Chapter 483: The Man Who Completed the Achievement of Slapping Sony in the Face

"Dark Souls" aside from the unique game style, its own gameplay core bias towards the traditional JRPG type of games, the difference between JRPG games and European and American RPG type gameplay is very obvious, early European and American RPG games prefer to create a relatively free world view and gameplay, players themselves in this world adventure and create their own story. Pen ~ fun ~ pavilion www.biquge.info

JRPGs cannot be compared with European and American RPGs in terms of freedom, JRPGs prefer to build a game world, allowing players to integrate into the characters of this world to experience the story that has been set and feel the charm of the plot.

However, with the development of the RPG genre, both styles of RPG games have their own strengths and weaknesses, and in order to create a larger player market, game development companies have gradually begun to incorporate the characteristics of the two different styles of RPG games. The Dark Souls series is probably one of the more successful examples, and players who have not been exposed to the information about Dark Souls can easily be misled by the game style and think that this is an RPG game developed in Europe and the United States.

In fact, the game itself has not had a Japanese dub in order to maintain the style of the game, and the Dark Souls series has not had a Japanese dub.

When it comes to "Dark Souls", we have to mention the creator of this game, Hidetaka Miyazaki, a talented game maker, because the game from him has a lot of unwarranted malice in the levels, and it is useless to just want to trap the player. So the players who were tortured by these malicious levels came back to life, and the bloody "YOUDIED" appeared countless times on the screen finally couldn't help but affectionately call him Miyazaki Old Thief, of course, this is the Chinese popular version, as for European and American players, it is unknown what affectionate name he has.

Hidetaka Miyazaki gave the soul of the game "Dark Souls", and many players may think that the soul of "Dark Souls" is constantly being killed, and the characters controlled by the player are no different from the monsters on the side of the road, and if you don't pay attention, you may be taken away by the monsters. Although the difficulty of the game is one of the characteristics of the "Dark Souls" series and the key to fame, it is not the main and distinctive feature of the "Dark Souls" series of games.

European and American players believe that the greatest charm of "Dark Souls" is that Hidetaka Miyazaki uses his incomparable talent to create a world with a bizarre and unique cultural atmosphere. The game is full of Victorian architectural style and dark and mysterious art style, just at a glance you can feel the oppressive and decaying atmosphere of this game world, this unique visual sense of the picture is called "Miyazaki touch" by European and American players.

"Dark Souls" can win the strength of JRPGs and European and American RPG games, thanks to Miyazaki Hidetaka himself is a loyal European and American RPG fan, the "Dark Souls" series has been bumpy along the way, "Dark Souls" can have today's achievements need to mention another game with a similar name "Demon Souls", which is also the predecessor of "Dark Souls".

"Demon's Souls" is a game made by Sony in District 11 and Hidetaka Miyazaki, with the intention of making a game that was as unique as "King's Order", and the ancestral moonlight greatsword of "Dark Souls" is from "King's Secret", and the difficulty of this game is not much different from Dark Souls.

The development process of "Demon's Souls" is not simple, and when it comes to the reason, it is almost a typical online text-style face-slapping plot.

Sony had its own game plan at the time, but Hidetaka Miyazaki himself didn't like the JRPG game mode very much, and secretly added a lot of his own ideas and game elements when he made the game with his back to Sony, and when Sony found out, the game was already quite complete, and there was no room for rectification when the game was close to the release time, so Sony had to stiffen his neck to put "Demon's Souls" on the game platform.

The results speak for themselves, "Demon's Souls" ended dismally in the 11th district gaming industry at the time, and no one wanted to play a game that was abused and killed by mobs, and even the well-known game media FAMI at the time gave a 29 score (out of 40, 29 is low).

The low sales of "Demon's Souls" caused Sony to lose confidence in the game at that time, and gave up the idea of selling it in Europe and the United States, indicating that the money from the sale of the game was not enough to promote the subsidy.

Hidetaka Miyazaki's production of "Demon's Souls" did not have the intention of pleasing players in Region 11, he is a loyal fan of European and American RPGs, and the fiasco of "Demon's Souls" in Region 11 did not discourage him, and he traveled to various game publishers in Europe and the United States to finally succeed in making "Demon's Souls" sold in Europe and the United States.

As the saying goes, gold always shines, "Demon's Souls" in Europe and the United States has achieved the opposite response to the 11 districts, as soon as the game was launched, it attracted a large number of Shake M players, its own unique style and high quality won a large number of fans, swept the major game awards in Europe and the United States, and the craze caused by European and American players even drove the game sales of "Demon's Souls" in 11 districts, and the data looked much better.

"Demon's Souls" after 11 districts of dismal sales and Miyazaki Hidetaka to find another game publisher angered Sony, so the "Demon's Souls" series even if it won the European and American awards but also reduced to a cold bench, Miyazaki Hidetaka suffered from copyright disputes to give up "Demon's Souls" and start anew, "Dark Souls" came into being, continuing a large number of "Demon's Souls" in the game elements, absorbing the experience of making "Demon's Souls", "Dark Souls" game is more humane, and the comprehensive quality of the game is several grades higher than "Demon's Souls", As soon as "Dark Souls" was born, it detonated the entire European and American game industry, and the topic was unrivaled by games at that time, and the impact was even greater than that of "Demon's Souls", which also made Miyazaki Hidetaka famous in the game industry around the world, and achieved the achievement of slapping Sony in the face!

Sony saw the exaggerated results of "Dark Souls" and regretted that it did not seize the opportunity, but it was reluctant to give up the huge game market cake created by "Dark Souls", so it had no choice but to whisper and promise a generous treatment to let Miyazaki Hidetaka come back to remake a game similar to "Dark Souls", and Miyazaki Hidetaka did not refuse and participated in the production of the PS4 platform's exclusive "Bloodborne".

"Dark Souls" IP is extremely popular, the game development team is definitely not willing to give up this opportunity, when Miyazaki Hidetaka developed "Bloodborne", the development team B took over and continued to produce "Dark Souls 2", so "Dark Souls 2" will be called a stepmother by players, named Dark Souls but not Miyazaki Hidetaka is responsible for the production, there is no gameplay core, lack of game soul.

The second-generation gameplay is not innovative compared to the "Dark Souls" generation, the overall style and characteristics are insufficient, and the overall quality has decreased a lot compared with the first generation, even so, "Dark Souls 2" itself can be regarded as an excellent game.

It wasn't until 2015 after the development of "Bloodborne" that Hidetaka Miyazaki came back to start working on "Dark Souls 3" again, and after two generations of game popularity accumulation, the reputation of the Souls series of games exploded at that time, and neither players nor game publishers allowed "Dark Souls 3" to fail.

With the experience of developing the games "Demon's Souls", "Dark Souls", "Dark Souls 2", and "Bloodborne", after many attempts, the masterpiece of the Souls series "Dark Souls 3" appeared. "Dark Souls 3" was personally produced by Hidetaka Miyazaki, of course, it did not disappoint players, as always, the familiar taste, the game screen further created a perfect "Miyazaki-like touch" game atmosphere, coinciding with the popularity of the Steam game platform in China at that time, and the emergence of "Dark Souls 3" made the Souls series explosive in popularity in China.

The Dark Souls series is excellent, but it doesn't mean that the game itself is perfect, which Dark Souls 3, the masterpiece of the Souls series, didn't do.

Kamiya Yu believes that the most lethal part of the "Dark Souls" series is that the game content is too monotonous, which is also the fundamental reason why Kamiya Yu judged that "Dark Souls" still belongs to the JRPG genre.

The key point is that the combat mode of the "Dark Souls" game limits the playability of the game, and it is not unreasonable for "Dark Souls" to be jokingly called a turn-based game by players, and there are two main battle modes for players in the whole game process, rolling dodge or shield attack, as for the shield counter, only high-end players can play, and it is possible to be pressed on the ground by the mob and rubbed on the ground once you miss.

"Dark Souls" has other attack modes such as magic, miracle and bow and arrow, in addition to some ordinary props can also be used, but as mentioned earlier, the game's combat mode limits the playability of the game, and the game does not have much demand for magic, miracle and bow and arrow, and the props cannot be used in practice.

Take magic as an example, the power of magic is not as high as the player's ordinary melee weapon, and there is no counterattack equipment and the existence of casting stun by monsters in close proximity, and then there is the problem of the number of casts, so these elements of traditional European and American RPGs are quite embarrassing in the "Dark Souls" series, just imagine that the next magic does not hit the mob, and the scene of watching the mob want to cast a spell or switch equipment and be executed by the mob with a knife.

The chicken ribs of the alternative attack mode cause the player to obtain equipment such as magic scrolls, miracle scrolls, or bows and arrows without a relative sense of accomplishment at all, and useless things seem useless no matter how strong they are.

In terms of the use rate and usefulness of magic, "Dark Souls" is not even comparable to "The Elder Scrolls", which is admittedly non-combative, and how to choose the balance and utilization of magic in the game is a major problem that Kamiya wants to modify about the gameplay of "Dark Souls".

The difficulty of Dark Souls is a characteristic, and failure to take into account the balance between what players give and what they get is a problem of the game.

Due to the inapplicability of magic gameplay, almost all Dark Souls players can add points either by adding blood or stamina, and that strength and agility are sufficient as long as they meet the equipment requirements.

And then there is an imbalance in terms of adding points, and there is a widely circulated saying in the game that the monster level increases with the player's level, and in fact, the monster attribute value is fixed within the same week. The reason why players have this illusion is because of the lack of balance of the points, unless they are desperately brushed, otherwise the souls obtained in the game will never be enough for players to add any number to level 99, and even if they are added to level 99, the increase in strength is minimal.

The addition points of "Dark Souls" are mutually restrictive, there are too many important attributes, the number of souls required is too large, but the numerical increase is minimal, in short, taking the game modifier to increase all the number attributes to level 99 is not necessarily much stronger than ordinary players. As for leveling up, getting stronger, crushing, and leveling up, or being abused by mobs, which kind of gameplay is good, Kamiya Yu himself is not good to evaluate, if this is also a part of the difficulty of the game, then many players who come to these difficulties will obviously gladly accept it.

On the other hand, the controversy in "Dark Souls" is that the game itself does not set up a map display, which is also recognized by many players as a part of the difficulty of the game, and is also criticized by most players. The amount of game content involved in the map is not small, and the most direct point is the problem of Dark Souls NPCs.

Many newcomers will feel dizzy when they try to play "Dark Souls", the content plot is inexplicable, when did they know this NPC, what is this NPC here for, etc., which cannot be corresponded to JRPG or European and American RPG, most European and American RPG games will provide maps, not to mention JRPG.

Lack of maps, players generally lack the patience to explore the scene, because even the players themselves don't know what the next place is, and all Dark Souls players have probably experienced the inexplicable fight to the boss scene and missed the side plot. Kamiya Yu also doesn't think it's better to match the map directly, if Kamiya Yu resets the "Dark Souls" map system by himself, he will add the map itself to the game's collection elements, players can find the map in the scene, and can buy the map of some scenes in the store.

Then the location of the NPC on the map is displayed, the location of the detailed props, and the hidden location can be done again, for example, after talking to some NPCs, you can find the specific location of which NPC through the map, for example, in the scene found or the part of the map where the monster falls will show the hidden location of the scene, so as to maintain the original game style and increase the playability of the game, why not?

Based on all of the above, Yu Kamiya's gameplay is unique and excellent, but this uniqueness limits the playability of the game itself and indirectly increases unnecessary difficulty.

The difficulty level of the core gameplay of "Dark Souls" is divided into types, just like Ah Xu's line "People who are looking for realism in the virtual world must be sick" also need to be talked about on different occasions.

The difficulty of the game itself and Hidetaka Miyazaki's malice are part of the game, and it is another thing to make players embarrassed by the shortcomings of the gameplay.