Chapter 33: This Looks
Lin Yan has a friend who likes to play mahjong by the river, yes, this friend is a friend by the river. As for what to play mahjong by the river, it's just a sentence made up by some Chinese game lovers in order to remember the name of the riverside mahjong.
Although Japan is a country that places great emphasis on collective labor, it is often not a single collective that is particularly famous, but a single person in the collective.
In contrast, although Europe and the United States emphasize the individual, in the game industry, it is difficult to say which game producer is very, very famous.
At least, except for the author of "Civilization", Sid Meier, who always likes to name the game series after himself, it seems that there is no game producer who is deeply rooted in the hearts of the people.
Whether it's Storm Ice Entertainment or Electronic Arts, it seems that they don't have that kind of well-known star, but what is more strange is that the quality of the works they launch is also remarkable.
Of course, European and American game manufacturers and Japanese game manufacturers are still different in what they are good at. For example, the sense of impact, which can be seen everywhere in games, is actually difficult for European and American game manufacturers to do well.
Of course, in order to circumvent these shortcomings, they have also created some other well-known new types. For example, the sense of blow in melee combat was not good, so they began to design long-range shooters.
Long-range shooters, on the other hand, are more suitable for three-dimensional graphics than Japanese role-playing. Therefore, the shooting game of choice in the last market, and the Japanese role-playing, is becoming more and more lost in the new era.
Lin Yan is actually a person who is very in line with the times, he did not choose to use his mantis arm as a car, and showed people as a tragic hero. Instead, they choose to conform to the times, stand on the cusp of the times, and make what players like.
Most games, like anything else, can always find the inner pattern if you are careful. It's like China's administrative-political-regional-regional-regional-division.
Today's Hu-Nan is basically Jinghu South Road in the Song Dynasty, and today's Jiang-Xi, in the Song Dynasty, is called Jiangnan West Road.
Nothing is isolated and helpless, but is inherited and developed. Therefore, sometimes the explanation of knowledge needs to be a linear narrative.
However, in the process of education, it is actually more difficult to make such a linear narrative. Because, this knowledge is divided into different disciplines.
A geography teacher, in order to make the students remember the names clearly, should not start from the source of each place name and replace the history teacher.
Of course, if teachers of different subjects can join forces to do a good job in a systematic linear education. Actually, it's pretty good.
However, it is a thankless effort to do so. Because, the teacher's performance evaluation is based on the student's performance, not according to anything else.
Since this is the case, then it is better to follow the syllabus and follow the script. Although, to a certain extent, this kind of textbook teaching, which can only be used in the test, is actually not as effective as the first method.
Because, the most important thing in learning is interest, interest, no matter how difficult things are, it is not difficult, and without interest, no matter how simple things are not easy.
It's like the copycat red and white machine that was popular in China back then, and there were learning machines as gimmicks. There is a cassette in it that says it can teach programming.
If you follow a thick tome input, you can make a game.
There are really children, according to the book, a series of inputs. In the end, all they got was a beating Mario villain, and nothing else but this.
However, because this is their interest and gives them a sense of accomplishment, they naturally don't find it that difficult.
Many years later, people who had written such programs suddenly found that the real programming was much simpler than the one they played when they were children.
After all, a red-and-white machine is, to put it bluntly, a computer that castrates memory performance, enhances graphics performance, and does not meet even the most basic computer rules.
Compared with the very convenient computers developed later, the red and white machines at this time, if you want to use it to program, it is too embarrassing.
Even the game makers of the year didn't want to program with a red and white machine. Back then, when making games and writing game code, in addition to writing on a special machine, some were handwritten.
If the conditions are slightly better, you can use tape to record the whole program and run it again, while if the conditions are not good, if you want to test the game, you can only use paper tape.
Perforated paper tape is actually very troublesome.
It wasn't until later that memory could be erased and read repeatedly, and more specialized machines, with a built-in red and white machine, appeared, that all this became more comfortable.
The Japanese at that time may not have been as skilled as the Americans. However, they have an advantage that the Americans do not have, that is, patience. You can grind out line after line of code and finally launch a popular game.
Of course, when the performance of the machine is sufficient, this kind of patience is not really so needed.
After all, the later the game, the lower the requirements for code reduction, and the more requirements for the scene.
There is no need to downsize because the machine is capable enough, as long as it can run. And the scene is more and more, it is an emotion that players choose independently in the face of the stimulation of continuous video games.
After all, Iron Plate Formation, which has played the vertical scroll, will no longer be satisfied with Space Invaders with only one screen.
Accustomed to seeing the magnificent 3D game screen, and then playing 2D masterpieces, there will always be a feeling that this is a small game.
And for the optimization of game consoles, it depends more on a little experience in development. That's why later generations of consoles, games in the early stages of the console's life, and games in the later stages of the console's life, don't look like machines at all.
However, this significant difference has largely disappeared on the latest generation of consoles. Basically, the graphic performance of the game console at the beginning is already the limit.
Because, the latest consoles use the mainstream personal computer architecture. The potential that can be exploited has been exhausted long before the console is launched. In this case, it is unrealistic to expect a significant improvement in image quality.
The reason why compared to a personal computer, the screen of the main unit can still have some advantages. Mainly because the hardware specifications of the host are the same, which can be specially optimized.
Unlike personal computers, I can't wait for a thousand computers and a thousand configurations, in this case, it is not that a special hardware optimization cannot be carried out for each computer, but if you do this, the gains outweigh the losses, and the cost is too high.
As I've said before, the game in a small language is almost always more expensive than a game in a larger language.
Therefore, in the end, the only way to compromise is to let the game adapt to the layer of drivers that precede the hardware, and then the drivers coordinate and mobilize the hardware.
Compared with the host directly mobilizing the underlying hardware, this approach is like a man and a woman carrying out an indescribable event, bringing an indescribable thing to the indescribable fill.
It's like a smartphone system in another world, and fruit powder can always laugh at robot powder, and the system that is cute is a virtual machine.
With the same configuration, the performance of the fruit's mobile phone will definitely surpass the robot's mobile phone, and the robot's mobile phone can only pile up hardware to achieve a relatively good experience.
However, the consequence of the heap of hardware must be the high cost of mobile phones. However, the robot's mobile phone cannot be like a fruit, and the mobile phone manufacturers themselves have built a complete ecological chain.
Therefore, although it is said to be a pile of hardware, in fact, the overall performance of the mobile phone is not necessarily higher than that of fruit. This creates a difference in user experience.
Fortunately, the users of the robot system are like a vast ocean, so that the system manufacturer has enough time to optimize the system, and finally, make the mobile phone operating system more and more smooth and easy to use.
Of course, there will be many people who look at the system with old eyes. After all, there are too many people in this world who cannot look at problems from the perspective of development.
The Chiba game mobile operating system that Hayashi is now promoting, as well as the Chiba game console operating system. In fact, it is very similar to the operating system of fruits. The hardware and software are their own, so that it can be easier to coordinate, and finally, the product produced is better than other manufacturers, the finished product assembled in a decentralized mode.
However, in other words, doing so, being a closed empire, in fact, does not conform to Internet thinking. After all, Internet thinking, or geek thinking, is about openness and sharing.
However, how can it be so easy to open up and share? In a capital-capital-the-righteous world, it is basically equivalent to myths and legends to do things with the feelings of communism, industry, and righteousness.
So, in the end, most companies don't advocate this kind of sharing thinking. They prefer to be closed and construct a closed-loop industrial chain.
Of course, most companies don't have such capabilities. It always has to be useful to others, and at this time, they began to raise the principle of free and open again.
After all, the company is small, and where it can be done without spending money, it is better not to spend money.
For the vast majority of companies, it's basically like this.
Brother Dog in another world, although their business is also so big, but they are still carrying out a big principle of openness.
This is because, although they have a large enterprise, they do not have the ability to integrate the industrial chain like a traditional enterprise. In other words, if they engage in that kind of closed empire, it is a tree without roots and water without a source, and it has no future at all.
Therefore, they are willing to cooperate with companies that have such hardware strength, and then, a win-win situation.
Because, although you say that you produce hardware, the profits of the hardware are earned by you. However, we have the advantage of a platform, we can do content completely.
And content is actually a more viscous and sustainable route than hardware.
After all, the hardware may always change, not necessarily your own products. However, as long as the robot system is used, it is still under our software ecological chain.
Of course, their wishful thinking was finally broken by many manufacturers.
Because, since you're talking about an open sharing, then we're going to open sharing. We modify the interface ourselves, weed out your software store, software ecosystem, and replaced it with ours.
Words spoken, water spilled.
You can't talk and don't count.
You know, you were able to develop in the beginning, and the later ones caught up with the fruit system that was launched in advance, surpassing the much older window system. It's because your system is open and you don't charge money.
Otherwise, who would choose a system that is obviously imperfect, not a slightly hard window, and a fruit system?
It is estimated that there are many dog brothers, but they are actually remorseful.
Yesterday's case of fine wine becoming a poison is actually common in the entire history of mankind.
The reason why it was a good wine before was because it was superior to do so in the previous state. And why is it poisoned today. It's because the situation today is different. Originally, he was a pioneer, so naturally he didn't have to care about bottles and cans of soup and water, because there was nothing in the first place.
However, when you become a keeper, you have a big family and a big business, and there are many things that you must care about. At this time, if the old system is still used and cannot meet the requirements of the new situation, then many unpredictable things will inevitably happen.
The reason why Chiba Games was able to implement a strategy from beginning to end without a single big adverse reaction. This is because the strategic layout of Chiba Games is originally such a strategic layout. It's a very long-term vision. There is no sacrificing too much long-term benefit for the sake of short-term gains.
Suppose a man says to another person, "Don't drink to quench your thirst, but eat the grain that is a seed in order to live for a while."
Another person may squirt him in the face, because, if he doesn't eat seed food now, he will starve to death now. How could it be possible to wait until the day when the crop was ripe.
The same is true for businesses. Many business owners, not unaware of their own actions, are unusually damaging to the future.
However, they have no choice, because if they don't, it means that they will not be able to live from now to the future.
If there is no present, what is the point of the future?
Therefore, the strategy of most enterprises is very short-sighted. It's not that they don't have pursuits, but that they have to do it in order to survive.
Most of them, even if they do, end up dying. And a small number of companies that have grown for a long time also have to pay a lot for their past behavior.
There's no way, that's how the world is. (To be continued.) )