Light Angel Hero - 2014.7.1

Light Angel Hero deck commentary

First of all, thanks to the watermelon master in the Jspeed bar (Baidu ID: Thu*****ath) for the explanation of the Hero deck, the explanation of the watermelon master can be said to have laid a foundation for this article, but the Hero card deck is also one of the topics that the author has only recently begun to work hard to study, and its changeable operation methods and the possibility of the deck itself make this seemingly boring deck have a not boring experience.

Here is a quote from a CY predecessor who has never met before: If clockwork depends on learning, and magic guides rely on practice, then Hero probably comes by thinking. If you want to improve, you must think about it yourself.

The body begins:

Since the appearance of "Elemental Hero - Shadow Mist Girl" from the SD box, the HERO deck can be said to have been reborn, and it has also undergone various changes in construction. It can be said that the Hero system has been active in the competitive environment for so many years, and returning to the environment this time is also a thing that makes players happier, but the dark claw seems to have pulled a lot of hatred.

This time, because school is about to start, I decided to do something, so I wrote a short explanation to end my summer vacation.

The set of cards that I decided to explain was a set of "Angel of Light Hero" that I got from a friend. I was also impressed by its super rush ability, which seemed to be surprisingly smooth in both PRO and real card tests - although we speculated that the PRO software only gave a good hand to a specific build, but it also showed the rationality of the build.

Next, let's explain the start of the construction:

This deck has two different systems from pure Hero - Hero's own operation and the strong support of the staff base.

How do you quickly combine two decks? Thinking of the arrival of the Hero series to use the "Arrival of Heroes" to achieve the characteristics of the initial movement of a card, as well as the characteristics of the staff seat system itself to achieve the requirements, to build such a set of cards for the purpose of high-speed expansion of filtering resources and strong suppression, in the test found that the explosive power is objective, but there are also considerable problems in zài, here I hope to discuss with all players.

First of all, let's give a little explanation of each card - the author's humble opinion, please don't laugh.

Elemental Heroes - Shadow Mist Girl

In this build, the role of Shadow Mist is different from that of "Pure Arrival Kamen Hero", which is responsible for more diverse search tasks, and this set serves the center of another deck's operation, the draw.

Only two pieces were put into the deck to ensure maximum smoothness and the amount of other parts to be loaded. So when a shadow mist is started, it is necessary to consider how to make the most of this set of shadow girls - after not using cards such as "Tin Goldfish" and "Goblindberg", the means of summoning monsters from the codex are basically abolished, of course, it is also looking forward to the changes of the shadow girl to make "Kamen Hero Dark Claw" play, but another way to deal with it is the mystery of the main card trap card "Phoenix Wing's Burst".

Elemental Heroes - Sky Man

Excellent backfield removal,The backfield that can be retrieved is removed,But it should be noted that this set of cards does not rely on the "arrival of Hero" through guò Sky Man repeated retrieval to expand,Because there is a girl to retrieval,Sky Man does not undertake the retrieval task,Of course, this does not mean that Sky Man will not be retrieved,It's just more noteworthy and developed is another effect of Sky Man-backfield removal。

There are two reasons why Elemental Hero - Bubble Man is not used in the deck: (1) The ability of Sky Single Card R4 is not worth looking forward to in the environment where Shadow is raging. (2) Bubble Man and the staff base system are mutually carded. Under this premise, the role of the sky is still diverse, but we are not eager to need the appearance of Sky Man, more often we hope to use the sky to make a fatal blow to the opponent's backstage, expand the advantage or tear the cracks in the defensive line, and the COMBO of the sky + change to activate the backfield removal effect is very powerful.

(It's worth complaining about a certain group of supertheisms: Sky 1 and 3 are the same, and I think the first time I see this deism, I think I'm going to explode)

Heroes of Destiny - Diamond Man

Darken the parts of Hero, and cooperate with D draw to draw and pile up the cemetery to achieve the purpose of checking.

It is worth mentioning that the effect of the diamond man turning to SC in the next round of opening the SC on the field can enter the Battlephrase, this kind of pleasure, if the player experiences it himself, will definitely be unable to stop, once this chain succeeds and causes an effective blow to the opponent, most of them are ruined, and even the victory is laid. But be careful, the blood still has to be spent, don't burn yourself.

The effect of the Diamond Man can be turned over to any ordinary magic, and the effect can be driven in the next turn, and the effect can be passed by two cards when it is turned over to D draw; When you turn to the SC, it explodes instantly; The advantage of the dead Su is that it does not use blood; Night Shot can be used to remove the opponent's backcourt once...... In short, there are a variety of applications, and, turning over the usual magic, is also a card in disguise.

"Angel of Light - Scepter", "Angel of Light - Constellation"

Cane seat, excellent check value-added ability, one of the flashpoints of the card deck, the role of everyone is also well understood, the difference is nothing more than that the layman will take advantage of this heartbreak to spray out, show off the lower limit.

"Summoning the Monk"

The monk's special summoning effect should be one of the more reliable in this table, and it is also a common construction method. In "Light Angel Hero", the role of the monk has been further strengthened, not only carrying the special summoning tasks of "Elemental Hero Shadow Mist Girl" and "Elemental Hero Sky Man", but also undertaking the special summoning mission of "Light Angel - Sky Scepter" - increasing the number of Sky Scepters to 5 from the side, and can carry out R4, using the Su Sheng method to repeatedly operate the Sky Scepter to achieve the purpose of expansion, one of the expansion points of the card deck, and one of the power points (?).

The monk is unstable, but the benefit is great, in such a construction, the monk communicates the Hero and the staff seat, and carries the summoning tasks on both sides at the same time, should it also be said to be a turning point?

"The Arrival of Heroes"

The power point of the Hero card deck,It has a very strong effect,As the only means that can pull people from the card deck in the hero card deck system,I think in the vast majority of the Hero card deck,Will get full treatment,This set is no exception.,I feel that although it's powerful.,But I'm also inconvenient to say more here.,Because I'm also completely groping for this Hero's way of playing.。

Hopefully, some players will have a better analysis of the card "Arrival of Heroes".

The author's ability is really limited.

"Soul Replenishment", "Resurrection of the Dead"

The means of resurrection in the card deck,If this table counts the resurrection card of the Dragon Star system "Dragon Star's Phantom Spring", there are 13 resurrection type cards that can be considered in this table (thanks to the statistics of the watermelon grandmaster), they can resurrect monsters below Lv.4, but when the author is thinking about this build, I feel that any trap type of resurrection card is not suitable for this build, and can be considered by the public, the two cards with the highest universal performance are here - the author didn't really count these 13, But the power of these two cards is unquestionable.

SC is the root cause of the instant explosion of many decks: for example, the 5-material gun king, the high-speed color branch...... Even the accumulation of resources is quite scary, and the case of the "Shadow" deck being invested in SC for the reuse of resources in the 901 environment and the victory as a result also reminds us of the importance of resources.

Dead Su has more flexible applications: Recruit Monks, Activate Effect Special Summoning Staff, Retrieval Seat, Two People Stack Any R4, Pull Out Staff Materials, Dead Su Staff, Jump Seat, Simple and Rough 4X3.

It can be said that the resurrection method is one of the real cores of the operation of this deck.

"Whirlwind", "Night Photography"

This deck has chosen a tough backstage countermeasure, Night Shot is a popular card, and players also consciously began to reflect on the storage of Night Shot in the battle and began to consciously avoid it, "Night Shot" can be piled up by diamond people.

"Stupid Burial"

Undertake retrieval tasks, accumulate cemetery resources, and diversify usage.

The Pot of Greed

Considering the speed of accumulating graveyards, the role of this card can be reflected, the accident rate is also acceptable, and the draw of cards is always expected. But the most important thing is the recycling and resetting of resources, and I think this is also a big reason why greed is limited.

"Naraku's Fall", "The Wind of the Phoenix Wing", "Forced Exit Device"

In terms of the choice of the pit, the author's configuration is also relatively backward, for example, a friend of the author began to talk to me about the necessity of the main card and the mystery of the phoenix wing play. (I don't know why he's raising a bar with me)

Although it's a small talk.,But when I got here, I also want to talk a little about the pit.,The configuration of this set of construction has been decided to be a high-speed rush suppressive play.,It can be said that a large-scale expansion of the suppression force is very powerful.,Whether it's the meta of the dark claw in the Hero system.,Or the powerful power of the staff seat,It's been further improved under the lubrication of the powerful single card SC (soul replenishment). The high speed of checking will not leave the player without pit support.

Then there is no need to invest so much in the pit, since the suppression is exempted, in the case of the color branch declaration magic, the deterrent power of the 2 backfield is very large, even if it is a real pit, it is a super powerful interruption, because it will not be blown. Under this premise, we have to think about what kind of things we need to invest in a limited number of card slots in order to continue to expand the advantages of this deck.

That's right, it's the cards that further affect the opponent's tempo.

In fact, even "Whirlwind" is a powerful meta card, he not only achieves a 1:1 resource exchange, but also can meta the rhythm of the "case" and other card decks, which also shows from another side that the importance of card quality use.

"Naraku's Cave" is used to correspond to the fusion monster of "Shadow Yi", or to launch "Light Angel - Heavenly Scepter", which is a better means of stopping, especially worth mentioning "Phoenix Wing's Burst": The powerful blowing effect is different from the strong detachment, this card can not only stop the opponent, but even let the opponent's operation in this round return to the original point, delay the opponent's rhythm for one round, which is a very good effect for us, keep the "Elemental Hero-Shadow Mist Girl" in the Codex, and retrieve it, How to arrange the rhythm is also one of the player's lessons.

Also, be sure to change the configuration according to the environment, as for the current environment, this build is actually a bit old.

Cards that are not put in:

"E-CALL"

The operation mode of the deck relies more on the special summoning of monsters, which is better done in "The Arrival of Heroes", which is actually not what we expect, and the resources that need to be used more are not searchable, such as "Angel of Light - Scepter". Therefore, "E-CALL" was abandoned.

Elemental Heroes - Bubble Man

The object that was once retrieved by "Elemental Hero - Sky Man" in the "Arrival Hero" deck was abandoned in this system due to the lack of compatibility with the "Staff" system.

There is also a mention of this card in the description of "Elemental Heroes - Sky Man", you can go back and take a look.

Dark Armed Dragons

The real boss of the "Shadow" deck is a very strong monster that almost declares victory when it succeeds, and has unimaginable power after the card table is eased, whether it is deterrent or removal power or blood, it is a first-class awesome - the premise is that it must jump out.

Of course, this is not a problem of jumping or not, the author believes that the hard flaw of the Hero card deck lies in the fact that once the retrieval strength is improved, a large number of resources cannot be put into use immediately, resulting in a waste of operation, so as to quickly lose the opportunity to win.

Therefore, this build tends to use resources that can be used or placed on the field in a variety of situations.

The blister man mentioned above is a very strong proof of this. The Watermelon Grandmaster wrote in NW's post: "On the first day, I had a 6-1 record, and on the second day, I was directly beaten home by a continuous big storm in the knockout round. "This fear of "The Great Storm" has been alleviated in this set of Heroes.

So back to the dark martial arts, and then say that the reason why this attempt was not invested is not only because of the difficulty of the Hero control zhì cemetery, but also because of the concentration of the means of resurrection, and the dark martial arts after SC are not lethal enough. And, in the fierce game, the sudden draw of "Dark Armed Dragon" is -1, and the death draw is more likely to be fatal. The positioning of the Dark Warrior boss type is not suitable for this deck that emphasizes the advantages of the early stage.

"God's Declaration", "God's Warning"

In the card deck commentary of the watermelon grandmaster,These two are invested.,Because it's the strongest interruption.,But it's abandoned in this build.,It's also because of the offensive rhythm.,In a few battles in the MC lobby to test the start rate.,In addition to finding the naivety of their own operation,It's also obvious that I feel the gap between the two decks.,The author won't say much about it due to the relationship between time and space.。

Counting the arrival, the blood is also a hard wound.

The rest also had some pendants, such as the insect girl, which was given up without hesitation.

Brief description of the EX deck:

The EX of this deck is stacked at random, and if you want to further strengthen the strength of the "Angel of Light" Hero, EX can also work hard.

Because EX has to put more 4X3, it is relatively more nervous, and the fusion monster part chooses 3 "Kamen Heroes - Dark Claws" and one "Kamen Heroes - Kamikaze".

In actual combat, when you encounter the need for 3 dark claws, you should be able to reduce them when you consider it all. Because there are so few such cases.

The 4X3 part consists of Starlight - Summer Triangle and two No.16 - Rulers of Color, and the card that plays the Finisher status in the deck changes from the color branch to the summer triangle, and the color branch becomes the running and meta parts to regulate the opponent's rhythm. 2. The color branch of the body is not excessive.

There are many more general R4 parts to choose from, and the more important ones are "Lava Valley Chain Dragon" and "Bird Warrior - Castel", and the appearance rate of "Kaoru Wind Knight - Jade" is actually not high. "Heroic Champion - Broken Steel Sword King" is a more reliable source of damage than "Dark Rebellion XYZ Dragon" after taking into account the removal power of the deck. And "Into the Demon Lord of the Flies - Radius" and "No.101 Knights of the Ark of Silent Honor" can cope with the unexpected.

But such an EX is not the best configuration.

Side part: (no exchange object provided)

If you pay a little attention, you can see that SIDE is temporarily cramming and starting to pile up.,Half of them are considering in the face of the chassis.,"Interception" is even more mysterious.,More because the objects of the test are almost all the shells (the voice of the fan:CNM, you only fight with me.,I'll only be the case.,Of course, youTM can only test the part of the case!!) )。

As for "The Forbidden Holy Grail", it is an unrestrained decision, abandoning the perpetual trap of the Order, and using the coverage of the Holy Grail to invalidate the damage of the Holy Grail, and to preserve the Darkclaw from the monster with the flipping effect to the greatest extent - yes, it is "Shadow". The Holy Grail has the advantage of being able to use it as soon as it is drawn, and I only expected him to activate the effect once, so I chose the Holy Grail over The Command of the Palace.

"Proliferating G" is a compromise in the face of the rod system, and the author is also thinking of various ways to solve it, and I think the best way is a free-chain similar to "Forced Exit Device", so the fc that cannot be retrieved will be compromised by the draw.

"Thunder King" corresponds to "Chassis" and "Hero". It's worth noting the timing of the debut. Many times, the author will also regret the situation when the Thunder King is photographed, and even the next second when the Thunder King is summoned, he will fall into deep regret......

Deck Description:

It can be said that in order to control this deck, it takes a lot of actual combat experience and accumulation, and changing your tactics according to the opponent's actions is the right way to win.

It's worth mentioning that this deck has an improved error tolerance rate compared to other Hero decks, but I don't think it's an entry-level deck, or a deck that everyone can play well, so when you try it, make sure you know how well you play in a high-intensity battle.

This article does not show any construction ideas about Mr. Cloud's use of "Elemental Hero - Flameman", "Fusion", and "Fusion Dissolution", because "Light Angel Hero" has almost half of the 13 monsters, and the overabundance of monsters is also due to the fact that the deck has not invested in "E-CALL" at all.

It was shown at the recent JDCTrial, but the deck shouldn't have that problem, at least

So back to the deck, analyze the way it is expanded, and you will find that when building, it is often the remaining resources of the deck + the springboard that can mobilize these resources>> the resources that should be in the deck, such as "Elemental Heroes Shadow Mist Girl", once the card is used incorrectly, it may quickly make the operator enter the rhythm of defeat.

In addition, after getting the cards in the hand at the beginning, the brain can no longer stop, you must start thinking all the time, first of all, you must sort out the position of your resources, what is in your hand→ what is left in the deck→ the purpose of the opponent's operation→ what kind of cards the opponent may hold→ what initial move→ how my LP will be controlled (important), → prepare for various emergencies.

(Here I just give a line of thinking, not necessarily scientific, not necessarily comprehensive)

At the same time, in the process of exchanging resources between the two sides, they should pay special attention to the amount of their own resources, and once they are ignored because of the depletion of resources, they will have to carry out operations related to this part when mobilizing, and the consequences will be very severe.

Carefully consider the timing of the card's debut, because there are only 5 Hero, only 2 monks, and only 13 monsters are in the main card after carrying the "staff seat", this concentration is not high, although this ensures the investment of the magic trap, but relatively, the long-term battle is not suitable for the "Light Angel Hero". So be sure to take the rhythm into your own hands and arrange high-speed tactics. Rather than using the Jade of the Wind Knight and the Pot of Greed, the most effective way to take down your opponent before the resources are exhausted is to recycle it with the restriction card "Pot of Greed", which is unstable. So the wrong appearance of a card is a very hurtful thing for this set.

The core of the construction is still "Soul Replenishment":

Unlike other Hero decks, this deck is more about suppression than blood. Blood can be fought in the next round, and the goal is not to do anything on the other side.

Because the initial move of "The Arrival of Heroes" will make its LP subject to great restrictions, so in the process of using "Soul Replenishment", a total of only three or less monsters are expected to be resurrected, but a large number of multiplication is something that must be done, and the way to alleviate this contradiction is to put in the rod seat.

Therefore, considering the replenishment of the soul, the author would like to see the use of "summoning monks" for the initial movement and then using SC for expansion, which can be a good way to preserve their own blood.

Like the "Monk Staff COMBO" mentioned in "The Resurrection of the Dead" above, if T1 comes to operate, you can make a monster with suppressive power "No.16 Color Dominator" for just paying 1000 blood, and after passing the card, you can look forward to using "Soul Replenishment" to expand next time.

Therefore, the power of "Soul Replenishment" is greater than that of other Hero decks, and the cost of using it is reduced.

But you can also forcibly do "Kamen Hero Dark Claw", the expansion method is similar to the above, it is still "Monk Staff COMBO", but it is worth noting that after removing the staff material, the tomb "Elemental Hero Shadow Mist Girl" is piled up, and the retrieval effect is not activated, but let him lie in the graveyard in a state that has not activated the effect, and then pay 2000LP to launch "Soul Replenishment", you can make the COMBO with the strongest suppressive power in this deck: Dark Claw + Color Branch + Backstage. At the same time, a large number of checks.

Compared to the same scene made by "Arrival of Heroes" + "Soul Replenishment" + any 4-star monster or mask change using 6000LP, the above COMBO is too powerful.

Midgame or Endgame gets "Soul Replenishment", which can deal a more lethal blow to the opponent, and the removal of the staff will make your deployment stronger than the Hero without a staff base.

But you still have to consider the number of monster resurrections in "Soul Replenishment", paying 1000LP for nothing will put you in a dangerous situation.

"Soul Replenishment" basically does not die.

Corresponding deck operations:

Because this set of "Kamen Hero Darkclaw" and "No.16 Color Dominator" is easier to debut, the difficulty of sharing the stage is also reduced. But let's talk about how Hero plays different decks.

Battle against "Shadow"

Choose to strike first

The first mainstream in the environment, the number of "shadow yi" and "light angel" shadow yi added up in the upper table jù opened the overwhelming number of the second place "casing", and the number of upper positions should be about the same as the last nine combined.

In other words, you have to play 5 out of 10 games.

Luckily, Shadow is afraid of Darkclaw. I'm also afraid of the magic of the color branch.

But it's not that Shadow is dead, Shadow has a very, very, very strong countermeasure "Super Fusion", so even if Darkclaw and Color Branch are suppressed on the same stage, Hero is still not safe. In terms of operation, it is necessary to tighten the string of "Hyperfusion" at all times.

It's best to keep a way to continue summoning Kamen Hero Darkclaw, or kill your opponent before they have Hyperfusion.

However, in fact, the launch of "Super Fusion" cannot be stopped, even if you hold "Night Shot" and hit the super fusion, the opposite side can also chain the shadow and then launch the super fusion, under such a premise, the advantages of "Xinghui Shixia Triangle" are reflected.

Battle "Shell"

Choose to strike first

The second mainstream in the environment, "Skill Extraction" is a big trick.

But thankfully, the Chassis deck doesn't use Hyperconvergence, the card that hurts Hero the most. However, the relative "Skill Extraction" and "Forced Exit Device" must be full investment. At the same time, in anticipation of the start of these two cards, the case will be put into "The Pot of Desire and Modesty".

"Night Shot" will also be fully taken into account when operating, so as not to give a chance to take advantage of it.

And the "Skill Extraction", which does more damage to Hero, is the object of our focus on care, and Hero can't beat the chassis under JC. Then the whirlwind that you get started must not be used or covered lightly, and what kind of magic card to throw away when the monk uses COMBO is also a knowledge.

So let's talk about the rhythm of playing the case, the case is a very rhythmic deck, using the "Shell Tool Ugly" for retrieval, there is a strong mobilization of the deck, so the battle "Case" must have a deep understanding of the "Case" itself, fortunately, the "tactics" of the Shell are relatively simple, not as ever-changing as the "Shadow", and the amount of thinking is actually okay.

The battle against the "Case" still has to be carried out according to the tactics of interrupting + grabbing blood, and if the retrieval of the "Case" is interrupted for one round, in the absence of "Skill Extraction", the rhythm of the Shell will be delayed for one round. At the same time, the "case" that constantly uses "Shell Tool Ugliness" to find people will put its LP in a dangerous situation, and starting from here to further reduce the LP can choke the opponent's retrieval efforts.

Battle "Into the Devil" (here, because the author has not fought into the Demon, so it is assumed from the hands of the Watermelon Grandmaster)

Pick and attack

It can be said that "entering the devil" has always been the author's great enemy before, because it is the natural enemy of "Zhenglong".

The author of the high-speed "Entering the Demon" in the new era does lack combat experience, because there is no "Elemental Hero Bubble Man", so it will be very uncomfortable to fight "Entering the Demon".

After all, a set of builds is not exhaustive, which is also one of the charms of Yu-Gi-Oh.

After considering the enchantment, I found that this was the weakness of this deck. Here are a few ways to improve:

1. Take special care of the demon in SIDE.

2. Looking forward to getting started with SC.

When fighting with the demon, it is actually "the demon" doing it, and the hero is solving it. However, this deck is "enchanted", and I already foresee that the win rate will not be ideal. This is also where the author will continue to consider.

Battle against the Dragon Star

Choose, strike first (?) )

A mainstream that is gradually emerging from the army, but to be honest, don't be afraid, this deck is simply not normal if you can't guarantee a win rate.

If the backcourt countermeasures are sufficient, this set of cards has an unimaginable innate advantage in playing "Dragon Star", so there is no need to be afraid of "Dragon Star".

Battle "Hero"

The battle with various Heroes can be said to be a blind spot in the Watermelon Grandmaster text, but in the use of "Thunder King", it is a little explained that it is a countermeasure to Hero.

But I feel that when playing "Hero", the advantage of operation will outweigh the advantage of building, and the best way to improve the win rate is to practice more.

Come to an end:

This research on Hero was done in a hurry by me, and it only took three days in total, and the experience is indeed slightly insufficient, and you can find a strong suspicion of plagiarism by referring to the article of the Watermelon Grandmaster......

But in the past three days, I have also gained a certain amount, and I have also been improved after the completion of the article, so I have carefully studied a set of cards, so that I have found the state when I studied the "Dragon".

A set of decks has biased parts, for example, "Conquering Dragon" is biased towards operation, and "Into the Demon" is biased towards construction, but this set of "Light Angel Hero" requires a lot of effort in construction and operation. In a word, this is definitely not a simple deck.

More than 8,000 words completed.

Hi, I'm Doom.

Today I bring you the explanation of "Light Angel Hero".

The player who provided the "Shadow" and "Case" tutorials in the classroom was my best friend since I was a child: Rain Falls. In a sense, I think we're too close.

While practicing this lengthy tutorial, I gradually understood why Yuluo willingly came up with two tutorials, and did not hesitate to risk the world's condemnation, starting to look at the things that many senior players had carefully summarized, just to study something, not for anything else, just to prove something.

A set of mainstream decks, a set of competitive decks, and even a set of high-level decks, the player's effort for him is unimaginable for the so-called Fun players, you see that I wrote 8000 words of text, but I don't know what kind of thinking I paid behind this 8000 words.

We just want to prove that the so-called mainstream is not the root of all evil, they are also alive, condensing the efforts of players, during which countless people are thinking, building, and pushing the environment forward, so that a set of mainstream is born.

Not all of them are mainstream decks, but all of them are the result of hard work.

In the process of analyzing single cards and tactics, I dissected my own thoughts, and the purpose was to hope that players who think they are on the side of justice with FUN can see what kind of world you call the mainstream of all evil.

The contradiction between FUN and the mainstream cannot be reconciled because the player's prime zhì is not high enough.

So let's improve the player's prime. If you really study and build a deck of cards with your heart, and continue to practice, test, analyze, and summarize, you will find that the fun is unimaginable, like walking into a new world.

A person who plays the FUN deck with his heart believes that the mainstream deck will not be weak, but I don't like players who hide behind a shield called FUN to take advantage of the coolness, such a person has no effect on the environment or their own strength - in short, it is to improve themselves.

Yu-Gi-Oh should be played like this, not only a set of mainstream decks, as long as it is a deck, if you can do it so carefully, you can understand a lot of things.

I'm going to continue researching the Hero deck, but in terms of tutorials, I think that's all there is to it, and I hope the rest will be explored by the readers themselves, rather than just accepted.

If we really understand our minds, then our purpose has been achieved.

Doom

On August 22, 2014

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