Chapter 38: Who's Crazy?

"In many cases, there is nothing wrong with the saying that everyone has a destiny.

Many of the two people who seemed to be similar in all respects often ended up in a jaw-dropping development, one of whom may have ascended to the clouds, while the other had probably sunk into the ground.

For video gamers, there are a few people to be missed. It stands to reason that many people working in the video game industry, some producers, can be called geniuses.

For example, Taiki Matsuno and Hideo Kojima are very similar, they are both genius producers, and there seems to be no game type that they can't control, even if it's not their core masterpiece, they can control it with ease.

For example, Matsuno is in "Final Fantasy" and "Romance and Danger".

For example, Hideo Kojima is to "Silent Hill" and "The Ultimate Zone".

They seem to have grasped the truth of game making and are able to redefine any game they work on. However, to this day, everyone only remembers Kojima, but few people remember Matsuno.

A little sadness and uncertainty seem to have become the fate of Japanese game producers.

It is no longer possible to make Royal Knights, the sequel to Final Fantasy Tactics, and Final Fantasy XII, which was halfway through.

This is the biggest sigh of countless Japanese gamers. ”

"Yasumi Matsuno is a supernova game producer, and at his peak, almost everyone else is overshadowed by its light, but his dullness is much faster than everyone thinks

There's a lot of debate in gaming circles about the role of game producers.

There is a group of players who believe that the role of the game producer is not so important, and the key is the team.

The reason why there are so many celebrity producers in Japan now is that they are all hyped up and are commercial products.

However, when these players encounter a change of producer that causes the level of the work to plummet, they spray the producer more vigorously than anyone else.

Matsuno is an example of how important a game producer is, and his team is only good for his contemporaries. It's a far cry from the top teams in Chiba Games.

However, the works he produced are indeed epoch-making masterpieces that are difficult for anyone to imitate.

On the contrary, after he took command of the strongest production team, due to his absent-mindedness, the game he produced was difficult to see.

He has some ideas about the design of the game system, but the system he makes is as obvious as the advantages of the system. It's like a piece of jade, if it is carefully polished, it will surely become a piece of fine work.

But apparently he didn't want to do that. The most revolutionary Battle System of Final Fantasy XII is not him, but designed by Yo Ito.

Matsuno's strength lies in screenwriting. He doesn't have a lot of avant-garde concepts like the Persona series, and he doesn't want to be as complicated and mysterious as Xenoblade. His writing is very old-fashioned, but its realism and cruelty have completely surpassed the attempts of the game industry at that time.

For example, most people are still watching "The Wizard of Oz" and "Harry Potter", and a few high-end readers are reading "The Lord of the Rings", at this time Matsuno suddenly wrote a set of "A Song of Ice and Fire", which is simply too exciting and no.

Many of the episodes in Final Fantasy Tactics and Royal Knights II have appeared in A Song of Ice and Fire, and if you look at how the current American audience rolls, you can see how the players felt back then.

The performance techniques used in "Royal Knights II" have reached the limits of the technical level of the time. Even if you look at it now, it is quite shocking, and the level of the plot cutscenes is second only to the strongest director in the industry, Hideo Kojima.

But that's it, after the failure of "Final Fantasy XII", Matsuno was hacked extraordinarily crippled. It's like everyone was looking forward to "Game of Thrones Season 8", but in the end, they found out that it was "Star Wars Episode X", and it would be strange if it didn't riot.

The trailer for this game was announced in the twentieth century a long time ago, and it took a lot of years to come out, no matter what power struggles took place within their company during this period, even if the script was really written by Jun Akiyama.

Matsuno's responsibility for this game cannot be mitigated. To put it simply, since you are the ten-eight-forbidden little imperial uncle master, don't write stories of all ages, if you can't do it, you can't do it. ”

A month after Final Fantasy XII's release, there was a lot of buzz on the Internet forums.

Final Fantasy XII is a game that has fallen on the streets, and all players in the series don't approve of this sequel.

While producer Yasuki Matsuno was condemned, it also represented the decline of a well-known Japanese game series, which meant that the Japanese video game industry was in even more decline.

It's like once anything enters a downhill period, it will accelerate and eventually reach an irretrievable state.

Today, Japan's video game industry seems to have changed from a sunrise industry to a stormy sunset industry.

Hayashi didn't dare to say what else he could do for Japanese video games, he had done enough. He is now sometimes reflecting.

Is it because I have done too much that I have caused the Japanese video game industry to decline as rapidly as it does today?

Lin Yan was very puzzled and depressed. Because, he made video games his life's work. Perhaps, one person really can't go against the trend of history and do something.

When heaven and earth come together, the heroes are not free.

Lin Yan read two lines of poetry to himself.

In fact, video games have been rolled out all over the world. Although it is said that in developed countries have enjoyed the most three-dimensional picture, advanced only mobile phones, some black compatriots in Africa have just played red and white machines.

However, these things bring a lot of joy to these people. Perhaps, these joys do not lead to the progress of human society. But as long as the living are happy, that's enough.

Like a philosopher, he often discusses the meaning of death or death. Lin Yan has also been thinking about what death is recently. Whether it represents the end of a journey, or the beginning of a journey.

Death, in fact, doesn't make much sense for most people to think about.

Because, people don't feel death. When death comes to oneself, oneself is gone. Is there meaning to something that cannot be perceived? Probably not.

Lin Yan actually looks down on those games that are scary for the sake of horror. For example, those horror games that take place in mental hospitals. They are simply scary for the sake of being scary.

Lin Yan has always wanted to make a different horror game, but he has never had a good angle to get into.

Perhaps, using a timeless entry point in horror games - death, is a better place to start.

Of course, if the preparation is not accurate, such an entry point, such a theme, can easily fall into a religious theme.

Because, most of the religion is about the afterlife. Most religions, in fact, don't have a very good solution for this world.

Does everything point to the ethereal afterlife, to the heaven towering above the clouds, and to countless maidens?

Seemingly, it's not like that.

Lin Yansi thought about it and made his own horror game. It's also impossible to actually make that kind of traditional horror game. Leisurely and eerie pictures, all kinds of tricky scenes.

Although there are such games on the platform of Chiba Games, as a first party, Chiba Games launched such a game, which is actually incompatible.

So, Lin Yan finally decided to make a relatively small, cartoon-like, and terrifying game.

Well, it's still the kind of game that is all ages, young players don't understand, and older players will be more and more scared when they see it.

Oh yes, forgot to mention it.

At a time when Final Fantasy XII had already suffered defeat.

Chiba Games is also making a game and it will be released. The game they are going to release is not a serious game, the name of the game is "Pokemon: Departure", which is a new series of "Pokemon", "Pokemon", and "Pokémon".

This game is very different from the previous games, though. It makes use of a module that is rarely used in games on the Chiba gaming handheld platform, and that is the camera.

That's right, it's an augmented reality game. It's like a smartphone launched by Sony, when taking pictures, select a special scenario mode, there will be some dinosaurs, or other creatures.

"Pokemon: Departure" is a game that will randomly refresh some Digimon on the display map, and any player, as long as he holds his mobile phone and holds a camera to shoot, will see these Pokemon scattered among the crowd and buildings.

However, due to some algorithmic issues. Chiba Games' premise for Pokemon Departure is like this. Using the digital map of Chiba Games, as well as the big data system, the more Pokémon you can refresh in a place with a digital footprint.

In human terms, it means that the more mobile phones, the more Pokémon are refreshed.

As a result, some players who participated in the test complained, saying that we are really not playing "Digimon", and why the refresh rule of "Pokémon" is so similar to the setting of "Digimon".

Feedback to Lin Yan, Lin Yan also looked at it, compared to "Pokemon", it is obvious that this kind of reality-enhanced game is still more suitable for "Digimon".

With a high-performance portable device like a smartphone, everyone can be a Digimon trainer.

As a result, a sequel to the Digimon series of the same type is also in production.

In fact, compared to the smooth sailing of the "Pokémon" series over the years, the "Digimon" series is much more ill-fated.

Although, the original Digimon machine sold millions of units, TV animation, theatrical animation, and also popular with children.

However, when it comes to upgrading, there is a problem.

After all, over time. The setting of electronic pets is actually getting lower and lower. Because, with the development of science and technology, the electronic pet machine has lost the high-tech attributes of the past.

The old group of children has grown up, and the new group of children have grown up in the new situation, and the attractiveness of Digimon to them is actually greatly decreasing.

As a result, after five or six years of successive launches of anime and Digimon machines, the "Digimon" series has actually been suspended.

However, now is a good show for the resurrection of the Digimon series. It's like the Pokémon series, or even Lego.

Many people are now interested in these products, not children, but adults who have grown up. They are more eager for their childhood than they are like children.

It's like an older child who sees a snack that he liked very much when he was a kid and says, "I ate this cutely when I was a kid." ”

When I saw the toys I liked to play with when I was a child, I would buy them and say, "I wanted to buy these when I was a child, but my parents never bought them for me." ”

For most people, there are all sorts of things that are too late to be satisfied in childhood.

Some of them will forget when they grow up, and the other part, when they grow up and have the financial conditions, will take back what they longed for in their childhood again and again.

Such a statement is supported by modern psychology.

For example, why is it that an official from a poor background is more likely to be corrupt than an official from a wealthy background after becoming a high-ranking official?

To put it simply, they were poor and scared when they were children, and they had seen the hell of cannibalism, and no one would want to go back to those days.

For most officers, they hate that environment. However, they are not able to change that environment, because society is a thing that affects the whole body.

They can't change their environment, they have to change themselves. How do you change yourself? Very simple. It's crazy money-grabbing.

This money will give him a sense of security. Although, for him, in fact, this money is no longer of much use to him. It's just a number for him.

However, he is like a squirrel, even if the food for the winter has been prepared very well, they are still crazy to store food.

It's not because they're stupid, it's because they're hungry and afraid.

Therefore, many people stand in an environment of abundant materials, always despise some rush buying tides, and criticize from the moral high ground. It's very shallow.

Some of them may really be more windy, while others have really experienced the era of material shortages.

For a Japanese man who lived in 1950 and wanted to taste sweet, he needed to pick up bubble gum that the US military had chewed on the ground and told him to spend and not to deposit, who was crazy. (To be continued.) )