Chapter Thirty-Six: Spending Money Like Water
In addition to the different types of swords that have different branches, there are also branches that develop different directions underneath each sword. Pen @ fun @ pavilion wWw. ļ½ļ½ļ½Uļ½Eć ļ½ļ½ļ½ļ½
For example, "sharpness" can intuitively increase the attack power when using the sword, sharpen the blade, and make the weapon indestructible.
Another example is "Shadowless", which is to increase the sword speed when using the sword, which is equivalent to increasing agility at a specific point, similar to the attack speed in those MOBA games - although the attack speed increased by the unlevel talent is not much, and it is not intuitive compared to "sharp", but sometimes, in fact, it is just the last sword, my sword is faster than yours, and I win.
Also, the sword speed is faster and more convenient to parry enemy attacks, although in this world where all attacks are straight and calculated by data, parrying attacks is useless, and you will still take damage.
Another example is "Piercing", this kind of talent ability directly improves the armor-piercing ability of the weapon, which is very effective against enemies with high armor, and when the armor-piercing value increases, it can even ignore the enemy's armor to achieve the effect of killing with one hit.
Of course, the "piercing" talent is also inferior to the "sharp" talent on the surface, after all, the piercing here is not like the armor-piercing of the Western sword, it can only ignore the armor and cannot increase the damage, in the face of low-armor monsters or even non-armor monsters, the characteristics of the piercing are equivalent to being wasted, and it will not have the desired effect at all.
However, the special effect of piercing is naturally more than that, and its biggest effect is not as simple as "armor piercing" on the surface.
In other words, the piercing should be more appropriately called "ignoring armor".
Xia Aya and the others naturally remembered how difficult the "undead fire" attribute evolved from the zombie king's body was, if it wasn't for Su Qing who immediately threw out the first-aid spray to save the two of them, maybe they would have been burned to ashes in the purple terrifying flame by now.
The same is true of the "revenge" attribute, which directly feeds back the damage suffered to the attacker in a certain proportion, and ignores the armor and directly explodes in the body to cause damage, which once made them throw a rat bogey, after all, even if there is a sword made of ice meteorite in their hands, which can effectively suppress the undead fire on the zombie king's body, it is not immune to the damage reflection of revenge.
However, whether it is "Undead Fire" or "Revenge", these powerful skills are all attached to the armor of the Zombie King, forming a special "shield" that feeds back those special effects to the attacker.
And the way to break these abilities and ignore these annoying skills is also very simple - as long as your "piercing" talent is strong enough, and the value of armor piercing is much higher than the enemy's armor, so that you can "ignore" all the reductions of armor, it is enough.
Because, ignoring all the armor means that you can ignore the disgusting skills attached to the armor, and directly "penetrate" the armor and deal damage to the enemy's body, just like "revenge", which is equivalent to attacking directly inside the enemy.
These three innate abilities are the three that can most intuitively increase damage and increase the attack power of the sword, and there are many others, such as "lucky", which is similar to "snatching" in enchantment; Another example is "instant death", which has a very small chance of killing the target of one's own attack in seconds; There is also the "Blazing Sword", which is similar to the "Flame Additive" and so on.
Don't overdo these.,It's the same as the previous work-type talent.,Although they're all pretty good.,But you can't immediately increase your combat effectiveness.,Except for "instant death", "Blazing", "Slow" This can also be considered.,The rest will be put aside for the time being.ć
In addition to kendo, there are of course other weapons in the attack talent, such as bow mastery, spear mastery, knife mastery, etc., and even "frying pan mastery" is something that makes people laugh.
Offensive talents are their primary target, and after attack talents, there are defensive and agility talents.
The effect of the defense talent is mostly similar to the enchantment "Fire Protection" and "Explosion Resistance" on the equipment, and there are no highlights, so they will not be considered for the time being.
Agility talents, on the other hand, are significantly more varied than defensive talents, and are certainly not as carefully categorized as attack talents, which can be regarded as the most widely classified of the five talents.
If you were to rank the importance and urgency of all these talents, the attack talent would definitely come first, and the agility talent would naturally be second. Having played various RPG games, they had the idea from the beginning that it is better to increase agility than defense at any time, because the higher the agility, the greater the chance of dodging skills and attacks.
As the saying goes, martial arts in the world are only fast and unbreakable, and if you look at it from a scientific point of view, the faster the speed, the more energy contained in the attack, and the attack power will also increase. Therefore, increasing agility is also equivalent to increasing attack power in disguise.
Of course, while improving agility, defense should also be appropriately improved, because the enemy's attack cannot be dodged by itself every time, and there will always be a time when you miss, and it is not good if you are killed by one hit because of a momentary mistake.
Agility talents are roughly divided into "increasing the movement speed of underwater, ladders, lava, etc.", which enhances agility in special environments; and "increase jump height, jump distance, and reduce fall damage", which improves jumping ability; There are also ailments that are immune to effects such as "reducing or even immune to effects such as slowing down and knockback", and of course, increasing attack speed and evasion ability.
By the way, in the talent system, almost all talents from level zero to level 1 cost 100 experience points; Upgrading from level 1 to level 2 costs 200 XP, and so on, up to a maximum of 30 levels.
Only a small number of talents are different.,This talent can basically only be upgraded once or at most five times.,But it costs a lot of experience points.,For example, "instant death",One percent chance of killing the attacked monster in seconds,You can only upgrade once.,It takes five thousand points of experience.,Fools will order it at the beginning.,The one percent chance doesn't mean that you will be able to kill the monster if you attack a hundred times.,This is even lower than the chance of krypton shipments.ć
Like Xia Aya, she can't even catch the 10% chance of that kryptonite mobile game, which is 1 percent...... Forget it, it's a thought
Then again, that's a big drain on experience...... In this way, 8,000 experience points can only make a talent rise to more than 10 levels at most...... The two of them have to be used separately, one has four thousand experience points, and the full score is level eight......
It's really too much when you don't use it, and once you use it, it's not an exaggeration to say that it costs money like running water.
It seems that we have to think about the long-term thinking about what kind of talent we have.