Chapter Seventy-Three: Studying

The happy new time of school in Kaohsiung ended after not long in starting, and he was ordered to suspend his studies.

Gao Tiecheng looked at his son and asked, "Now you can't go to school in Taiwan, and if you want to continue studying, you can only be sent out." UK, US, Japan, where do you want to go? ”

"Japan." Kaohsiung said. He wanted to go to the center of the world of video games, to go there and feel the vibe of video games.

"Okay." Gao Tiecheng said, "I'll leave this week, I'll help you contact a Japanese language school this week, and study hard there, Japan is not as good as Taiwan, if something happens to you, Dad can't help you." ”

"Got it." Kaohsiung nodded.

Pack your bags, get a visa, and go abroad.

Kaohsiung felt a bit like the ranger who offended the powerful in ancient times and was exiled for three thousand miles.

However, Japan is not a wild place, it is a modern country with wealth and development. And, there's a video game that haunts him.

The last video game he bought was Final Fantasy, which was released on a red and white machine. When he looked at the name, he thought the game might be a little interesting. It's all in the end, and it's definitely good.

At this moment, he would definitely not have thought that there would be "Final Fantasy II" and "Final Fantasy III" in the future, until Final Fantasy was more than a dozen.

He liked this game as soon as he played it a little, just as much as he liked The Legend of Celta and Dragon Quest.

Kaohsiung prefers role-playing games to action games. Because, role-playing games, in his opinion, are more immersive.

Each game is like a magnificent story that takes him into that world and forgets the troubles of reality for a while.

This feature of Japanese games. In the future, it also became a bottleneck that limited the development of Japanese games. A Japanese game is more like a novel or a movie, it tells a story. The player is like a bystander, and the story can be nice and engaging, however, here's the problem. It's just a story.

Later, catching up with American games that surpassed Japanese games is another way of expression, more like taking players to experience and experience the whole story. And not for people to "see".

Of course, according to the current level of performance, it is still difficult to complete the expression of American games. The expression technique used by Japanese games now is the most expressive method of the game of this era, but. It just fell behind.

If you fall behind, you will be eliminated. This is an irrefutable truth.

Lin Yan didn't know that Kaohsiung, a person who could be called troublesome, landed in Japan. At this moment, he is more concerned about his "StarCraft".

StarCraft America's Cup is officially over. The winner was Canada's Kate.

Nayler's championship was like a slap in the face for the American. As a modern country, the United States has a sense of national honor that is imprinted in the hearts of every American people.

And so, the day the Copa America ended. It is also called the "National Shame Day" of their own country by StarCraft lovers in the United States.

I want a snow country shame. There is no other way to win the game than to win.

As a result, American players did not win the StarCraft America's Cup, but instead became a catalyst for the promotion of StarCraft in the United States.

Thousands of American teenagers have thrown themselves into StarCraft, a rigorous real-time strategy game.

The more they play this game. The more you can appreciate the fun of this game.

Every small operation can make or break the tide of battle. For example, when the two sides are fighting, this kind of "micro-manipulation" of pulling their own red-blooded soldiers to the rear and reducing the output of the other party has been handled by countless American teenagers.

Like what. While exchanging fire, everyone learned the technique of cutting home to build troops.

There is also a multi-line coordinated attack, constantly putting pressure on the opponent, making the opponent's technique deform and expose flaws. Wait, wait......

Players in the United States have grown very quickly, and they have quickly summarized a set of tactical systems and corresponding operating methods.

This kind of difficult game is popular with many players who like to challenge the difficulty.

If it were put in 20 years, a game of this difficulty would probably be less popular. Without the aura of the previous game, most players would have shouted in their hearts when they saw a game of this difficulty, "Play you-mom-than." ”

It's not good, but that's the reality.

Over time, the way the game is popular will definitely change. There is nothing that can remain the same and always be on the cusp of the market.

Even if it's a Chiba game, it's now seeking innovation and change. Lin Yan's office wall is even more pasted, "Gou is new, every day is new, and every day is new", he wants to use this sentence to remind himself all the time, so that he should not indulge in his current achievements. We want to create a better future.

One of the problems with video games these days is that it is difficult to update new versions after they are released. Although the Internet has moved from campuses and the military to ordinary people's homes.

However, the slow and life-threatening Internet speed is really unbearable.

Therefore, a game, before leaving the factory, needs to go through countless tests to avoid any mistakes. However, even everyone thought there was no problem. In the hands of players, there will always be some ingenious and broad-minded players who can find some loopholes that can be used.

However, as long as it doesn't affect the game experience very much, the general game manufacturers will let it go. Only in the event of a major error will the recall mechanism be initiated and all these cassettes will be recalled and destroyed. And when the new card comes out, compensation will be paid to the user.

"Chiba Game Smash Bros. Bros. is finished", and Hayashi is trying it out at Mario Entertainment.

The production process of a fighting game is similar to that of an animated film. For each movement of the character, several pictures are drawn, and these pictures are coherently together. The more images you have, the smoother your movements will be.

As for the damage checkpoint, it's just a small box drawn together one after another. It's more complicated. Also, when adding these decision boxes, it's easy to make a lot of mistakes that no one else thought of.

"Chiba Game Smash Bros. is a game on the Super Red and White Machine" due to the controller of the Super Red and White Machine. It can't be as convenient as an arcade stick.

Therefore, when the game was designed, the difficulty was also deliberately reduced. There is a one-click trick function. The important thing is to enjoy the fun of the battle.

It's not the thrill of complex operations when combos. To put it simply, it lowers the bar for fighting games. So that the "handicap" can also have fun.

You know, most family players don't have the possibility of studying how to make moves for a long time. Moreover, if too violently use the Super Red and White machine handle. Hands are easily broken.

Even from the perspective of thinking about the user, it is not a good thing to be too difficult.

In fact, every time you make a new type of game, it's a whole new challenge. No matter which game company it is, no company dares to say that we will definitely be able to do this new game genre well.

Accumulation of technology. It's slow. There are many game companies, and they tend to make a game genre, and they will always make games in this series except for the results.

For example, a glorious company where everything can be unparalleled.

However, for a gaming company that acts as a platform provider. If you're only proficient in a certain category, you're not going to work.

Because, software and hardware are combined. If. Only understand one classification, then the machine is manufactured. Most likely, it will only fit into this classification.

That's a terrible question.

Most people want as many users as possible. Of course, there is no shortage of companies that are precisely positioned and quickly put in place.

However, the positioning of these two generations of game consoles in Chiba Games is to be positioned as a game console that can be played by the whole family.

Not for arcade game lovers. Or for lovers of fighting games, out of a specially classified game console.

Chiba games do almost every game type, and moreover, every game type can be done well. This is where other third-party manufacturers convince Chiba Games.

It's not that there are no third-party vendors. I want to make my own independent portal and make my own host. In the past few years, there have been more or less four or five.

These four or five manufacturers have died in the ocean of the market.

Just because players like to play your games doesn't mean they can buy your console. For players, the upper limit of what they can afford to spend on your game company is 10,000 yen, and no more is not to be discussed, there is no door at all.

This is also the reason why the third generation of Sony's consoles and Microsoft's third-generation consoles in another era can be described as unsuccessful.

For consoles, no matter how powerful you are, you can't afford to be expensive. Ninety-five percent of gamers don't value the actual performance of the machine.

For them, cheapness is king.

Sony's third-generation consoles, as well as Microsoft's third-generation consoles, both hit the market at a whopping $500 price.

Compared with the home consoles of the same generation competitors, there is no obvious performance advantage, and even if there is, it will not reach the level of generation difference.

So, it was a well-deserved failure.

It is also for this reason that those third parties who set up their own portals died, and the video game consoles you launched yourself, only your own games, in fact, are not attractive enough.

At the very least, it is necessary to pull half of the best in the third-party camp of Chiba games to have the possibility of revitalizing a new game console.

Chiba Games has Lin Yan here, and he also gave early warning of this collective rebellion.

Appropriate relaxation treatment to make more third parties feel comfortable. Compared to starting all over again in another place, the feeling of an uncertain future, although the treatment in Chiba games is a little worse, there is a lot of money to be made.

In fact, most companies, after becoming bigger and stronger, have a grudge against the platform they rely on to survive.

Dou Mien ascends to Mi hatred, this has been a thing since ancient times.

When it was not bigger or stronger, it was grateful to Dade, and when it became bigger and stronger, it didn't think about what it was good for before, but what was bad for it.

It wasn't until he went outside and pretended that his head was bleeding that he knew that it was so good at the beginning.

Of course, in a time when the market is booming, these companies that have left will almost certainly get better treatment than before in a short period of time.

There is no doubt about it.

Even if it's a thousand dollars to buy horse bones, don't you have to make a show.

The power of the Chiba game empire is shrinking little by little, and the concessions to third parties are also increasing little by little. A little bit here, translated into actual yen, is not too much.

Nowadays, there are a large number of companies in Akiba, all of which rely on Chiba games or. or a third party of Chiba Games, or an outsourcer of a third party.

There are fewer game companies in other parts of Japan. This kind of industrial agglomeration has attracted great attention from the Tokyo government, and these companies have been given support and preferential policies to help them do better video games.

Lin Yan also often appears in other companies, basically in the posture of inspection. Now, he doesn't want to be a behind-the-scenes person anymore.

That's so unfutured. He is now in the foreground. Sits a game developer and everything needs to do.

The vast majority of companies respect Lin Yan very much. Even the vast majority of people in the video game league are like this. 、

Lin Yan's daily life is very tight, and it is very difficult to find Mayou by the river to wander around.

However, he promised Mayou by the river to always play with her, and Lin Yan did not forget.

As for whether he likes her or not, he can't say it himself, but when he can't see her, he thinks, maybe, this is what he likes.

As the days go by, the video game progresses every day according to its inertia. Many laboratories sponsored by Lin Yan also often have new technologies flowing out.

The entire video game industry is rising like a rising sun, illuminating the whole of Japan.

Local developers in the U.S. are more likely to build games on Apple's Macintosh. Most of them, the games they develop, are not fun.

However, even if it is not a fun game, as long as it is well blown, there will be buyers. This was proven in the Atari era.

So, most game developers can have a good time.

There are even a few people who make the game. Able to open a relatively large company and recruit a lot of employees. Playing a thrilling and exciting job in a running company.

Lin Yan still insists on writing a video game notebook every day, and writes all his feelings and experiences into it.

He didn't expect this thing to be published as a book, he just wanted it to be a diary, a record of his mental journey for so long. and the development of the video game industry.

Unconsciously, it was time for school to start again, and Lin Yan returned to class at Tokyo University.

Kaohsiung, a boy from Taiwan, also enrolled in a language school in Tokyo. (To be continued.) )