Chapter 52: The Banned He Wenlai

"Hello, is it the Netdragon Software Development Co., Ltd. in Rongcheng? My name is He Wenlai, I have sent my resume to your company last week, I would like to ask if your company has any relevant recruitment intentions? ”

"I'm very sorry that you failed the audit of our person in charge, sorry. Pen Fun Pavilion www.biquge.info"

"Hello, is this the Xishanju Studio of Jinzhishan Software Company? My name is He Wenlai, I have submitted my resume to your company last week, I would like to ask if there is any follow-up? ”

"We've received your resume, but unfortunately, you didn't pass it."

……

"Kitty, do you have any news, I'm suffocated, staying like this will really boring people to death."

"Brother Lai, I'm also helping you find a way, but our supervisor heard that you came out of Shengda Company, and he also knew about the last ban order, so he didn't let go. I'll talk about it for you. ”

"Thanks, Kitty."

……

"Is there really no hope?"

"Wenlai, you also know that Shengda Company has made several announcements in the industry group, and now if any company wants you, it is equivalent to slapping Shengda Company in the face. But at present, no one in the game industry dares to directly confront that giant. But you actually have a better choice, go to a small company, that way there is more hope to come out, and the small company will have no scruples. ”

"Then I'll think about it."

……

Only since the last time he resigned from Shengda Company, He Wenlai can be said to have experienced the worst time in his life. Dozens of resumes have been submitted, and there is basically no news, and it has been a few weeks.

Damn Shengda Company, damn Zhou Qing, He Wenlai has already used all the words that he can scold, but he can't express his current anger. He couldn't have imagined how the result would be like this, did he want to change to other industries now?

When he first graduated, He Wenlai was also high-spirited, after all, he was a master's student in mathematics from a prestigious school, but now, is he just leaving? To be honest, he wasn't very reconciled, although he didn't play much games before, but after entering the industry, he still experienced everything he could play, and he worked very hard, and he already liked the game design industry.

If it really doesn't work, only if you go to a small company, the friend in front of you said it is very pertinent, and it is easy for a small company to have no scruples. Didn't the person in charge of Star City contact him before, you can first see how he is doing, what kind of game he wants to make, and the most important thing is whether the person in charge is strong or not.

Thinking of this, he left a message for Jian Hao on QQ, asking how Jian Hao's situation is now, what projects he was going to do at the beginning, and so on.

When Jian Hao opens QQ, it's usually the time to rest at night.,Fortunately, during the day, I went to install the network cable at noon.。 There is a unified broadband in the school, which costs about 20 yuan a month, which is a very cost-effective network.

Seeing He Wenlai's message, Jian Hao felt that it was necessary to set up his studio in advance, and if He Wenlai was really recruited, his team's task in terms of numerical values would be reduced a lot.

As for the project, you can start a separate stand-alone game for He Wen to do first, after all, now the project at hand Jian Hao has decided to get what he wants to get out first for the time being. In the current market, Jian Hao's stand-alone games can be made without any scruples about difficulty, because this is the best game blue ocean era.

Roguelike is the first choice in Jian Hao's mind, Roguelike is a general term for a type of game in Europe and the United States, to be exact, it is a subgenre of role-playing games (RPG) (Roguelike-RPG). In 2009, the genre's originator, Rogue, was named "one of the 10 greatest games of all time" by the gaming authority "PCWORLD"!

The roguelike genre may seem small, but due to its diverse randomness, it is very playable. Because every time a new game starts, different things such as game scenes, enemies, and treasures are randomly generated. And each adventure will be unique and unrepeatable.

If you want to go a little more dramatic, even the character played by the player can be set to be randomly generated. Such as enemies, weapons, or even just the image of a character, etc.

However, the difficulty of these games is generally not small, at least compared to the difficulty of other single-player games. Since each character only has one life, the death of a character means that the player will lose that character forever. This is a huge ordeal for players who can't stand the frustration.

The freedom of this kind of game is also very high, and players can use their imagination to achieve whatever they want to lose, with the aim of solving the problems they encounter in the game.

The roguelike genre is far more complex than any other game of the same era. It can include an immeasurable number of elements in a game, such as geology, climate, and biodiversity, as well as combat systems down to skin, muscle, blood, bones, and fat, and even scars and after-effects after healing from battle damage. In some games, there may be hundreds of causes of death, thousands of creatures, and tens of thousands of items. It's fair to say that with the exception of roguelikes, there is no traditional game that has so many elements at any cost.

In his previous life, when Jian Hao was a game producer, it was difficult for ordinary games to arouse Jian Hao's great interest, and he was obsessed with this kind of similar game for a while.

However, if Jian Hao is allowed to do it now, Jian Hao will selectively absorb the essence of it, reduce the difficulty of this type of game, at least the difficulty of getting started, and let more people experience the fun of this type of game.

At this time, Jian Hao thought of two MOBA games that were very famous in his previous life, DOTA and LOL. In Jian Hao's view, one of the biggest differences between the two is the difference in the difficulty of getting started, which determines the number of players in the two games, of course, Jian Hao obviously has a higher enthusiasm for DOTA. After all, the game has begun to be popular in colleges and universities after four years of college, and it is a memory of an era.

After receiving He Wenlai's inquiry, Jian Hao decided to set up his own game studio when he was eleven. Although there are few people now, it does not hinder the development of games, and if you start art, you can outsource it. There are still 20 days to go, Jian Hao put the original editor for a while, and first make this relatively simpler stand-alone game.

Programming talent is currently a problem, and although I can now do it on my own, it must still be a bit too much time to spend. It is estimated that it will take a while for Xiaobei to grow up, but if it is really not possible, it will be good to hire a practical programmer with a high salary.

Jian Hao had already thought of the name of the studio in his previous life, and he didn't have to worry about anything in this regard, just called it "Walker Studio".