Chapter 38 Video Game Age Card
"Rise of the Demons" is a sequel to "Demon Suppression".
Originally, Lin Yan thought that "Demon Suppression and Demon Extermination" would fail, but instead of failing, it succeeded.
How successful it is, so successful that it can be sequelized.
You know, most games don't have the opportunity to launch a sequel. Because, most of the games are not popular enough.
And the reason why "Demon Suppression", which seems to be obviously imperfect, can become popular is largely because of the concept of "Journey to the West" and their promotional methods.
Their sequel does not continue the concept of the first work, but uses the perspective of a monster to reconstruct the whole story.
When a demon is not a demon, he was eaten by people when he was an animal, but after cultivating into a demon, he couldn't eat people, and if he ate people, he would be beaten by the gods. What is the rationale for this?
"The Rise of the Demon Clan" tells such a story, a demon clan who understands the importance of force. The reason why human beings are so arrogant is that they can only eat others, and others cannot eat them, otherwise they will be exterminated because they have force.
So, as the protagonist, the little demon clan led a group of little demons to work hard in a lonely cold place that humans and heaven can't reach.
To be honest, when Lin Yan saw the synopsis of this story, he felt that this studio would be able to play, because this plot seemed to have too much sense of déjà vu. Even, so strong that there is a possibility of being harmonized.
The game was hyped up and continued the company's tradition. Generally speaking, companies in the Chiba game system have the entire budget to make a game. About 20% is the cost of publicity. According to the analysis of the studio's public data, the studio's publicity and distribution costs account for 50% of the total costs.
That's a rather frenzied ratio. But. To be honest, the situation in the two places is not the same. Japanese game magazines, the games introduced, are basically domestic games, whether they are good or bad, they will take up some space. Doing so in itself serves as a propaganda function.
And the game magazines in those third world countries, because they don't have the top games themselves, basically promote Japanese games.
Plus the local game quality. Because of the lack of accumulation, the quality is not very reliable. Even if it is blown again, and in the same magazine. Japanese games are exposed in a comparison.
That kind of spontaneous publicity and reporting basically doesn't exist, so I want to make my own game. In the sea of Japanese games. Fight your way out.
They can only advertise with more money. Such a good effect is to be able to be seen by more players. However, the downside is obvious: there is less money to make the game, and the quality of the game is worse.
The reason why "Demon Suppression and Demon Extermination" can come out is also suspected of selling feelings. Although, they did not say directly, this is our own game.
But. Interviews in magazines, as well as editors who are also knocking on the side to promote this concept. To a certain extent. "Demon Suppression" has become a game that represents the future of the entire country's game industry.
Although this game, there is still a certain gap compared to Japanese games. However, the quality is not too bad and completely unacceptable.
So, there are a lot of people who support this game, and together with the country's population, it accounts for more than a quarter of the world's population.
For a variety of reasons, this quality can only be regarded as an average game, and it has become the first independent game in the country to break a million sales.
Lin Yan's understanding of this game is here. He also has a lot of things, such as the interpretation of the new console.
The promotion of the new generation of game consoles is the top priority of Chiba Games' work. Lin Yan also undertook a relatively big task in this propaganda.
Although, each generation of game consoles has a certain degree of innovation, such as replacing cartridge storage with disc storage. However, this is just a change in the storage medium and does not have much impact on the game itself.
However, this time is different. Chiba Games wants to focus on Internet interaction. This is a major change in gameplay.
In the past, there were players playing against players, but they were all local battles. The interactions all happen in the real world, and what Chiba Games wants to do this time is to put the interaction in the real world on the Internet.
This is not done for the sake of blind pursuit of technological progress, in fact, there is a demand for this among players today.
Due to the impact of the declining birthrate, the number of only children in Japanese families is increasing. And most families don't like other children to play at home.
This is not what Chiba Games thinks of itself, but it is supported by about 100,000 questionnaires as data.
The biggest breakthrough in technology is probably the voice call system. How to transmit voice clearly and with low latency, in fact, this is a very technical thing.
You know, the bandwidth of Internet broadband at this time is not wide at all, it can be said to be very narrow. In such a situation, if too much emphasis is placed on the fidelity of the voice, it can even affect the smoothness of the game.
This time it's not the credit of the studios that work with Chiba Games, but Chiba Games' own research department, which has developed a better voice call algorithm, which greatly reduces the amount of data that needs to be transmitted on the premise of ensuring that the call is smooth and not distorted.
In fact, this technology is not too surprising to say. It's nothing more than that there are many inaudible sounds in the sound waves, and these sounds take up a lot of capacity, and as long as these sounds are removed, the amount of data will be reduced.
Of course, this solution works for instant calls, but it doesn't work in music. Although digital music technology has been popular for some time, most music lovers still prefer vinyl records.
Because, vinyl records preserve all the details of the music, "original", although vinyl records are easy to damage and expensive. It can only be a toy for a small number of people, but there are still many people who love it.
Lin Yan once knew a boss, he was an avid audio enthusiast, and his belongings were in addition to millions worth of audio. There was only one mattress left, and even the wife ran away.
Such a fanatic gave Lin Yan a revelation. Even if you play the stereo, it won't end well. Of course, this refers to people who are avid stereos.
Revelation, anything, being too fanatical is not a good thing.
Hayashi was interviewed on TV this time, because video games are an increasingly large part of the Japanese economy, and Chiba Games is the leader in the video game industry.
So. The treatment of Lin Yan by the TV station can be said to be the treatment of the top star. To put it mildly, he is used to Lin Yan. Lin Yan can do whatever he wants.
Lin Yan sometimes thinks that living in such an environment for a long time, it is not very scientific for a person not to swell. Then, there will be a star after the outrage. Because of the previous actions. and the tragic drama that was made difficult.
It can be said that this phenomenon is not the fault of any one person, but the fault of everyone in this environment.
And the entertainment industry, especially the Japanese entertainment industry, is an over-fast-paced circle. Often, any emotion is amplified, especially the negative emotions that accumulate over time.
If someone is so accustomed to this, the willful will be even more willful.
Even on the day of the interview, Lin Yan felt his own mentality. With delicate cotton.
Fortunately, the atmosphere of Chiba games. It's not metamorphosed like that yet. Hayashi returned to Chiba Games, and it didn't take long for him to return to normal.
Lin Yan turned on the TV and looked at himself on the TV who was serious and talking. On TV, he didn't wear a suit or tie, and he looked like a regular spokesperson.
Instead, in order to be down-to-earth, he wore a sportswear that looked immature.
To say, the people who wear this dress are the lowest kind of minions in the underworld. Because, the suit is too upright, and it is not suitable for doing things like serving tea and delivering water.
However, this kind of trick that is not too formal is what most players like. This makes it feel less distant.
It's like Lin Yan is also one of their many players.
In fact, Lin Yan is a little worried about those avid gamers. Because, these people don't do work, they don't generate value, they just play games all the time, which is not a good thing for society.
These people are basically the source of the bad impression of gamers in society.
Of course, no matter what you do, there are people who don't like it.
For example, some time ago, there was a high school student who was caught stealing a game disc at a convenience store. And this disc is little butter.
It's full of all kinds of games that go beyond the normal people's ideas. It's like a young love because of age.,It's already the most obvious in the game.。
What's deeper, the superiors and subordinates in the workplace, tied up or something, forced to put something. Those who know naturally know that the reason why little butter will develop more and more perverted. It's because the gameplay that can be developed has been almost discovered.
It's like reading a book alone, and after reading a lot of books, you can't read those garbage books. The little butter has been played too much, and the threshold value has been increased accordingly, and the simple upper dry play can no longer meet the needs of players.
To put it bluntly, the reason why "Women's Clothing Mountains", "Women's Clothing Strait", and "Women's Clothing Academy" appeared later was also because of this.
Because, pushing the girl has pushed enough, it's time to push the cute boy.
The cute boys have pushed enough, and maybe they'll push the ponies too.
After all, there is no end to this kind of thing.
This senior secondary school student who was caught caused a discussion among reporters. And the authorities were pressured to scrutinize the game and discover a big secret.
Actually, it's no secret that this game is too heavy and hasn't been coded yet.
Isn't this kind of game a pit for children?
As a result, the whole little butter industry shook the mountain.
Sixteen companies, which mainly produce small butter, have set up an organization called the "Software Ethics Management Association". It specifically stipulates which plots can be expressed and which cannot be expressed. Where to hit the mosaic, how thick to play, how much size to play.
And those games that were originally not coded were all recalled and re-released after being coded. On the name, most of them have words like "reflection".
And those games that were not coded were said to sell for hundreds of thousands of yen later and became rare collectibles.
Lin Yan can also understand this kind of psychology. Just like the cards he used to make on his mobile phone Little Raccoon and Little Boss instant noodles, more than ten years later, a complete set of Little Boss cards can easily sell five figures.
Because, this represents the feelings of the past.
Even, some people fell in love with painting because of the cards of the little masters, and finally embarked on the road of painters.
Even, the last time Lin Yan went to China, he wanted to collect these cards. However, he went too early. Little Raccoons haven't launched a card yet.
It is said that there are cards in the instant noodles because the son of the owner of the unified industry fell in love with a picture book drawn by a Japanese artist.
Daddy thinks it's good. I put this idea on the instant noodles. I invited some painters to come and paint.
Eventually, it resulted in several years of frenzied sales.
The boom in the instant noodle market in those years was caused.
However, there is a period of prosperity in everything. After about seven or eight years, the instant noodle craze faded.
And the children who used to save money and buy instant noodles have also grown up.
They began to collect instant noodle cards that they had never collected when they were young, reminiscing about that old era.
This is the demand of the instant noodle card collection market, where there is a demand, there is naturally a market, and there is naturally a price. Those who are not bad for money will naturally come in sets to buy instant noodles.
Whether it's worth it or not is not a question for them, they just think it's worth it.
After all, the most precious years. The years are gone, and anything that can remind people of that era is worth cherishing.
Shouldn't I all collect some instant noodle cards from Game of Destiny and keep them for appreciation?
Lin Yan suddenly had such an idea.
He thinks that maybe there will be a group of people in the future, and maybe they will also collect cards from "Game of Destiny" like crazy, after all, this is also their youth.
Of course, Chiba Games also cooperates with instant noodle manufacturers. A set of "video game age cards" has been released.
Starting from "Space Invaders", the games are counted one by one, and the painting style is cartoonish. On the back of the card is an introduction to the game, and the whole set of cards is not finished yet, because the video game has not stopped moving forward.
Once you've collected all these cards, you'll be able to figure out how video games have evolved over the years. This set of cards is said to be quite popular. (To be continued.) )