Chapter Thirty-Eight: Conquering Demons and Destroying Demons, Today
Conquer demons and eliminate demons, just today.
With the spread of Chiba games in the global market, production teams from various countries have emerged.
There's no special reason for this, it's because you can make money by making original games. Most of the game studios that have emerged in these countries are basically money creatures, some bosses who don't particularly like to play games.
Don't there be people in these countries who like games? Of course there are, and many more. But a large part of why they don't start a company is because they don't have the capital.
There is no money to make an upfront investment, and even their popular host is already two generations behind the most advanced. However, they still can't afford to buy equipment to make video games.
Although Chiba Games has a corresponding support plan, however, what is thought above is good, and when it comes to the bottom, it is very embarrassing when it comes to the decision-making level.
Inviting guests to dinner and handing out slips, this kind of thing is simply an unspoken rule. There are often ten support places, and there are two in the end, and it is already very good to be able to keep them in the hands of people who are really capable.
The rest is taken away by all sorts of relationships.
In other words, even if you want to be fair, you can't be fair. Put yourself in your shoes, as a judge, people will invite you to a full meal, not to mention some after-shows, or some other precious dishes and wines.
After such a set, do you really dare to say that you are fair and just, and a bowl of water is even?
Moreover, there are a lot of cats here. Sometimes it is not necessarily because of your own greed, but also because you don't give it to others. The whole company is going to be in trouble.
Various divisions of Chiba Games, in various countries. It's been a long time of wind and rain, and I've never seen any strong winds and waves. But. Who said that an ocean-going ship would not capsize in the gutter.
"Conquer demons and eliminate demons, just today."
This is an advertising slogan launched by a game production studio in China for its own game. It's quite imposing to read.
However, what makes people a little aesthetically tired is that this mythology-themed game is still inseparable from Monkey King's Journey to the West.
This probably has the effect of attracting people with these things. Speaking of which, Lin Yan's original Chinese games are based on the original story of "The Legend of the Swordsman of Shushan" by the owner of Huanzhu Building. However, because of its limited popularity, at least it is not as well-known as "Journey to the West", and CCTV has made TV series.
So, the final sales situation is not particularly good. Because, the readership of "The Legend of Shushan Swordsman" is a bit misaligned with the player group.
Although "The Legend of Shushan Swordsman" is full of imagination, it stands to reason that children who like fantasy like to watch it. But, after all, this is a work from decades ago. The whole style of writing can be said to be half-white. There is no vernacular version. Coupled with the plot in the early stage, it is a little boring.
It's not like "Journey to the West", it's not just a vernacular book, a TV series, and a movie. Animated movies, children's books, even if you haven't read or seen them. It can also be familiar.
So, that game called "New Shu Mountain Swordsman". In the end, there was only one that did not lose money.
Lin Yan himself likes this game very much, although it is said that its game system. It's basically a Japanese role-playing game.
However, it is different from the Japanese Western role-playing game, which is basically sword and magic, and has a different charm.
Having said that, this game has been advertised in China's emerging game magazine, and at least one page of each issue is dedicated to their advertisement.
With two magazines and a circulation of nearly 500,000 per issue, at least two million people are looking forward to the game.
When Lin Yan saw this propaganda word, he also felt quite enthusiastic. However, he investigated and found out that this company has not yet been reported in the Chiba game system. I didn't even buy a game development tool.
I also don't have any previous experience making games. Pretending to be a ghost looks more like a liar than a conscientious game production company.
I guess I just have a good idea, some money, and I come in to get a handful, which is probably what it looks like.
The circle of game production is not big, but it is really small when it is small. Lin Yan wanted to know that it didn't take long for all the information of the production team to be on his desk.
None of them have any experience in the gaming industry, but there are quite a few computer science majors. There are also art award-winning artists. I really don't know what this group of people is trying to do.
Even if they want to scam people out of money, at least let the game pass the "Mario Club" review first.
Actually, there are many things that are very interesting. A certain place was originally a famous porcelain production area, and the porcelain made by its masters was as thin as a cicada's wings, as if it were transparent.
It is said that it is worth 100,000 yuan, and the master can make twenty or thirty a year. Each of these twenty or thirty is a high-quality product, and those that are not high-quality will be destroyed by the master himself.
And because of the connivance of some people in the local area, some fake and shoddy master works can be seen everywhere in the market. From twenty or thirty to two or three thousand.
Later, even true porcelain lovers did not dare to buy porcelain. Because, the market is too mixed, and it is too difficult to find a good porcelain.
In the end, the ceramics industry in this place is completely dead.
Atari's way of dying is like this, therefore, Chiba Games is absolutely not allowed to circulate games of substandard quality.
Even if you are a pirated game, maybe a few years ago Chiba Games had no way, but now they have a lot of ways to deal with these pirates.
Because, the profits of Chiba Games' genuine games are really huge. There are enough people tied to this community of interests. If someone wants to move this part of the cheese, it will hardly take a few days before there will be a door-to-door postal service, or a water meter that needs to be seen.
Of course, there is no scene like in Western movies where you kick open and break in.
China's free China's national conditions, there is a thing called an anti-theft door, even if it is a strong person. It's impossible to kick it away.
Therefore, let the people in the house open the door themselves. Or find a locksmith, which has become the mainstream.
This is also the origin of the stalk of checking the water meter.
Chiba games are now able to directly influence people. Around two million people. And the number of people who can indirectly influence is about 20 million.
That's right, twenty million. It's almost as big as the population of a small country.
These people are all engaged in careers related to video games. It can be said that video games are really benefiting humanity and providing a large number of jobs.
Many needs are created, and those needs are solved. Even some conservative countries, driven by economic interests, no longer say what video games are.
Lin Yan also found out at this time. It turns out that I used to oppose video games, not really saying how bad video games are. Rather, these opponents can get enough benefits, such as becoming famous.
Take the genetically modified organisms of later generations as an example, there are so many researchers, and none of them can make people remember the name. And one Choi Yong-won can make many people remember him.
For many people, someone knows him to mean money.
Another example is many celebrities. In fact, it's a blanket star. The acting is poor, and there are no representative works. But there are many people who pay attention to her, and the cost of the performance is also very expensive.
That's because of their fame, regardless of this fame. Whether it's good or bad.
As the old saying goes, they're wrists. Regardless of whether you have the ability or not, you will be famous first.
In the saying of cross talk. is a cross talk actor, stripped of the light. I went out on a street with a bell hanging all over my body. It doesn't matter if it's the first thing you see, or if you don't see it at first glance. You will hear the sound of "ding hammer". Take a look.
"Yo, this is Yu Qian."
In this way, everyone saw it.
The next day, he was a wrist.
On the third day he was performing at the theater, and someone must have looked at him to buy tickets.
Needless to say, just one sentence, "This is the one who paraded the streets two days ago." ”
Many of the so-called Internet celebrities who appeared later did not come out of this routine. Their behavior is to do what ordinary people dare not do, or will not do, and then use this to fight for the position and attract the attention of others. Ultimately achieve your goal.
When others were laughing at her, she had already applied for a green card on the other side of the ocean and went to live there.
Who is stupid, I really can't say.
Bishoujo games are a game that is already common in Japan.
For example, on the console of Chiba games, the more famous Bishoujo game has the "Heartbeat Memories" series.
As for some of the more excessive, even color-related games, you won't find them on Chiba Games' platform. Again, it's a matter of principle.
On the console of Chiba games, you can't play any game.
In this case, in terms of attractiveness. It's only a matter of time before all the games turn into little butter.
To put it bluntly, video games are still expanding a person's emotions in some aspects. For example, "Heartbeat Memories" brings people the feeling of love, and those action games make people experience the fun of struggle.
And the essence of small butter is actually the most attractive part. It's basically a core with a wide coverage.
There are even hosts in Japan that specialize in the distribution of small butter. Although, the console is expensive, the game is expensive, and the quality of the game is not particularly good.
However, people are silent and make a lot of money, and it is said that people's profits for a year are about to catch up with the video game league.
Of course, this kind of enterprise can only be that size forever, and it can't be expanded if you want to.
What Lin Yan has been doing recently has little to do with games, but is reading. Most of the books I read are philosophical books.
In terms of thinking about life, it has a relatively large guiding significance. He wanted to find some special inspiration in these books. Being able to make a game that is popular with many people.
But, then again, if there are too many of these elements, it can also be prohibitive and people don't want to play the game.
Lin Yan sometimes loses his way, not knowing how much to let these things occupy.
For example, a very simple question, a game, in the end, makes the protagonist "invincible", and can harvest enemies at will, like mowing grass. Or let the protagonist be very "weak", in the face of every monster, every opponent, you have to give your best, if you are not careful, you will be killed by the opponent.
This is a complex issue.
There are games that take both routes, and they are both successful, one is the "Mushuang" series of Dark Glory, and the other is a game that Chiba Games has only been out for a short time.
It stands to reason that the stronger the opponent, the more difficult it is to beat, the more nervous the player will be, and the stronger the sense of accomplishment after the fight. The enemy is weak, which will make the player not have the frustration that he can't beat, and the large amount of tube is full, which can also make the player feel cool.
In this way, it seems that there is nothing wrong with either route. However, this has become a problem for some people, such as Lin Yan.
Video games, although it is said that the production is a game. However, in the end, it is the hearts and minds of the people that are confronted. It is the player's heart, no matter what kind of expression the game is, in the end, it is just a bridge of communication, and the player feels something far more than the game's graphics and music.
What Lin Yan wants to do now is to grasp the things beyond these and know what they are. Grasp the objective laws and grasp the essence, so as to make a more fun game.
However, in the past few months, he has not gained much.
However, the new game consoles are about to be launched, and he has not achieved a breakthrough in himself.
The two new games, "New New Mario Kart" and "Made in Mario", these two games have been basically completed.
The people of the "Mario Club", after the test, all scored a high score of more than nine. You know, the passing score is an average of six points.
Games that have just passed the passing score will generally not be very good in terms of the evaluation they get from players. In the player's mouth, it's basically a bad job, garbage evaluation.
However, the Chiba game could not help but let these six-point games pass. Because, the standard of review has been raised, the requirements of players have also become higher, and the difficulty of making games has indeed increased exponentially.
In such a situation, a score of six is a very compromised, a somewhat friendly score.
After all, you can't let those manufacturers really starve to death. If you want to give them something to eat, they can hurry up and make a good game.
Anything is a process of constant motivation. A little success can accumulate into a big success.
Lin Yan has always hated those who are self-righteous, thinking that thinking is equal to doing and doing.
On the contrary, it is those who talk little, but like to do things, he likes. Even if you don't do it well, there is room for growth. And not as hopelessly as a saliva party. (To be continued.) )