Chapter 44: Exploding

In fact, there are many popular fishing games, such as fishing tycoons and the like. Pen × fun × Pavilion www. biquge。 info

However, because of the structure of the screen, those games directly throw out a sectional drawing, so that the player can directly see the fish underwater. Although this kind of game is much easier to understand, but it has lost the charm of fishing, in Li Guangyan thinks that this kind of game is just a childish game at a young age, and it is okay to pass the time, but Li Guangyan is determined to make a classic game!

Even if the game doesn't sell well, it still has to be regarded as a classic by players who like it, and players who don't like it are still just regretting that the game is very good, but the theme doesn't meet the taste.

So after thinking about it, Li Guangyan planned to make a fishing game from the perspective of the player's character, where the player could control the fishing rod, hang the bait, throw the line to the surface of the water based on the strength bar, and so on.

Of course, although he was a little anxious to make a fishing game because of the agreement with Luo Mingya, he still decided to make a gunfight online game that had basically completed the setting, after all, this game has been working hard for him for so long, and it should be completed for all players first.

The fishing game setting is much simpler, and the rest is the production of the system and Li Guangyan's work to knock out the source code.

In order to complete the production of the online game as soon as possible, Li Guangyan deliberately took a day to summarize and summarize the development status and route in detail in the company, and only returned to his rental house after making arrangements in advance, and began the work of game production with concentration.

The name of this game Li Guangyan is very casual to give the name of the king of war, and the story setting Li Guangyan did not have the patience to make it, after all, it is a gunfight competitive game, the selling point is online multiplayer gunfight confrontation, and the story setting is largely integrated into the scene map.

At the beginning of this game, players will be given the option of choosing one of three characters, the three characters are free characters in the game, and the character system is one of the selling points and features that Li Guangyan made in this game.

Because of this game, Li Guangyan is learning from Call of Duty OL, a gunfight game with a relatively high degree of simulation, so there will be things that exist in reality, such as the weight of the weapon, the speed of the sight, the effect of recoil, etc.

In terms of operation, the player can not only run quickly, walk normally, crawl and crouch, the shooting system is not as rigid as CS and CF, and it is more in line with the reality of the need to right-click to aim and shoot, and the sniper aiming is a certain shaking, and the mirror will be stationary after pressing the breath-holding button, but only a few seconds later return to the breathing state.

Of course, many of these are like learning Call of Duty OL, and even the purchased guns can be modified, which has also been added by Li Guangyan.

However, Li Guangyan designed the character system on his own, and because the three initial characters are free, their attributes are the most mediocre, which is the standard setting of the game.

However, after entering the game, you can buy other characters after accumulating in-game coins or spending money to recharge, and other characters are agile, powerful, and sniper.

Agile characters don't run much faster than normal characters, mainly because the time to change guns and magazines is reduced by a few tenths of a second compared to standard time. Strength characters will reduce the effect of recoil a bit, and sniper characters will hold their breath and aim seriously for one second longer.

The design of this character system, after the optimization of the system, will not affect the balance of the game after reducing other abilities to a certain extent, but will only improve the playability of the game and the operability of high-end players.

Because for a novice, a short second or even a few tenths of a second will not affect him, and for masters, even a few tenths of a second is crucial!

And what type of character to choose will be related to what kind of positioning the player is good at, for example, the player who likes to play sniper, the sniper character is most suitable for him. Players who like to charge into battle can choose agile characters to improve survival and killing ability, players who like to use guns with large caliber recoil and high recoil, or they can choose power characters to suppress some recoil effects.

Of course, if the player doesn't like any of them, they can also fight to the end with mediocre characters.

"Actually, I want to add some zombie mode, ghost mode, or something like that. Alas~ Fortunately, it can be added as a version update in the future. Li Guangyan said to Xiao You with some regret.

"It's okay if you add it, it's just that you need to type in some more source code. In my estimation, add a zombie mode source code, probably a few hundred M in size! Xiao You expressed an indifferent attitude towards Li Guangyan's regrets.

Because he was anxious to bring out the King of War as soon as possible, and he could finish it early to make a fishing game, Li Guangyan's initial version of the game was just a simple team battle confrontation mode, such as what carts, ghosts and other modes that will be hot in the future were not added to it.

However, there are some settings for the types of matches, players can play normal team matches, or they can play pistol-only, grenade-only, melee weapons only, shotguns, sniper rifles, etc., which can be regarded as enriching some game types.

Of course, this is also because these things are just a limit to the content of the game, and there is not much more work and source code.

The busy time passed quickly, and half a month passed in a blink of an eye, but Li Guangyan, who was almost complete with the source code of the game, suddenly had to stop his work first because of one thing to solve the impact of the incident.

That's right, the archaeological team in Dayun Mountain has officially confirmed and discovered the ancient tomb of King Jiangdu, although in terms of scientific rigor, the owner of this mausoleum has not yet been determined, but the current discovery and excavation of the mausoleum, almost all of them are almost exactly the same as the game of the return of King Jiangdu that Li Guangyan once released!

The structure of the mausoleum is a yellow intestine inscription, which can be regarded as the highest standard of thick burial in ancient times, and in Li Guangyan's game, the mausoleum in the initial place is also of this structure.

The jade pavilion, golden jade clothes and other items that appeared in the game were also discovered by archaeologists one by one, and even the location and placement of the burial goods were almost the same, which not only stunned the archaeologists for a while, but even caused a sensation in the news media.

Although the incident was not reported on CCTV news, it only mentioned the news of the discovery of the new mausoleum by the archaeological team. But other news outlets have almost exploded into digging and publishing news.

"My country's archaeological team found an ancient mausoleum in Dayun Mountain, which is almost the same as the game! 》

Whose Return Is This? Is it really the king of Jiangdu? 》

"From the secret of the game, the tomb is found in Dayun Mountain!" 》

According to a member of the archaeological team, there were traces of theft from the newly discovered mausoleum in Dayun Mountain - who was the thief? 》

From the sensational report of the news media, players who have played the return of Jiangdu King have also exploded.

It can be said that Li Guangyan has successfully made the company and the game almost known throughout the country this time!