Chapter Twenty-Nine: How Cheap and Spicy

It's much easier and lighter to draw a target than to solve a problem. It is precisely because of the rapid development of the Internet that there are so many mouth-cannon parties on the Internet, and they don't have too many things to do every day, so they have a lot of time to talk nonsense on the Internet, and by the way, they blow themselves to the sky and nothing on the ground.

Someone once investigated the descendants of spiritual landowners in a certain area on the Internet. For example, the spiritual landlords of the Shanghai-Hai area have a total area that is larger than the two modern Shang-Hai urban areas. This cannot but illustrate a number of issues. Under this trend of thought, in fact, it has a great impact on literary and artistic works, and even pan-entertainment works.

For example, there are some novels written about Childe's brother, and they have begun to circulate. The more defeated the protagonist, the more people are willing to watch it, these are a reflection of the spiritual outlook of people in this era.

After all, some people did not let him be born in a good family in the flesh, and he could have almost unlimited resources that could be squandered at will, so they fantasized about becoming a young master, a young lady, and a princess, and enjoying those ethereal things spiritually.

Let's not talk about whether the lives of those nobles in their favorite novels are purely imaginary. It's like a peasant fantasizing about the emperor using a golden hoe to eat a stuffed nest. Their historical view of emperors, generals, talents, and beauties, in fact, has a relatively big problem to a certain extent.

Of course, commercial companies do not give people the correct three views. After all, in the eyes of different people, the correctness of such a thing as the three views may be diametrically opposed. There is hardly a unified three views that everyone agrees on.

Therefore, the spiritual core of the game launched by Chiba Games is actually very varied. It is available to all kinds of people. Of course, those who play their favorite games don't realize to a large extent how much their three views match the three views shown in the game.

For example, the difference between Chiba Games' current first-party production of Uncharted and third-party production of Tomb Raider.

Although, Uncharted and Tomb Raider are both adventure and treasure hunt style games. However, the inner three views of the two games are almost completely different.

Uncharted is actually a game with an obvious cinematic style, using the plot to drive the game forward, and throughout the game, every decision of the protagonist and every direction of the plot actually has a good reason.

Tomb Raider, on the other hand, seems to be completely guided by the scenography. Although Laura is a female figure, she does not have much sexiness, or personality charm that can move people's hearts.

She's like a guy who says I'm a grave robber and shooter, but I'm a good girl.

When playing Uncharted, players will consciously think that Drake is a good person, and when playing Tomb Raider, more people will not think that Lara is a good person.

Although, these things, don't seem to have much impact on the game. However, the comparison of the sales of the two is a good illustration.

However, this can't be blamed on the production team of "Tomb Raider", after all, the game production team in Europe and the United States always seems to have a little bit of a rough feeling, which makes people feel a little rough, and they can't make Japanese games at all.

Of course, there are some more interesting games.

For example, in the early days of 3D games, the Silent Hill series was a blessing in disguise due to the lack of game consoles and the need to fog up the vista in the distance.

"Silent Hill" is an excellent horror game series, in fact, none of the producers of the original production team of this game were Americans. They are all natives of Japan, and almost no one has ever been to the United States, and some have only been to American territories such as Hawaii, which are not in the United States.

Even the name of the game is taken from the Japanese "Shizuoka Prefecture". However, it is such a group of people who have made such a game with an obvious American style, but it makes people feel the slightest disobedience. There are even many people who think that this game was made by Americans.

Of course, after the final production list came out, it dawned on them that it was made by the Japanese.

There are also people who say that the Americans will not make such a game at a glance. Because, for Americans, it is like resentment condensed into physical hatred, such a setting, it is estimated that they will not be able to think of it for a lifetime.

Most of the horror game themes they can think of are a protagonist, like an agent or something, who enters a mental hospital where a murder has occurred, and then, in this mental hospital, encounters many terrible, unspeakable things. However, such a setting is actually not very attractive. And American horror games, what I am used to doing are basically using some human limbs or internal organs to render a terrifying and disgusting atmosphere.

And Japanese horror games, for these things, don't look too heavy. Their main focus is on psychological horror. Therefore, horror movies like Midnight Bell have become almost eternal classics in the horror film industry, and no other country except Japan can send a horror movie with such a style that surpasses this movie.

Of course, it can't be said that Europeans and Americans don't know how to make horror games at all, and they don't know psychological suspense. Games like "Alan Wake Killer" actually render the horror in the heart very well.

A best-selling horror novel writer, suddenly there is no way to continue writing novels. He and his wife went on vacation in a small town with a beautiful scenery.

Unexpectedly, not long after coming here, his wife disappeared. And he found that in this world, there are many characters who have appeared in his novels.

Then, the best-selling author, who is the protagonist of the game, embarks on a journey to find his wife and find the truth.

Throughout the game, there is basically no American horror of human limbs and overly bloody graphics, but it creates a very good horror atmosphere.

However, the game production team of a small country in Europe is really too small, although they have such a technical strength and such a game control ability.

However, they don't make games very quickly. Maybe you won't be able to make a new game for five years. And you know, Chiba games sometimes have a new generation of consoles, and the shortest time is about five years.

Actually, there is a pattern for Chiba Games to update their consoles. In general, next-generation game consoles will be more than five times more powerful than those in service.

The reason for this is that if the performance gains are too small, there is no need to update the hardware. Moreover, the host can't be updated too quickly, and if it is updated too quickly, it will lead to complaints from many gamers. After all, no one wants to buy something that will soon become obsolete.

However, previous generations of consoles, although the performance is not very strong. However, the games in the early days of the game console launch and the later games in the game console are like several eras apart.

The reason why this is happening, to a large extent, is because game manufacturers are slowly eating through the performance of this console.

After all, in the past, the consoles of Chiba games all used their own architecture. It was only recently that the two generations of machines began to be developed using the common architecture of personal computers.

This is done on the one hand, because the graphics card made by titanium light has been far behind other competitors and has become the mainstream of personal computers.

On the other hand, it is because of the strong demand of software vendors. You know, unlike the performance of previous game consoles, which can crush personal computers in all aspects.

In fact, today's game consoles, when they were just launched, had the performance equivalent to the top of the PC at the time, and at the end of their life cycle, even the performance of the mid-range PC was a little inferior.

This has made many game developers think that the performance of PCs is now better. Why don't we make a PC version of the game?

However, although some people thought this way at first, few people did. This is because the architecture of the console and the PC are not the same.

The architecture is different, and in order to be able to run the game, you need to change the program of the entire game. There are many costs to be paid. Even, some games are ported once, which is more difficult than developing a new one.

Of course, in the face of money, these difficulties are not difficulties. Let's put it this way, like the era of red and white machines, when arcades were still very popular, and games that were popular in arcades were not only always in red and white versions, but even porting dozens of versions was not a problem.

Take the classic arcade game "Cat and Mouse" as an example, when this game was ported to the computer version at the time, it was no longer a question of whether the graphics shrank or not, but everything became characters. In other words, the whole game has become a moving word game, and everything that happens during the whole game needs to be made up by the player's own brain.

The reason why the transplant was so fierce at the beginning. In large part, it was because the frequency of the game was too fast at the time, and the capacity of the game was also very small, which was convenient for porting.

If you don't take advantage of the popularity of a game and sell it for as much money as possible, then when this trend passes, the game will no longer be meaningful.

This is probably the reason why the original games were so impetuous and so crazy to seek monetization.

Later, with the development of the game industry, there were more and more big-made games. Both the production cycle and the production cost are developing at a faster rate than Moore's Law.

Perhaps, a year ago, the production of 10,000 dollars was already a super big deal, and a year later, it may be the development price of a second-rate game, and if you want to develop a first-class masterpiece, it will cost at least 100,000 dollars.

And it's because of the big production, and the hardware differences and performance differences between the various platforms are really big. Therefore, the super masterpieces of this period are basically not transplanted. Because the benefits of transplantation may not be comparable to the cost of transplantation.

Then, with the development of science and technology, no matter which platform it is, the era of hardware gradually convergence.

The hardware is convergent, the architecture is different, and the underlying solution is different, so it is still very difficult to port the game.

Therefore, many people are talking about how to unify various platforms. In fact, Titan, which is wholly owned by Chiba Games, has a manufacturing license for personal computer architecture.

Therefore, after discussion, Chiba Games changed the previous situation of closing the empire. On the new console, the mainstream PC architecture is adopted. This way, it costs almost nothing. Only a different set of operating logic needs to be developed, and the game can be cross-ported.

Of course, Chiba Games is not unprepared to do this. They have long built a game software store on the personal computer platform.

In this store, you can buy games at a much lower price than game consoles.

The reason why these games sell cheaply is not because they are all digital games. It's because of another thing. These games, including some of the biggest titles, have actually paid for themselves on consoles. After porting it to the computer at almost no cost, no matter how many copies are sold, it is additional income, so can such a game be expensive, of course, it won't.

However, there is a corresponding cost. That is, although Chiba Games is not mandatory, however, everyone makes games, basically according to the rhythm of first selling on the home console platform, and then going to the PC platform after a few months.

They did this because they were afraid that if it was launched at the same time, it would affect the sales of the console version of the game.

After all, for the majority of players, they still care about which platform can play the game earlier.

And when the computer platform is open for sale, in fact, at this time, the second-hand games on the console platform have been flying all over the sky. Their prices are not necessarily much worse than PC platforms.

Besides, when it comes to second-hand games, game manufacturers don't get a dime in the money. So, despite the fact that PC platform games are sold cheaply. However, they still sold very happily.

After all, it's an income that's not planned.

Of course, most game manufacturers won't say this. At the beginning, everyone's caliber was that these few months were the time to port the game.

Later, some players said that it didn't take that long for your games to be ported. Game manufacturers began to play dead collectively, we just didn't launch it synchronously, you guys came to bite me.

However, the PC players didn't seem to be so angry. After all, their games are so much cheaper than those of console players. (To be continued.) )