Chapter 522: 10 million online at the same time
People have strong technology and the right strategic direction, so there are so many markets, what kind of suppression?
It looks like it's a 2B problem.
This is a question that should not be asked, because it is embarrassing to ask and faceless to ask. However, under such circumstances, the reporter looked directly at Chen Jiayi and asked a question that everyone was surprised and embarrassed. Just when Chen Jiayi was about to fight back sarcastically, he suddenly found that it was broken, and he almost fell for this guy's plan.
Today is the day of the open beta of World of Warcraft, and the location of this open beta belongs to the United States. Even, in the future market, Tang Dynasty Network will put the main battlefield of World of Warcraft in Europe and the United States. Today's open beta conference, in addition to countless media reporters watching, the most are those gamers.
If in this one conference, answer what is not good.
For example, following this reporter's answer, he despised European and American game companies. Such behavior is bound to make the European and American media hype. Even, just like China, has aroused the feelings of countless European and American players. Although, European and American players have always advocated freedom. But if your remarks disparage their country, or the company they've always liked. More or less, it will affect the operation of World of Warcraft.
Fortunately, Chen Jia was in a hurry, so he slowed down.
"It's dangerous."
Chen Jiayi, who is calm on the surface, keeps thinking about how to answer in his heart.
This one problem looks like 2B, and it seems that it can also be directly despised back. However, Chen Jiayi knew. No matter how much others despise this reporter, first of all, as the organizer of this conference, that is, Tang Dynasty Network, he can't despise it as much as others. As a Tang Dynasty network, Chen Jiayi has always maintained an atmospheric and dignified attitude.
After thinking about it, Chen Jiayi spoke.
"Fellow journalist, I think you misunderstood. We at Tang Dynasty Network have always strived to provide rich gameplay to the world, such as our recently developed World of Warcraft. We felt that this game had to be released all over the world. Let all players around the world experience the joy that online games bring to them......"
This kind of large, wide answer seems to be a bit of a non-answer, but it seems to be a direct answer.
It's no wonder that when I read the report before, there were some guys who wouldn't answer your questions directly at all. Instead, I took one of them and said a few casual words. This may seem overwhelming, but it's the best way to answer. Seeing that Chen Jiayi's answer was not revealed, the reporter was about to ask again. However, Tang Dynasty Network obviously does not want to give these mischievous media opportunities. Immediately after that, the next question was handed over to another reporter.
"Excuse me, after the launch of the Tang Dynasty Company in World of Warcraft, are there any other masterpieces?"
"Of course, we bought the rights to three one-click game adaptations from Blizzard. In addition to World of Warcraft, Diablo and StarCraft are all on our R&D agenda. We believe that these two games will have more creative settings. ”
Diablo and StarCraft, previously, have always been more famous than Warcraft.
Just like StarCraft, StarCraft was already popular all over the world when Warcraft was not yet famous. In Korea, the company also set a sales record of 1 million units sold in a single country. It is also StarCraft that countless StarCraft professional teams have appeared in South Korea. From this, we can see the impact of StarCraft on the world.
If it weren't for the appearance of Warcraft 3, I'm afraid StarCraft would still be Blizzard's fist product.
As for Diablo, he has already become famous.
Perhaps, many people have not played Diablo. However, Chen Jiayi wants to tell you. Almost most of the online games, their system settings, are basically copied from the settings of "Diablo". In particular, Korean online games, among them, with the legendary system setting, plagiarized Diablo the most. …,
It's just that in those days, online games were not popular in the world. So much so that many of the games produced by Blizzard are strategic point-and-click games. Like Warcraft, Interstellar, and now Dark, he is all clicks. It's just that these three games are simply too famous. With such a good world-type genre, it would be strange if Chen Jiayi didn't adapt them into online games.
"Excuse me......"
Reporters asked questions. In the end, due to the time relationship, Chen Jiayi said, "Well, because of the time relationship, there is another question at the end, and I will hand this question over to the French Widison Group." ”
As a global entertainment giant, its companies are involved in a wide range of industries, covering music, film and television, modeling, acting, singers, games, and animation industries. In later generations, even Blizzard Group and Widdish Wang acquired it. It can be seen how huge this entertainment company will be.
"Excuse me, what is the number of people in the world who are expected to be online at the same time in the world?"
For this one question, almost all media journalists, they want to know.
According to the data, almost every online game of the subsidiaries of Tang Dynasty Network has reached 1 million simultaneous online users. Especially Zhuxian OL, not only there are many gamers in China, but also Japan, South Korea, and a large number of fans. In terms of the number of people online at the same time in the world, Zhuxian OL, including Chinese players online at the same time, has reached 3 million.
At that time, when Tang Dynasty Network announced this data, the global media was already a sensation.
What can 3 million players do?
Probably, to tell you directly, you don't know too well. However, the 3 million gamers, not to mention the countless point card income that they contribute to the "Tang Dynasty Network" every day. Even if there are no these point cards, a number of 3 million, he is a super media. Let's see, there are several websites around the world that can have 3 million unique IP access records.
Even, at that time, there were many media outlets that had already made a lot of special features.
For example, Yahoo Online's feature content reads, "3 million simultaneous online records, a miracle in the history of gaming." ”
Some media even looked forward, "3 million has come, is 5 million still far away?" ”
Powerful Tang Dynasty company, he has united the world into one.
This is not only manifested in traditional community sites, but also in online games that people don't pay much attention to.
Now, in the face of the launch of World of Warcraft, many media have once again speculated that the number of people online at the same time in the world of World of Warcraft will reach? You must know that World of Warcraft is an orthodox Western fantasy genre. The plots in it all attract a lot of European and American people. He is more attractive than Zhuxian OL. According to the data, the potential of World of Warcraft is also stronger than that of Zhuxian OL. Because, according to statistics, there are currently more than 40 countries or regions around the world that have represented the online game World of Warcraft.
This is also by far the most widely spread online game.
"Actually, this question was asked to me by a media reporter a few months ago. However, World of Warcraft was just being rolled out at the time, and we weren't too optimistic about this market. Until a few days ago, the day before I came to the World of Warcraft Open Beta conference, there was still a reporter who wrote to Tang Dynasty Network to ask questions about the public beta being online at the same time...... This media asked me if the number of people online at the same time in the World of Warcraft open beta can exceed 5 million? ”
5 million.
This number is almost double the previous Zhuxian OL of 3 million. Moreover, this figure of 5 million, there are some countries whose total population does not have 5 million.
"Does Mr. Chen think that the number of people online in World of Warcraft at the same time in the world can reach 5 million?"
It seems like an incredible thing.
Although the number of people online at the same time in the world has reached 3 million. However, these journalists are very smart. They found that the number of simultaneous online players in the world of Zhuxian OL has reached as many as 2 million in China alone. In other words, the global market share of Zhuxian OL is only more than 1 million. ..., even if World of Warcraft is the fist product of the Tang Dynasty network, it may be more widely publicized than Zhuxian OL. However, if you want to talk about the data of 5 million, many media, they still don't believe it. Therefore, when Chen Jiayi talked about the number of 5 million. Although Chen Jiayi did not confirm it conclusively, they all expressed strong doubts.
"No, I'm not talking about 5 million."
Chen Jiayi shook his head and denied the figure of 5 million.
"Then what does Mr. Chen think?"
It's okay, it's okay.
Everyone still thought that Chen Jiayi was going to directly report a frightening figure as he did in China. But fortunately, the current Chen Jiayi has obviously converged a little. Looking at the way he looks, it is obvious that he thinks of the gap between the realization and the ideal. Although World of Warcraft is very popular, it is so simple to reach 5 million simultaneous online people.
"I think 5 million is too little, far from the number I expected."
Chen Jiayi expressed his disappointment. He didn't understand why these media, their predictions, were so few.
"Ah, 5 million is less?"
Everyone gasped.
"Misstep, blunder."
Yaya, they still thought that Chen Jiayi had reined in. Unexpectedly, he was even more ferocious than before.
5 million is not too little, how much does he want?
"10 million."
Finally, Chen Jiayi reported the number of people who were online at the same time in World of Warcraft in the future.
"10 million?"
In Chen Jiayi's understanding, 10 million simultaneous online people could not be more appropriate. Blizzard didn't have such a strong media back then, nor did it have such a strong R&D strength, let alone such a strong backstage support, but it was able to create a 1 million simultaneous online records. The Tang Dynasty company, not to mention, is naturally able to.
Even, Chen Jiayi wants to say that at least 15 million.
In the end, though, it's a little more conservative. After all, for many people, maybe 10 million is too much.
"Is Mr. Chen sure it's 10 million?"
5 million, they have all begun to question, not to mention, 10 million. If there are these 10 million online at the same time, I am afraid that it will be an online game company, and he will become a world-renowned enterprise. Even, on an equal footing with the world's top IT companies. Yes, 10 million paying players, that's their capital.
"Of course. Even, I can add one more point, this 10 million, is it in addition to Warcraft players in China? ”
Except for Warcraft players in China?
At this time, many media outlets were boiling again.
It is known that although online games have not only opened up the Japanese market under the propaganda of the Tang Dynasty Company, but also opened up the European and American game markets. Many discerning friends have seen the potential of the European and American online game market in the future. However, even if he has potential. Compared with China, if it is a country-to-country comparison, they are still a small country for online games.
Because, the Chinese population base is simply too much.
With a population base of 1.2 billion, even if the network on China's side is not as developed as in Europe and the United States, it has also created a huge number of gamers because of the huge population base. According to 2004 statistics, the number of gamers in China has reached 30 million. Moreover, such data will continue to develop at a growth rate of 20 per year.
It is also because there are so many gamers that he can achieve millions of online online users at the same time in many online games under Tang Dynasty Network. Even if the Tang Dynasty Network has opened up the Japanese game market, or the European and American game market, the number of players in China still occupies an important proportion of it.
However, in the last sentence, Chen Jiayi said that except for Chinese players.
Could it be that Chen Jiayi believes that the online game market outside China can bring them 10 million simultaneous online. Such a prediction is much more unreliable than the 10 million Chen Jiayi just said. It's just that no matter how many questions they have, Chen Jiayi doesn't want to explain too much. ..., although World of Warcraft is a classic, Chen Jiayi does not want to promote it in China. What's more, Chen Jiayi knows that even in later generations, the continuous promotion of World of Warcraft in China will still only have 600,000 online at the same time. This also shows that although World of Warcraft is good, it is not necessarily popular with Chinese players.
For many Chinese gamers, they prefer games with oriental flavors.
Like a dream journey to the west...... This kind of game is their favorite.
In addition, the Tang Dynasty Network has already decided on the strategy, and this time, the key battle in World of Warcraft is the overseas market. Even if there is no gamer in China, Tang Dynasty Network, he will not frown. What's more, how is this possible. is such a classic online game, and it is produced by Tang Dynasty Network, even if it is a Western style, there will be at least 1 million online at the same time.
After answering this question, the World of Warcraft Open Beta Conference ends.
From this open beta conference, in addition to revealing the follow-up game works to the world, Tang Dynasty Network also reported a 10 million simultaneous online people to all people. After the incident, many media outlets issued news one after another. They believe that although we have always admired Tang Dynasty's operational capabilities, at the same time, we also admire Tang Dynasty's game production capabilities. However, online games he is not an Internet site, and it is impossible for him to reach such a number of simultaneous online people.
However, despite the continuous questioning of countless media, the Tang Dynasty Internet has not been affected by these voices.
Because, Chen Jiayi knows. Not to mention that the 10 million has appeared in later generations, even if it doesn't appear, Chen Jiayi dares to report the data of 10 million. Look, the World of Warcraft internal test has been in beta for 2 months, and it has easily broken the record of 2 million online at the same time, and Chen Jiayi has been able to measure that the potential of the future World of Warcraft will be stronger than the World of Warcraft in the future.
In the following days, Tang Dynasty Network officially entered the crazy propaganda period of World of Warcraft.
"This is a world of magic and knights, this is a stage for life battles, World of Warcraft, looking forward to your joining."
A lot of advertising slogans have entered the attention of players at this moment.
In particular, the main concentration of gamers, such as instant messaging, web portals, and Tang Dynasty battle platforms, Tang Dynasty video websites, and even Renren, all have advertisements for World of Warcraft.
"Virtual Second World, what are you waiting for?"
What I didn't say, how attractive the advertisement was. By the time of the closed beta, Tang Dynasty had already attracted 2 million gamers around the world. Now these advertisements are played again, and the effect is more obvious than the original.
In fact, it is exactly what it is.
Originally, when you don't know what an online game is, even if it is an overwhelming advertisement, the effect is not obvious. However, after someone tried it, and after many trial reports, and countless game strategies were produced. Tang Dynasty Company once again bombarded with game advertisements, which instantly detonated all European and American gamers.
"Brothers, World of Warcraft open beta, what are you waiting for?"
There are players in the TT group who shout at a lot of click-and-click gamers.
"Linda, World of Warcraft, what?"
"What, you don't even know about World of Warcraft?"
"No, of course I know about World of Warcraft, what I want to ask is, what is the online game."
Even if they haven't played World of Warcraft, and a lot of ads are bombarded with it, they know that World of Warcraft is an online game. However, when it comes to online games, they really don't know.
"So, in fact, what about online games......"
Previously, the Tang Dynasty company advertised. Similarly, many people are unaware of online games. So much so, there are some who want to try, and they just get into it, and others, they don't think about it. As a result, the same ads, the reactions they evoke, have been very different. Now, when the same ad comes again. This time, they didn't need to try. Because, there are countless World of Warcraft beta players, and they are telling them over and over again, what kind of online game should World of Warcraft be.
"Anyway, World of Warcraft is such a game, what are you waiting for, play with me."
For his favorite games, he is naturally willing to share them with others, and he is also willing to pull his friends together to try .......