Chapter 15: The Future of Gaming

Lin Yan does remember "Super Mario Bros. II" from the "previous life". However, there are two versions of Super Mario Bros. II in the previous life.

One is the native Japanese version, which is much more difficult, adding a weather element, and a windy day will blow the characters to the other side.

The difficulty of this version can be called perverted to ghost-animal. You must know that the games of this era are relatively difficult, and what will the difficulty be like if players in this era feel like vomiting blood after playing games.

The other is the North American version, the North American version of "Super Mario Bros. II", which was temporarily rushed out when the Japanese version of "Super Mario Bros. II" did not pass the review.

It's based on a game with a TV station about a child who has a nightmare and enters a bizarre world.

This game in cooperation with TV stations is not a big hit, it is just a TV station but it involves, TV series, music, movies, novels, and video games, a pan-entertainment layout.

The TV station owns the copyright to the image of the characters in this game, but does not have the copyright to the game program. Therefore, replace the characters in it with the model, and it becomes the North American version of "Super Mario Bros. II".

The American players who got this cartridge didn't feel anything strange when they played. Picking mushrooms turns into pulling turnips, but what does that matter? After all, this is the second game in a series, and with such a change, it's not something to be surprised.

In fact, players in the United States generally think that this "Super Mario Bros. II" is still very fun. The difficulty is not high, and there are many characters to choose from. There's Mario and his brother Luigi, and there's a mushroom villain. and dear Princess Bichi.

The popularity of this game even made the company decide to export to domestic sales and take this game to China for sale again. It's called Super Mario Bros. USA.

This kind of behavior has actually become a piece of black history in Lin Yan's memory. It's playing the player like a monkey.

However, in this world, "Super Mario II". It's not that much. The appearance of Lin Yan made the red and white machine a few years early, and the TV series strongly promoted by that TV station does not know if there is a script.

The second is because the market in the United States has not yet opened, so there are no game reviewers in the warehouse, and after review, it is considered that it is not suitable for American players to reject the game.

Lin Yan's design concept for "Super Mario II" is like this. The gameplay should still be very simple, anyone can get started as long as they get the handle and don't read the manual.

However, there is something new to be desired. It can't be the same old picture. The old taste, just changed some levels to amuse the players.

These two ideas are contradictory. The first Super Mario was already very simple, and it was almost impossible to change it without making it more complicated.

Lin Yan sighed slightly, this game has to be thought about carefully, at least within this year. To get this game live.

Chiba Games' five game production teams all have their own things to do. Some are directly designed to be mature. Direct-to-market games. And some are doing some innovation, playing with some novel concepts.

For example, how to use the red and white machine to imitate the three-dimensional world as much as possible, and then, use the perspective of the back side instead of the top view and the side view. Implement a racing game.

No one is saying that these explorations into new territory will succeed, and there will be many failures here. And these failures, which have no value, are just piles of documents in the archives, lying in filing cabinets as sunk costs.

But. Not to do that, but not to do it. If you don't innovate and explore new areas, you will be eliminated.

In Hayashi's original world, Japanese game manufacturers, who used to dominate almost the world's video games, began to lag behind, and it was in this wave of change from 2D games to 3D games.

There is too much difference between 3D and 2D, and almost all the technology accumulation has to start from scratch. Therefore, a large number of Japanese manufacturers are reluctant to make any 3D games.

At the time, 3D games weren't inherently delicate. Low-pixel textures with a low polygon count and weird models full of edges and corners. Make the game look less polished.

At that time, the hand-drawn style of 2D games was extremely mature, and it is not an exaggeration to describe it as a beautiful work of art.

However, players still choose to abandon 2D games and embrace 3D games.

While a 3D game may seem rudimentary, it represents a much larger world. It's not just a simple run-and-jump battle, or a turn-based battle where you stab me and I stab you, there are more ways to fight, more fun to play, and more possibilities.

As a result, after the innovation of this generation, many outdated game manufacturers were eliminated and then died.

As a leading manufacturer in the industry, the pressure on Chiba Games is much greater than that of other third parties. They want to keep themselves at the forefront of the industry and stand on the cusp. If you are not careful, you may fall into the abyss.

Lin Yan still has the habit of playing games every day, and sometimes after playing, he will write an experience. His most recent experience is "The Evolution of Mainstream Game Modes".

From the single-screen shooting of "Space Invaders" at the beginning, to the side-scrolling games represented by "Super Mario Bros.", and the role-playing games that are gradually beginning to emerge, the discussion mainly explores the direction of future games.

Lin Yan finished checking the completion of the first game department and the production progress, and then, knocked on the door of Chiba Yuki's office.

"I have a plan, I want to hold a 'Future of Gaming' event, where all the individuals and groups who are interested in making video games can make them and give them to us for review," he said. How about the top three winners of the contest qualifying for Chiba Games to publish games for free? ”

Chiba Yuki looked at the suddenly whimsical Lin Yan and said, "You can do it if you want." However, for this event, you have to go to Haruka Kishimoto and say that she is here to spread the news in order to let people know about this event as soon as possible. ”

"Then it's settled." Lin Yan rushed out of Chiba Yuki's office.

Chiba Yuki looked at Lin Yan's back and thought blankly, you need the talent to make games so much? (To be continued......)