to China for technical services, they are paid three times the salary. And these money, naturally, are paid by Xiaobawang Company.

This means that the three technical consultants, in one year, will spend an additional $60,000 in consulting fees from Xiaobawang Company. It is equivalent to the annual salary of 150 workers in Guangdong Xiaobawang at this time!

In any case, with the shipment of equipment and technical consultants to Guangzhou, the entire factory area of Guangdong Xiaobawang began to be busy.

First of all, the factory started to pass through North America. memory, as well as some simple electronic components.

The plastic shells, screws, packaging boxes and other low-tech parts of game consoles are outsourced to some state-owned enterprises in Guangdong Province.

After that, Guangdong Xiaobawang's factory was responsible for assembling these parts into game console products, as well as game cartridges.

When Zhang Shaojie returned to Guangzhou, because of the insufficient storage of raw materials for electronic components, plastic shells and other components, he could only manually produce dozens of Xiaobawang game consoles every day, which only played a role in the production training of employees.

In a few months, the electronic components ordered from overseas will be in place. The production line of Xiaobawang was officially put into production. Then it will gradually enter the stage of industrial production.

Of course, during this time, everyone cannot be idle.

Zhang Shaojie knows that the real core competitiveness of any game console is not the hardware and surname of the host itself, but the game program!

The Overlord console is even better than the Atari in terms of hardware, but without a large number of classic games to attract players, then the console will not be able to gain the favor of consumers in the market.

"No matter how superior the hardware is, if there is no excellent game software to cooperate, it is no different from scrap metal! For the game as a product, since it is not a necessity of life, consumers will not hesitate to give up once they feel that it is not fun, so we should have a sense of crisis at any time! Zhang Shaojie imitated Yamauchi Pu and explained to the entrepreneurial veterans of Xiaobawang Company in a serious manner.

The entire company applauded Zhang Shaojie's speech.

"Don't worry, boss! I'll take my brothers and write some games with a high last name! William Lin said.

Although William Lin's technical level in hardware is a little worse, the software programming is very good. I have written programs for Apple computers before, and now I am writing the same 6502 chip Xiaobawang game console, and there is no technical difficulty.

"When it comes to writing games, you have to have enough talent first. You should go to the major universities in Guangdong Province to see if you can find some students who can use art and computer science. Thirty or fifty recruits are not too much. After that, you form teams and write some playable and easy-to-play game programs! ”

Zhang Shaojie pondered for a moment, and personally drew some of the characters, monster shapes, levels, and ideas of "Super Mario" with paper, pen and ink: "This game, as a test project, must be made according to my plan!" ”

William Lin has never written his own awesome game programs, but he has seen games on the Atari platform and arcade platforms.

The games of the early 80s were quite simple and rough, while Super Mario is such a fresh, fun, easy to play, but challenging game, which is really eye-catching.

After reading the lifelike sketches on the planning draft, William Lin was amazed: "Wow, you are worthy of being the boss, you are extraordinary as soon as you shoot!" I see that this game is planned to come out, and it must be a classic! ”

Zhang Shaojie waved his hand and said, "You don't need to shoot the fart, hurry up and get the game team out!" I'm going to go on sale in September at the latest, and when the time comes, Super Mario must be made! ”

"Super Mario" is the killer feature of Nintendo's red and white machine in history. If it weren't for the sweep of Super Mario in the market, Atari would not have been defeated, turning from a big profit to a big loss in an instant!

In addition to "Super Mario", Zhang Shaojie also has heavyweight "Tank Wars", "Tetris", "The Legend of Zelda", "Contra" and other ideas, all of which are killer features on the red and white machine

Good things, taken out in one go, do not necessarily achieve the best results. Classic games, if they can be maintained, one a year, will achieve greater benefits.

After Zhang Shaojie personally arranged the planning of the "Super Mario" game.

William Lin didn't dare to be sloppy, the next day he started, went to the colleges and universities in Guangzhou Province, selected some masters of the art department and the computer department, and William Lin acted as a teacher in the 6502 chip game programming, while giving everyone the knowledge of 6502 chip game programming, and on the other hand, he worked together as a team to write game scripts.

The art department draws the game's scenes, levels, and other drawings, and the computer department writes the game script. Before Xiaobawang's console and game cartridge entered the production process, the 6502 chip game programming team was already in full swing!

It can be said that for these young people, writing game programs is itself full of fun and challenging work. In addition, Guangdong Xiaobawang Company, the salary for the high-tech game programming team is as high as 300 yuan per month, so these technicians are not full of enthusiasm.

"I can't imagine that the sycophant with a hippie smile in Pingyu also has some ability!" Zhang Shaojie sees William Lin's work ability in his eyes.

Zhang Shaojie, as the boss, is at most to inspect the lowly employees, who are lazy, who are diligent, who are talented, who are stupid, etc.

As for the actual management, as well as many busy projects, there is no need for Zhang Shaojie to personally ask them one by one, otherwise the more than 500 employees in the Guangdong Xiaobawang factory at this time would not have kept Zhang Shaojie busy to death?

After simply watching the company get on the right track, Zhang Shaojie met with Ma Rongcheng again.

Ma Rongcheng is now running between Hong Kong and Guangzhou. After a period of training, many painters have mastered the skills of comics, only need Ma Rongcheng's slight guidance, and the painters of Tianxia Publishing Company can cooperate as a team to complete the serial sketches of "Chinese Heroes" with high efficiency and high quality.

And "Anime Boy" Weekly, because of cheap and beautiful, small profits but quick turnover. In Hong Kong, the circulation of each issue has reached 150,000 copies, and nearly 1,000 artists have contributed to "Anime Shonen". At this time, "Anime Boys" became more and more like the Hong Kong version of "Shonen Jump", discovering and cultivating a large number of talented comic talents for Tianxia Publishing Company.

Ma Rongcheng was in Guangzhou, in addition to helping Xiaobawang Company matchmaking, he also represented Hong Kong Tianxia Publishing Company and Guangzhou City to establish a joint venture "Guangzhou Tianxia Animation Studio".

Hong Kong Commonwealth Publishing occupies 60% of the shares of this studio, and Guangdong Province Zhengax occupies 40% of the shares in the form of land and human resources.

In fact, the business of "Guangzhou Tianxia Animation Studio" is mainly to accept comic outsourcing projects from Hong Kong publishing companies. In the future, Hong Kong Tianxia Publishing Company will outsource some comics that are generally popular and have meager profits to the "Guangzhou Tianxia Animation Studio" with lower labor costs, so as to achieve the purpose of reducing the cost of comic creation and expanding profits.

In the future, when Hong Kong Tianxia Publishing Company enters the field of cartoon animation, it will need to hand over some low-tech and labor-intensive tasks to mainland studios.

The original comic and animation team outsources the workload to an animation outsourcing agency with lower labor costs, which is a historical necessity.

This means that industrialized products win over handicrafts, and international division of labor products win over alone.

(To be continued)