Chapter 500: 24 hours, 1.8 million online

Open test.

Regardless of the time zones of each country, the global unified time, World of Warcraft has started closed beta.

More than thirty countries or regions, one order went down, opening the door to World of Warcraft. At this moment, the eyes of all players around the world are on this game. This one comes from the Tang Dynasty company and has an eternal history of Warcraft legends. Especially, for those who have never played an online game before, they are about to experience a real virtual world journey from this World of Warcraft.

Mage, Priest, Paladin, Rogue, Hunter, Warlock, Warrior, Death Knight, Priest...... All kinds of different races, different professions, and different characters have competed to enter the World of Warcraft. If our lens is a game, then, at this moment, you will find that when we turn the camera to the game, we seem to have come to a magical world.

This is a world that used to only appear in movies, or in point-and-click games. However, this is not very true. And when the World of Warcraft appeared, when they commanded their characters and interacted with the other races in this world, they found that this was a real magical world.

And I am one of them.

Virtual reality is called virtual reality because of the interaction between people. Of course, this kind of human-to-human interaction is also the true essence of online games. This interactivity is even more important than the balance of the game. Because, if there is less interaction, online games are no longer called online games.

G。 ,G。 ,GQ……”

Countless players across the globe are excited.

They screamed, shouted, and logged into their accounts together to enter this world of Warcraft.

Although this is an internal test, it is for the most limited development of the European and American game markets. This time the closed test, except for China and Japan, two major online game countries, which limit the number of people online, other countries or regions have no restrictions on the number of people, and they adopt an open internal test. Of course, being able to adopt an open internal test at the time of the first large-scale launch also shows the strength of the Tang Dynasty network.

In fact, in the case of online games, the internal testing of online games will be conditionally internal testing. For example, the activation code is used to limit the number of people. Although this practice has made many players depressed. But there's no way, most online games have to use this method. Because...... It takes a long time to perfect a game from development to completion to market launch. For example, whether the game has a rigid G, whether the game is balanced, and so on.

All of these need to be tested by a large number of players.

If you don't have an internal test, but the program is done, you want to launch the test. No matter how strong your R&D technology is, there is no guarantee that the game will be fully developed and there will be no bugs.

Yes, in later generations, there were many games, because of various BGG problems, and their popularity dropped dramatically at the beginning.

Nowadays, Tang Dynasty Company dares to launch an open internal test in addition to China and Japan, which is almost impossible for any game company to match. Of course, Tang Dynasty Network can do that. In addition to its own excellent R&D capabilities, it has been striving for excellence in the production concept. There is also a very powerful testing technology, this technology, on the one hand, is the software test, and the other method, is the use of national supercomputers to provide the highest speed test platform for testing.

In this way, with the help of supercomputers, all kinds of bugs in World of Warcraft have been dug up.

This is just a test on the hardware technology, and a test on the soft technology.

Because Tang Dynasty Network is making online games, Tang Dynasty Network has set up a professional test team of more than 100 people within the company. This team usually has no other tasks, all the work, which is to test online games. Including all the games under the Tang Dynasty Network, of course, occasionally when I have time, I will also accept the test tasks of other online game companies.

In the meantime, under multiple game tests, World of Warcraft dared to conduct open beta testing in Europe and the United States.

"Old Wanfei......

World of Warcraft has reached 10,000 people in addition to China and Japan. ,

This number does not seem to be large, because in Europe and the United States, there are leading countries. However, when Chen Jia saw this number, he screamed excitedly. You must know that the global test time is based on the time in China. And the time chosen by the Tang Dynasty Company happened to be the mouth point of the day. For European and American countries, their time should be the mouth point of the evening. At this moment, I didn't expect that there were still so many players waiting in front of the computer.

"200,000."

"300,000.

"400,000."

Until, when the next day's sun shone on Europe and the United States, these friends who originally wanted to play World of Warcraft found out in amazement. When they turned on their computers and were about to enter World of Warcraft. They found that the number of online users in World of Warcraft worldwide actually reached 40,000.

"1 million."

Oh, my God.

After such a record was spread, it instantly detonated all the media around the world. These media still thought that the Tang Dynasty Internet was joking, otherwise, how could they say that there were 40,000 people online at the same time. Until, when they investigated the online records of many countries, they finally knew that this, 0000000 was only the number at 8 o'clock in the morning, and now it has risen to 100,000.

"Come and see God, God"

What does the number of people online mean?

In Europe and the United States, there are many small countries where the total number of people has not yet reached 00000

This is placed in China's "000000 online people at the same time, and it is also a popular online game even if it is a potential masterpiece of the Tang Dynasty Internet, Zhuxian OL, on the first day of his public beta, there are only 450,000 online records. But I didn't expect it...... World of Warcraft, when he was in the internal test, he was actually twice as large as Zhuxian OL.

"Could it be that the era of online games is coming."

Previously, when Japan was invaded by Chinese online games, some media had already paid attention. They believe that as European and American countries, they should be vigilant now. Otherwise, when the Tang Dynasty Company recovers, the next target will be them. However, this voice at that time did not receive the support of the majority of the people. They believe that the gameplay of European and American countries is unlikely to accept online games. In fact, the earliest birthplace of online games was in Europe and the United States. However, after all this time, European and American players are still playing click-and-click games?

Until now, with the emergence of a World of Warcraft, these media have secretly felt bad.

"Yes, everyone, there is no doubt that in an era of online games, we must begin to say that game companies in Europe and the United States must shift their development focus to online games in the next few years. Otherwise, when online games really explode in the future, it will be the time when we click on the demise of game companies. ”

The popularity of World of Warcraft has long exceeded the expectations of many media.

This number of millions of simultaneous online games is even more popular than the sale of millions of game discs alone. Because, millions of people are online at the same time, and they log in to the game every day. Even a sentence from one person will cause a lot of shock. Moreover, with the Internet influence of the Tang Dynasty company. Even if you put aside their Internet platform, judging from the number of online users of each online game, you can also form a giant media platform.

Now calculated, a sentence from the Tang Dynasty company can almost influence the direction of world culture.

Look, now you can see that there are several weapons in World of Warcraft, which are actually Chinese props. And European and American players have to do everything they can to get these items. They even studied the significance of these props in Chinese culture. This seems to be understandable. Any company, they will more or less spread something of their own. Just as they do, don't they do it all the time?

It's just that now when the Tang Dynasty Company is acting like this, these media, for a while, only feel extremely depressed.

Naturally, this kind of depression, domestic players are extremely happy to see it. When the domestic media publishes the reports of foreign media to the domestic media platform. Many gamers are excited to see the appreciation of foreign media for World of Warcraft, coupled with the worry about the Demon Tang Dynasty Company. They shouted for the Tang Dynasty Company and cheered for the Tang Dynasty Company.

"Produced in the Tang Dynasty, it must be a high-quality product. Yes, this slogan does not belong only to China...... He still belongs to the world. ”,

A lot of players slapped Ba Chang straight at him

Although World of Warcraft uses activation code beta in China, they are also sincerely happy to see the popularity of World of Warcraft in the global market. This is a Chinese online game, at this moment, players from all over the world, they are all landing on the online game developed in China at the same time. In addition, there are some friends who are constantly working hard in the game for a prop that belongs to China.

"This is the era of global online games, and it is also the era of Tang Dynasty Company."

No one could have predicted. At that time, when the domestic image of online games was not good, the current Tang Dynasty company, but he took his online games, conquering the people and conquering the world at the same time.

With so many messages and so much excitement, it's hard for World of Warcraft not to be popular.

United States.

"Kato" is an American, and like most Americans, "Kato" likes to have fun and relax after work to mediate the boredom of the day's work. Previously, "Kato" mostly went out for entertainment, but since the Internet entered thousands of households, Kato also chose computers to entertain on computers.

Like Renren, TT games and the like, ...... "Kato...... I like them all.

It's just that Renren, TT games and the like, he has been around for a long time. "Kato" is not tired of this, but he also feels that he does not have the passion he had at the beginning. For this reason, "Kato" decided to see if there was anything else interesting on the Internet. I just searched around, but I couldn't find it.

"Alas, forget it, let's play Warcraft, it's not bad to fight against others."

Warcraft, a classic strategy game, is naturally very popular in the United States. Moreover, Warcraft is a one-click game, and he can log in to the battle platform to play against others, and at the same time, he can also choose a computer man to play against him. Of course, "Kato" has little interest in computer people, and he usually likes to log on to the battle platform and play against other members.

"Hey, by the way, there's another game, which seems to have been tested in the last few days."

Just said that he was going to land on Warcraft, but when he thought of Warcraft, he remembered the name of an online game called "Kato".

"World of Warcraft."

Yes, it's World of Warcraft.

I have long heard that Warcraft is going to be adapted into an online game, and there are advertisements about World of Warcraft these days, and they are all over the place. I didn't think about it for a moment just now, but now I think of Warcraft, this World of Warcraft, which appeared directly in front of Kato's eyes.

"Oh my God, last night. The point is the internal tester. ”

Dare to be tight. Unexpectedly, if you don't pay attention, World of Warcraft has been beta testing. But it's okay...... This time in the United States, it is an open beta. Kato has already downloaded the client and registered an account. Now think of World of Warcraft and immediately double-click to open it.

The account number, password, entered quickly, and after a few seconds of caching, the Warcraft continent was finally opened.

"Wow, that's a lot of people."

Kato, who had never played an online game before, had just created a character and entered the game.

It's just that World of Warcraft isn't the same as a traditional point-and-click game. When he first came out, Kato only saw a screen full of people. This has never been seen before in a click-and-click game. In addition, with all kinds of characters appearing in various magical epics, Kato almost thought that he had come to a magical world.

Five minutes later, Kato came to his senses. Under the prompting of the system, Kato quickly became familiar with the game. And,I got a mission.,And,Team up with people.,Go and kill monsters.。 This kind of monster killing, although it doesn't seem to be fun. And since you just entered, there are no skills, and the effect of the fight is not as strong as that of a click game. However, because of the addition of friends...... Or, even if there are no friends to join, many people enter the map together and grab monsters together, that feeling is really great.

That's the real game.

This kind of realism is something that you will never experience in a one-click game. And, as the game progresses. Kato is feeling the charm of online games more and more. In particular, they can communicate with other players when they reach the game. To this end, Kato joined a four-voice chat room and fought the entire World of Warcraft with a lot of friends. One one

An hour passed.

Two hours passed. ,

For the whole day, Kato was playing Warcraft.

"It's so much fun."

Although until now, Kato still believes that the gameplay in this does not seem to be as powerful as the click game. But why does this ordinary game always attract you? Shaking his head, Kato didn't figure it out. But the smart Kato, he didn't bother with it. Indeed, this game is really fun, and I like to talk about it...... Why come up with a reason, if you like it, just keep playing.

It looks like this is just a normal player.

But in the whole United States, because of a World of Warcraft, I don't know how many friends like "Kato" have been sucked in.

World of Warcraft, a one-click game that can be compared to a one-click game, continues his madness.

However, just when the number of people in World of Warcraft's 24-hour global beta test reached Tian Wan. A piece of news appeared, which once again detonated the passion of online games. This news is not very big. However, this news was jointly released by more than 100 game companies in Europe and the United States, and there is only one content, that is, these game companies have planned to develop online game plans. And, like Concave, Snow Mountain, Microsoft...... and other relatively large online game companies have made it clear that they will launch at least three online games in the next two years.

Three models have been launched in two years, how can you say? You know, then within the online game company ...... It will take at least two years for them to launch an online game. Of course, if you want to make a high-quality product, it is basically impossible without three or four years. But you want to say, if you want to launch three games in two years, can you just make a few online games?

In fact, everyone regards the speed of domestic online game development as the speed of world online game development. In fact, with the game strength of European and American countries, it is a simple matter to develop three games in 2 years. You know, European and American game companies, they themselves are making click games. To a large extent, point-and-click games are basically the same as online games. There are even some engines that can be used universally, and in between, they develop online games very quickly.

On the other hand, China's online game companies, because most of them are online game companies, they have never made games themselves. They all saw that there was money to be made in this business, so they came in. In the meantime, if they want to develop an online game, they have to start from scratch. Start by developing the engine, and then adapt the online game based on the engine...... Naturally, this process is much longer. Therefore, we have seen that in domestic game companies, there are many good online games, which take three or four years.

However, if you are making games and have your own game engine, then it is very fast to develop another online game. Just like the perfect time and space of later generations, since he made a perfect world 3D game. The speed at which he developed the game was nothing short of a miracle. Just like the online game Zhuxian OL, which has always been popular, it was developed again on the basis of the perfect world engine.

This development took only 8 months. In 8 months, you have created a popular online game in China?

Every time I think of this, others have to sigh, what kind of speed is this? Of course, the perfect world's Zhuxian OL didn't do very well. However, it's not a very good game, but how many of his popularity can compare?

"That's a lot of speed."

Facing the joint efforts of European and American game companies, Chen Jia was shocked, had a headache, and was in the office for a while, constantly wandering. I hope to clear my mind a little bit and come up with a good way to deal with it.

Just as Chen Jiayi was leaving, the secretary Xiao Liu suddenly reported, "Mr. Chen, the China Game Alliance, headed by "Xishanju", was officially established today. In addition, we have sent an invitation to Tang Dynasty Company to discuss cooperation matters. ”。 PS: 500, a little emotion, keep the memory. Is there a next 500 chapter? By the way, ask for a subscription. Thank you friends for your continued support, Xiaobai will continue to work hard to offer you a warm and refreshing feeling.