Chapter 484: A Balanced Choice of Features and Gameplay

The "Dark Souls" series of games is an RPG game with imperfect characteristics, thin side plots, scarce and useless game props, and insufficient interaction between players and games. Pen, fun, and www.biquge.info

Yu Kamiya has a strong knowledge of RPGs in the previous world and Dark Souls, and since he wants to make Dark Souls, he must make the ideal masterpiece in his mind, maintaining the core difficulty and "Miyazaki-style touch" of Dark Souls, but the gameplay of the game must be changed.

The Elder Scrolls, The Witcher, and Dark Souls are three RPGs with their own characteristics, and the remastered version of Dark Souls can take their advantage.

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【Matrix Space】

Yu Kamiya's consciousness contacted [Matrix Space] to issue orders, and [Matrix Space] continuously screened the information about RGP games around the world and compiled it into suggestions and sent it to Yuu Kamiya's consciousness, and Yuu Kamiya built the game content of "Dark Souls" based on this massive sea of game information.

Things gradually appeared in the empty dark space, first of all, Yu Kamiya, who was wearing a worn knight's armor, and the narrow and damp dungeon built around him, and beyond the old rusty cell railing, there were shriveled and emaciated ghouls facing the prison walls, and the changes that could not be detected by the naked eye were gradually filling this game time, and every minute Yuu Kamiya's mind flew through all kinds of thoughts and tried one by one.

"The first is the modification of the map system, the map will be added to the ranks of props as a game collection element, players can buy, discover or monster drops, the map provides a basic information template but will not show information such as monsters, and players can learn the map hidden scene elements through NPCs after obtaining the map, and the map is used as a prop rather than directly displayed in the game interface as a game function."

"Balance the influence of the game's character attributes, the equipment system and attribute value system of "Dark Souls" remain unchanged, and the numerical adjustment and attributes are mutually restrictive and balanced."

"Origin selection is more important to the early development of player characters, and the impact of different identities and origins of character selection is refined."

Take the tumbling dodge action as an example, in "Dark Souls", rolling dodge is a very important means of dodging monster attacks, but it is the same regardless of the special ring of the first generation. This can be divided and become one of the changes to increase playability and variety, with Yu Kamiya intending to keep the in-game Warrior class flip as it is, the Rogue class flip to a Flowing Back Jump similar to Bloodborne, and the Mage class to teleport over short distances.

"The warrior rolls invincibility for a moderate time and consumes more stamina, while the thief rolls for a longer time and consumes less stamina, but the thief characteristics are destined to have a low blood limit for the thief class, and the mage teleportation invincibility time is shorter, and at the same time it needs to consume mana."

"Improve the Miracle, Magic, and Bow attack modes, and add a talent system similar to The Elder Scrolls, so that players can freely mix and match, and they can double cultivate a class or take a class to the extreme."

"Monsters are diversified, AI tweaked and strengthened."

In "Dark Souls", the difficulty of the mob is a major feature of the game, and Yu Kamiya's adjustment of the gameplay will inevitably affect the mob setting, so a balance must be achieved between the gameplay and the difficulty of the mob, and the boundary of the balance value is that the mob has the same conditions as the gamer, and the mob itself is a deteriorated version of the player's character template.

It's one thing for a mob to have a deteriorated version of the player's character template, it's another thing for the elite mob and the boss to have other templates, and the game engine developed by [Matrix Space] can perfectly set up the AI of the monster, and Yu Kamiya is not worried that the gameplay modification will affect the core difficulty of the game itself.

The overall difficulty of the gameplay of "Dark Souls" adjusted by Yu Kamiya is higher than that of the original, mainly in terms of diversity, and different monsters have different attack patterns that also require players to use different ways to deal with them.

Keeping the core of Dark Souls to difficulty can't blindly increase the amount of monster blood and attack power,Different coping methods are the foundation to keep players from solving monsters to get a sense of achievement,"Dark Souls" knows this.,Shield anti-generation、Petrification、Bleeding、Poisoning mechanism is one of the links。 Elite mobs or bosses will retract the action to face the player when the shield is reversed, although the damage of the bite attack is not high, but after the bleeding state is full, a large amount of blood will be instantly dropped, and the petrification curse has no damage, but the petrification curse progress bar overflows and will instantly kill the player character.

Maintain different monster response methods, different monster attack response plans, so that the game's attack methods are more diverse, and it is impossible for players to use a knight sword to clear the game, for example, players can use a knight sword to kill ghoul enemies, but encountering gargoyles or enemies wearing heavy armor will make players desperate.

Kamiya Yu resets "Dark Souls" with difficulty settings,At the beginning, you can choose easy difficulty and normal difficulty,The easy difficulty is generally similar to "Dark Souls 3" for a week,The normal difficulty is more perverted than the "Dark Souls 3" high week,One of the twenty players clears the customs and is considered Kamiya You's loss,The normal difficulty increases not only the "Dark Souls" series of monster blood and attack problems,This is Kamiya Yu's design specifically to take care of players with masochistic tendencies,The mob is more violent,Wider range of enemies, The game's makers are more malicious.

There is a reward for the effort, there is only one fire transfer ending on the easy difficulty, and you can choose different game endings on the normal difficulty and get more excellent props and more achievement evaluations and hidden plots.

After clearing the easy difficulty and then choosing the normal difficulty, the difficulty of accumulating attribute values for the character itself will decrease slightly, which is how Yu Kamiya provides general players with a strategy for the normal difficulty.

Finally, there is the difficulty difficulty of the second week that can also be selected after the game is cleared.,This is a nightmare prepared by Kamiya Yu for those top-level players.,Kamiya Yu has watched the "Dark Souls" player speedrun strategy video series.,What else is a one-life clearance.,Level 1 clearance, etc.,Seeing the videos of these people, Kamiya Yu has wondered countless times if he is crippled.,Countless times maliciously cursed them in the gutter and overturned.,Now Kamiya Yu has the possibility of realizing this idea.。

The difficulty difficulty is specially set for these players who pursue the limit.,The strength of the monster such as attack power and blood volume is no different from the normal difficulty.,The biggest adjustment of the difficulty is the monster AI.,Human reactions can never be compared to the computer.,Monsters have more reactions to different attack methods of players.。 According to Yu Kamiya's estimate, if you want to clear the difficult difficulty, you need to collect a set of top-level equipment on the normal difficulty, and then you can barely clear the level with skill.

Players want to completely clear the "Dark Souls" produced by Yu Kamiya, which is expected to take at least 500 hours of gameplay, and Yu Kamiya wants to see players show an expression like eating, and then can't help but eat it in a big gulp, and after the painful torture and the head full of "Youdied", it becomes a shake M.

Considering that the remastered version of "Dark Souls" is mainly based on the real-world PC platform, the level of real-world computer hardware is still slightly insufficient compared to the same period in the previous world, which greatly limits the development space of "Dark Souls".