Setting (3)
Elves
The origin of the elves in Norse mythology is as follows: after the great god Odin killed the giant Ymir, the elves were born from the corpse of the giant, and absorbed the essence of the giant, becoming a spiritual creature. The bright elves of the pen www.biquge.info are shining all over, bright and dazzling, and they are very beautiful. They are usually gentle, cheerful and enthusiastic, and can communicate with trees, flowers, fish, and birds, so the gods regard them as friends of the gods.
legend
And there is another theory about the origin of the elves in Iceland:
One day, when Eve was washing her child by the river, God came to her, and she hid the unwashed child. God asked if all the children were in sight, and Eve acquiesced. God was angry when he heard this: "The hidden child will be hidden from men, and will no longer be able to live among men." So the children were turned into elves.
In many places, the elves are believed to be fallen angels; Or some heretics, whose good deeds are not enough to take him to heaven, but whose sins are not enough to settle in hell, settle in the Middle Kingdom and become elves.
peculiarity
In various legends, the characteristics of the elves can be summarized as follows: longevity (sometimes even considered immortality), noble, elegant, intelligent, beautiful, almost one with nature, good at using magic and bows and arrows, they live in the forest, form a relatively loose kingdom, and are equal and friendly to each other. Elves are generally disordered and good, hostile to evil races, and friendly with good races (perhaps slightly resentful of rude dwarves).
In the "Dungeons & Dragons" series of games, especially in computer games, playing the elves is often the first choice for players, and the novels "Dark Elves Trilogy" and "Icewind Dale Trilogy" featuring the dark elf ranger Trist have made players interested in the "Dungeons & Dragons" underground race - Drow Dark Elves.
The typical image of modern elves is that of tall, thin, plain-colored robes, calm and unsmiling mages, often hundreds of years old; Young and beautiful elves are mostly archers who travel through the woods, they are natural warriors and archers, fighting evil in order to protect nature. It is believed to have been portrayed by Tolkien in The Lord of the Rings.
class
ELF
ELFs, who appear in many fantasy works and RPGs, resemble humans, have pointed ears, and are a beautiful and long-lived race. Generally living in the forest (dark elves live underground), they love nature, have delicate emotions, beautiful voices and melodies, and are natural poets and dancers; In dim conditions, the field of vision is also twice that of a person, so he has mastered the art of archery; Knowledgeable and highly gifted in magic. Elves generally live to be over 700 years old, which is why they are always unhurried. Elves are always happy to spend a lot of time on things that humans can't understand: listening to the murmuring of water, the birds in the woods and the wind blowing...... For elves, the meaning of life is to slowly discover a beautiful place and enjoy it to the fullest. It is also difficult for them to form deep friendships with a race whose life is short, and it is painful to see their friends pass away while they still have endless lives to live.
Sea Elf & Sea Wolf
"For a long time, water has been hidden in the vast sea, unnoticed."
In various legends, Mizuin also has most of the characteristics of the elves: longevity, nobility, elegance, intelligence, beauty, equality and friendship with each other, hostility to evil races, friendship with other races, and a love of almost being one with nature. However, in early Western legends, while emphasizing the amazing beauty of Shui Yin, it was often endowed with many evil spirits, so it is commonly referred to as "sea wolf" in modern English magic novels, which is translated as "sea wolf" or "sea monster" in Chinese.
In fact, Shuiyin is an authentic elf, legend says that it is a branch of Mizusawa elves, because of the decline of prehistoric civilization on the ground, they dived deep into the sea and became the elves of hidden water, English "sea elf", literally translated as "sea elf" in Chinese, because they live in seclusion in the water, so they are also called water elves. The mythical Afrikure is even more legendary, and its ancestors, Aphrodite (Venus), the goddess of love and beauty, made a bet to win, and Aphrodite had to make her descendants have extraordinary beauty according to a prior agreement, which can intoxicate all the creatures on the earth, so that Mizuyin is more attractive than other elven races. But in order to retaliate, Aphrodite refused to give love to Mizukure, and Mizugaku was often emaciated by love, unable to bear the torment of grief and died.
Post-Western mythology and legend that the person who has love can resurrect Shui Yin with the power of love, so that longevity, nobility, elegance, intelligence, and beauty are attached to her!
Light Elf
The elves of light, shorter and slender than humans, have long ears, love and hate, delicate emotions, and beautiful melodies, mostly live in forests or caves, love natural beauty, and like to dance and frolic. Their humor shimmered with wisdom like their songs and poems, and their weapons were bows and arrows and swords. There are five types of elves in the Forgotten Realms: the Golden Elves, the Moon Elves, the Wild Elves, the Sea Elves, and the Delors. In Dragon Lance there are Quelingnasti Elves, Sivanasti Elves, Kagonasti Elves, Dagenasti Elves, Dagenasty Elves, etc.
Dark Elf
Black Elves, a mysterious race that inhabits underground caverns or deep forests, worship some kind of evil god marked by a spider totem and are protected by dark forces. He is about 160 cm tall and weighs about 50 kg, has black or dark purple skin and silver-white hair, and is quite resistant to magic and is not afraid of toxins, but has poor resistance to fire and cold.
Half Elf
Half-elves are a hybrid of humans and elves. They are slightly taller and stronger than the other elves. The biggest difference between half-elves and other elves is that they grow beards, which makes them easily recognizable to their human ancestry. Elves are very repulsive to half-elves and do not consider them to belong to elves at all; Humans, though more accommodating to them because of their beautiful appearance, also reject their bloodline, which is half of the elves. There are also High Elfs, which are elves and their close relatives who have survived mythological times.
Famous elves such as Lolana and Alhanna in "Dragon Lance". Starlight, half-elf Tannis; Trist, the dark elf from the "Forgotten Realms" series, etc.
Night Elf
The Night Elves, the Cadore, the race that came to be known as the Night Elves (as they later learned of their name), worshipped the moon goddess Eluni and believed that she would sleep at the bottom of the lake in the Well of Eternity during the day. Early Night Elf priests and prophets studied the Well of Eternity with extreme caution in order to learn its secrets and powers. As the Night Elf society grew, they began to explore the uncharted continent of Kalimdor and met many of their compatriots. The only thing that can stop them from exploring is the ancient and powerful dragon. While these behemoths are usually reclusive creatures, they also do their best to guard some mysterious places. Night Elves believe that dragons are the patron saints of the world, so it's best not to trespass on them and the secrets they guard.
The Night Elves' constant quest has led them to encounter and befriend many powerful creatures, one of which is the demigod Xenarius, the patron saint of the primeval forest. The great Cenarius was friendly to the curious Night Elves and spent much of his time teaching them about the natural world. Cadore has developed a good relationship with the vibrant forest and enjoys a harmonious natural balance.
Blood Elf
Blood Elves used to be part of the Night Elves.
Ten thousand years ago, the Night Elves lived on the continent of Ancient Karimdor, relying on the Well of Eternity, a well filled with magical energy, located in the center of the continent. However, under the leadership of Queen Asara and her High Elves, they used their magical energy uncontrollably, and finally attracted the invasion of the Burning Legion. After that terrible explosion, the Well of Eternity was destroyed, and the surviving Night Elves began a new life under the leadership of the Druids. However, they decided never to use magic again. After the explosion of the Well of Eternity, the surviving upper elves, the servants of Queen Athra, were restless and launched a rebellion in a vain attempt to lift the ban on magic, but they failed. As punishment, they were exiled by the Great Druids.
Nine thousand years later, Arthas and his Scourge legion stepped open the gates of Silvermoon City, the royal city of the High Elves, and countless undead armies instantly destroyed this elven kingdom that had flourished for nearly 10,000 years, and turned the elven general Sylvanas into a banshee. After Arthas left, the territory of the High Elves became a terrible plague land.
A small group of surviving High Elves escaped, and they began the restoration work under their leader, the Blood Mage Kael'thas, the last heir to the High Elf dynasty of the Sunstrider Dynasty, but they became irritated by the magical energy on which they depended. Coupled with the suspicion of the leaders of the alliance side, they eventually joined Illidan's army for magical energy.
Orcs
Orcs are characters in literary works such as novels, games like Warcraft, World of Warcraft, Dungeons & Dragons, etc.
As for the origin of the word orc, the more popular theory is that orc/ork (orc) is a transformation of the Latin orcus, the title of a god "pluto"; Pluto was later used directly to refer to the underworld. Later, in German, the character appeared in the form of removing the original Latin ending, and became a font closer to orc.
Characters in literary works
Brief introduction
The species that appear in fantasy literature, generally referred to as orcs, refer to fantasy creatures that retain the characteristics of beasts (wide mouths, covered with fur, and tails) and have human forms (legs that walk upright, hands that grasp objects), and even have the ability to communicate with humans and think. However, generally speaking, the characteristics of orcs in literature have not yet been fully stereotyped, and the orcs described by each author will be somewhat different.
Curse man
In fairy tales or myths, there are stories of humans who are cursed to become animals, which is the so-called Transfiguration, the most representative of which is the werewolf.
For example, in Greek mythology, King Lycaon had the audacity to test Zeus's abilities by slaughtering one of his sons and cooking them for Zeus. Zeus was aware of this, and cursed Lycaon as a werewolf in order to punish him for his cruel and arrogant actions.
In addition, in Odyssey, there is a witch who lives on the island of Aiyu, Circe, who can cast spells to turn humans into animals or monsters.
In addition to werewolves, other countries also have their own legends of transformation people, such as the tiger man of the Six Dynasties in the Chinese novel, the jaguar man of Maya, and the shark man of Hawaii.
animal
In the myths of many peoples, there are legends of animals that for some reason have taken on human or humanoid forms (such as walking on two legs or being able to speak human language, etc.).
Legend has it in East Asia, such as China and Japan, that animals become so-called fox spirits and snake spirits after years of training and absorbing the essence of the sun. They are often seen as harmful monsters, and once their identities are revealed, immortals, Taoist priests, and mages will appear to hunt them down. The image of being affectionate and righteous, knowing how to repay kindness mainly appears in stories such as "The Legend of the White Snake", "Strange Tales from Liaozhai" and "White Crane Repaying Gratitude".
In addition, there are similar legends of cultivation in the legends of many tribal peoples, such as the hundred-step snake of the aborigines of Taiwan, the Naga of Hinduism, the ant spirit of Greek mythology, the seal spirit of Scotland, and the animal spirits believed in by the aborigines of Australia and Indians. They are not regarded as evil beings as above, but are regarded as very friendly beings.
Beast Transformer
In the fantasy novels Harry Potter series, wizards use a spell called Animagus to transform into an animal at will, and it is quite convenient for them to use this ability without using a wand.
Since beast-transforming is extremely difficult to practice and can go mad at any time, the Ministry of Magic will pay close attention to wizards who practice beast-transforming arts. In the Ministry of Magic, there is a list of Animagus, which shows the characteristics of each Animagus when he transforms into various animals. (The cat that Professor Minerva McGonagall incarnates has a pattern similar to glasses near its eyes.)
Although there are only seven Animagus in the records of the Ministry of Magic in this century, there are four more that are not recorded (James Potter - Buck, Sirius Black - Big Dog, Peter Pettigrew-Mouse, and Rita Skeeter - Beetle).
A character in a fantasy novel
Origin of the name:
In Beowulf, chapter ll:112, the race of the undead Glendale is called orc-néas, possibly meaning "the corpse of Orcus". "Orcus" in Roman mythology is another after Brutus, Hades or Dis Pater
Half-orcs
Half-orcs
The name, like hades, "orcus" can also mean decayed and desolate land. Tolkien's 'orcs' derive from the fact that he and his family were described as half-human, half-beasts, hunting at night and having a den under water (hence that they were amphibious).
When J.R.R. Tolkien's Lord of the Rings was published, ORC became an inevitable race in fantasy literature and role-playing games. In these novels and games, Orc and Goblin are often imagined as goblins, distant races. They are often depicted as creatures with the appearance of pigs' noses, even though they are not described in Tolkien's works. This may be due to the fact that in Ireland, the word orc has the meaning of "pig".
A description of the orc "pig's nose" can be found in Ludovico Ariosto's epic Orlando Furioso
1. William Black's ORC
"Orcs" also have a place in William Black's mystical story. While the medieval sea monsters and Tolkien Tolkien's orcs are ferocious and inhuman, William Black portrays the orcs as a benevolent race of vitality and energy. ORC is a recombination of the letters "cor".
2. J.R.R. Tolkien's orc
Thor
Orc cards
Orc Cards (14 cards)
The Orcs in King's pen are a race that looks like humans. The initials of orcs in Tolkien's original books are often capitalized, but this is not always the case. Tolkien described the Orcs as a humanoid race that was shorter, ugly, and murderous than humans. While they are not stupid, they are often considered barbaric, primitive; Creatures that know no etiquette, only destruction. They are slow but adept at combat, and in some of Tolkien's works, they are described as pure war machines.
In the Lord of the Rings series, orcs are minions of evil forces such as Sauron and Saruman, and often fight for them.
The worldview of Middle-earth has not yet been introduced in The Adventures of the Hobbit, so Tolkien uses the word goblin to represent half-orcs. The term orc only appears when Gandalf describes the Grey Mountains. Whereas, in the Lord of the Rings series, the term Orc is used a lot, while the term Goblin is mostly used by hobbits.
Before Tolkien wrote The Adventures of the Hobbits, he seemed to have decided to let Middle-earth end at the end of the second century and become a prehistoric reality.
In addition, Tolkien said, "The word orc comes from the Old English orc (a kind of demon), but only quotes its reading." ”
Another theory is that Tolkien invented the term with the acronym of the team he hated most, the Oxford Rugby Club.
Warcraft 3 orc picture
3. Warcraft series
In the Warcraft series produced by Blizzard Entertainment, the ORC is a fierce but noble race, the orc world, which is mainly matriarchal and has strong ties within the community, they come from the planet Draenor but are later corrupted by a group of demonic forces called the Burning Legion. Under the influence of the Demon Legion, the Orc tribe began to slaughter another race, the Draenei, who also inhabited the planet Draenor. After that, the orcs were taken to the world where the story of Warcraft takes place, the continent of Azeroth.
After two devastating wars between humans and beasts, the orcs were finally defeated in Azeroth and imprisoned in a detention camp, after which Thrall, a young orc raised by humans, reunited them and finally freed them from demonic corruption and helped them regain their faith in ancient shamanism.
The orcs in World of Warcraft look like humans with muscular green muscles, wide noses, and fangs in their mouths are clearly exposed. It is evident that male orcs are taller than male humans, and they are generally about 6 and a half feet tall (nearly 2 meters) when they stand upright. Female orcs are slightly larger than the average female human, and they are much slimmer than male orcs, but despite this, they have the same strong muscles that are typical of orcs. The fangs of the female orcs are so small that they are barely visible, and they are essentially more like large fangs than tusks. The orcs are portrayed to be armed with axes, simple armor, and horned helmets. First of all, orcs refer to the offspring of orthodox orcs mating with orcs in the world of Draenor, and after being lured by the Burning Legion to fall, the orcs attacked the Draenei who were also in the world of Draenor, and some orc warriors raped the draenei women and gave birth to non-orc pure-blooded half-orcs, and similarly, the offspring of orcs mating with humans should also be called half-orcs. Orcs have a low status in the orc clan because most orcs consider them too thin to be a competent warrior, but human society also does not recognize the status of orcs. It is mentioned in detail in the official World of Warcraft novel, The Last Guardian.
Orcs from World of Warcraft
Orcs from World of Warcraft
Orcs from World of Warcraft
The savage green-skinned orcs are one of the most numerous races on the continent of Azeroth. They are often perceived as rude and stupid, and do not have any kindness or affection for other races. Born in the hellish world of Draenor, the orcs arrived in Azeroth through a dimensional portal known as the Dark Gate, and were forced into a great war with the humans.
Only a few of them remember the history of their own race, and the orcs once established a noble shamanic society in Draenor. Sadly, the glorious orc horde was exploited by the Burning Legion, who became corrupted and became a vehicle for the Burning Legion's invasion of Azeroth. Despite this, the orcs fought their way and eventually broke free from the demon's grasp. Now, the orcs are no longer fighting to conquer other races, their goal is the right to survive in this world.
Orc clans
Frostwolf Clan, Duskhammer Clan, Blackstone Clan, Blackfang Clan, Bloodcave Clan, Thunder King Clan, Shattered Palm Clan, Plunder Clan, Dragonthroat Clan, Warsong Clan, Shadowmoon Clan, Fireblade Clan, Chewing Bone Clan, Taunting Skull Clan, Burning Blade Clan, Mocknasar Clan, Blood Axe Clan, Fireseal Clan, Split Shield Clan
4. Dungeons and Dragons
In the savage frontiers, the barbarian tribes of humans and orcs live in a precarious balance, fighting each other in times of war and trading in peacetime. Half-orcs born in the frontier may live with either a human or an orc parent, although they are not easily accepted by either culture. Some orcs have left their homeland for various reasons, traveling to civilized lands with the tenacity, courage, and fighting skills they have honed in the wilderness.
nature
Orcs have a hot-tempered and gloomy temperament. They would rather act than think, fight rather than argue. But the ones who succeed among the orcs are those who have enough self-control to survive in civilized areas, not the crazy ones. Orcs love simple pleasures such as feasting, drinking, bragging, singing, wrestling, drumming, and frenzied dancing. Educated pleasures such as poetry, elegant dance, and philosophy are not attractive to them. In the right type of gathering, orcs are talented. At the Duchess's lavish ball, orcs are a liability.
Physical description
Orcs are as tall as humans, but they weigh slightly more than humans due to their well-developed muscles. The orc's sloping forehead, protruding jaws, pronounced teeth, and rough skin made it clear to everyone that they were of origin.
Orcs love scars. They saw the scars left by the battle as a symbol of honor, and the scars for decoration as something beautiful. Scars are present on any orc living in or around them, and they are either a sign of humiliation for being enslaved and a former halfling master, or a mark of honor for conquest and high status. Depending on the perception of these scars, such an orc may show his scars while living among humans, or may hide them.
Race Relations
Orcs are the enemies of dwarves and elves, so orcs suffer a bit when they are with these races. In this regard, orcs and humans, halflings, and gnomes are not really friendly. Others try to show their piety and kindness as openly as possible (whether these displays are true or not). Still others simply try to be tough, so that others have no choice but to accept him.
camp
Orcs inherit chaotic tendencies from the orc side of their parents, but just like the human side of their parents, they have no preference for either good or evil. But the orcs who grew up among the orcs and were happy to live with them were usually evil.
Orc Realm
The orcs do not have a country of their own. They most often live among orcs. Humans are the most likely of the other races to accept orcs, and when they are not living in orc tribes, they almost always live in human land.
religion
Like the orcs, many orcs worship Geush, the main god of the orcs, the elven god Corrylon??; Larysian's main enemy. Orcs, on the other hand, who want to cement their bond with their human bloodline, follow human gods, and they may be frank in their devotion to themselves.
language
Orc language. The language does not have its own alphabet, and on the rare occasion that someone wants to write orc language, he uses the dwarven alphabet. Orc writing is most often done on walls.
name
Half-orcs usually choose a name that will help him create the impression he wants. If he wants to blend in with humanity, he chooses a human name. If he wanted to intimidate someone, he would choose a gruff orc name. The orc, who had been raised entirely by humans, had a human name, but might choose another name when he left his homeland. Of course, some orcs weren't smart enough to choose their names so carefully.
Male orc names: Danchi, Fug, Ochre, Henk, Hogg, Imsh, Kers, Ritter, Shamopo, and Sack
Female orc names: Bardge, Imen, Agan, Miev, Niga, Orvic, Okka, Shaser, Fura and Warren
adventurer
Orcs living among humans are almost always pushed into violent causes that can be used to good use of their strength. Often shunned by the literati, the orcs often find identity and friendship among most adventurers who are also wanderers and outsiders.
Half-orc racial trait
◎ 2 Strength, -2 Intelligence, -2 Charisma: Orcs are strong and powerful, but their orc bloodline makes them sluggish and rude.
◎ Medium size: As medium-sized creatures, orcs do not receive special rewards or penalties for their body size.
◎ Dark Vision: Orcs can see objects within 60 feet in the dark. The image of scotopic vision is black and white, but otherwise it is the same as normal vision. Orcs can move well in places where there is no light at all.
◎ Orc Blood: For all special abilities and influences, half-orcs are treated as orcs. For example, orcs can use orc weapons and magic items with special orc racial powers, as if they were orcs.
◎ Automatically acquired languages: lingua franca and orc. Additional languages: Dragon, Giant, Gnoll, Goblin, Abyssal Abyss. Intelligent orcs (which are rare) may know the language of their allies and enemies.
◎ Talent Class: Barbarian Warrior. …… Ferociousness flows in the veins of the orcs.
The orcs of Dungeons & Dragons
The orcs of Dungeons & Dragons
In Dungeons & Dragons, orcs are evil soldiers who gather into dark hordes and bring destruction and carnage to the inhabitants of the vicinity. Most DMs (Dungeon Masters) use this creature as a guard for low-level dungeons, and are only slightly more threatening than kobolds. They are often like evil humans and are not good thinkers.
While they are stupid individually, the orcs who stand in their way are often more capable of thinking; Orcs are more similar to humans in this respect. They have their own society, and the humans who fight against them often misunderstand or simply ignore this. Since most heroes take their lives, orcs usually don't stop to talk to enemies who attack them, and they don't talk at length, for whatever reason. Orcs are dangerous prisoners who will look for every opportunity to fight for freedom.
Tall and muscular, the orcs look like they were made for war. Orcs stand about 5 to 6 feet tall, but look shorter due to their usual – especially when rushing into battle – with their shoulders hunched over. Orcs have a skin color that ranges between green and gray. Their hair is usually coarse black and ranges from dark brown to dark black. Many orc leaders have these eyes. Orc males can have hair that can grow to the same length. These hairs are thick and messy, often brown or black. Many old orcs still have whiskers. Young orcs tend to shave or pluck their beards rather than keep them. In addition, food, drink, and mug (a favorite drink for orcs) are usually attached to the beard.
Orcs have pointed ears and flattened noses, often turned upwards. They usually have a pair of sharp fangs in their lower lip. The lower jaw protrudes so that the fangs can protrude right through the middle, and the fangs can usually grow to the point where they reach the orc's nose. This whole appearance makes the orcs look somewhere between humans and beasts.
Orcs live freely above ground or underground. They are usually nocturnal and during the day choose to sleep in their own nests out of sight of civilized humans. As some rumors say, they can also move normally during the day. But they don't usually do it because the bright light of the day burns their eyes. Orcs have good eyesight in the dark, just like dwarves. Their dark vision reflects red and black images, just like the black and white scenes seen by other dark visions. This has led many people to believe that orcs are colorblind, which is a common misconception about orcs. For these reasons, orcs often prefer to wear bright colors that other races are disgusted with. Orcs love to attract any attention.
5. Warhammer
The Warhammer World and Warhammer 40,000 series in the Games Workshop added the Orcs (Warhammer 40,000 orks). In fact, the orcs in the work are all taller and larger than humans, with short legs and long arms, like an ape. Their heavy heads are erected directly around their necks, giving them a hunched appearance. Their tough green skin is effective against pain.
Warhammer orcs aren't very intelligent, but they can be cunning at times. They are very belligerent. So much so that the whole society is built on the basis of war. This desire for war is an expression of orc civilization, so even if the orcs can organize into many things, they can't form even a temporary alliance. In battle, they can turn even the most mundane item into a deadly tool.
In the online game Warhammer Online, the orcs belong to the Greenskin tribe and belong to the Destruction faction.
Also, there is another Chaos Orc (Beastmen) in Warhammer, which is completely different from the Orcs, so don't confuse it.
6. Final Fantasy 11 Final Fantasy xi
In the MMORPG Final Fantasy XI, the Orcs are a tribe known as the Beastmen.
7. Dragon Raja
In the worldview of the dragon novels written by the Korean writer Lee Young-do, one of the eight races is the closest to the human race. Its belief is Warencha (orcs and the god of vengeance). The orcs were initially ruled by the Dragon King, and eventually escaped from the Great Labyrinth with the help of Archmage Hendrek. It is characterized by the addition of the word "squeak" to the dialogue.
8. Magic Tower
There are two types of orcs in the magic tower: orcs and orc samurai. They belong to the Bloody Skinless category, and having a Cross can double their attack power.
Characters from the game World of Warcraft
Ethnicity Introduction
Green-skinned, bloodthirsty and rampaging race, tribal faction.
Racial specialties are: Blood Fury, Tenacity, Command, Axe Mastery.
Under the leadership of the young chieftain Thrall, the orcs regained their strength and glory.
Racial talent
Orcs
Orcs
Bloodrage
Race Action Skills
Increases attack power by 25% when activated, but heals 50% less for 20s and has a cooldown of 2 minutes.
tenacious
Race Passive Skill
Increases resistance to stuns and knockdowns by 25%.
command
Race Passive Skill
Increases pets' melee damage by 5%.
Available classes: Warrior, Hunter, Stalker, Shaman, Mage, Warlock, Death Knight, Warrior Monk
Initial region
Durontar
Durotal is the trial ground for young orcs, who are sent to the Valley of Trials before they are deemed able to adapt to the challenges they are about to face
Durontar
Durontar
After some ceremonies, Durotar is the new home of the Orcs, and the main Orc city of Orgrimmar is located here, and in the area controlled by the tribes, Durontar is the main settlement and their cultural center The geography of Durotar is similar to that of Draenor, the original home of the Orcs, which is probably part of the reason why they were able to settle here comfortably. Capital: Orgrimmar.
Government: Tribal leader.
Ruler: Chief of Saar