The demon group card Dafa
Given the level of some of the Duelist decks...... Launched a one-bullet group card classroom.
If you are confident in the group card, you can not look at it.
If we want to build a good deck, we can't just do what we want to do, this is a thing that needs scientific analysis.
Take the former heyday of the dragon to lift the chestnut, the whole card deck 12 big dragons, 8 small dragons 3 gold cabinet, the number of accurate retrieval cards totals 23, and then includes the seven-star treasure knife, super regeneration, value-added G, the whole deck and retrieval, filtering related cards are close to, or even more than 30, accounting for 3/4 of the total number of card sets, how can such a card deck not be powerful?
Some card deck systems are excellent, while meeting this requirement, they go further, their retrieval can "let the retrieval or filter effect be attached to the monster of the home system with enough dots", this, the most obvious chestnut is the "Angel of Light" series, 1800 dots of the scepter call or special call, open the effect of retrieving the constellation, at the same time the hand of the constellation jumps, the constellation effect draws 1, the retrieved constellation jumps down again, the constellation effect draws 1, stacks a 4X3 and then draws 1, earn explodes, The Light Angel Shadow is the product of completely succumbing to the theory of retrieval filtering, and there is nothing complementary about the two from the face of the cards, but Guangtian uses a powerful filter ability to announce that I can fight side by side with Shadow.
No matter how high the means are, you can't draw them for nothing, and no matter how strong the output is, you can't use them for nothing; On the basis of adhering to the core idea of the card set, first of all, add sufficient retrieval and filtering methods to the card set, which is the first priority of the card group.
These cards are the blood of the deck.
Secondly, there is the core idea. That is, the purpose of the card, and the card invested for that purpose.
The purpose of people forming decks is varied, but it is nothing more than the achievement of various combos, similar to the pseudo-2 card OTK of the prehistoric legacy series: hand 2, 1 star plate 1 plane, Nebra star plate to recall the crystal skull, skull discard, retrieve the crystal skeleton, rotation, the Nebra star disk is killed into the grave, rotate to your own side, specially summon the skeleton, pull the graveyard skull, the Nebra star disk itself effect jumps out of the cemetery, summons the golden space shuttle in your hand, and the activation effect makes the whole audience Legacy Monster's ★ +1, so, Skeletons and skulls become L4, astrological disks and airplanes become L5, stack fork mounds and qi energy, fork mounds point the opponent's monster to make its value change to 0, and the qi energy point the opponent becomes 0 The monster gives the opponent the damage of the difference between the monster's attack power and the original value at the moment, and at the same time increases the attack power of that value; As long as the attack power of the monster left by the opponent at that time ≥ 1800, you can directly empty 8000LP - 1800 scalding blood, 2000 direct attack of fork hill, and 4200 (2400 + 1800) direct attack of qi energy.
As in the above example, the cards used in combo include Nebra Star Chart, Golden Space Shuttle, Crystal Skull, and Crystal Skeleton, which are the cards needed to achieve the "core idea" of "OTK".
These cards are the bones of the deck.
Let's talk about a new term: Kika.
It's not a base, it's a base of the base.
Black holes, great storms, resurrection of the dead, God's proclamation, God's warning, Naraku's Cave, whirlwind, forced expulsion devices, torrent burials, soul replenishment, simple fusion, cries of the living dead, and so on.
You can draw some of them and throw them into any deck to match them perfectly. It's like there's almost no deck that doesn't go down to death, it's like there's almost no deck that doesn't go down the storm, and we can always choose a dozen base cards as the cornerstone of any deck, and let them attach to the deck's system to help and drive it.
These cards are the flesh and skin of the deck.
Finally, there is the discussion of foreign weapons. That is, those cards that are outside the home system, but can bring more than the power of the system in many cases, and can not be the system.
Well, it's okay to call them plug-ins.
There are also a lot of chestnuts in this regard, the most obvious is a few general-purpose hand pits - value-added G, Effect Blinder, D.D. Raven, Tragordia, Messenger of Hades, Gus, these cards include filtering, interrupting, reversing and other simple to extremely effective abilities, and there are also merits in dealing with the ever-changing environment, as well as the opening of the messenger, the dark armed dragon, the thunder king, the god of time and the god of time Metaian, the demon Frankenstein and some other or mainstream, or unpopular optional plug-ins, the card setter can freely add or subtract to invest, Here's a word of warning: In addition to the outside world, most decks are only suitable for one or two, unless it is for the replacement from the side, otherwise too many main cards will also cause an imbalance in the system, a stalemate situation to draw dead, or simply draw the plural at the beginning, will be distressed.
These cards are the sword soldiers of the deck.
Seeing this, you should almost have a rough impression.
Clear thoughts, standing at the core, tough as bones.
Set the cornerstone, confirm the foundation, and the tarsal bones are like flesh.
Set up search, filter and pump, run like blood.
In this way, the deck is human.
Make a knife soldier.
He can also kill people.