Chapter 53: The King of Adventures

The days of military training are a bit boring, the sun is on every day, and every freshman is about to become an iron-faced and selfless bag, especially those girls who love beauty, and sunscreen can't stop them from turning black. Occasional accidents www.biquge.info also make students feel that they are having fun.

On this morning, a freshman majoring next door was nearly half an hour late for military training the next day because he went to an Internet café not far downstairs to play "Warcraft 3" all night at night. was directly punished by the instructor for running 5 laps, and he had to run on the playground with the red flag.

The key is that if it's okay in normal times, now the freshmen of several academies are training in the sports track and field, and thousands of pairs of eyes are looking at him. And he ran very slowly, just like an old man walking, he always felt that he couldn't use his strength, and the instructor wanted to go up and beat him twice when he saw this speed, and this kid really became a celebrity on the track and field in an instant.

The other members of his dormitory were even more smiling, only they knew that he had just finished the night, and the whole person must be very tired, and at this time he went to run 2000 meters, and he had to carry the red flag, wasn't that the difficulty of hell mode? I can imagine how he would curse this wonderful world in his heart at that time. So much so that later on this matter, he was laughed at for 4 years in college.

Jian Hao is "enjoying" the fun of military training while preparing his own roguelike type game. As the first single-player game of Walker Studios, it is only allowed to succeed and not to fail. The general appearance of the game has been generated in Jian Hao's mind.

Players will take on the role of an adventurer and venture into a variety of mysterious places, including caves, labyrinths, underwater floors, basements, and many other different scenarios. Players will gradually improve their strength as they go on an adventure filled with randomly generated monsters, including a series of treasure chests, treasures, hidden traps, and more.

The genre of the game is a combination of survival adventure and role-playing games, combining adventure, strategy, action, and puzzle solving elements, but the most essential core is still fighting monsters, leveling up, and wearing equipment. In the game, players will get a sense of accomplishment and satisfaction such as character development, equipment collection, equipment development, and boss killing.

Of course, as a roguelike type of game, there is one rule that Jian Hao still feels must have, that is, death will take everything. However, Jian Hao will handle this setting well, seeking a balance between adventurous death and punishment, trying to improve the experience of the game and reduce the difficulty of players to get started with the game.

The initial design of the game is to use integer levels of caves, labyrinths, seabeds, basements, etc. as a small level, and players can repeatedly enter any level they have entered.

For example, the first adventure level is the cave map, which has a total of 20 different layers of caves, so under normal circumstances, you can only come back safely if you defeat the boss of the 20th level. This is also the most difficult kind of design, and it is closer to the real situation, but it is not the best game design, and it is not the scenario that most players would like to see.

At this time, Jian Hao plans to add the concept of a city return scroll, a popular item in the game. He'll allow you to take the best gear you've found in your adventure levels out of the game. The City Return Scroll cannot be purchased in the Shop, but can only be obtained through chests during Adventure Levels, and is only valid during the Adventure of the current Adventure.

When a character dies, they will only drop everything in their backpack, which can balance the frustration of death, greatly increase the fun of the game, and also encourage players to make careful choices in adventure levels.

As a stand-alone game, the plot is of course indispensable, and the plot doesn't have to be crepe, it can also be a little funny, as long as the player accepts and likes it.

The scene in Jian Hao's mind now is that when the player clicks on the game, he sees the same scene on the screen, that is, a player sitting in front of the computer, playing a stand-alone game called "King of Adventure". Suddenly, the player's screen becomes a flicker, as if the TV can't receive a signal, and then the player's computer screen in real life also flickers.

Soon, the scene that appears on the screen is the scene where the player sitting in front of the computer enters the time tunnel, followed by a few large words on the dark screen: "Adventurer, welcome to the adventure world, where you will start a new life." ”

This brings us to the character creation screen, where the player can choose between different classes. Jian Hao feels that this kind of opening method is better than any amount of text effect, because the player can understand the background of the game at once and know how the adventurer characters in the game came about.

When adventurers enter the game, the first thing they enter is the Adventurer's Hotel, a place where adventurers gather, where you can see several adventurers drinking and eating meat at the wine table. Among the adventurers are not only humans, but also different races, such as elves and barbarians.

On the bulletin board in the Adventurer's Hotel, players can learn about the general background of this world, and can learn about the adventurers who have been there before. In addition to this, this is also the place where quests are issued, and the first task for adventurers to come here is to be put to the test, get the inheritance of the class, and have a skill tree.

The game's combat is similar to Diablo 2, except that there is definitely a qualitative leap in graphics. Jian Hao hopes to diversify the style, presenting different art styles according to different levels, and the overall character model is half cartoon and half solid.

The difficulty of the game lies in the design of the game's rich content and the randomness of the generation of various elements of the game, but fortunately, Jian Hao is a reborn and a game producer, which makes Jian Hao have the courage to make this game his first stand-alone game. This is indeed a qualitative leap compared to the traditional turn-based games in China.

"I have received your message, the game studio is preparing to be officially established during the National Day, and the members are still relatively small, but it will not affect the production of the game.

At present, the first game is ready to be a stand-alone game, a modified version of a roguelike type game, I don't know if you have played it before. That's not the point, though, because you have a deep math background, and a rigorous game requires talent like you when it comes to numbers. Stand-alone games can face the world if they are done well, and they will not be less influential than online games.

The initial design of the game is to make an exploration adventure game, the player plays the role of an adventurer, and I will email you the initial idea in the form of a document. I hope you will consider it carefully, and Walker Studio sincerely invites you to join.

After joining Walker Studio, you can also choose your salary model, and we will provide a variety of options. Here you will meet the best teammates in the gaming industry.

……”

Jian Hao told He Wenlai the basic situation, and even highlighted the idea of his first game in the message. He had also heard Wu Kang mention that most of the big companies in the game industry did not give He Wenlai a chance to work, which was a good opportunity for Jian Hao.

In addition, the three planning plans provided by Wu Kang's planning department, Jian Hao temporarily suppressed the other two planning plans, and put them to do later, just modified the activity plans provided by Wu Kang.

The game "War of the Three Kingdoms" still has a long way to go, and the updated content also needs to be released little by little, and mastering this degree is still very good for the life of a game, which is also the experience of Jian Hao's previous life.