Chapter 1054: The Problem of Private Serving
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Online gaming is one of the industries most affected by piracy. Due to the limited technical level, the poor cooperation between the two agents, and the leakage of the source code, private servers have been repeatedly banned, becoming the biggest cancer in the online game industry.
Some popular online games are being troubled by private servers, and some online games have even been devastated.
For the handling of private services, there is no series of effective methods in China, after all, this is a new thing, everyone feels hateful, but they are helpless, and they can't find a good solution.
However, some large-scale online game operators have been in practice, and have gradually formed some methods, such as the establishment of a special department, with the public security department to focus on fighting, and have achieved certain results, and at the same time, pay attention to facing the competition of private servers, and compete for players through various means.
In essence, the reason why private servers are repeatedly banned. It is because the private server provides a fast-food game experience, such as the explosion of upgrade speed, the output rate of game currency and precious game props has been greatly improved, etc., although players feel very cool in a short time, they will soon lose the pursuit and fun of the game.
Fan Wuxian has always believed that only cracking down on private servers and punishing private server makers by legal means is to treat the symptoms, and to continuously improve the playability of the game through reasonable research and development planning, and then through the operation means that truly start from the interests of players, and continuously improve the cohesion and sense of belonging of players, which is to cure the root cause.
Private servers are mostly provided for website workers, and many private servers work at home, and many common reasons for creating private servers are that an online game server that originated from some people often played was suddenly closed, and because there was no introduction in China, "many players have no place to play for a while." So, someone came up with the idea of creating their own server for players who like the game to play with.
Of course, it is not easy to create a private server, the first thing is to find a server. In order to increase the number of users, many webmasters will agree to provide them with free server use. Subsequently, build a website, open a forum, do testing, and in about a week, the game private server was basically created. Officially released.
The biggest advantage of private servers over official servers is that they don't need to spend money, and players don't spend money, so websites and creators naturally have no income. Not to mention spending money on their own, they have to soak at home 24 hours a day to maintain the system, often get up in the middle of the night to see if the server is down or disconnected, sometimes there is a little glitch, and they are often scolded by players, and they can only explain the reasons to them one by one on the Internet.
In fact, there are two kinds of private servers, free and paid, and most of the free private servers are built by players in cooperation with some websites, because there is no capital investment, so there is no charge. Most of the private servers that are charged are created by players who are called crazy, and they either spend thousands of dollars to rent other people's servers, or even spend tens of thousands of yuan to buy servers, because the investment is large, so they charge players.
Recently, the news from South Korea can be felt that online game private servers have become increasingly rampant in South Korea, and many online games have been affected by private servers to varying degrees, which has caused headaches for the developers of these games.
Regarding the private service crisis that South Korea is now facing, relevant people in the South Korean industry said that the impact of private services on the market is not serious. So he is not worried about the decline in the usage of the official server due to the player's use of the private server, and the root cause of the headache is how to get the game server program or source code necessary to set up the private server?
Since it is not yet known how the private server creator can obtain the game server program or source code, it is difficult to prevent it for the time being. If the source code of the game that is circulated through these channels is obtained by other game companies, it is very easy to create a similar new game, and the company that spends a lot of money on research and development will face strong competition and suffer huge losses as a result.
In a word, a game source code leak is a fatal blow to a R&D company.
Due to the above reasons, the Korean industry has also taken a tough attitude towards private services.
Despite this, private servers are still developing wildly, and several well-known online games in China have recently found that their private servers not only exist in China, but also in South Korea.
Generally, the private server opened by obtaining the server-side program has the problem of an older version, but the situation that has been discovered recently is different, and its private server is only one version lower than the version of the official server in China, so the technical analysis is that the owner of the private server is very likely to get the original code of the game.
At the same time as the emergence of private servers in South Korea, the share of Internet cafes related to online games has also declined rapidly, and in the face of such a situation, people have to think that it is because of private servers that this decline is due to private services.
Due to the factor of source code leakage, the shadow of the private server not only shrouds China, South Korea, but also shrouds the world, and what is more terrible than the private server is the leakage, because if there is no leakage of the game server program or source code necessary for the establishment of the private server, then the private server cannot exist at all, such a security problem more terrible than the private server is presented in the eyes of online game operators.
"The basis for the existence of private servers is fast leveling. Often the process of completing the Chinese medicine in the official online game in a few months is completed in a few days in the private server, but there is also a problem in this way, that is, because the upgrade speed is too fast, so the player quickly loses interest, and once the player loses interest, he may not dare to be interested in the genuine online game, which causes the erosion of the interests of the genuine online game. Of course, those private servers that charge for a fee are clearly grabbing money. Fan Wuxian said to Shen Ying, "The reason why I have always emphasized the launch of online games with independent intellectual property rights is that the main purpose is to eliminate the problem of private servers. ”
"The character of Koreans is not good, and all the online games that act as agents in South Korea have basically been exposed to the leakage of the source code of the game, which has dealt a great blow to the companies that act as agents of the game, and they are responsible for the proliferation of private servers in China." Shen Ying very much agrees with Fan Wuxi's statement, "But our self-developed online games will probably not be launched until the end of the year, and I am worried about whether the current state can be maintained until the end of the year?" ”
Fan's company and Shen Ying's company have been cooperating in the development of online games with their own intellectual property rights, although the projects they have developed are different. However, there are some things in common, so players on both sides can basically quickly play each other's games, which is also a kind of resource sharing.
It's just that the current situation is that Fan's investment group's online game business is more low-key, while Shen Ying's online game company is more high-profile, in fact, in terms of scale and number of users, the difference is not very much, and if you count the netizens who are now more and more conquered by QQ software, or Fan's investment group's game of chess is bigger.
"I heard that the online game industry is likely to limit the game time in order to prevent addiction due to regulatory reasons. The same game account can only play for a certain amount of time every day, I wonder if there is a possibility that this regulation will be officially implemented? Shen Ying suddenly asked Fan Wuxi a very critical question.
Fan Wuzhi has heard of this proposal, and it seems that officials in the cultural industry are doing research to determine whether this plan can be implemented, after all, the number of online games in China is relatively small in the current order, and there is no labor in the ministry to formulate a special bill.
As long as it is not very clear that there is something wrong, it will generally give it a certain amount of time and space for development, and the online game industry will naturally be no exception.
Therefore, Fan Wuxian said that although he has heard of it, it is estimated that it will be difficult to implement it, and it is difficult to launch such a policy in a short period of time, especially in the current downturn in the Internet market, an industry is needed to promote the development of the domestic network industry, so as to stimulate the speed of domestic Internet construction and the number of users.
"It turns out that there is such a consideration-" Shen Ying realized after hearing this.
Fan Wuxian explained to Shen Ying again, "In fact, if the online game account is limited to a limited time, it will not have a big impact on players, at most it is enough to make some compromises." For example, the cross-day even play, that is, online at seven o'clock in the evening, after five hours, it is 0 o'clock the next day, and then play for five hours, which is equivalent to playing for ten hours in a row, and secondly, you can also use the number change method, that is to say, players apply for multiple accounts, under the monitoring of the anti-addiction system, this number time is up, you can change another number, and there is the sharing account method, that is, several players share each other's accounts, and a few are to change the game method, that is, use the same account to play different games, and it takes ten hours to play a game. Now it's about playing three games, each for three hours. There are many ways to solve the problem, the so-called anti-addiction policy can only be restricted, but it can't work at all, people raise a few trumpets to play, and this policy is bypassed. Therefore, I don't think it makes much sense if this policy is launched or not. ”
Shen Ying nodded, thinking that this is really the case, unless your online game company only opens a server for a few hours a day, and when the time comes, it will consciously shut down, otherwise, it is meaningless to talk about any anti-addiction, but it sounds better, it seems that the regulator does not have a corpse vegetarian meal.
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